Advertisement
Guest User

here skids

a guest
Dec 23rd, 2018
524
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 57.29 KB | None | 0 0
  1. //Necromancy_KeyBind_A2_No_Script_Filter_Kicks by Mizzle420420 12-3-2015
  2. //MiZ_A2_NecroBind 0.01 by Mizzle420420 02-11-2016
  3. //MiZ_A2_NecroBind 0.02 by Mizzle420420 02-16-2016
  4.  
  5. if (isNil ("fsafasfdas")) then
  6. {
  7. fsafasfdas = 0;
  8. };
  9. if (fsafasfdas == 0) then
  10. {
  11.  
  12. [] spawn
  13. {
  14. while {true} do
  15. {
  16. _MiZ_unit = cameraon;
  17. _MiZ_ammo = (_MiZ_unit ammo (currentWeapon _MiZ_unit));
  18. _MiZ_hand = currentWeapon _MiZ_unit;
  19. _MiZ_wName = getText(configFile >> "cfgWeapons" >> _MiZ_hand >> "displayName");
  20. if (_MiZ_wName == "") then
  21. {
  22. _MiZ_wName = _MiZ_hand;
  23. };
  24. if (_MiZ_wName == "") then
  25. {
  26. _MiZ_wName = "None";
  27. _MiZ_ammo = "No Weapon";
  28. };
  29. _MiZ_dir = getDir player;
  30. _MiZ_bearing = round (_MiZ_dir);
  31. _MiZ_heading = "";
  32. if ((_MiZ_dir >= 337.5) || (_MiZ_dir < 22.5)) then {_MiZ_heading = "N";};
  33. if ((_MiZ_dir >= 292.5) && (_MiZ_dir < 337.5)) then {_MiZ_heading = "NW";};
  34. if ((_MiZ_dir >= 247.5) && (_MiZ_dir < 292.5)) then {_MiZ_heading = "W";};
  35. if ((_MiZ_dir >= 202.5) && (_MiZ_dir < 247.5)) then {_MiZ_heading = "SW";};
  36. if ((_MiZ_dir >= 157.5) && (_MiZ_dir < 202.5)) then {_MiZ_heading = "S";};
  37. if ((_MiZ_dir >= 112.5) && (_MiZ_dir < 157.5)) then {_MiZ_heading = "SE";};
  38. if ((_MiZ_dir >= 67.5) && (_MiZ_dir < 112.5)) then {_MiZ_heading = "E";};
  39. if ((_MiZ_dir >= 22.5) && (_MiZ_dir < 67.5)) then {_MiZ_heading = "NE";};
  40. _MiZ_gps = mapGridPosition _MiZ_unit;
  41. _MiZ_FPS =(round diag_FPS);
  42. hintSilent parseText format
  43. ["
  44. <t size='1.2' align='Center' color='#A90000'>Mizzle420420</t>
  45. <br/>
  46. <t size='1.`' align='Center' color='#8DFF00'>NecroBind A2</t>
  47. <br/>
  48. <t size='1' align='Left' color='#A90000'>Weapon :</t> <t size='1' align='Right' color='#8DFF00'> %1</t>
  49. <br/>
  50. <t size='1' align='Left' color='#A90000'>Ammo :</t> <t size='1' align='Right' color='#8DFF00'> %2</t>
  51. <br/>
  52. <t size='1' align='Left' color='#A90000'>FPS :</t> <t size='1' align='Right' color='#8DFF00'> %3</t>
  53. <br/>
  54. <t size='1' align='Left' color='#A90000'>GPS :</t> <t size='1' align='Right' color='#8DFF00'> %4</t>
  55. <br/>
  56. <t size='1' align='Left' color='#A90000'>Compass :</t> <t size='1' align='Right' color='#8DFF00'> %5</t>
  57. <br/>
  58. <t size='1' align='Left' color='#A90000'>Bearing :</t> <t size='1' align='Right' color='#8DFF00'> %6</t>
  59. ",
  60. _MiZ_wName,
  61. _MiZ_ammo,
  62. _MiZ_FPS,
  63. _MiZ_gps,
  64. _MiZ_heading,
  65. _MiZ_bearing
  66. ];
  67. };
  68. };
  69. MiZ_Keybind_Hint =
  70. {
  71.  
