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- //Necromancy_KeyBind_A2_No_Script_Filter_Kicks by Mizzle420420 12-3-2015
- //MiZ_A2_NecroBind 0.01 by Mizzle420420 02-11-2016
- //MiZ_A2_NecroBind 0.02 by Mizzle420420 02-16-2016
- if (isNil ("fsafasfdas")) then
- {
- fsafasfdas = 0;
- };
- if (fsafasfdas == 0) then
- {
- [] spawn
- {
- while {true} do
- {
- _MiZ_unit = cameraon;
- _MiZ_ammo = (_MiZ_unit ammo (currentWeapon _MiZ_unit));
- _MiZ_hand = currentWeapon _MiZ_unit;
- _MiZ_wName = getText(configFile >> "cfgWeapons" >> _MiZ_hand >> "displayName");
- if (_MiZ_wName == "") then
- {
- _MiZ_wName = _MiZ_hand;
- };
- if (_MiZ_wName == "") then
- {
- _MiZ_wName = "None";
- _MiZ_ammo = "No Weapon";
- };
- _MiZ_dir = getDir player;
- _MiZ_bearing = round (_MiZ_dir);
- _MiZ_heading = "";
- if ((_MiZ_dir >= 337.5) || (_MiZ_dir < 22.5)) then {_MiZ_heading = "N";};
- if ((_MiZ_dir >= 292.5) && (_MiZ_dir < 337.5)) then {_MiZ_heading = "NW";};
- if ((_MiZ_dir >= 247.5) && (_MiZ_dir < 292.5)) then {_MiZ_heading = "W";};
- if ((_MiZ_dir >= 202.5) && (_MiZ_dir < 247.5)) then {_MiZ_heading = "SW";};
- if ((_MiZ_dir >= 157.5) && (_MiZ_dir < 202.5)) then {_MiZ_heading = "S";};
- if ((_MiZ_dir >= 112.5) && (_MiZ_dir < 157.5)) then {_MiZ_heading = "SE";};
- if ((_MiZ_dir >= 67.5) && (_MiZ_dir < 112.5)) then {_MiZ_heading = "E";};
- if ((_MiZ_dir >= 22.5) && (_MiZ_dir < 67.5)) then {_MiZ_heading = "NE";};
- _MiZ_gps = mapGridPosition _MiZ_unit;
- _MiZ_FPS =(round diag_FPS);
- hintSilent parseText format
- ["
- <t size='1.2' align='Center' color='#A90000'>Mizzle420420</t>
- <br/>
- <t size='1.`' align='Center' color='#8DFF00'>NecroBind A2</t>
- <br/>
- <t size='1' align='Left' color='#A90000'>Weapon :</t> <t size='1' align='Right' color='#8DFF00'> %1</t>
- <br/>
- <t size='1' align='Left' color='#A90000'>Ammo :</t> <t size='1' align='Right' color='#8DFF00'> %2</t>
- <br/>
- <t size='1' align='Left' color='#A90000'>FPS :</t> <t size='1' align='Right' color='#8DFF00'> %3</t>
- <br/>
- <t size='1' align='Left' color='#A90000'>GPS :</t> <t size='1' align='Right' color='#8DFF00'> %4</t>
- <br/>
- <t size='1' align='Left' color='#A90000'>Compass :</t> <t size='1' align='Right' color='#8DFF00'> %5</t>
- <br/>
- <t size='1' align='Left' color='#A90000'>Bearing :</t> <t size='1' align='Right' color='#8DFF00'> %6</t>
- ",
- _MiZ_wName,
- _MiZ_ammo,
- _MiZ_FPS,
- _MiZ_gps,
- _MiZ_heading,
- _MiZ_bearing
- ];
- };
- };
- MiZ_Keybind_Hint =
- {
- " Mizzle420420 - Arma 2 NecroBind
- " hintc parsetext "
- <t size='1'>Keybinds:<t/><br/>
- <t size='.8'><t/><br/>
- <t size='.8'><t/><br/>
- <t size='.8'>1 : Show Keybinds<t/><br/>
- <t size='.8'>2 : Ammo + Recoil<t/><br/>
- <t size='.8'>3 : FireRate<t/><br/>
- <t size='.8'>4 : G O D<t/><br/>
- <t size='.8'>5 : ESP<t/><br/>
- <t size='.8'>6 : MiZ Heli <t/><br/>
- <t size='.8'>7 : Loot Spawn<t/><br/>
- <t size='.8'>8 : LoadOut<t/><br/>
- <t size='.8'>9 : Hide Buildings<t/><br/>
- <t size='.8'>0 : Vehicle Turbo<t/><br/>
- <t size='.8'>NUM_0 : Teleport<t/><br/>
- <t size='.8'>NUM_1 : Explode Cursor<t><br/>
- <t size='.8'>NUM_2 : Delete Cursor<t/><br/>
- <t size='.8'>NUM_3 : Delete All Vehicles<t/><br/>
- <t size='.8'>NUM_4 : Flying Swastika<t><br/>
- <t size='.8'>NUM_5 : Glue<t><br/>
- <t size='.8'>NUM_6 : UnGlue<t><br/>
- <t size='.8'>NUM_7 : Kill All Players<t><br/>
- <t size='.8'>NUM_8 : Player Shield<t><br/>
- <t size='.8'>NUM_9 : Swastika Rain<t><br/>
- <t size='.8'>NUM_/ : Chernarus Kush Smoke<t><br/>
- <t size='.8'>NUM_* : Targeted Nuke<t><br/>
- <t size='.8'><t/><br/>
- ";
- };
- if (!isnil "gdgdfd") then
- {
- (findDisplay 46) displayRemoveEventHandler ["KeyDown", gdgdfd];
- };
- sfsfsdfsdf =
- {
- switch (_this) do
- {
- case 2: //1 Show Keybinds
- {
- call MiZ_Keybind_Hint;
- };
- case 3: //2 Ammo and Recoil
- {
- if (isNil ('jhgjfgh')) then
- {
- jhgjfgh = 0;
- };
- if (jhgjfgh==0) then
- {
- jhgjfgh=1;
- cutText [format['MiZ: Unlimited Ammo and No Recoil Activated'], 'PLAIN DOWN'];
- systemchat "MiZ: Unlimited Ammo and No Recoil Activated";
- hintSilent "MiZ: Unlimited Ammo and No Recoil Activated";
- }
- else
- {
- jhgjfgh=0;
- cutText [format['MiZ: Unlimited Ammo and No Recoil Deactivated'], 'PLAIN DOWN'];
