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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --https://github.com/Mokiros/roblox-FE-compatibility
- local char = game.Players.LocalPlayer.Character
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- local weld = Instance.new("Weld",char.Torso)
- weld.Part0 = char.Torso
- local plane = Instance.new("Part",char.Torso)
- plane.Anchored = false
- plane.CanCollide = false
- plane.Size = Vector3.new(3,2,6)
- plane.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = plane
- weld.C1 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.rad(270),0)
- local pf = Instance.new("ForceField")
- pf.Parent = game.Players.LocalPlayer.Character
- for i,v in pairs(char.Torso:GetChildren()) do
- if v.ClassName == 'Decal' then
- v:Destroy()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == 'Hat' then
- v:Destroy()
- end
- end
- for i,v in pairs(char.Head:GetChildren()) do
- if v.ClassName == 'Decal' then
- v:Destroy()
- end
- end
- char.Humanoid.JumpPower = 200
- char.Humanoid.Jump = true
- local plane = Instance.new('SpecialMesh', plane)
- plane.MeshType = 'FileMesh'
- plane.MeshId = 'http://www.roblox.com/asset/?id=498194022' --498194022
- plane.TextureId = 'http://www.roblox.com/asset/?id=498194025'
- plane.Scale = Vector3.new(0.2, 0.2, 0.2)
- planesound=Instance.new('Sound', char.Torso)
- planesound.SoundId = 'rbxassetid://439771510'
- planesound.Volume = 1
- planesound.Looped = true
- pullup=Instance.new('Sound', char.Torso)
- pullup.SoundId = 'rbxassetid://144560522'
- pullup.Volume = 10
- pullup.Looped = true
- alarm=Instance.new('Sound', char.Torso)
- alarm.SoundId = 'rbxassetid://384231761'
- alarm.Volume = 10
- alarm.Looped = true
- screech=Instance.new('Sound', char.Torso)
- screech.SoundId = 'rbxassetid://262353320'
- screech.Volume = 10
- st=Instance.new('Sound', char.Torso)
- st.SoundId = 'rbxassetid://131353021'
- st.Volume = 20
- allahuakbar=Instance.new('Sound', char)
- allahuakbar.SoundId = 'rbxassetid://293292782'
- allahuakbar.Volume = 10
- moosic=Instance.new('Sound', char)
- moosic.SoundId = 'rbxassetid://504630746'
- moosic.Volume = 2
- allahuakbar2=Instance.new('Sound', char)
- allahuakbar2.SoundId = 'rbxassetid://446824013' --446824013
- allahuakbar2.Volume = 1
- planesound:Play()
- explosionf=Instance.new('ParticleEmitter', char.Torso)
- explosionf.Texture = 'http://www.roblox.com/asset/?id=244514357'
- explosionf.Size = NumberSequence.new(19)
- explosionf.Rate = 1000
- explosionf.LightEmission = 0.4
- explosionf.Lifetime = NumberRange.new(1)
- explosionf.VelocitySpread = 360
- explosionf.Enabled = false
- char.Torso.Transparency = 1
- char.Head.Transparency = 1
- char['Left Arm'].Transparency = 1
- char['Right Arm'].Transparency = 1
- char['Left Leg'].Transparency = 1
- char['Right Leg'].Transparency = 1
- repeat wait(1)until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer:GetMouse() and game:FindService("Workspace") and game.Workspace.CurrentCamera
- local Me = game:GetService("Players").LocalPlayer
- local Char = Me.Character
- local Mouse = Me:GetMouse()
- local Cam = Workspace.CurrentCamera
- local Stop = false
- local Version = 0
- local MaxSpeed = 8
- local Speed = 8
- local Keys = {}
- local Force = 10000 -- 10000 = Fly, 1000000 = Noclip
- local Fly, Rot = Char.Torso:FindFirstChild("LMMFly"), Char.Torso:FindFirstChild("LMMRot")
- if Fly then Fly:Destroy() end if Rot then Rot:Destroy() end
- Fly = Instance.new("BodyPosition", Char.Torso) Fly.Name = "LMMFly" Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) Fly.P = Force Fly.position = Char.Torso.Position