  72. " Mizzle420420 - Arma 2 NecroBind
  73. " hintc parsetext "
  74. <t size='1'>Keybinds:<t/><br/>
  75. <t size='.8'><t/><br/>
  76. <t size='.8'><t/><br/>
  77. <t size='.8'>1 : Show Keybinds<t/><br/>
  78. <t size='.8'>2 : Ammo + Recoil<t/><br/>
  79. <t size='.8'>3 : FireRate<t/><br/>
  80. <t size='.8'>4 : G O D<t/><br/>
  81. <t size='.8'>5 : ESP<t/><br/>
  82. <t size='.8'>6 : MiZ Heli <t/><br/>
  83. <t size='.8'>7 : Loot Spawn<t/><br/>
  84. <t size='.8'>8 : LoadOut<t/><br/>
  85. <t size='.8'>9 : Hide Buildings<t/><br/>
  86. <t size='.8'>0 : Vehicle Turbo<t/><br/>
  87. <t size='.8'>NUM_0 : Teleport<t/><br/>
  88. <t size='.8'>NUM_1 : Explode Cursor<t><br/>
  89. <t size='.8'>NUM_2 : Delete Cursor<t/><br/>
  90. <t size='.8'>NUM_3 : Delete All Vehicles<t/><br/>
  91. <t size='.8'>NUM_4 : Flying Swastika<t><br/>
  92. <t size='.8'>NUM_5 : Glue<t><br/>
  93. <t size='.8'>NUM_6 : UnGlue<t><br/>
  94. <t size='.8'>NUM_7 : Kill All Players<t><br/>
  95. <t size='.8'>NUM_8 : Player Shield<t><br/>
  96. <t size='.8'>NUM_9 : Swastika Rain<t><br/>
  97. <t size='.8'>NUM_/ : Chernarus Kush Smoke<t><br/>
  98. <t size='.8'>NUM_* : Targeted Nuke<t><br/>
  99. <t size='.8'><t/><br/>
  100. ";
  101. };
  102. if (!isnil "gdgdfd") then
  103. {
  104. (findDisplay 46) displayRemoveEventHandler ["KeyDown", gdgdfd];
  105. };
  106. sfsfsdfsdf =
  107. {
  108. switch (_this) do
  109. {
  110. case 2: //1 Show Keybinds
  111. {
  112. call MiZ_Keybind_Hint;
  113. };
  114. case 3: //2 Ammo and Recoil
  115. {
  116. if (isNil ('jhgjfgh')) then
  117. {
  118. jhgjfgh = 0;
  119. };
  120. if (jhgjfgh==0) then
  121. {
  122. jhgjfgh=1;
  123. cutText [format['MiZ: Unlimited Ammo and No Recoil Activated'], 'PLAIN DOWN'];
  124. systemchat "MiZ: Unlimited Ammo and No Recoil Activated";
  125. hintSilent "MiZ: Unlimited Ammo and No Recoil Activated";
  126. }
  127. else
  128. {
  129. jhgjfgh=0;
  130. cutText [format['MiZ: Unlimited Ammo and No Recoil Deactivated'], 'PLAIN DOWN'];
  131. systemchat "MiZ: Unlimited Ammo and No Recoil Deactivated";
  132. hintSilent "MiZ: Unlimited Ammo and No Recoil Deactivated";
  133. };
  134. [] spawn
  135. {
  136. while {jhgjfgh==1} do
  137. {
  138. (vehicle player) setVehicleAmmo 1;
  139. (vehicle player) setUnitRecoilCoefficient 0;
  140. uiSleep 0.01;
  141. };
  142. };
  143.  
  144.  