- systemchat "MiZ: Unlimited Ammo and No Recoil Deactivated";
- hintSilent "MiZ: Unlimited Ammo and No Recoil Deactivated";
- };
- [] spawn
- {
- while {jhgjfgh==1} do
- {
- (vehicle player) setVehicleAmmo 1;
- (vehicle player) setUnitRecoilCoefficient 0;
- uiSleep 0.01;
- };
- };
- };
- case 4: //3 Rate of Fire
- {
- if (isNil ('bgbgb')) then
- {
- bgbgb = 0;
- };
- if (bgbgb==0) then
- {
- bgbgb=1;
- cutText [format['MiZ: Rate of Fire Activated'], 'PLAIN DOWN'];
- systemchat "MiZ: Rate of Fire Activated";
- hintSilent "MiZ: Rate of Fire Activated";
- }
- else
- {
- bgbgb=0;
- cutText [format['MiZ: Rate of Fire Deactivated'], 'PLAIN DOWN'];
- systemchat "MiZ: Rate of Fire Deactivated";
- hintSilent "MiZ: Rate of Fire Deactivated";
- };
- [] spawn
- {
- while {bgbgb==1} do
- {
- (vehicle player) setWeaponReloadingTime [(vehicle player),currentWeapon (vehicle player),0];
- uiSleep 0.01;
- };
- };
- };
- case 5: //4 G O D
- {
- if (isNil 'sfsfdsf') then
- {
- sfsfdsf = 0;
- };
- if (sfsfdsf == 0) then
- {
- systemchat "MiZ: GodMod and Vehicle GodMod Activated";
- hintSilent "MiZ: GodMod and Vehicle GodMod Activated";
- cutText [format['MiZ: GodMod and Vehicle GodMod Activated'], 'PLAIN DOWN'];
- sfsfdsf = 1;
- [] spawn {
- while {sfsfdsf == 1} do
- {
- r_player_inpain = false;
- r_player_infected = false;
- r_player_injured = false;
- dayz_hunger = 0;
- dayz_thirst = 0;
- dayz_temperatur = 37;
- fnc_usec_damageHandler = {};
- player allowDamage false;
- player removeAllEventhandlers 'handleDamage';
- player addEventhandler ['handleDamage', {false}];
- uiSleep 0.5;
- _veh = vehicle player;
- if(_veh != player) then
- {
- _veh setDamage 0;
- _veh setFuel 1;
- };
- };
- uiSleep 1;
- fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
- player allowDamage true;
- player removeAllEventHandlers 'HandleDamage';
- player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
- };
- }
- else
- {
- systemchat "MiZ: GodMod and Vehicle GodMod Deactivated";
- hintSilent "MiZ: GodMod and Vehicle GodMod Deactivated";
- cutText [format['MiZ: GodMod and Vehicle GodMod Deactivated'], 'PLAIN DOWN'];
- sfsfdsf = 0;
- fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
- player allowDamage true;
- player removeAllEventHandlers 'HandleDamage';
- player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
- };
- };
- case 6: //5 ESP
- {
- _renderer_init =
- {
- last_render = 2500;
- onEachFrame
- {
- _MiZ_unit = Vehicle Player;
- disableSerialization;
- private ["_renderTargets","_ctrl","_pos","_pos2D","_text","_weapon","_renderer_recourse","_unit"];
- _renderTargets = allUnits;
- _renderer_recourse = 2500;
- {
- _unit = _x;
- if((isPlayer _unit) && !(isNull _unit))then
- {
- _currentMarker = ("mapMarkers" + str _renderer_recourse);
- deleteMarkerLocal _currentMarker;
- _mapMarker = createMarkerLocal [_currentMarker, getPos _unit];
- _mapMarker setMarkerPosLocal (getPos _unit);
- _mapMarker setMarkerTypeLocal "mil_start";
- _mapMarker setMarkerColorLocal "ColorRed";
- _mapMarker setMarkerSizeLocal [0.5, 0.5];
- _mapMarker setMarkerTextLocal (name _unit);
- _mapMarker setMarkerDirLocal (getDir _unit);
- if((_unit distance cameraOn) < 1500) then
- {
- _renderer_recourse cutRsc ['rscDynamicText', 'PLAIN'];
- _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
- _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
- _pos = getPosATL _unit;
- _pos = [_pos select 0, _pos select 1, (_pos select 2) + 2];
- _pos2D = worldToScreen _pos;
- _color =
- switch (true) do
- {
- case (vehicle _unit == _unit) : { "#ff0000" };
- case (_unit in playableUnits) : { "#2E64FE" };
- default { "#FFFFFF" };
- };
- _name = if(vehicle _unit == _unit)then
- {
- format ["%1 (%2)",name _unit,primaryWeapon _unit]
- }else{
- format ["%1 (%2)",name _unit,typeOf (vehicle _unit)]
- };
- if(count _pos2D > 0)then
- {
- _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
- _text = parseText format ['<t size=''0.3'' color=''%1''> %2 <br/>%3m</t>',_color,_name , round (cameraOn distance _unit)];
- _ctrl ctrlSetStructuredText _text;
- _ctrl ctrlCommit 0;
- };
- };
- _renderer_recourse = _renderer_recourse + 1;
- };
- }
- forEach _renderTargets;
- if(_renderer_recourse < last_render)then
- {
- for "_i" from _renderer_recourse to last_render do