- Rot = Instance.new("BodyGyro", Char.Torso) Rot.Name = "LMMRot" Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) Rot.P = Force Rot.cframe = Cam.CoordinateFrame
- local Thread,Old = Version, nil
- Char.Humanoid.PlatformStand = true
- function StopFly()
- Version = Version + 1 Stop = true Char.Humanoid.PlatformStand = false Fly:Destroy() Rot:Destroy() script.Disabled = true script:Destroy()
- end
- Char.ChildAdded:connect(function(Obj) wait()
- if Obj.Name == "LM".."MFlyStop" then
- Obj:Destroy()
- StopFly()
- end
- end)
- coroutine.wrap(function() while Thread == Version and Stop == false do
- local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
- if Keys[string.char(48)] then Speed = 1 end
- if Keys.w then Vectoring = Vectoring + Cam.CoordinateFrame.lookVector * Speed end
- if Keys.s then Vectoring = Vectoring - Cam.CoordinateFrame.lookVector * Speed end
- if Keys.d then Vectoring = Vectoring * CFrame.new(Speed,0,0) end
- if Keys.a then Vectoring = Vectoring * CFrame.new(-Speed,0,0) end
- if Keys.e or Keys[" "] then Vectoring = Vectoring * CFrame.new(0,Speed,0) end
- if Keys.q then Vectoring = Vectoring * CFrame.new(0,-Speed,0) end
- if Keys.x then StopFly() end
- if Old ~= Vectoring then
- Fly.position = Vectoring.p
- Old = Vectoring
- Speed = math.min(Speed + Speed*0.025,MaxSpeed)
- else
- Speed = 1;
- end
- Rot.cframe = Cam.CoordinateFrame
- wait(0.01)
- end end)()
- Mouse.KeyDown:connect(function(Key)
- Keys[Key] = true
- end)
- Mouse.KeyUp:connect(function(Key)
- Keys[Key] = false
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- planesound:Stop()
- screech:Play()
- allahuakbar2:Stop()
- pullup:Stop()
- explosionf.Enabled = false
- alarm:Stop()
- local e = Instance.new("Smoke", char.Torso)
- e.Size = 20
- char.Torso.Anchored = false
- wait(3)
- e.Enabled = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- explosionf.Enabled = true
- pullup:Play()
- alarm:Play()
- explosionf.Size = NumberSequence.new(5)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- moosic:Play()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- moosic:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- planesound:Play()
- screech:Stop()
- char.Torso.Anchored = false
- st:Play()
- allahuakbar2:Stop()
- pullup:Stop()
- explosionf.Enabled = false
- alarm:Stop()
- end
- end)
- Enabled = false
- function onTouched(hit)
- if Enabled then
- return
- end
- Enabled=false
- local e = Instance.new("Explosion")
- e.BlastRadius = 260-- How much ground the explosion covers --
- e.BlastPressure = 51-- How powerful the explosion is --
- e.Parent = char.Torso -- Don't change this!
- e.Position = char.Torso.Position -- Don't change this!
- allahuakbar:Play()
- explosionf.Size = NumberSequence.new(50)
- explosionf.Speed = NumberRange.new(30)
- explosionf.Enabled = true
- char.Torso.Anchored = true
- explosionf.Lifetime = NumberRange.new(0.25)
- allahuakbar2:Play()
- allahuakbar2.Pitch = 0
- pullup:Stop()
- alarm:Stop()
- wait(1.25)
- allahuakbar2.Pitch = 0
- explosionf.Enabled = false
- planesound:Stop()
- wait(0.50)
- plr = game.Players.LocalPlayer.Name
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= plr then
- game:GetService("Chat"):Chat(v.Character.Head, "ALLAHU AKBAR!!! HEIL PLANE CRASHES!!!", Enum.ChatColor.Blue)
- AKBAR=Instance.new('Sound', v.Character.Head)
- AKBAR.SoundId = 'rbxassetid://396873260'
- AKBAR.Volume = 15
- AKBAR.Pitch = 0.25
- AKBAR.Looped = false
- AKBAR:Play()
- wait(2.6)
- AKBAR:Play()
- end
- end
- end
- char.Torso.Touched:connect(onTouched)
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