  145. };
  146. case 4: //3 Rate of Fire
  147. {
  148. if (isNil ('bgbgb')) then
  149. {
  150. bgbgb = 0;
  151. };
  152. if (bgbgb==0) then
  153. {
  154. bgbgb=1;
  155. cutText [format['MiZ: Rate of Fire Activated'], 'PLAIN DOWN'];
  156. systemchat "MiZ: Rate of Fire Activated";
  157. hintSilent "MiZ: Rate of Fire Activated";
  158. }
  159. else
  160. {
  161. bgbgb=0;
  162. cutText [format['MiZ: Rate of Fire Deactivated'], 'PLAIN DOWN'];
  163. systemchat "MiZ: Rate of Fire Deactivated";
  164. hintSilent "MiZ: Rate of Fire Deactivated";
  165. };
  166. [] spawn
  167. {
  168. while {bgbgb==1} do
  169. {
  170. (vehicle player) setWeaponReloadingTime [(vehicle player),currentWeapon (vehicle player),0];
  171. uiSleep 0.01;
  172. };
  173. };
  174. };
  175. case 5: //4 G O D
  176. {
  177. if (isNil 'sfsfdsf') then
  178. {
  179. sfsfdsf = 0;
  180. };
  181. if (sfsfdsf == 0) then
  182. {
  183. systemchat "MiZ: GodMod and Vehicle GodMod Activated";
  184. hintSilent "MiZ: GodMod and Vehicle GodMod Activated";
  185. cutText [format['MiZ: GodMod and Vehicle GodMod Activated'], 'PLAIN DOWN'];
  186. sfsfdsf = 1;
  187. [] spawn {
  188. while {sfsfdsf == 1} do
  189. {
  190. r_player_inpain = false;
  191. r_player_infected = false;
  192. r_player_injured = false;
  193. dayz_hunger = 0;
  194. dayz_thirst = 0;
  195. dayz_temperatur = 37;
  196. fnc_usec_damageHandler = {};
  197. player allowDamage false;
  198. player removeAllEventhandlers 'handleDamage';
  199. player addEventhandler ['handleDamage', {false}];
  200. uiSleep 0.5;
  201. _veh = vehicle player;
  202. if(_veh != player) then
  203. {
  204. _veh setDamage 0;
  205. _veh setFuel 1;
  206. };
  207. };
  208. uiSleep 1;
  209. fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
  210. player allowDamage true;
  211. player removeAllEventHandlers 'HandleDamage';
  212. player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
  213. };
  214. }
  215. else
  216. {
  217. systemchat "MiZ: GodMod and Vehicle GodMod Deactivated";
  218. hintSilent "MiZ: GodMod and Vehicle GodMod Deactivated";
  219. cutText [format['MiZ: GodMod and Vehicle GodMod Deactivated'], 'PLAIN DOWN'];
  220. sfsfdsf = 0;
  221. fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
  222. player allowDamage true;
  223. player removeAllEventHandlers 'HandleDamage';
  224. player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
  225. };
  226.  
  227. };
  228. case 6: //5 ESP
  229. {
  230. _renderer_init =
  231. {
  232. last_render = 2500;
  233. onEachFrame
  234. {
  235. _MiZ_unit = Vehicle Player;
  236.  
  237. disableSerialization;
  238. private ["_renderTargets","_ctrl","_pos","_pos2D","_text","_weapon","_renderer_recourse","_unit"];
  239. _renderTargets = allUnits;
  240. _renderer_recourse = 2500;
  241. {
  242. _unit = _x;
  243. if((isPlayer _unit) && !(isNull _unit))then
  244. {
  245. _currentMarker = ("mapMarkers" + str _renderer_recourse);
  246. deleteMarkerLocal _currentMarker;
  247. _mapMarker = createMarkerLocal [_currentMarker, getPos _unit];
  248. _mapMarker setMarkerPosLocal (getPos _unit);
  249. _mapMarker setMarkerTypeLocal "mil_start";
  250. _mapMarker setMarkerColorLocal "ColorRed";
  251. _mapMarker setMarkerSizeLocal [0.5, 0.5];
  252. _mapMarker setMarkerTextLocal (name _unit);
  253. _mapMarker setMarkerDirLocal (getDir _unit);
  254.  