- {
- _i cutText ["", "PLAIN"];
- deleteMarkerLocal ("mapMarkers" + str _i);
- };
- };
- last_render = _renderer_recourse;
- };
- };
- if(isNil "RENDER_ESP")then{RENDER_ESP = false;};
- if!(RENDER_ESP)then
- {
- call _renderer_init;
- RENDER_ESP = true;
- systemChat "MiZ: ESP Activated";
- hintSilent "MiZ: ESP Activated";
- cutText [format['MiZ: ESP Activated'], 'PLAIN DOWN'];
- }
- else
- {
- RENDER_ESP = false;
- systemChat "MiZ: ESP Deactivated";
- hintSilent "MiZ: ESP Deactivated";
- cutText [format['MiZ: ESP Deactivated'], 'PLAIN DOWN'];
- disableSerialization;
- _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
- _ctrl ctrlShow false; _ctrl ctrlEnable false;
- for "_i" from 2500 to 3000 do
- {
- _i cutText ["", "PLAIN"];
- deleteMarkerLocal ("mapMarkers" + str _i);
- };
- onEachFrame {};
- };
- };
- case 7: // 6 MiZ Heli
- {
- _MiZ_Heli = "MH6J_EP1" CreateVehicle getpos Player;
- _SexyGun = ['GAU8','D30'];
- _SexyAmmo = ['1350Rnd_30mmAP_A10','30Rnd_122mmHE_D30'];
- {_MiZ_Heli addweapon _x;} forEach _SexyGun;
- {_MiZ_Heli addMagazine _x;} forEach _SexyAmmo;
- systemchat "MiZ: Mizzle Custom Heli Spawned";
- systemchat "MiZ: Press F to toggle weapons";
- hintSilent "MiZ: Mizzle Custom Heli Spawned";
- cutText [format['MiZ: Mizzle Custom Heli Spawned'], 'PLAIN DOWN'];
- };
- case 8: // 7 Loot Agent
- {
- systemchat "MiZ: Loot Agent Is Being Created";
- hintSilent "MiZ: Loot Agent Is Being Created";
- cutText [format['MiZ: Loot Agent Is Being Created'], 'PLAIN DOWN'];
- uisleep 1;
- systemchat "MiZ: Wait Until He is fully spawned";
- uisleep 1;
- _hgfds = [
- "AK_47_M",
- "BAF_L85A2_RIS_ACOG",
- "SCAR_H_LNG_Sniper_SD",
- "ksvk",
- "BAF_AS50_scoped",
- "BAF_AS50_TWS",
- "M4SPR",
- "m240_scoped_EP1",
- "SA58V_RCO_EP1",
- "m107_DZ",
- "Mk_48_DZ",
- "DMR",
- "SVD",
- "AKS_74_UN_Kobra",
- "BAF_L85A2_RIS_ACOG",
- "BAF_L85A2_RIS_CWS",
- "BAF_L85A2_RIS_Holo",
- "BAF_L85A2_RIS_SUSAT",
- "BAF_L85A2_UGL_ACOG",
- "BAF_L85A2_UGL_Holo",
- "BAF_L86A2_ACOG",
- "bizon",
- "G36_C_SD_camo",
- "G36_C_SD_eotech",
- "G36a",
- "G36A_camo",
- "G36C",
- "G36C_camo",
- "G36K",
- "G36K_camo",
- "BAF_L85A2_UGL_SUSAT",
- "Mk_48_DES_EP1",
- "BAF_NLAW_Launcher",
- "MG36",
- "PK",
- "M40A3",
- "VSS_vintorez",
- "M60A4_EP1",
- "SA58V_CCO_EP1",
- "M32_EP1",
- "MK13_EP1",
- "SCAR_H_LNG_Sniper",
- "M9SD",
- "UZI_EP1",
- "m16a4",
- "m16a4_acg",
- "RPG18",
- "MetisLauncher",
- "Igla",
- "M16A4_ACG_GL",
- "M4A1_HWS_GL_SD_CAMO",
- "SMAW",
- "m8_Compact",
- "m8_SAW",
- "Javelin",
- "Stinger",
- "RPG7V",
- "Strela",
- "M16A4_GL",
- "RPK_74",
- "m8_Sharpshooter",
- "m8_CarbineGL",
- "m8_Carbine",
- "MakarovSD",
- "SCAR_H_CQC_CCO",
- "SCAR_H_CQC_CCO_SD",
- "SCAR_H_STD_EGLM_Spect",
- "SCAR_L_CQC",
- "SCAR_L_CQC_CCO_SD",
- "SCAR_L_CQC_EGLM_Holo",
- "SCAR_L_CQC_Holo",
- "SCAR_L_STD_EGLM_RCO",
- "SCAR_L_STD_EGLM_TWS",
- "SCAR_L_STD_HOLO",
- "SCAR_L_STD_Mk4CQT",
- "Sa58P_EP1",
- "Sa58V_EP1",
- "M4A3_RCO_GL_EP1",
- "M4A3_CCO_EP1",
- "AKS_74_GOSHAWK",
- "AKS_74_NSPU",
- "m107_TWS_EP1",
- "SVD_NSPU_EP1",
- "SCAR_H_STD_TWS_SD",
- "M24_des_EP1",
- "M110_TWS_EP1",
- "M110_NVG_EP1",
- "M47Launcher_EP1",
- "AKS_GOLD",
- "SVD_CAMO",
- "SVD_des_EP1",
- "BAF_LRR_scoped",
- "BAF_LRR_scoped_W"
- ];
- _adfsdf = [
- "5Rnd_86x70_L115A1",
- "100Rnd_556x45_BetaCMag",
- "5Rnd_127x99_as50",
- "5Rnd_127x108_ksvk",
- "5Rnd_762x51_M24",
- "10Rnd_127x99_M107",
- "10Rnd_762x54_SVD",
- "15Rnd_9x19_M9SD",
- "20Rnd_762x51_B_SCAR",
- "20Rnd_762x51_SB_SCAR",
- "20Rnd_556x45_Stanag",
- "20Rnd_762x51_DMR",
- "30Rnd_545x39_AKSD",
- "30Rnd_556x45_Stanag",
- "30Rnd_556x45_StanagSD",
- "30Rnd_762x39_AK47",
- "30Rnd_9x19_UZI",
- "64Rnd_9x19_Bizon",
- "100Rnd_762x51_M240",
- "100Rnd_556x45_M249",
- "200Rnd_556x45_M249",
- "100Rnd_762x54_PK",
- "SMAW_HEAA",
- "SMAW_HEDP",
- "AT13",
- "NLAW",
- "Dragon_EP1",
- "8Rnd_9x18_MakarovSD",
- "1Rnd_HE_GP25",
- "1Rnd_HE_M203",
- "1Rnd_Smoke_GP25",
- "1Rnd_SmokeGreen_GP25",
- "1Rnd_SmokeRed_GP25",
- "1Rnd_Smoke_M203",
- "1Rnd_SmokeGreen_M203",
- "1Rnd_SmokeRed_M203",
- "6Rnd_HE_M203",
- "HandGrenade_West",
- "HandGrenade_East",
- "SmokeShellPurple",
- "ItemBandage",
- "ItemBloodbag",
- "ItemHeatPack",
- "ItemJerrycan",
- "ItemMorphine",
- "ItemPainkiller",
- "ItemFlashlightRed",
