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- 21:01:05 Connected to Steam servers
- =====================================================================
- == D:\home\sid_341218\arma2\arma2oaserver.exe
- == D:\home\sid_341218\arma2\arma2oaserver.exe "-mod=@extdb;@dayzoverwatch;@dayz_epoch;@dayz_epoch_server" -port=2302 -config=config\server.cfg -cfg=config\basic.cfg -profiles=D:\home\sid_341218\arma2\config -ip=94.250.209.139
- =====================================================================
- Exe timestamp: 2017/11/22 22:00:23
- Current time: 2018/02/12 21:02:28
- Version 1.63.131129
- Unsupported language German in stringtable
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language German in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 21:03:41 "MPframework inited"
- 21:03:41 "dayz_preloadFinished reset"
- 21:03:41 "<infiSTAR.de> updatearmalog callExtension: "
- 21:03:47 "extDB: Connected to database."
- 21:03:47 "Loading custom server compiles"
- 21:03:47 "Deploy Anything: loading version 2.8.2 ..."
- 21:03:48 "Deploy Anything: adding deployables to safe vehicle list..."
- 21:03:49 "HIVE: Starting"
- 21:03:49 ["TIME SYNC: Local Time set to:",[2012,8,2,12,3],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,12,12,3]]
- 21:03:49 "HIVE: trying to get objects"
- 21:03:49 "HIVE: found 320 objects"
- 21:03:49 "HIVE: Request sent"
- 21:03:49 "HIVE: Streamed 320 objects"
- 21:03:49 "Res3tting B!S effects..."
- 21:03:50 "SERVER FPS: 35 PLAYERS: 1"
- 21:03:56 Cannot create entity with abstract type HMMWV_M1151_M2_DES_Base_EP1 (scope = private?)
- 21:03:56 Cannot create non-ai vehicle HMMWV_M1151_M2_DES_Base_EP1,
- 21:03:56 Cannot create entity with abstract type BRDM2_HQ_Base (scope = private?)
- 21:03:56 Cannot create non-ai vehicle BRDM2_HQ_Base,
- 21:03:56 Cannot create entity with abstract type SUV_Base_EP1 (scope = private?)
- 21:03:56 Cannot create non-ai vehicle SUV_Base_EP1,
- 21:03:56 Cannot create entity with abstract type ATV_Base_EP1 (scope = private?)
- 21:03:56 Cannot create non-ai vehicle ATV_Base_EP1,
- 21:03:57 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 320 objects in 7.702 seconds (unscheduled)"
- 21:03:57 "Total Number of spawn locations 6"
- 21:03:57 "IAH_fnc_getIntFromString: 1"
- 21:03:57 "<infiSTAR.de> infiSTAR dll loaded successfully"
- 21:03:57 "<infiSTAR.de> License accepted!"
- 21:03:57 "<infiSTAR.de> Loading infiSTAR code.."
- 21:03:57 "Epoch detected"
- 21:03:57 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
- 21:03:57 Warning Message: Script low_admins.sqf not found
- 21:03:57 Warning Message: Script normal_admins.sqf not found
- 21:03:57 Warning Message: Script super_admins.sqf not found
- 21:03:57 Warning Message: Script blacklist.sqf not found
- 21:03:57 "<infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 21:03:57 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 30-01-2018 16-33-42-v1448 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 21:03:57 "<infiSTAR.de> _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['a','b','f','3','0','8','9','4','d','0','8','0','1','2','9','f','4','4','0','3','0','2','3','1','3','9','b','2','6','b','e','b','e'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 21:03:57 "<infiSTAR.de> _simple: y9f59318f2e34293a11742b38"