  255. if((_unit distance cameraOn) < 1500) then
  256. {
  257. _renderer_recourse cutRsc ['rscDynamicText', 'PLAIN'];
  258. _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
  259. _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
  260. _pos = getPosATL _unit;
  261. _pos = [_pos select 0, _pos select 1, (_pos select 2) + 2];
  262. _pos2D = worldToScreen _pos;
  263. _color =
  264. switch (true) do
  265. {
  266. case (vehicle _unit == _unit) : { "#ff0000" };
  267. case (_unit in playableUnits) : { "#2E64FE" };
  268. default { "#FFFFFF" };
  269. };
  270.  
  271. _name = if(vehicle _unit == _unit)then
  272. {
  273. format ["%1 (%2)",name _unit,primaryWeapon _unit]
  274. }else{
  275. format ["%1 (%2)",name _unit,typeOf (vehicle _unit)]
  276. };
  277.  
  278. if(count _pos2D > 0)then
  279. {
  280. _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
  281. _text = parseText format ['<t size=''0.3'' color=''%1''> %2 <br/>%3m</t>',_color,_name , round (cameraOn distance _unit)];
  282. _ctrl ctrlSetStructuredText _text;
  283. _ctrl ctrlCommit 0;
  284. };
  285. };
  286.  
  287. _renderer_recourse = _renderer_recourse + 1;
  288. };
  289. }
  290. forEach _renderTargets;
  291.  
  292. if(_renderer_recourse < last_render)then
  293. {
  294. for "_i" from _renderer_recourse to last_render do
  295. {
  296. _i cutText ["", "PLAIN"];
  297. deleteMarkerLocal ("mapMarkers" + str _i);
  298. };
  299. };
  300. last_render = _renderer_recourse;
  301. };
  302. };
  303.  
  304. if(isNil "RENDER_ESP")then{RENDER_ESP = false;};
  305. if!(RENDER_ESP)then
  306. {
  307. call _renderer_init;
  308. RENDER_ESP = true;
  309. systemChat "MiZ: ESP Activated";
  310. hintSilent "MiZ: ESP Activated";
  311. cutText [format['MiZ: ESP Activated'], 'PLAIN DOWN'];
  312. }
  313. else
  314. {
  315. RENDER_ESP = false;
  316. systemChat "MiZ: ESP Deactivated";
  317. hintSilent "MiZ: ESP Deactivated";
  318. cutText [format['MiZ: ESP Deactivated'], 'PLAIN DOWN'];
  319. disableSerialization;
  320. _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
  321. _ctrl ctrlShow false; _ctrl ctrlEnable false;
  322. for "_i" from 2500 to 3000 do
  323. {
  324. _i cutText ["", "PLAIN"];
  325. deleteMarkerLocal ("mapMarkers" + str _i);
  326. };
  327. onEachFrame {};
  328. };
  329. };
  330. case 7: // 6 MiZ Heli
  331. {
  332. _MiZ_Heli = "MH6J_EP1" CreateVehicle getpos Player;
  333. _SexyGun = ['GAU8','D30'];
  334. _SexyAmmo = ['1350Rnd_30mmAP_A10','30Rnd_122mmHE_D30'];
  335. {_MiZ_Heli addweapon _x;} forEach _SexyGun;
  336. {_MiZ_Heli addMagazine _x;} forEach _SexyAmmo;
  337. systemchat "MiZ: Mizzle Custom Heli Spawned";
  338. systemchat "MiZ: Press F to toggle weapons";
  339. hintSilent "MiZ: Mizzle Custom Heli Spawned";
  340. cutText [format['MiZ: Mizzle Custom Heli Spawned'], 'PLAIN DOWN'];
  341. };
  342. case 8: // 7 Loot Agent
  343. {
  344. systemchat "MiZ: Loot Agent Is Being Created";
  345. hintSilent "MiZ: Loot Agent Is Being Created";
  346. cutText [format['MiZ: Loot Agent Is Being Created'], 'PLAIN DOWN'];
  347. uisleep 1;
  348. systemchat "MiZ: Wait Until He is fully spawned";
  349. uisleep 1;
  350. _hgfds = [
  351.  