- "ItemGPS",
- "ItemHatchet",
- "ItemKnife",
- "ItemMap",
- "ItemMatchbox",
- "ItemToolbox",
- "NVGoggles",
- "ItemMachete",
- "ItemWaterbottleBoiled",
- "FoodBaconCooked",
- "FoodRabbitCooked"
- ];
- _gsfdfsfsdfwerw = createAgent ["Ins_Soldier_Pilot", [(getpos player select 0), (getpos player select 1), 10], [], 5, "NONE"];
- _gsdfgsaf = getpos player;
- _gsfdfsfsdfwerw addBackPack 'DZ_Backpack_EP1';
- uisleep 1;
- { for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addWeapon _x;}; } forEach _hgfds;
- uisleep 1;
- { for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addMagazine _x;}; } forEach _adfsdf;
- uisleep 1;
- reload _gsfdfsfsdfwerw;
- systemchat "MiZ: Loot Agent Spawned";
- hintSilent "MiZ: Loot Agent Spawned";
- systemchat "MiZ: Kill Him and Loot";
- hintSilent "MiZ: Kill Him and Loot";
- cutText [format['MiZ: Loot Agent Spawned - Kill Him and Loot'], 'PLAIN DOWN'];
- };
- case 9: // 8 Loadout
- {
- systemchat "MiZ: Removing Current Gear";
- uisleep 1;
- removeAllWeapons player;
- removeAllItems player;
- removebackpack player;
- uisleep 1;
- systemchat "MiZ: Adding New Gear";
- uisleep 1;
- player addBackPack "DZ_Backpack_EP1";
- player addweapon "M14_EP1";
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addMagazine '20Rnd_762x51_DMR';
- player addweapon "M9SD";
- player addMagazine '15Rnd_9x19_M9SD';
- player addMagazine '15Rnd_9x19_M9SD';
- player addMagazine '15Rnd_9x19_M9SD';
- player addMagazine '15Rnd_9x19_M9SD';
- player addMagazine 'ItemBandage';
- player addMagazine 'ItemBandage';
- player addMagazine 'ItemBandage';
- player addMagazine 'ItemBandage';
- player addWeapon 'Binocular_Vector';
- player addWeapon 'NVGoggles';
- player addWeapon 'ItemGPS';
- player addWeapon 'ItemCompass';
- player addWeapon 'ItemHatchet';
- player addWeapon 'ItemKnife';
- player addWeapon 'Itemmatchbox';
- player addWeapon 'Itemetool';
- player addWeapon 'Itemtoolbox';
- player addWeapon 'ItemMachete';
- bp = unitBackpack player;
- bp addMagazineCargoGlobal ["FoodRabbitCooked",5];
- bp addMagazineCargoGlobal ["ItemWaterbottleBoiled",5];
- bp addMagazineCargoGlobal ["ItemAntibiotic",1];
- bp addMagazineCargoGlobal ["ItemHeatPack",1];
- bp addMagazineCargoGlobal ["ItemPainkiller",3];
- bp addMagazineCargoGlobal ["ItemMorphine",3];
- bp addMagazineCargoGlobal ["Skin_Sniper1_DZ",1];
- bp addMagazineCargoGlobal ["PipeBomb",3];
- uisleep 1;
- player selectWeapon "M9SD";
- uisleep 1;
- reload player;
- uisleep 2;
- player selectWeapon "M14_EP1";
- uisleep 1;
- reload player;
- systemchat "MiZ: Loadout Finished";
- hintSilent "MiZ: Loadout Finished";
- cutText [format['MiZ: Loadout Finished'], 'PLAIN DOWN'];
- };
- case 10: // 9 No Buildings
- {
- if (isnil ("dytyr")) then
- {
- dytyr = 0;
- };
- if (dytyr == 0) then
- {
- systemchat "MiZ: No Buildings Activated";
- hintSilent "MiZ: No Buildings Activated";
- cutText [format['MiZ: No Buildings Activated'], 'PLAIN DOWN'];
- dytyr = 1;
- }
- else
- {
- systemchat "MiZ: No Buildings Deactivated";
- hintSilent "MiZ: No Buildings Deactivated";
- cutText [format['MiZ: No Buildings Deactivated'], 'PLAIN DOWN'];
- dytyr = 0;
- };
- [] spawn
- {
- while {dytyr == 1} do
- {
- _gsdfsaw = allmissionobjects "all";
- {
- if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
- {
- _typeof = toArray typeof _x;
- _typeof resize 4;
- _typeof;
- _typeof = toString _typeof;
- hideObject _x;
- };
- }
- forEach _gsdfsaw;
- sleep 5;
- };
- while {dytyr == 0} do
- {
- _gsdfsaw = allmissionobjects "all";
- {
- if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
- {
- _typeof = toArray typeof _x;
- _typeof resize 4;
- _typeof;
- _typeof = toString _typeof;
- _x hideObject false;
- };
- }
- forEach _gsdfsaw;
- sleep 5;
- };
- };
- };
- case 11: // 0 Vehicle Turbo
- {
- if(isNil("HDSFS")) then
- {
- HDSFS = 0;
- };
- if(HDSFS == 0) then
- {
- HDSFS = 1;
- systemchat "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
- hintSilent "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
- cutText [format['MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes'], 'PLAIN DOWN'];
- waitUntil {!isNull (finddisplay 46)};
- jfhsgds = (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call fdjfghjf;false;"];
- fdjfghjf =
- {
