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Axprotss

Stand Script

Aug 13th, 2022
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Lua 138.03 KB | Gaming | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.   wait(0.016666666666666666)
  146.   Effects = {}
  147.   local Player = game.Players.localPlayer
  148.   local Character = Player.Character
  149.   Character.Archivable = true
  150.   AdvancingFortress = Character:Clone()
  151.   AdvancingFortress.Parent = Character
  152.   torso = AdvancingFortress.Torso
  153.   hum = AdvancingFortress.Humanoid
  154.   AdvancingFortress.Name = "Advancing Fortress"
  155.   pl = AdvancingFortress
  156.   for i, v in pairs(AdvancingFortress:GetChildren()) do
  157.     if v:IsA("BasePart") then
  158.       v.Transparency = 1
  159.     end
  160.   end
  161.   local Humanoid = AdvancingFortress.Humanoid
  162.   local Mouse = Player:GetMouse()
  163.   local LeftArm = AdvancingFortress["Left Arm"]
  164.   local RightArm = AdvancingFortress["Right Arm"]
  165.   local LeftLeg = AdvancingFortress["Left Leg"]
  166.   local RightLeg = AdvancingFortress["Right Leg"]
  167.   local Head = AdvancingFortress.Head
  168.   local Torso = AdvancingFortress.Torso
  169.   local Camera = game.Workspace.CurrentCamera
  170.   local RootPart = AdvancingFortress.HumanoidRootPart
  171.   local RootJoint = RootPart.RootJoint
  172.   local attack = false
  173.   local Anim = "Idle"
  174.   local attacktype = 1
  175.   local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  176.   local velocity = RootPart.Velocity.y
  177.   local sine = 0
  178.   local change = 1
  179.   local Create = LoadLibrary("RbxUtility").Create
  180.   local TimeStop = false
  181.   local m = Create("Model")({
  182.     Parent = AdvancingFortress,
  183.     Name = "WeaponModel"
  184.   })
  185.   Head.face:remove()
  186.   AdvancingFortress.Head.Name = "FHead"
  187.   AdvancingFortress.Torso.Name = "FTorso"
  188.   AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  189.   Humanoid.Animator.Parent = nil
  190.   AdvancingFortress.Animate.Parent = nil
  191.   local function newMotor(part0, part1, c0, c1)
  192.     local w = Create("Weld")({
  193.       Parent = part0,
  194.       Part0 = part0,
  195.       Part1 = part1,
  196.       C0 = c0,
  197.       C1 = c1
  198.     })
  199.     return w
  200.   end
  201.   function clerp(a, b, t)
  202.     return a:lerp(b, t)
  203.   end
  204.   RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  205.   NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  206.   local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  207.   local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  208.   local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  209.   local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  210.   RootJoint.C1 = CFrame.new(0, 0, 0)
  211.   RootJoint.C0 = CFrame.new(0, 0, 0)
  212.   Torso.Neck.C1 = CFrame.new(0, 0, 0)
  213.   Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  214.   local rarmc1 = RW.C1
  215.   local larmc1 = LW.C1
  216.   local rlegc1 = RH.C1
  217.   local llegc1 = LH.C1
  218.   local resetc1 = false
  219.   function PlayAnimationFromTable(table, speed, bool)
  220.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  221.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  222.     RW.C0 = clerp(RW.C0, table[3], speed)
  223.     LW.C0 = clerp(LW.C0, table[4], speed)
  224.     RH.C0 = clerp(RH.C0, table[5], speed)
  225.     LH.C0 = clerp(LH.C0, table[6], speed)
  226.     if bool == true and resetc1 == false then
  227.       resetc1 = true
  228.       RootJoint.C1 = RootJoint.C1
  229.       Torso.Neck.C1 = Torso.Neck.C1
  230.       RW.C1 = rarmc1
  231.       LW.C1 = larmc1
  232.       RH.C1 = rlegc1
  233.       LH.C1 = llegc1
  234.     end
  235.   end
  236.   ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  237.   script:WaitForChild("Heartbeat")
  238.   frame = 0.03333333333333333
  239.   tf = 0
  240.   allowframeloss = false
  241.   tossremainder = false
  242.   lastframe = tick()
  243.   script.Heartbeat:Fire()
  244.   game:GetService("RunService").Heartbeat:connect(function(s, p)
  245.     tf = tf + s
  246.     if tf >= frame then
  247.       if allowframeloss then
  248.         script.Heartbeat:Fire()
  249.         lastframe = tick()
  250.       else
  251.         for i = 1, math.floor(tf / frame) do
  252.           script.Heartbeat:Fire()
  253.         end
  254.         lastframe = tick()
  255.       end
  256.       if tossremainder then
  257.         tf = 0
  258.       else
  259.         tf = tf - frame * math.floor(tf / frame)
  260.       end
  261.     end
  262.   end)
  263.   function swait(num)
  264.     if num == 0 or num == nil then
  265.       ArtificialHB.Event:wait()
  266.     else
  267.       for i = 0, num do
  268.         ArtificialHB.Event:wait()
  269.       end
  270.     end
  271.   end
  272.   function RemoveOutlines(part)
  273.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  274.   end
  275.   CFuncs = {
  276.     Part = {
  277.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  278.         local Part = Create("Part")({
  279.           Parent = Parent,
  280.           Reflectance = Reflectance,
  281.           Transparency = Transparency,
  282.           CanCollide = false,
  283.           Locked = true,
  284.           BrickColor = BrickColor.new(tostring(BColor)),
  285.           Name = Name,
  286.           Size = Size,
  287.           Material = Material
  288.         })
  289.         RemoveOutlines(Part)
  290.         return Part
  291.       end
  292.     },
  293.     Mesh = {
  294.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  295.         local Msh = Create(Mesh)({
  296.           Parent = Part,
  297.           Offset = OffSet,
  298.           Scale = Scale
  299.         })
  300.         if Mesh == "SpecialMesh" then
  301.           Msh.MeshType = MeshType
  302.           Msh.MeshId = MeshId
  303.         end
  304.         return Msh
  305.       end
  306.     },
  307.     Weld = {
  308.       Create = function(Parent, Part0, Part1, C0, C1)
  309.         local Weld = Create("Weld")({
  310.           Parent = Parent,
  311.           Part0 = Part0,
  312.           Part1 = Part1,
  313.           C0 = C0,
  314.           C1 = C1
  315.         })
  316.         return Weld
  317.       end
  318.     },
  319.     Sound = {
  320.       Create = function(id, par, vol, pit)
  321.         local Sound = Create("Sound")({
  322.           Volume = vol,
  323.           Pitch = pit or 1,
  324.           SoundId = "rbxassetid://" .. id,
  325.           Parent = par or workspace
  326.         })
  327.         Sound:play()
  328.         game:GetService("Debris"):AddItem(Sound, 130)
  329.         return Sound
  330.       end
  331.     },
  332.     Decal = {
  333.       Create = function(Color, Texture, Transparency, Name, Parent)
  334.         local Decal = Create("Decal")({
  335.           Color3 = Color,
  336.           Texture = "rbxassetid://" .. Texture,
  337.           Transparency = Transparency,
  338.           Name = Name,
  339.           Parent = Parent
  340.         })
  341.         return Decal
  342.       end
  343.     },
  344.     BillboardGui = {
  345.       Create = function(Parent, Image, Position, Size)
  346.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  347.         BillPar.CFrame = CFrame.new(Position)
  348.         local Bill = Create("BillboardGui")({
  349.           Parent = BillPar,
  350.           Adornee = BillPar,
  351.           Size = UDim2.new(1, 0, 1, 0),
  352.           SizeOffset = Vector2.new(Size, Size)
  353.         })
  354.         local d = Create("ImageLabel", Bill)({
  355.           Parent = Bill,
  356.           BackgroundTransparency = 1,
  357.           Size = UDim2.new(1, 0, 1, 0),
  358.           Image = "rbxassetid://" .. Image
  359.         })
  360.         return BillPar
  361.       end
  362.     },
  363.     ParticleEmitter = {
  364.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  365.         local Particle = Create("ParticleEmitter")({
  366.           Parent = Parent,
  367.           Color = ColorSequence.new(Color1, Color2),
  368.           LightEmission = LightEmission,
  369.           Size = Size,
  370.           Texture = Texture,
  371.           Transparency = Transparency,
  372.           ZOffset = ZOffset,
  373.           Acceleration = Accel,
  374.           Drag = Drag,
  375.           LockedToPart = LockedToPart,
  376.           VelocityInheritance = VelocityInheritance,
  377.           EmissionDirection = EmissionDirection,
  378.           Enabled = Enabled,
  379.           Lifetime = LifeTime,
  380.           Rate = Rate,
  381.           Rotation = Rotation,
  382.           RotSpeed = RotSpeed,
  383.           Speed = Speed,
  384.           VelocitySpread = VelocitySpread
  385.         })
  386.         return Particle
  387.       end
  388.     },
  389.     CreateTemplate = {}
  390.   }
  391.   function rayCast(Position, Direction, Range, Ignore)
  392.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  393.   end
  394.   function FindNearestTorso(pos)
  395.     local list = game.Workspace:children()
  396.     local torso
  397.     local dist = 1000
  398.     local temp, human, temp2
  399.     for x = 1, #list do
  400.       temp2 = list[x]
  401.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  402.         temp = temp2:findFirstChild("Torso")
  403.         human = temp2:findFirstChild("Humanoid")
  404.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  405.           local dohit = true
  406.           if dohit == true then
  407.             torso = temp
  408.             dist = (temp.Position - pos).magnitude
  409.           end
  410.         end
  411.       end
  412.     end
  413.     return torso, dist
  414.   end