- 21:03:57 "<infiSTAR.de> _dialogIds: h2b9d8073187930534d4b"
- 21:03:57 "<infiSTAR.de> _badtxts: v7e337160726b207e6230401b"
- 21:03:57 "<infiSTAR.de> _randvar1: u14940123397f30993053"
- 21:03:57 "<infiSTAR.de> _randvar2: c01435302738f6f1b198f13"
- 21:03:57 "<infiSTAR.de> _randvar0: k21608b4f3f4029864e49"
- 21:03:57 "<infiSTAR.de> _randvar3: m3d22511d441f733f1b9020"
- 21:03:57 "<infiSTAR.de> _randvar4: o9814746b594b886963"
- 21:03:57 "<infiSTAR.de> _randvar5: i6a0f827b246b6e104d2352"
- 21:03:57 "<infiSTAR.de> _randvar6: k266b246100202432402333"
- 21:03:57 "<infiSTAR.de> _randvar8: p1e51597f7e1d643b632d49"
- 21:03:57 "<infiSTAR.de> _randvar9: l7f7469697d19241864"
- 21:03:57 "<infiSTAR.de> _randvar11: e305f0e411b20886070139a"
- 21:03:57 "<infiSTAR.de> _randvar12: t5e716b1e5f8b6343005b4f60"
- 21:03:57 "<infiSTAR.de> _randvar13: s4b43536e89591356303b70"
- 21:03:57 "<infiSTAR.de> _randvar19: q30614f660138704f3110"
- 21:03:57 "<infiSTAR.de> _randvar27: v10615d3f721b0113468b12"
- 21:03:57 "<infiSTAR.de> _randvar26: j69043e64290b8b7410"
- 21:03:57 "<infiSTAR.de> _randvar25: e494b7254508b71009d16"
- 21:03:57 "<infiSTAR.de> _randvar31: p3f30946f2490517e1e82"
- 21:03:57 "<infiSTAR.de> _randvar33: i2064721028002010824234"
- 21:03:57 "<infiSTAR.de> _randvar34: n3149528324088b4b0213"
- 21:03:57 "<infiSTAR.de> _randvar35: u028f303050388e326e"
- 21:03:57 "<infiSTAR.de> _randvar36: x6911609f322413733b131b"
- 21:03:57 "<infiSTAR.de> _randvar37: w305f34587308841f8079434b"
- 21:03:57 "<infiSTAR.de> _randvar39: p335439225b2b4b2b02983b5e"
- 21:03:57 "<infiSTAR.de> _clickOnMapTimer: p624b138d383d784652543072"
- 21:03:57 "<infiSTAR.de> _clickOnMapCaught: z4b70209d3d72032f186b2b18"
- 21:03:57 "<infiSTAR.de> _fnc_handlerandvar10: w2209137350620d7d023f76"
- 21:03:57 "<infiSTAR.de> _remark: h31512252321361885e4f546e"
- 21:03:57 "<infiSTAR.de> _AHpos: p7f78924032721b9674810b89"
- 21:03:57 "<infiSTAR.de> _loadedcheckpos: j23417259315279785a7b7073"
- 21:03:57 "<infiSTAR.de> _loadedchecktime: v3031587f637b4d280424"
- 21:03:57 "<infiSTAR.de> _MenuChecksRunningx: m3e3f2243295f401031404f20"
- 21:03:57 "<infiSTAR.de> _oneachframe: l6e584823422f6959691238"
- 21:03:57 "<infiSTAR.de> _anotherloop: e22634f517190822b7f"
- 21:03:57 "<infiSTAR.de> _clientoncetwo: q1380208073434e736451"
- 21:03:57 "<infiSTAR.de> _lastUnlock: t484440537b2303709e0f22"
- 21:03:57 "<infiSTAR.de> _AdminReqCheck: n607d73103e1424131f"
- 21:03:57 "<infiSTAR.de> _antidupeCheckVar: e9f421039644b89336109"
- 21:03:57 "<infiSTAR.de> _antiantihack1_rndvar: e199e528a79625964301e3b"
- 21:03:57 "<infiSTAR.de> _antiantihack2_rndvar: i799064591090747f4622185b"
- 21:03:57 "<infiSTAR.de> _antidupePVResVar: l9f19544b16316f298f4d"
- 21:03:57 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_k64707341338229104302"
- 21:03:57 "<infiSTAR.de> _randvar10: PVAHR_0_q0b60402b2b396849342b"
- 21:03:57 "<infiSTAR.de> AntiHack LOADED!"
- 21:03:57 "<infiSTAR.de> CREATING AdminMenu"
- 21:03:57 "<infiSTAR.de> AdminMenu LOADED!"
- 21:03:57 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
- 21:03:57 "<infiSTAR.de> AntiHack FULLY LOADED"
- 21:04:17 "HIVE: Vehicle Spawn limit reached!"
- 21:04:17 "HIVE: Spawning # of Debris: 500"
- 21:04:44 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
- 21:04:44 "CRASHSPAWNER: Spawning crash site (CrashSite_EU) at [4862.29,7644.67,0] with 5 items."