  352. "AK_47_M",
  353. "BAF_L85A2_RIS_ACOG",
  354. "SCAR_H_LNG_Sniper_SD",
  355. "ksvk",
  356. "BAF_AS50_scoped",
  357. "BAF_AS50_TWS",
  358. "M4SPR",
  359. "m240_scoped_EP1",
  360. "SA58V_RCO_EP1",
  361. "m107_DZ",
  362. "Mk_48_DZ",
  363. "DMR",
  364. "SVD",
  365. "AKS_74_UN_Kobra",
  366. "BAF_L85A2_RIS_ACOG",
  367. "BAF_L85A2_RIS_CWS",
  368. "BAF_L85A2_RIS_Holo",
  369. "BAF_L85A2_RIS_SUSAT",
  370. "BAF_L85A2_UGL_ACOG",
  371. "BAF_L85A2_UGL_Holo",
  372. "BAF_L86A2_ACOG",
  373. "bizon",
  374. "G36_C_SD_camo",
  375. "G36_C_SD_eotech",
  376. "G36a",
  377. "G36A_camo",
  378. "G36C",
  379. "G36C_camo",
  380. "G36K",
  381. "G36K_camo",
  382. "BAF_L85A2_UGL_SUSAT",
  383. "Mk_48_DES_EP1",
  384. "BAF_NLAW_Launcher",
  385. "MG36",
  386. "PK",
  387. "M40A3",
  388. "VSS_vintorez",
  389. "M60A4_EP1",
  390. "SA58V_CCO_EP1",
  391. "M32_EP1",
  392. "MK13_EP1",
  393. "SCAR_H_LNG_Sniper",
  394. "M9SD",
  395. "UZI_EP1",
  396. "m16a4",
  397. "m16a4_acg",
  398. "RPG18",
  399. "MetisLauncher",
  400. "Igla",
  401. "M16A4_ACG_GL",
  402. "M4A1_HWS_GL_SD_CAMO",
  403. "SMAW",
  404. "m8_Compact",
  405. "m8_SAW",
  406. "Javelin",
  407. "Stinger",
  408. "RPG7V",
  409. "Strela",
  410. "M16A4_GL",
  411. "RPK_74",
  412. "m8_Sharpshooter",
  413. "m8_CarbineGL",
  414. "m8_Carbine",
  415. "MakarovSD",
  416. "SCAR_H_CQC_CCO",
  417. "SCAR_H_CQC_CCO_SD",
  418. "SCAR_H_STD_EGLM_Spect",
  419. "SCAR_L_CQC",
  420. "SCAR_L_CQC_CCO_SD",
  421. "SCAR_L_CQC_EGLM_Holo",
  422. "SCAR_L_CQC_Holo",
  423. "SCAR_L_STD_EGLM_RCO",
  424. "SCAR_L_STD_EGLM_TWS",
  425. "SCAR_L_STD_HOLO",
  426. "SCAR_L_STD_Mk4CQT",
  427. "Sa58P_EP1",
  428. "Sa58V_EP1",
  429. "M4A3_RCO_GL_EP1",
  430. "M4A3_CCO_EP1",
  431. "AKS_74_GOSHAWK",
  432. "AKS_74_NSPU",
  433. "m107_TWS_EP1",
  434. "SVD_NSPU_EP1",
  435. "SCAR_H_STD_TWS_SD",
  436. "M24_des_EP1",
  437. "M110_TWS_EP1",
  438. "M110_NVG_EP1",
  439. "M47Launcher_EP1",
  440. "AKS_GOLD",
  441. "SVD_CAMO",
  442. "SVD_des_EP1",
  443. "BAF_LRR_scoped",
  444. "BAF_LRR_scoped_W"
  445. ];
  446.  
  447. _adfsdf = [
  448.  