  415.   function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  416.     if hit.Parent == nil then
  417.       return
  418.     end
  419.     local h = hit.Parent:FindFirstChild("Humanoid")
  420.     for _, v in pairs(hit.Parent:children()) do
  421.       if v:IsA("Humanoid") then
  422.         h = v
  423.       end
  424.     end
  425.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  426.       if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  427.         return
  428.       end
  429.       local c = Create("ObjectValue")({
  430.         Name = "creator",
  431.         Value = game:service("Players").LocalPlayer,
  432.         Parent = h
  433.       })
  434.       game:GetService("Debris"):AddItem(c, 0.5)
  435.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  436.       local Damage = math.huge
  437.       local blocked = false
  438.       local block = hit.Parent:findFirstChild("Block")
  439.       if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  440.         blocked = true
  441.         block.Value = block.Value - 1
  442.         print(block.Value)
  443.       end
  444.       if TimeStop == false then
  445.         h.Health = h.Health - Damage
  446.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color)
  447.       elseif TimeStop == true then
  448.         repeat
  449.           wait()
  450.         until TimeStop == false
  451.         h.Health = h.Health - Damage / 2
  452.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color)
  453.       end
  454.       if Type == "Knockdown" then
  455.         local hum = hit.Parent.Humanoid
  456.         hum.PlatformStand = true
  457.         coroutine.resume(coroutine.create(function(HHumanoid)
  458.           swait(1)
  459.           HHumanoid.PlatformStand = false
  460.         end), hum)
  461.         local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  462.         local bodvol = Create("BodyVelocity")({
  463.           velocity = angle * knockback,
  464.           P = 5000,
  465.           maxForce = Vector3.new(8000, 8000, 8000),
  466.           Parent = hit
  467.         })
  468.         local rl = Create("BodyAngularVelocity")({
  469.           P = 3000,
  470.           maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  471.           angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  472.           Parent = hit
  473.         })
  474.         game:GetService("Debris"):AddItem(bodvol, 0.5)
  475.         game:GetService("Debris"):AddItem(rl, 0.5)
  476.       elseif Type == "Normal" then
  477.         local vp = Create("BodyVelocity")({
  478.           P = 500,
  479.           maxForce = Vector3.new(math.huge, 0, math.huge),
  480.           velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  481.         })
  482.         if knockback > 0 then
  483.           vp.Parent = hit.Parent.Torso
  484.         end
  485.         game:GetService("Debris"):AddItem(vp, 0.5)
  486.       elseif Type == "Up" then
  487.         local bodyVelocity = Create("BodyVelocity")({
  488.           velocity = Vector3.new(0, 20, 0),
  489.           P = 5000,
  490.           maxForce = Vector3.new(8000, 8000, 8000),
  491.           Parent = hit
  492.         })
  493.         game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  494.       elseif Type == "DarkUp" then
  495.         coroutine.resume(coroutine.create(function()
  496.           for i = 0, 1, 0.1 do
  497.             swait()
  498.             Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  499.           end
  500.         end))
  501.         local bodyVelocity = Create("BodyVelocity")({
  502.           velocity = Vector3.new(0, 20, 0),
  503.           P = 5000,
  504.           maxForce = Vector3.new(8000, 8000, 8000),
  505.           Parent = hit
  506.         })
  507.         game:GetService("Debris"):AddItem(bodyVelocity, 1)
  508.       elseif Type == "Snare" then
  509.         local bp = Create("BodyPosition")({
  510.           P = 2000,
  511.           D = 100,
  512.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  513.           position = hit.Parent.Torso.Position,
  514.           Parent = hit.Parent.Torso
  515.         })
  516.         game:GetService("Debris"):AddItem(bp, 1)
  517.       elseif Type == "Freeze" then
  518.         local BodPos = Create("BodyPosition")({
  519.           P = 50000,
  520.           D = 1000,
  521.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  522.           position = hit.Parent.Torso.Position,
  523.           Parent = hit.Parent.Torso
  524.         })
  525.         local BodGy = Create("BodyGyro")({
  526.           maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  527.           P = 20000,
  528.           Parent = hit.Parent.Torso,
  529.           cframe = hit.Parent.Torso.CFrame
  530.         })
  531.         hit.Parent.Torso.Anchored = true
  532.         coroutine.resume(coroutine.create(function(Part)
  533.           swait(1.5)
  534.           Part.Anchored = false
  535.         end), hit.Parent.Torso)
  536.         game:GetService("Debris"):AddItem(BodPos, 3)
  537.         game:GetService("Debris"):AddItem(BodGy, 3)
  538.       end
  539.       local debounce = Create("BoolValue")({
  540.         Name = "DebounceHit",
  541.         Parent = hit.Parent,
  542.         Value = true
  543.       })
  544.       game:GetService("Debris"):AddItem(debounce, Delay)
  545.       c = Create("ObjectValue")({
  546.         Name = "creator",
  547.         Value = Player,
  548.         Parent = h
  549.       })
  550.       game:GetService("Debris"):AddItem(c, 0.5)
  551.     end
  552.   end
  553.   function ShowDamage(Pos, Text, Time, Color)
  554.     local Rate = 0.03333333333333333
  555.     local Pos = Pos or Vector3.new(0, 0, 0)
  556.     local Text = Text or ""
  557.     local Time = Time or 2
  558.     local Color = Color or Color3.new(1, 0, 1)
  559.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  560.     EffectPart.Anchored = true
  561.     local BillboardGui = Create("BillboardGui")({
  562.       Size = UDim2.new(3, 0, 3, 0),
  563.       Adornee = EffectPart,
  564.       Parent = EffectPart
  565.     })
  566.     local TextLabel = Create("TextLabel")({
  567.       BackgroundTransparency = 1,
  568.       Size = UDim2.new(1, 0, 1, 0),
  569.       Text = Text,
  570.       Font = "SciFi",
  571.       TextColor3 = Color,
  572.       TextScaled = true,
  573.       Parent = BillboardGui
  574.     })
  575.     game.Debris:AddItem(EffectPart, Time)
  576.     EffectPart.Parent = game:GetService("Workspace")
  577.     delay(0, function()
  578.       local Frames = Time / Rate
  579.       for Frame = 1, Frames do
  580.         wait(Rate)
  581.         local Percent = Frame / Frames
  582.         EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  583.         TextLabel.TextTransparency = Percent
  584.       end
  585.       if EffectPart and EffectPart.Parent then
  586.         EffectPart:Destroy()
  587.       end
  588.     end)
  589.   end
  590.   local STDamage = false
  591.   function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  592.     for _, c in pairs(workspace:children()) do
  593.       local hum = c:findFirstChild("Humanoid")
  594.       if hum ~= nil then
  595.         local head = c:findFirstChild("Torso")
  596.         if head ~= nil then
  597.           local targ = head.Position - Part.Position
  598.           local mag = targ.magnitude
  599.           if Magnitude >= mag and c.Name ~= Player.Name then
  600.             Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  601.             if STDamage == true then
  602.               for i = 1, 3 do
  603.                 Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  604.               end
  605.               for i = 1, 10 do
  606.                 CamShake(1, 70000)
  607.                 Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1)
  608.               end
  609.             elseif STDamage == false then
  610.               CamShake(1, 90000)
  611.               Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  612.               for i = 1, 2 do
  613.                 Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 0.4, 0.4, 0.4)
  614.               end
  615.             end
  616.           end
  617.         end
  618.       end
  619.     end
  620.   end
  621.   HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  622.   HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  623.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  624.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  625.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  626.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  627.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  628.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  629.   Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  630.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  631.   CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  632.   Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  633.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  634.   CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  635.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  636.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  637.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  638.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  639.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  640.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  641.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  642.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  643.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  644.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  645.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  646.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  647.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  648.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  649.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  650.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  651.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  652.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  653.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  654.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  655.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  656.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  657.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  658.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  659.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  660.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  661.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  662.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  663.   THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1))