- _vehicle_player = vehicle player;
- if(_vehicle_player == player)exitwith{};
- if(isEngineOn _vehicle_player) then
- {
- switch (_this) do
- {
- case 18:
- {
- _vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 1.05, (velocity _vehicle_player select 1) *1.05, (velocity _vehicle_player select 2) * 0.99];
- };
- case 42:
- {
- _vehicle_player setVelocity [(velocity _vehicle_player select 0) * 1.025, (velocity _vehicle_player select 1) * 1.025, (velocity _vehicle_player select 2) * 0.99];
- };
- case 57:
- {
- _vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 0.95, (velocity _vehicle_player select 1) *0.95, (velocity _vehicle_player select 2) * 0.99];
- };
- };
- };
- };
- }
- else
- {
- HDSFS = 0;
- systemchat "MiZ: Vehicle Turbo Deactivated";
- hintSilent "MiZ: Vehicle Turbo Deactivated";
- cutText [format['MiZ: Vehicle Turbo Deactivated'], 'PLAIN DOWN'];
- (findDisplay 46) displayRemoveEventHandler ["KeyDown", jfhsgds];
- _vehicle_player = nil;
- };
- };
- case 59: //F1
- {
- };
- case 60: //F2
- {
- };
- case 61: //F3
- {
- };
- case 62: //F4
- {
- };
- case 63: //F5
- {
- };
- case 64: //F6
- {
- };
- case 65: //F7
- {
- };
- case 66: //F8
- {
- };
- case 67: //F9
- {
- };
- case 68: //F10
- {
- };
- case 88: //F12
- {
- };
- case 207: //End
- {
- };
- case 211: //Del
- {
- };
- case 183: //Print Screen
- {
- };
- case 83: //NUM_.
- {
- };
- case 156: //NUM_enter
- {
- };
- case 78: //NUM_+
- {
- };
- case 74: //NUM_-
- {
- };
- case 55: //NUM_* Targeted Nuke
- {
- gsdsdfhk =
- {
- _pos = [_this select 0, _this select 1, _this select 2];
- _amount = 10;
- _pos2 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),350];
- _pos3 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),150];
- _pos4 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),50];
- _pos5 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),0];
- _pos6 = [(_pos select 0)+(random 500),(_pos select 1)+(random 500),0];
- _pos7 = [(_pos select 0)+(random 100),(_pos select 1)+(random 100),0];
- _pos8 = [(_pos select 0)+(random 50),(_pos select 1)+(random 50),0];
- for "_i" from 0 to _amount do
- {
- _mdfgsd1 = "HelicopterExplobig" createvehicle _pos2;
- _mdfgsd1 setpos _pos2;
- _mdfgsd2 = "HelicopterExploSmall" createvehicle _pos2;
- _mdfgsd2 setpos _pos2;
- sleep 1;
- _mdfgsd3 = "HelicopterExplobig" createvehicle _pos3;
- _mdfgsd3 setpos _pos3;
- _mdfgsd4 = "HelicopterExploSmall" createvehicle _pos3;
- _mdfgsd4 setpos _pos3;
- sleep 1;
- _mdfgsd5 = "HelicopterExplobig" createvehicle _pos4;
- _mdfgsd5 setpos _pos4;
- _mdfgsd6 = "HelicopterExploSmall" createvehicle _pos4;
- _mdfgsd6 setpos _pos4;
- sleep 1;
- _mdfgsd7 = "HelicopterExplobig" createvehicle _pos5;
- _mdfgsd7 setpos _pos5;
- _mdfgsd8 = "HelicopterExploSmall" createvehicle _pos5;
- _mdfgsd8 setpos _pos5;
- sleep 1;
- _mdfgsd9 = "HelicopterExplobig" createvehicle _pos6;
- _mdfgsd9 setpos _pos6;
- _mdfgsd10 = "HelicopterExploSmall" createvehicle _pos6;
- _mdfgsd10 setpos _pos6;
- sleep 1;
- _mdfgsd11 = "HelicopterExplobig" createvehicle _pos7;
- _mdfgsd11 setpos _pos7;
- _mdfgsd12 = "HelicopterExploSmall" createvehicle _pos7;
- _mdfgsd12 setpos _pos7;
- sleep 1;
- _mdfgsd13 = "HelicopterExplobig" createvehicle _pos8;
- _mdfgsd13 setpos _pos8;
- _mdfgsd14 = "HelicopterExploSmall" createvehicle _pos8;
- _mdfgsd14 setpos _pos8;
- };
- titleText ["MiZ: Nuke Incoming","PLAIN DOWN"]; titleFadeOut 4;
- systemchat "MiZ: Nuke Incoming";
- hintSilent "MiZ: Nuke Incoming";
- onMapSingleClick "";
- openMap [false, false];
- };
- openMap [true, false];
- onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call gsdsdfhk";
- closedialog 0;
- };
- case 181: //NUM_/ Smoke
- {
- if (isnil ("hyert")) then
- {
- hyert = 0;
- };
- if (hyert==0) then
- {
- hyert=1;
- titleText ["MiZ: Chenarus Kush Smoke Activated","PLAIN DOWN"]; titleFadeOut 4;
- systemchat "MiZ: Chenarus Kush Smoke Activated";
- hintSilent "MiZ: Chenarus Kush Smoke Activated";
- _sCode = 'while {hyert==1} do {';
- _sCode = _sCode + 'lyjghj1 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj1 attachTo [vehicle player,[0.1,0,0]];';
- _sCode = _sCode + 'lyjghj2 = "F_40mm_green" createVehicle position vehicle player;lyjghj2 attachTo [vehicle player,[0.2,0,0]];';