  449. "5Rnd_86x70_L115A1",
  450. "100Rnd_556x45_BetaCMag",
  451. "5Rnd_127x99_as50",
  452. "5Rnd_127x108_ksvk",
  453. "5Rnd_762x51_M24",
  454. "10Rnd_127x99_M107",
  455. "10Rnd_762x54_SVD",
  456. "15Rnd_9x19_M9SD",
  457. "20Rnd_762x51_B_SCAR",
  458. "20Rnd_762x51_SB_SCAR",
  459. "20Rnd_556x45_Stanag",
  460. "20Rnd_762x51_DMR",
  461. "30Rnd_545x39_AKSD",
  462. "30Rnd_556x45_Stanag",
  463. "30Rnd_556x45_StanagSD",
  464. "30Rnd_762x39_AK47",
  465. "30Rnd_9x19_UZI",
  466. "64Rnd_9x19_Bizon",
  467. "100Rnd_762x51_M240",
  468. "100Rnd_556x45_M249",
  469. "200Rnd_556x45_M249",
  470. "100Rnd_762x54_PK",
  471. "SMAW_HEAA",
  472. "SMAW_HEDP",
  473. "AT13",
  474. "NLAW",
  475. "Dragon_EP1",
  476. "8Rnd_9x18_MakarovSD",
  477. "1Rnd_HE_GP25",
  478. "1Rnd_HE_M203",
  479. "1Rnd_Smoke_GP25",
  480. "1Rnd_SmokeGreen_GP25",
  481. "1Rnd_SmokeRed_GP25",
  482. "1Rnd_Smoke_M203",
  483. "1Rnd_SmokeGreen_M203",
  484. "1Rnd_SmokeRed_M203",
  485. "6Rnd_HE_M203",
  486. "HandGrenade_West",
  487. "HandGrenade_East",
  488. "SmokeShellPurple",
  489. "ItemBandage",
  490. "ItemBloodbag",
  491. "ItemHeatPack",
  492. "ItemJerrycan",
  493. "ItemMorphine",
  494. "ItemPainkiller",
  495. "ItemFlashlightRed",
  496. "ItemGPS",
  497. "ItemHatchet",
  498. "ItemKnife",
  499. "ItemMap",
  500. "ItemMatchbox",
  501. "ItemToolbox",
  502. "NVGoggles",
  503. "ItemMachete",
  504. "ItemWaterbottleBoiled",
  505. "FoodBaconCooked",
  506. "FoodRabbitCooked"
  507. ];
  508. _gsfdfsfsdfwerw = createAgent ["Ins_Soldier_Pilot", [(getpos player select 0), (getpos player select 1), 10], [], 5, "NONE"];
  509. _gsdfgsaf = getpos player;
  510. _gsfdfsfsdfwerw addBackPack 'DZ_Backpack_EP1';
  511. uisleep 1;
  512. { for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addWeapon _x;}; } forEach _hgfds;
  513. uisleep 1;
  514. { for [{ _b = 0 },{ _b < 10 },{ _b = _b + 1; }]do{_gsfdfsfsdfwerw addMagazine _x;}; } forEach _adfsdf;
  515. uisleep 1;
  516. reload _gsfdfsfsdfwerw;
  517. systemchat "MiZ: Loot Agent Spawned";
  518. hintSilent "MiZ: Loot Agent Spawned";
  519. systemchat "MiZ: Kill Him and Loot";
  520. hintSilent "MiZ: Kill Him and Loot";
  521. cutText [format['MiZ: Loot Agent Spawned - Kill Him and Loot'], 'PLAIN DOWN'];
  522. };
  523. case 9: // 8 Loadout
  524. {
  525. systemchat "MiZ: Removing Current Gear";
  526. uisleep 1;
  527. removeAllWeapons player;
  528. removeAllItems player;
  529. removebackpack player;
  530. uisleep 1;
  531. systemchat "MiZ: Adding New Gear";
  532. uisleep 1;
  533. player addBackPack "DZ_Backpack_EP1";
  534. player addweapon "M14_EP1";
  535. player addMagazine '20Rnd_762x51_DMR';
  536. player addMagazine '20Rnd_762x51_DMR';
  537. player addMagazine '20Rnd_762x51_DMR';
  538. player addMagazine '20Rnd_762x51_DMR';
  539. player addMagazine '20Rnd_762x51_DMR';