  664.   THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  665.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  666.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  667.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  668.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  669.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  670.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  671.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  672.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  673.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  674.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  675.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  676.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  677.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  678.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  679.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  680.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  681.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  682.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  683.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  684.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  685.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  686.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  687.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  688.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  689.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  690.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  691.   AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  692.   AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  693.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  694.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  695.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  696.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  697.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  698.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  699.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  700.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  701.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  702.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  703.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  704.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  705.   Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  706.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  707.   HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  708.   HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  709.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  710.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  711.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  712.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  713.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  714.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  715.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  716.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  717.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  718.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  719.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  720.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  722.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  723.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  725.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  726.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  728.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  729.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  730.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  731.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  732.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  733.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  734.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  735.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  736.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  737.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  738.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739.   AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  740.   AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  741.   HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  742.   HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  743.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  744.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  745.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  746.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  747.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  748.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  749.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  750.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  751.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  752.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  753.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  754.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  755.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  756.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  757.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  758.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  759.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  760.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  761.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  762.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  763.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  764.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  765.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  766.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  767.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  768.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  769.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  770.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  771.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  772.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  773.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  774.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  775.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  776.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  777.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  778.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  779.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  780.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  781.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  782.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  783.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  784.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  785.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  786.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  787.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  788.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  789.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  790.   LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  791.   LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  792.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  793.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  794.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  795.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  796.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  797.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  798.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  799.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  800.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  801.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  802.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  803.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  804.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  805.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  806.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  807.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  808.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  809.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  810.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  811.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  812.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  813.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  814.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  815.   LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  816.   LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  817.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  818.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  819.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  820.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  821.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  822.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  823.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  824.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  825.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  826.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  827.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  828.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  829.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  830.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  831.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  832.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  833.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  834.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  835.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  836.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  837.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  838.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  839.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  840.   Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Crimson", "Part", Vector3.new(9.1, 8.5, 0.2))