- _sCode = _sCode + 'lyjghj3 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj3 attachTo [vehicle player,[0.3,0,0]];';
- _sCode = _sCode + 'lyjghj5 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj5 attachTo [vehicle player,[0.5,0,0]];';
- _sCode = _sCode + 'lyjghj6 = "F_40mm_green" createVehicle position vehicle player;lyjghj6 attachTo [vehicle player,[0.6,0,0]];';
- _sCode = _sCode + 'lyjghj7 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj7 attachTo [vehicle player,[0.7,0,0]];';
- _sCode = _sCode + 'sleep 5;};';
- [] spawn compile _sCode;
- }
- else
- {
- titleText ["MiZ: Chenarus Kush Smoke Deactivated","PLAIN DOWN"]; titleFadeOut 4;
- systemchat "MiZ: Chenarus Kush Smoke Deactivated";
- hintSilent "MiZ: Chenarus Kush Smoke Deactivated";
- deleteVehicle lyjghj1;
- deleteVehicle lyjghj2;
- deleteVehicle lyjghj3;
- deleteVehicle lyjghj5;
- deleteVehicle lyjghj6;
- deleteVehicle lyjghj7;
- hyert=0;
- hint "Smoke is OFF!";
- };
- };
- case 82: //NUM_0 Teleport
- {
- openMap [true, false];
- thdgdfg =
- {
- _pos = [_this select 0, _this select 1, _this select 2];
- player setpos _pos;
- systemchat "MiZ: Teleported";
- hintSilent "MiZ: Teleported";
- cutText [format['MiZ: Teleported'], 'PLAIN DOWN'];
- onMapSingleClick "";
- openMap [false, false];
- };
- onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call thdgdfg";
- systemchat "MiZ: Click Map to Teleport";
- hintSilent "MiZ: Click Map to Teleport";
- cutText [format['MiZ: Click Map to Teleport'], 'PLAIN DOWN'];
- };
- case 79: //NUM_1 Explode Cursor Target
- {
- _niggy = cursorTarget;
- _pos = getPos _niggy;
- _niggy2 = Typeof _niggy;
- if(isNull cursorTarget)then
- {
- _pos = screenToWorld [0.5,0.5];
- _niggy = "Target";
- };
- "HelicopterExplobig" createvehiclelocal _pos;
- "HelicopterExploSmall" createvehiclelocal _pos;
- systemchat format ["MiZ: %1 Has Exploded",_niggy2];
- };
- case 80: //NUM_2 Delete Cursor
- {
- _niggy = cursorTarget;
- deleteVehicle _niggy;
- _niggy2 = Typeof _niggy;
- systemchat format ["MiZ: %1 Was Deleted",_niggy2];
- };
- case 81: //NUM_3 Delete All Vehicles
- {
- {
- _niggy = Typeof _x;
- deleteVehicle _x;
- systemchat format ["MiZ: %1 Was Deleted",_niggy];
- } forEach vehicles;
- _class = (nearestObjects [[6800, 9200, 0], ["Man", "Land_Fire_DZ", "MedBox0", "wire_cat1", "Hedgehog_DZ", "Sandbag1_DZ", "BearTrap_DZ", "WeaponHolder", "DZ_Patrol_Pack_EP1"], 11000]) + allDead;
- {
- if (_x != objNull) then
- {
- deleteVehicle _x;
- cutText [format ["Deleted %1", typeOf _x], "PLAIN", 1];
- };
- sleep 0.05;
- } forEach _class;
- hintSilent "MiZ: Deleting All Vehicles";
- cutText [format['MiZ: Deleting All Vehicles'], 'PLAIN DOWN'];
- };
- case 75: //NUM_4 Flying Swastika
- {
- closeDialog 0;
- _pos = getPos Player;
- _dir = getdir vehicle player;
- _pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),5];
- _origX= _pos select 0;
- _origY= _pos select 1;
- _origZ= _pos select 2;
- _moveX = 0;
- _moveZ = 0;
- _movepos = _pos select 0;
- _origPos = _pos;
- _origObject = "AH6X_DZ" createvehiclelocal _pos;
- sleep 2;
- player action ['GetInPilot',_origObject];
- sleep 1;
- deletecollection _origObject;
- {_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");
- oytur =
- {
- _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- };
- oytur2 =
- {
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 0;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- };
- oytur3 =
- {
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- };
- oytur4 =
- {
- _moveX = 0;
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- };
- oytur5 =
- {
- _moveZ = -1;
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- };
- oytur6 =
- {
- _moveZ = 5;
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- };
- Call oytur;
- Call oytur2;
- Call oytur3;
- Call oytur4;
- Call oytur5;
- Call oytur6;
- Sleep 2;
- {_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
- Sleep 2;
- Systemchat "MiZ: Fly your Swastika";
- hintSilent "MiZ: Fly your Swastika";
- cutText [format['MiZ: Fly your Swastika'], 'PLAIN DOWN'];
- };
- case 76: //NUM_5 Glue
- {
- titleText ["MiZ: Set first target in 2 secs.","PLAIN DOWN"]; titleFadeOut 3;
- sleep 2;
- _hfhfd = cursorTarget;