- 21:04:44 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,12,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,12,12,4]]
- 21:04:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [2212.59,10196,0] with 8 items."
- 21:04:45 "EPOCH EVENTS INIT"
- 21:04:45 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 21:04:45 "<infiSTAR.de> starting main server loop"
- 21:04:46 "WAI: AI Config File Loaded"
- 21:04:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [3422.96,8900.37,0] with 5 items."
- 21:04:46 "=== [IBEN WAI AUTOCLAIM ADDON, v1.0] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
- 21:04:46 "WAI: Blacklist Loaded"
- 21:04:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2375.56,9273.79,0] with 5 items."
- 21:04:46 "WAI: Custom Config File Loaded"
- 21:04:46 "WAI: Initialising missions"
- 21:04:46 "WAI: AI Monitor Started"
- 21:04:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4674.93,5901.19,0] with 7 items."
- 21:04:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [8886.65,9188.53,0] with 7 items."
- 21:04:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7879.96,3352.24,0] with 8 items."
- 21:04:50 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:78) Status: LOGGING IN"
- 21:04:50 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:78) Status: LOGIN PUBLISHING, Location Zub @065097"
- 21:05:00 "<infiSTAR.de> Player-Log: xTimeToShine(76561198136622596) - 0h 00min | ******ADMIN******"
- 21:05:05 "RUNNING EVENT: drug_bust on [2018,2,12,12,5]"
- 21:05:05 "Spawning Drug Bust at [8531.45,9500.31]"
- 21:05:05 "Creating ammo box at [8399.87,9648.07]"
- 21:05:05 "Loot event setup, waiting for 900 seconds"
- 21:05:06 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 21:05:06 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
- 21:05:06 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 21:05:06 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:78) Status: CLIENT LOADED & PLAYING"
- 21:05:09 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
- 21:05:09 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) - Left SafeZone @812895"
- 21:05:33 "HIVE: Spawning # of Ammo Boxes: 3"
- 21:05:33 "HIVE: Spawning # of Veins: 50"
- 21:05:34 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 97.072 seconds (scheduled)"
- 21:05:39 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
- 21:05:39 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (xTimeToShine) REMOTE,B 1-1-B:1 (xTimeToShine) REMOTE]"
- 21:05:39 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (xTimeToShine) REMOTE xTimeToShine Adminkilled xTimeToShine"
- 21:05:39 "<infiSTAR.de> AdminLog: 0h 00min | xTimeToShine Adminkilled xTimeToShine"
- 21:05:39 "xTimeToShine (76561198136622596) xTimeToShine starb durch hohen Blutverlust. @812895 [-18700,25800,0.00149536]"
- 21:05:51 "<infiSTAR.de> CONNECTLOG: DISCONNECT - xTimeToShine(76561198136622596)"
- 21:05:51 "INFO: OnPlayerDisconnect exiting. Player is not in playableUnits. ["76561198136622596","xTimeToShine"]"
- 21:05:55 "<infiSTAR.de> CONNECTLOG: CONNECT - xTimeToShine(76561198136622596)"
- 21:05:56 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:79) Status: LOGGING IN"
- 21:06:04 "INFO - Player: PID#3(xTimeToShine)(UID:76561198136622596/CID:79) Status: LOGIN PUBLISHING, Location Komarovo @036131"
- 21:06:20 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 21:06:20 "infiSTAR.de ******ADMIN-LOGIN******: xTimeToShine(76561198136622596)"
- 21:06:20 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (xTimeToShine) REMOTE,"76561198136622596"]"
- 21:06:20 "INFO - Player: xTimeToShine(UID:76561198136622596/CID:79) Status: CLIENT LOADED & PLAYING"
- 21:06:22 "B 1-1-B:1 (xTimeToShine) REMOTE, SafeZoneState, [0], 3"
- 21:06:22 "<infiSTAR.de> SAFEZONELOG: xTimeToShine(76561198136622596) - Left SafeZone @812895"
- 21:06:30 "INFO: Cannot Sync Character xTimeToShine near respawn_west [-18700,25800,0.00128174]. This is normal when relogging or changing clothes."
- 21:06:33 "<infiSTAR.de> CONNECTLOG: DISCONNECT - xTimeToShine(76561198136622596)"
- 21:06:33 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198136622596","xTimeToShine"]"
- 21:06:33 Client: Remote object 3:11 not found
- 21:06:33 Client: Remote object 3:10 not found
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