  841.   CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  842.   Shield.Parent = nil
  843.   EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  844.   Effects = {
  845.     Block = {
  846.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  847.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  848.         prt.Anchored = true
  849.         prt.CFrame = cframe
  850.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851.         game:GetService("Debris"):AddItem(prt, 10)
  852.         if Type == 1 or Type == nil then
  853.           table.insert(Effects, {
  854.             prt,
  855.             "Block1",
  856.             delay,
  857.             x3,
  858.             y3,
  859.             z3,
  860.             msh
  861.           })
  862.         elseif Type == 2 then
  863.           table.insert(Effects, {
  864.             prt,
  865.             "Block2",
  866.             delay,
  867.             x3,
  868.             y3,
  869.             z3,
  870.             msh
  871.           })
  872.         end
  873.       end
  874.     },
  875.     Cylinder = {
  876.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  877.         local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  878.         prt.Anchored = true
  879.         prt.CFrame = cframe
  880.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881.         game:GetService("Debris"):AddItem(prt, 2)
  882.         Effects[#Effects + 1] = {
  883.           prt,
  884.           "Cylinder",
  885.           delay,
  886.           x3,
  887.           y3,
  888.           z3
  889.         }
  890.       end
  891.     },
  892.     Head = {
  893.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895.         prt.Anchored = true
  896.         prt.CFrame = cframe
  897.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898.         game:GetService("Debris"):AddItem(prt, 10)
  899.         table.insert(Effects, {
  900.           prt,
  901.           "Cylinder",
  902.           delay,
  903.           x3,
  904.           y3,
  905.           z3,
  906.           msh
  907.         })
  908.       end
  909.     },
  910.     Sphere = {
  911.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  913.         prt.Anchored = true
  914.         prt.CFrame = cframe
  915.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916.         game:GetService("Debris"):AddItem(prt, 10)
  917.         table.insert(Effects, {
  918.           prt,
  919.           "Cylinder",
  920.           delay,
  921.           x3,
  922.           y3,
  923.           z3,
  924.           msh
  925.         })
  926.       end
  927.     },
  928.     Sphere2 = {
  929.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931.         prt.Anchored = true
  932.         prt.CFrame = cframe
  933.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  934.         game:GetService("Debris"):AddItem(prt, 10)
  935.         table.insert(Effects, {
  936.           prt,
  937.           "Cylinder",
  938.           delay,
  939.           x3,
  940.           y3,
  941.           z3,
  942.           msh
  943.         })
  944.       end
  945.     },
  946.     Elec = {
  947.       Create = function(cff, x, y, z)
  948.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Crimson"), "Part", Vector3.new(1, 1, 1))
  949.         prt.Anchored = true
  950.         prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  951.         prt.CFrame = CFrame.new(prt.Position)
  952.         game:GetService("Debris"):AddItem(prt, 2)
  953.         local xval = math.random() / 2
  954.         local yval = math.random() / 2
  955.         local zval = math.random() / 2
  956.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  957.         table.insert(Effects, {
  958.           prt,
  959.           "Elec",
  960.           0.1,
  961.           x,
  962.           y,
  963.           z,
  964.           xval,
  965.           yval,
  966.           zval
  967.         })
  968.       end
  969.     },
  970.     Ring = {
  971.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  972.         local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  973.         prt.Anchored = true
  974.         prt.CFrame = cframe
  975.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  976.         game:GetService("Debris"):AddItem(prt, 10)
  977.         table.insert(Effects, {
  978.           prt,
  979.           "Cylinder",
  980.           delay,
  981.           x3,
  982.           y3,
  983.           z3,
  984.           msh
  985.         })
  986.       end
  987.     },
  988.     Wave = {
  989.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  990.         local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  991.         prt.Anchored = true
  992.         prt.CFrame = cframe
  993.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  994.         game:GetService("Debris"):AddItem(prt, 10)
  995.         table.insert(Effects, {
  996.           prt,
  997.           "Cylinder",
  998.           delay,
  999.           x3,
  1000.           y3,
  1001.           z3,
  1002.           msh
  1003.         })
  1004.       end
  1005.     },
  1006.     Break = {
  1007.       Create = function(brickcolor, cframe, x1, y1, z1)
  1008.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1009.         prt.Anchored = true
  1010.         prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1011.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1012.         local num = math.random(10, 50) / 1000
  1013.         game:GetService("Debris"):AddItem(prt, 10)
  1014.         table.insert(Effects, {
  1015.           prt,
  1016.           "Shatter",
  1017.           num,
  1018.           prt.CFrame,
  1019.           math.random() - math.random(),
  1020.           0,
  1021.           math.random(50, 100) / 100
  1022.         })
  1023.       end
  1024.     },
  1025.     Fire = {
  1026.       Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1027.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1028.         prt.Anchored = true
  1029.         prt.CFrame = cframe
  1030.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1031.         game:GetService("Debris"):AddItem(prt, 10)
  1032.         table.insert(Effects, {
  1033.           prt,
  1034.           "Fire",
  1035.           delay,
  1036.           1,
  1037.           1,
  1038.           1,
  1039.           msh
  1040.         })
  1041.       end
  1042.     },
  1043.     FireWave = {
  1044.       Create = function(brickcolor, cframe, x1, y1, z1)
  1045.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1046.         prt.Anchored = true
  1047.         prt.CFrame = cframe
  1048.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1049.         local d = Create("Decal")({
  1050.           Parent = prt,
  1051.           Texture = "rbxassetid://26356434",
  1052.           Face = "Top"
  1053.         })
  1054.         local d = Create("Decal")({
  1055.           Parent = prt,
  1056.           Texture = "rbxassetid://26356434",
  1057.           Face = "Bottom"
  1058.         })
  1059.         game:GetService("Debris"):AddItem(prt, 10)
  1060.         table.insert(Effects, {
  1061.           prt,
  1062.           "FireWave",
  1063.           1,
  1064.           30,
  1065.           math.random(400, 600) / 100,
  1066.           msh
  1067.         })
  1068.       end
  1069.     },
  1070.     Lightning = {
  1071.       Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1072.         local magz = (p0 - p1).magnitude
  1073.         local curpos = p0
  1074.         local trz = {
  1075.           -ofs,
  1076.           ofs
  1077.         }
  1078.         for i = 1, tym do
  1079.           local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1080.           local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1081.           local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1082.           li.Material = "Neon"
  1083.           if tym == i then
  1084.             local magz2 = (curpos - p1).magnitude
  1085.             li.Size = Vector3.new(th, th, magz2)
  1086.             li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1087.             table.insert(Effects, {
  1088.               li,
  1089.               "Disappear",
  1090.               last
  1091.             })
  1092.           else
  1093.             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1094.             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1095.             game.Debris:AddItem(li, 10)
  1096.             table.insert(Effects, {
  1097.               li,
  1098.               "Disappear",
  1099.               last
  1100.             })
  1101.           end
  1102.         end
  1103.       end
  1104.     },
  1105.     EffectTemplate = {}
  1106.   }
  1107.   local Invisible = true