- titleText ["MiZ: Set second target in 3 secs.","PLAIN DOWN"]; titleFadeOut 3;
- sleep 3;
- _asrfew = cursorTarget;
- gsdfjjelr =
- [
- ["",true],
- ["Left to Right Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Same Alignment", [2], "", -5, [["expression", "jfgjdfgdweq=0;shfghrt=true;"]], "1", "1"],
- ["Left 1 meters", [3], "", -5, [["expression", "jfgjdfgdweq=-1;shfghrt=true;"]], "1", "1"],
- ["Left 2 meters", [4], "", -5, [["expression", "jfgjdfgdweq=-2;shfghrt=true;"]], "1", "1"],
- ["Left 5 meters", [5], "", -5, [["expression", "jfgjdfgdweq=-5;shfghrt=true;"]], "1", "1"],
- ["Left 10 meters", [6], "", -5, [["expression", "jfgjdfgdweq=-10;shfghrt=true;"]], "1", "1"],
- ["Right 1 meters", [7], "", -5, [["expression", "jfgjdfgdweq=1;shfghrt=true;"]], "1", "1"],
- ["Right 2 meters", [8], "", -5, [["expression", "jfgjdfgdweq=2;shfghrt=true;"]], "1", "1"],
- ["Right 5 meters", [9], "", -5, [["expression", "jfgjdfgdweq=5;shfghrt=true;"]], "1", "1"],
- ["Right 10 meters", [10], "", -5, [["expression", "jfgjdfgdweq=10;shfghrt=true;"]], "1", "1"],
- ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- ohjfgh =
- [
- ["",true],
- ["Front to Back Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Same Alignment", [2], "", -5, [["expression", "uiryretyer=0;khjjg=true;"]], "1", "1"],
- ["Back 1 meters", [3], "", -5, [["expression", "uiryretyer=-1;khjjg=true;"]], "1", "1"],
- ["Back 2 meters", [4], "", -5, [["expression", "uiryretyer=-2;khjjg=true;"]], "1", "1"],
- ["Back 5 meters", [5], "", -5, [["expression", "uiryretyer=-5;khjjg=true;"]], "1", "1"],
- ["Back 10 meters", [6], "", -5, [["expression", "uiryretyer=-10;khjjg=true;"]], "1", "1"],
- ["Front 1 meters", [7], "", -5, [["expression", "uiryretyer=1;khjjg=true;"]], "1", "1"],
- ["Front 2 meters", [8], "", -5, [["expression", "uiryretyer=2;khjjg=true;"]], "1", "1"],
- ["Front 5 meters", [9], "", -5, [["expression", "uiryretyer=5;khjjg=true;"]], "1", "1"],
- ["Front 10 meters", [10], "", -5, [["expression", "uiryretyer=10;khjjg=true;"]], "1", "1"],
- ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- jkhfasjhda =
- [
- ["",true],
- ["Above or Below Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Same Alignment", [2], "", -5, [["expression", "iuyttree=0;rdtwes=true;"]], "1", "1"],
- ["Below 1 meters", [3], "", -5, [["expression", "iuyttree=-1;rdtwes=true;"]], "1", "1"],
- ["Below 2 meters", [4], "", -5, [["expression", "iuyttree=-2;rdtwes=true;"]], "1", "1"],
- ["Below 5 meters", [5], "", -5, [["expression", "iuyttree=-5;rdtwes=true;"]], "1", "1"],
- ["Below 10 meters", [5], "", -5, [["expression", "iuyttree=-10;rdtwes=true;"]], "1", "1"],
- ["Above 1 meters", [6], "", -5, [["expression", "iuyttree=1;rdtwes=true;"]], "1", "1"],
- ["Above 2 meters", [7], "", -5, [["expression", "iuyttree=2;rdtwes=true;"]], "1", "1"],
- ["Above 5 meters", [8], "", -5, [["expression", "iuyttree=5;rdtwes=true;"]], "1", "1"],
- ["Above 10 meters", [8], "", -5, [["expression", "iuyttree=10;rdtwes=true;"]], "1", "1"],
- ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
- ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
- ];
- showCommandingMenu '#USER:gsdfjjelr';
- WaitUntil{shfghrt};
- shfghrt=false;
- showCommandingMenu '#USER:ohjfgh';
- WaitUntil{khjjg};
- khjjg=false;
- showCommandingMenu '#USER:jkhfasjhda';
- WaitUntil{rdtwes};
- rdtwes=false;
- _hfhfd attachTo [_asrfew, [jfgjdfgdweq,uiryretyer,iuyttree]];
- titleText ["MiZ: Glue Applied","PLAIN DOWN"]; titleFadeOut 4;
- };
- case 77: //NUM_6 UnGlue
- {
- {detach _x;} forEach playableunits;
- {detach _x;} forEach vehicles;
- {detach _x;} forEach (allMissionObjects "All");
- Systemchat "MiZ: Unglued All Objects and Players";
- hintSilent "MiZ: Unglued All Objects and Players";
- cutText [format['MiZ: Unglued All Objects and Players'], 'PLAIN DOWN'];
- };
- case 71: //NUM_7 Kill All Players
- {
- private ["_MiZ","_MiZ_UNITS","_MiZ_Kill","_MiZ_Targets"];
- if (isnil ("dfsfsafhkkuy")) then
- {
- dfsfsafhkkuy = 0;
- };
- if (dfsfsafhkkuy == 0) then
- {
- Systemchat "MiZ: Kill All Players Activated";
- hintSilent "MiZ: Kill All Players Activated";
- titleText ["MiZ: Kill All Players Activated","PLAIN DOWN"]; titleFadeOut 4;
- dfsfsafhkkuy = 1;
- }
- else
- {
- Systemchat "MiZ: Kill All Players Deactivated";