  1108.   function Reappear()
  1109.     for _, i in pairs(AdvancingFortress:children()) do
  1110.       if i:IsA("BasePart") then
  1111.         coroutine.resume(coroutine.create(function(Part)
  1112.           for i = 0, 1, 0.3 do
  1113.             swait()
  1114.             Part.Transparency = -i
  1115.           end
  1116.           Part.Transparency = 0
  1117.         end), i)
  1118.       end
  1119.     end
  1120.     for _, i in pairs(m:children()) do
  1121.       if i:IsA("BasePart") then
  1122.         coroutine.resume(coroutine.create(function(Part)
  1123.           for i = 0, 1, 0.3 do
  1124.             swait()
  1125.             Part.Transparency = i
  1126.           end
  1127.           Part.Transparency = 0
  1128.         end), i)
  1129.       end
  1130.     end
  1131.   end
  1132.   function ReappearArmorOnly()
  1133.     for _, i in pairs(m:children()) do
  1134.       if i:IsA("BasePart") then
  1135.         coroutine.resume(coroutine.create(function(Part)
  1136.           for i = 0, 1, 0.3 do
  1137.             swait()
  1138.             Part.Transparency = i
  1139.           end
  1140.           Part.Transparency = 0
  1141.         end), i)
  1142.       end
  1143.     end
  1144.   end
  1145.   function Disappear()
  1146.     for _, i in pairs(AdvancingFortress:children()) do
  1147.       if i:IsA("BasePart") then
  1148.         coroutine.resume(coroutine.create(function(Part)
  1149.           for i = 0, 1, 0.3 do
  1150.             swait()
  1151.             Part.Transparency = i
  1152.           end
  1153.           Part.Transparency = 1
  1154.         end), i)
  1155.       end
  1156.     end
  1157.     for _, i in pairs(m:children()) do
  1158.       if i:IsA("BasePart") then
  1159.         coroutine.resume(coroutine.create(function(Part)
  1160.           for i = 0, 1, 0.3 do
  1161.             swait()
  1162.             Part.Transparency = i
  1163.           end
  1164.           Part.Transparency = 1
  1165.         end), i)
  1166.       end
  1167.     end
  1168.   end
  1169.   function DisappearArmorOnly()
  1170.     for _, i in pairs(m:children()) do
  1171.       if i:IsA("BasePart") then
  1172.         coroutine.resume(coroutine.create(function(Part)
  1173.           for i = 0, 1, 0.3 do
  1174.             swait()
  1175.             Part.Transparency = i
  1176.           end
  1177.           Part.Transparency = 1
  1178.         end), i)
  1179.       end
  1180.     end
  1181.   end
  1182.   function CamShake(time, freq)
  1183.     coroutine.resume(coroutine.create(function()
  1184.       local cam = game:GetService("Workspace").CurrentCamera
  1185.       local time = 10
  1186.       local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1187.       if math.random(1, 2) == 1 then
  1188.         seed = Vector3.new(-seed.x, seed.y, 0)
  1189.       end
  1190.       if math.random(1, 2) == 1 then
  1191.         seed = Vector3.new(seed.x, -seed.y, 0)
  1192.       end
  1193.       cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1194.       for i = 1, time do
  1195.         cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1196.         wait()
  1197.       end
  1198.     end))
  1199.   end
  1200.   local ora = false
  1201.   function ORA()
  1202.     attack = true
  1203.     local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1204.     S.Looped = true
  1205.     if ora == true then
  1206.       while ora == true do
  1207.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1208.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1209.         for i = 0, 1, 0.8 do
  1210.           swait()
  1211.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1212.           PlayAnimationFromTable({
  1213.             CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214.             CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215.             CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216.             CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217.             CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218.             CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1219.           }, 0.8, false)
  1220.         end
  1221.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1222.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1223.         for i = 0, 1, 0.8 do
  1224.           swait()
  1225.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1226.           PlayAnimationFromTable({
  1227.             CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228.             CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229.             CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230.             CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231.             CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232.             CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1233.           }, 0.8, false)
  1234.         end
  1235.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1236.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1237.         for i = 0, 1, 0.8 do
  1238.           swait()
  1239.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1240.           PlayAnimationFromTable({
  1241.             CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242.             CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243.             CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244.             CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1245.             CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246.             CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1247.           }, 0.8, false)
  1248.         end
  1249.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1250.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1251.         for i = 0, 1, 0.8 do
  1252.           swait()
  1253.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1254.           PlayAnimationFromTable({
  1255.             CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256.             CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257.             CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258.             CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259.             CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260.             CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1261.           }, 0.8, false)
  1262.         end
  1263.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1264.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1265.       end
  1266.     end
  1267.     S:Stop()
  1268.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1269.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1270.     for i = 0, 1, 0.13 do
  1271.       swait()
  1272.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1273.       PlayAnimationFromTable({
  1274.         CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275.         CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276.         CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277.         CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278.         CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279.         CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1280.       }, 0.2, false)
  1281.     end
  1282.     CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1283.     MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1284.     for i = 0, 1, 0.1 do
  1285.       swait()
  1286.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1287.       PlayAnimationFromTable({
  1288.         CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289.         CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290.         CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291.         CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292.         CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293.         CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1294.       }, 0.6, false)
  1295.     end
  1296.     attack = false
  1297.   end
  1298.   function CastleCrusherFist()
  1299.     attack = true
  1300.     STDamage = true
  1301.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1302.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1303.     for i = 0, 1, 0.1 do
  1304.       swait()
  1305.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1306.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1307.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1308.       PlayAnimationFromTable({
  1309.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1315.       }, 0.2, false)
  1316.     end
  1317.     MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1318.     Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1319.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1320.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1321.     for i = 0, 1, 0.08 do
  1322.       swait()
  1323.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1324.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1325.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1326.       PlayAnimationFromTable({
  1327.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1333.       }, 0.6, false)
  1334.     end
  1335.     STDamage = false
  1336.     attack = false
  1337.   end
  1338.   function CastleCrusherFist()
  1339.     attack = true
  1340.     STDamage = true
  1341.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1342.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1343.     for i = 0, 1, 0.1 do
  1344.       swait()
  1345.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1346.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1347.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1348.       PlayAnimationFromTable({
  1349.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1355.       }, 0.2, false)
  1356.     end
  1357.     Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1358.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1359.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1360.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1361.     for i = 0, 1, 0.08 do
  1362.       swait()
  1363.       MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1364.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1365.       Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1366.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1367.       PlayAnimationFromTable({
  1368.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1374.       }, 0.6, false)
  1375.     end
  1376.     STDamage = false
  1377.     attack = false
  1378.   end
  1379.   function weld5(part0, part1, c0, c1)
  1380.     local weeld = Instance.new("Weld", part0)
  1381.     weeld.Part0 = part0
  1382.     weeld.Part1 = part1
  1383.     weeld.C0 = c0
  1384.     weeld.C1 = c1
  1385.     return weeld
  1386.   end
  1387.   local Grab = false
  1388.   function GRABEMBOIGRABEM()
  1389.     attack = true
  1390.     gp = nil
  1391.     con1 = HitboxR.Touched:connect(function(hit)
  1392.       local ht = hit.Parent
  1393.       local hum1 = ht:FindFirstChild("Humanoid")
  1394.       if Grab == false then
  1395.         if hum1 ~= nil and hit.Parent ~= Character then
  1396.           hum1.PlatformStand = true
  1397.           gp = ht
  1398.           Grab = true
  1399.           local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1400.           asd.Parent = RightArm
  1401.           asd.Name = "asd"
  1402.           asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1403.           CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1404.         elseif hum1 == nil then
  1405.           con1:disconnect()
  1406.           wait()
  1407.           return
  1408.         end
  1409.       end
  1410.     end)
  1411.     for i = 0, 1, 0.2 do
  1412.       swait()
  1413.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1414.       PlayAnimationFromTable({
  1415.         CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416.         CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417.         CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418.         CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419.         CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420.         CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1421.       }, 0.3, false)
  1422.     end
  1423.     for i = 0, 1, 0.1 do
  1424.       swait()
  1425.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1426.       PlayAnimationFromTable({
  1427.         CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428.         CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429.         CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430.         CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431.         CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432.         CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1433.       }, 0.3, false)
  1434.     end
  1435.     if Grab == true then
  1436.       for i = 1, 5 do
  1437.         for i = 0, 1, 0.35 do
  1438.           swait()
  1439.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1440.           PlayAnimationFromTable({
  1441.             CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442.             CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443.             CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.             CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.             CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446.             CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1447.           }, 0.4, false)
  1448.         end
  1449.         for i = 0, 1, 0.3 do
  1450.           swait()
  1451.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1452.           PlayAnimationFromTable({
  1453.             CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454.             CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455.             CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456.             CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457.             CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458.             CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1459.           }, 0.7, false)
  1460.         end
  1461.         local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1462.         if hit ~= nil then
  1463.           MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1464.           Effects.Block.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1465.           Effects.Wave.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1466.           Effects.Sphere.Create(BrickColor.new("Crimson"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1467.         end
  1468.       end
  1469.     end
  1470.     for i, v in pairs(RightArm:GetChildren()) do
  1471.       if v.Name == "asd" and v:IsA("Weld") then
  1472.         v:Remove()
  1473.       end
  1474.     end
  1475.     Grab = false
  1476.     con1:disconnect()
  1477.     attack = false
  1478.   end
  1479.   local IsWearingArmor = false
  1480.   function Armor(Mode)
  1481.     attack = true
  1482.     if IsWearingArmor == false and Mode == "On" then
  1483.       IsWearingArmor = true
  1484.       Disappear()
  1485.       swait(10)
  1486.       ReappearArmorOnly()
  1487.       Character.Humanoid.MaxHealth = 500
  1488.       Character.Humanoid.Health = 500
  1489.       HHandleWeld.Part0 = Character.Head
  1490.       THandleWeld.Part0 = Character.Torso
  1491.       AHandleRWeld.Part0 = Character["Right Arm"]
  1492.       AHandleLWeld.Part0 = Character["Left Arm"]
  1493.       LHandleRWeld.Part0 = Character["Right Leg"]
  1494.       LHandleLWeld.Part0 = Character["Left Leg"]
  1495.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1496.         if v:IsA("BasePart") then
  1497.           v.Transparency = 1
  1498.         end
  1499.       end
  1500.       for i, v in pairs(Character:GetChildren()) do
  1501.         if v:IsA("Accessory") then
  1502.           v.Handle.Transparency = 1
  1503.         end
  1504.       end
  1505.     elseif IsWearingArmor == true and Mode == "Off" then
  1506.       IsWearingArmor = false
  1507.       DisappearArmorOnly()
  1508.       for i, v in pairs(Character:GetChildren()) do
  1509.         if v:IsA("Accessory") then
  1510.           v.Handle.Transparency = 0
  1511.         end
  1512.       end
  1513.       swait(10)
  1514.       Reappear()
  1515.       Character.Humanoid.MaxHealth = 100
  1516.       Character.Humanoid.Health = 100
  1517.       HHandleWeld.Part0 = Head
  1518.       THandleWeld.Part0 = Torso
  1519.       AHandleRWeld.Part0 = RightArm
  1520.       AHandleLWeld.Part0 = LeftArm
  1521.       LHandleRWeld.Part0 = RightLeg
  1522.       LHandleLWeld.Part0 = LeftLeg
  1523.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1524.         if v:IsA("BasePart") then
  1525.           v.Transparency = 0
  1526.         end
  1527.       end
  1528.     end
  1529.     attack = false
  1530.   end
  1531.   local ShieldMode = false
  1532.   local ShieldCharge = false
  1533.   function HoloHexShield()
  1534.     attack = true
  1535.     Shield.Parent = m
  1536.     Shield.CanCollide = true
  1537.     if ShieldMode == true then
  1538.       while ShieldMode == true do
  1539.         swait()
  1540.         Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1541.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1542.         PlayAnimationFromTable({
  1543.           CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544.           CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545.           CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546.           CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547.           CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548.           CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1549.         }, 0.3, false)
  1550.       end
  1551.     end
  1552.     Shield.CanCollide = false
  1553.     CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1554.     CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1555.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1556.     Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1557.     for i = 0, 1, 0.05 do
  1558.       swait()
  1559.       MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1560.       Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1561.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1562.       PlayAnimationFromTable({
  1563.         CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564.         CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.         CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566.         CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567.         CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568.         CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1569.       }, 0.5, false)
  1570.     end
  1571.     Shield.Parent = nil
  1572.     attack = false
  1573.   end
  1574.   Mouse.Button1Down:connect(function()
  1575.     if attack == false and attacktype == 1 then
  1576.       attacktype = 2
  1577.       attackone()
  1578.     elseif attack == false and attacktype == 2 then
  1579.       attacktype = 1
  1580.       attacktwo()
  1581.     end
  1582.   end)
  1583.   game.Lighting.Outlines = false
  1584.   function attackone()
  1585.     attack = true
  1586.     for i = 0, 1, 0.12 do
  1587.       swait()
  1588.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1589.       PlayAnimationFromTable({
  1590.         CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591.         CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592.         CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593.         CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594.         CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595.         CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1596.       }, 0.3, false)