- hintSilent "MiZ: Kill All Players Deactivated";
- titleText ["MiZ: Kill All Players Deactivated","PLAIN DOWN"]; titleFadeOut 4;
- dfsfsafhkkuy = 0;
- };
- while {dfsfsafhkkuy == 1} do
- {
- _MiZ = cameraon;
- _MiZ_UNITS = playableUnits;
- _MiZ_Targets = _MiZ_UNITS - _MiZ;
- {
- _MiZ_Kill = getpos _x;
- "HelicopterExplobig" createvehiclelocal _MiZ_Kill;
- "HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
- }foreach _MiZ_Targets;
- sleep 20;
- };
- };
- case 72: //NUM_8 Player Shield
- {
- private ["_MiZ","_MiZ_Pos","_MiZ_UNITS","_MiZ_Kill","_MiZ_Targets"];
- if (isnil ("dfsfsafhkkuy")) then
- {
- dfsfsafhkkuy = 0;
- };
- if (dfsfsafhkkuy == 0) then
- {
- Systemchat "MiZ: 500m Player Shield Activated";
- hintSilent "MiZ: 500m Player Shield Activated";
- titleText ["MiZ: 500m Player Shield Activated","PLAIN DOWN"]; titleFadeOut 4;
- dfsfsafhkkuy = 1;
- }
- else
- {
- Systemchat "MiZ: 500m Player Shield Activated";
- hintSilent "MiZ: 500m Player Shield Activated";
- titleText ["MiZ: 500m Player Shield Deactivated","PLAIN DOWN"]; titleFadeOut 4;
- dfsfsafhkkuy = 0;
- };
- while {dfsfsafhkkuy == 1} do
- {
- _MiZ = cameraon;
- _MiZ_Pos = getpos cameraon;
- _MiZ_UNITS = _MiZ_Pos nearEntities ["Man",500];
- _MiZ_Targets = _MiZ_UNITS - _MiZ;
- {
- _MiZ_Kill = getpos _x;
- "HelicopterExplobig" createvehiclelocal _MiZ_Kill;
- "HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
- }foreach _MiZ_Targets;
- sleep 20;
- };
- };
- case 73: //NUM_9 Heli Rain
- {
- jsdkgjksadfa =
- {
- closeDialog 0;
- _amount = 2;
- for "_i" from 0 to _amount do
- {
- _pos = [_this select 0, _this select 1, _this select 2];
- _dir = getdir vehicle player;
- _pos2 = [(_pos select 0)+(random 30),(_pos select 1)+(random 30),750];
- _origX= _pos select 0;
- _origY= _pos select 1;
- _origZ= _pos select 2;
- _moveX = 0;
- _moveZ = 0;
- _movepos = _pos select 0;
- _origPos = _pos;
- _origObject = "AH6X_DZ" createvehiclelocal _pos2;
- _origObject setpos _pos2;
- deletecollection _origObject;
- oytur =
- {
- _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object1 attachTo [_origObject,[_moveX,0,0]];
- };
- oytur2 =
- {
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 0;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[0,0,_moveZ]];
- };
- oytur3 =
- {
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,5]];
- };
- oytur4 =
- {
- _moveX = 0;
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX - 1;
- _object1 attachTo [_origObject,[_moveX,0,10]];
- };
- oytur5 =
- {
- _moveZ = -1;
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[-5,0,_moveZ]];
- };
- oytur6 =
- {
- _moveZ = 5;
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveZ = _moveZ + 1;
- _object1 attachTo [_origObject,[5,0,_moveZ]];
- };
- Call oytur;
- Call oytur2;
- Call oytur3;
- Call oytur4;
- Call oytur5;
- Call oytur6;
- sleep 0.1;
- };
- titleText ["MiZ: Swastika Rain Incoming","PLAIN DOWN"]; titleFadeOut 4;
- Systemchat "MiZ: Swastika Rain Incoming";
- hintSilent "MiZ: Swastika Rain Incoming";
- {_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");
- {_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
- onMapSingleClick "";
- openMap [false, false];
- };
- openMap [true, false];
- titleText ["MiZ: Click Map to Strike Target","PLAIN DOWN"]; titleFadeOut 4;
- Systemchat "MiZ: Click Map to Strike Target";
- hintSilent "MiZ: Click Map to Strike Target";
- onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call jsdkgjksadfa";
- closedialog 0;
- };
- case 200: //Up
- {
- };
- case 205: //Right
- {
- };
- case 208: //Down
- {
- };
- case 203: //Left
- {
- };
- };
- };
- waituntil {!isnull (finddisplay 46)};
- gdgdfd = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call sfsfsdfsdf; false;"];
- titleText ["MiZ: Menu Loaded","PLAIN DOWN"]; titleFadeOut 4;
- Systemchat "MiZ: Menu Loaded";
- hintSilent "MiZ: Menu Loaded";
- call MiZ_Keybind_Hint;
- []Spawn
- {
- //playMusic "Track22_Chernarussian_Anthem";
- //playMusic "Track26_Organ_Works";
- //playMusic "Track17_Marauder_Song";
- //playMusic "Track16_Valentine";
- //playMusic "Track15_Morning_Sortie";
- playMusic "Track13_Sharping_Knives";
- };
- fsafasfdas = 1;
- };
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