  1597.     end
  1598.     MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1599.     CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1600.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1601.     for i = 0, 1, 0.11 do
  1602.       swait()
  1603.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1604.       PlayAnimationFromTable({
  1605.         CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606.         CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607.         CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608.         CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609.         CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610.         CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1611.       }, 0.45, false)
  1612.     end
  1613.     attack = false
  1614.   end
  1615.   function attacktwo()
  1616.     attack = true
  1617.     for i = 0, 1, 0.12 do
  1618.       swait()
  1619.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1620.       PlayAnimationFromTable({
  1621.         CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622.         CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623.         CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624.         CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625.         CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626.         CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1627.       }, 0.34, false)
  1628.     end
  1629.     MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1630.     CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1631.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1632.     for i = 0, 1, 0.12 do
  1633.       swait()
  1634.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1635.       PlayAnimationFromTable({
  1636.         CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637.         CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638.         CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639.         CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640.         CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641.         CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1642.       }, 0.45, false)
  1643.     end
  1644.     attack = false
  1645.   end
  1646.   function findNearestTorso(pos)
  1647.     local list = game.Workspace:children()
  1648.     local torso
  1649.     local dist = 1000
  1650.     local temp, human, temp2
  1651.     for x = 1, #list do
  1652.       temp2 = list[x]
  1653.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1654.         temp = temp2:findFirstChild("Torso")
  1655.         human = temp2:findFirstChild("Humanoid")
  1656.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1657.           local dohit = true
  1658.           if dohit == true then
  1659.             torso = temp
  1660.             dist = (temp.Position - pos).magnitude
  1661.           end
  1662.         end
  1663.       end
  1664.     end
  1665.     return torso, dist
  1666.   end
  1667.   function TrueAim(aim)
  1668.     local target, distance = findNearestTorso(Mouse.Hit.p)
  1669.     local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1670.     if aim ~= nil then
  1671.       tehcf = aim
  1672.     end
  1673.     table.insert(Effects, {
  1674.       tehcf,
  1675.       "Shoot",
  1676.       30,
  1677.       HitboxR.Position,
  1678.       10,
  1679.       15,
  1680.       0,
  1681.       3,
  1682.       HitboxR,
  1683.       target
  1684.     })
  1685.   end
  1686.   function FireProjectiles()
  1687.     attack = true
  1688.     Humanoid.WalkSpeed = 20
  1689.     CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1690.     for i = 0, 1, 0.1 do
  1691.       swait()
  1692.       Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1693.       PlayAnimationFromTable({
  1694.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.         CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697.         CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698.         CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699.         CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1700.       }, 0.3, false)
  1701.     end
  1702.     for i = 0, 1, 0.1 do
  1703.       swait()
  1704.       Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1705.       Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1706.       Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1707.       PlayAnimationFromTable({
  1708.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710.         CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711.         CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712.         CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713.         CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1714.       }, 0.2, false)
  1715.     end
  1716.     for i = 1, 10 do
  1717.       for i = 0, 1, 0.3 do
  1718.         swait()
  1719.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1720.         Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1721.         PlayAnimationFromTable({
  1722.           CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723.           CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724.           CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725.           CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726.           CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727.           CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1728.         }, 0.3, false)
  1729.       end
  1730.       CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1731.       CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1732.       Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1733.       local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1734.       TrueAim(MouseLook.lookVector)
  1735.       for i = 0, 1, 0.3 do
  1736.         swait()
  1737.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1738.         Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1739.         PlayAnimationFromTable({
  1740.           CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741.           CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742.           CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743.           CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744.           CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745.           CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1746.         }, 0.3, false)
  1747.       end
  1748.     end
  1749.     Humanoid.WalkSpeed = 20
  1750.     attack = false
  1751.   end
  1752.   Mouse.KeyDown:connect(function(k)
  1753.     k = k:lower()
  1754.     if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1755.       ora = true
  1756.       ORA()
  1757.     elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1758.       GRABEMBOIGRABEM()
  1759.     elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1760.       FireProjectiles()
  1761.     elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1762.       Invisible = true
  1763.       Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1764.       Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1765.       Disappear()
  1766.     elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1767.       Invisible = false
  1768.       CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1769.       Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1770.       for i = 1, 2 do
  1771.         Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1772.       end
  1773.       for i = 1, 20 do
  1774.         Effects.Break.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1)
  1775.       end
  1776.       Reappear()
  1777.     elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1778.       ShieldMode = true
  1779.       HoloHexShield()
  1780.     elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1781.       CastleCrusherFist()
  1782.     end
  1783.     if k == "[" and IsWearingArmor == false and Invisible == false then
  1784.       Armor("On")
  1785.     end
  1786.     if k == "]" and IsWearingArmor == true and Invisible == false then
  1787.       Armor("Off")
  1788.     end
  1789.   end)
  1790.   Mouse.KeyUp:connect(function(k)
  1791.     k = k:lower()
  1792.     if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1793.       ora = false
  1794.     elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1795.       ShieldMode = false
  1796.     end
  1797.   end)
  1798.   coroutine.resume(coroutine.create(function(Part, Part2)
  1799.     while Part.Parent ~= nil do
  1800.       swait(math.random(100, 150))
  1801.       for i = 0, 1, 0.2 do
  1802.         wait()
  1803.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1804.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1805.       end
  1806.       for i = 0, 1, 0.2 do
  1807.         swait()
  1808.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1809.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1810.       end
  1811.     end
  1812.   end), Eye1, Eye2)
  1813.   while true do
  1814.     swait()
  1815.     for i, v in pairs(Character:children()) do
  1816.       if v:IsA("Part") and IsWearingArmor == true then
  1817.         v.Anchored = false
  1818.       end
  1819.     end
  1820.     for i, v in pairs(AdvancingFortress:GetChildren()) do
  1821.       if v:IsA("Part") then
  1822.         v.Material = "DiamondPlate"
  1823.         v.CanCollide = false
  1824.       elseif v:IsA("Humanoid") then
  1825.         v:remove()
  1826.       elseif v:IsA("Accessory") then
  1827.         v:remove()
  1828.       elseif v:IsA("Shirt") then
  1829.         v:remove()
  1830.       elseif v:IsA("Pants") then
  1831.         v:remove()
  1832.       elseif v:IsA("Script") or v:IsA("LocalScript") then
  1833.         v:remove()
  1834.       elseif v:IsA("BodyColors") then
  1835.         v:remove()
  1836.       end
  1837.     end
  1838.     HHandle.Transparency = 272
  1839.     THandle.Transparency = 272
  1840.     AHandleR.Transparency = 272
  1841.     AHandleL.Transparency = 272
  1842.     LHandleR.Transparency = 272
  1843.     LHandleL.Transparency = 272
  1844.     RootPart.Transparency = 272
  1845.     HitboxR.Transparency = 272
  1846.     HitboxL.Transparency = 272
  1847.     Head.BrickColor = BrickColor.new("Really black")
  1848.     Torso.BrickColor = BrickColor.new("Really black")
  1849.     RightArm.BrickColor = BrickColor.new("Really black")
  1850.     LeftArm.BrickColor = BrickColor.new("Really black")
  1851.     RightLeg.BrickColor = BrickColor.new("Really black")
  1852.     LeftLeg.BrickColor = BrickColor.new("Really black")
  1853.     RootPart.Anchored = true
  1854.     Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1855.     velocity = Character.HumanoidRootPart.Velocity.y
  1856.     sine = sine + change
  1857.     Shield.Anchored = true
  1858.     Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1859.     local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1860.     if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1861.       Anim = "Jump"
  1862.       if attack == false then
  1863.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1864.         PlayAnimationFromTable({
  1865.           CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866.           CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867.           CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868.           CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1869.           CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1870.           CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1871.         }, 0.3, false)
  1872.       end
  1873.     elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1874.       Anim = "Fall"
  1875.       if attack == false then
  1876.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1877.         PlayAnimationFromTable({
  1878.           CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879.           CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880.           CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1881.           CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1882.           CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1883.           CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1884.         }, 0.3, false)
  1885.       end
  1886.     elseif Torsovelocity < 1 and hit ~= nil then
  1887.       Anim = "Idle"
  1888.       if attack == false then
  1889.         change = 1
  1890.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1891.         PlayAnimationFromTable({
  1892.           CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893.           CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894.           CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895.           CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896.           CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1897.           CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1898.         }, 0.3, false)
  1899.       end
  1900.     elseif Torsovelocity > 2 and hit ~= nil then
  1901.       Anim = "Walk"
  1902.       if attack == false then
  1903.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1904.         PlayAnimationFromTable({
  1905.           CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906.           CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907.           CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908.           CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909.           CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1910.           CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1911.         }, 0.3, false)
  1912.       end
  1913.     end
  1914.     if 0 < #Effects then
  1915.       for e = 1, #Effects do
  1916.         if Effects[e] ~= nil then
  1917.           local Thing = Effects[e]
  1918.           if Thing ~= nil then
  1919.             local Part = Thing[1]
  1920.             local Mode = Thing[2]
  1921.             local Delay = Thing[3]
  1922.             local IncX = Thing[4]
  1923.             local IncY = Thing[5]
  1924.             local IncZ = Thing[6]
  1925.             if Thing[2] == "Shoot" then
  1926.               local Look = Thing[1]
  1927.               local move = 30
  1928.               if Thing[8] == 3 then
  1929.                 move = 10
  1930.               end
  1931.               local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1932.               if Thing[10] ~= nil then
  1933.                 da = pos
  1934.                 cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1935.                 cfa = CFrame.new(Thing[4], pos)
  1936.                 tehCF = cfa:lerp(cf2, 0.2)
  1937.                 Thing[1] = tehCF.lookVector
  1938.               end
  1939.               local mag = (Thing[4] - pos).magnitude
  1940.               Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1941.               if Thing[8] == 2 then
  1942.                 Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1943.               end
  1944.               Thing[4] = Thing[4] + Look * move
  1945.               Thing[3] = Thing[3] - 1
  1946.               if 2 < Thing[5] then
  1947.                 Thing[5] = Thing[5] - 0.3
  1948.                 Thing[6] = Thing[6] - 0.3
  1949.               end
  1950.               if hit ~= nil then
  1951.                 Thing[3] = 0
  1952.                 if Thing[8] == 1 or Thing[8] == 3 then
  1953.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1954.                 elseif Thing[8] == 2 then
  1955.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1956.                   if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1957.                     ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new())
  1958.                     ref.Anchored = true
  1959.                     ref.CFrame = CFrame.new(pos)
  1960.                     CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1961.                     game:GetService("Debris"):AddItem(ref, 0.2)
  1962.                     Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1963.                     Effects.Ring.Create(BrickColor.new("Crimson"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1964.                     MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1965.                   end
  1966.                 end
  1967.                 ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new())
  1968.                 ref.Anchored = true
  1969.                 ref.CFrame = CFrame.new(pos)
  1970.                 Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1971.                 game:GetService("Debris"):AddItem(ref, 1)
  1972.               end
  1973.               if Thing[3] <= 0 then
  1974.                 table.remove(Effects, e)
  1975.               end
  1976.             end
  1977.             if Thing[2] == "FireWave" then
  1978.               if Thing[3] <= Thing[4] then
  1979.                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1980.                 Thing[3] = Thing[3] + 1
  1981.                 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1982.               else
  1983.                 Part.Parent = nil
  1984.                 table.remove(Effects, e)
  1985.               end
  1986.             end
  1987.             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1988.               if Thing[1].Transparency <= 1 then
  1989.                 if Thing[2] == "Block1" then
  1990.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1991.                   Mesh = Thing[7]
  1992.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1993.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1994.                 elseif Thing[2] == "Block2" then
  1995.                   Thing[1].CFrame = Thing[1].CFrame
  1996.                   Mesh = Thing[7]
  1997.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1998.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1999.                 elseif Thing[2] == "Fire" then
  2000.                   Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2001.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2002.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2003.                 elseif Thing[2] == "Cylinder" then
  2004.                   Mesh = Thing[7]
  2005.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2006.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2007.                 elseif Thing[2] == "Blood" then
  2008.                   Mesh = Thing[7]
  2009.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2010.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2011.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2012.                 elseif Thing[2] == "Elec" then
  2013.                   Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2014.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2015.                 elseif Thing[2] == "Disappear" then
  2016.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2017.                 elseif Thing[2] == "Shatter" then
  2018.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2019.                   Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2020.                   Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2021.                   Thing[6] = Thing[6] + Thing[5]
  2022.                 end
  2023.               else
  2024.                 Part.Parent = nil
  2025.                 table.remove(Effects, e)
  2026.               end
  2027.             end
  2028.           end
  2029.         end
  2030.       end
  2031.     end
  2032.   end
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