  540. player addMagazine '20Rnd_762x51_DMR';
  541. player addMagazine '20Rnd_762x51_DMR';
  542. player addMagazine '20Rnd_762x51_DMR';
  543. player addMagazine '20Rnd_762x51_DMR';
  544. player addMagazine '20Rnd_762x51_DMR';
  545. player addMagazine '20Rnd_762x51_DMR';
  546. player addMagazine '20Rnd_762x51_DMR';
  547. player addweapon "M9SD";
  548. player addMagazine '15Rnd_9x19_M9SD';
  549. player addMagazine '15Rnd_9x19_M9SD';
  550. player addMagazine '15Rnd_9x19_M9SD';
  551. player addMagazine '15Rnd_9x19_M9SD';
  552. player addMagazine 'ItemBandage';
  553. player addMagazine 'ItemBandage';
  554. player addMagazine 'ItemBandage';
  555. player addMagazine 'ItemBandage';
  556. player addWeapon 'Binocular_Vector';
  557. player addWeapon 'NVGoggles';
  558. player addWeapon 'ItemGPS';
  559. player addWeapon 'ItemCompass';
  560. player addWeapon 'ItemHatchet';
  561. player addWeapon 'ItemKnife';
  562. player addWeapon 'Itemmatchbox';
  563. player addWeapon 'Itemetool';
  564. player addWeapon 'Itemtoolbox';
  565. player addWeapon 'ItemMachete';
  566. bp = unitBackpack player;
  567. bp addMagazineCargoGlobal ["FoodRabbitCooked",5];
  568. bp addMagazineCargoGlobal ["ItemWaterbottleBoiled",5];
  569. bp addMagazineCargoGlobal ["ItemAntibiotic",1];
  570. bp addMagazineCargoGlobal ["ItemHeatPack",1];
  571. bp addMagazineCargoGlobal ["ItemPainkiller",3];
  572. bp addMagazineCargoGlobal ["ItemMorphine",3];
  573. bp addMagazineCargoGlobal ["Skin_Sniper1_DZ",1];
  574. bp addMagazineCargoGlobal ["PipeBomb",3];
  575. uisleep 1;
  576. player selectWeapon "M9SD";
  577. uisleep 1;
  578. reload player;
  579. uisleep 2;
  580. player selectWeapon "M14_EP1";
  581. uisleep 1;
  582. reload player;
  583. systemchat "MiZ: Loadout Finished";
  584. hintSilent "MiZ: Loadout Finished";
  585. cutText [format['MiZ: Loadout Finished'], 'PLAIN DOWN'];
  586. };
  587. case 10: // 9 No Buildings
  588. {
  589. if (isnil ("dytyr")) then
  590. {
  591. dytyr = 0;
  592. };
  593. if (dytyr == 0) then
  594. {
  595. systemchat "MiZ: No Buildings Activated";
  596. hintSilent "MiZ: No Buildings Activated";
  597. cutText [format['MiZ: No Buildings Activated'], 'PLAIN DOWN'];
  598. dytyr = 1;
  599. }
  600. else
  601. {
  602. systemchat "MiZ: No Buildings Deactivated";
  603. hintSilent "MiZ: No Buildings Deactivated";
  604. cutText [format['MiZ: No Buildings Deactivated'], 'PLAIN DOWN'];
  605. dytyr = 0;
  606. };
  607. [] spawn
  608. {
  609. while {dytyr == 1} do
  610. {
  611. _gsdfsaw = allmissionobjects "all";
  612. {
  613. if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
  614. {
  615. _typeof = toArray typeof _x;
  616. _typeof resize 4;
  617. _typeof;
  618. _typeof = toString _typeof;
  619. hideObject _x;
  620. };
  621. }
  622. forEach _gsdfsaw;
  623. sleep 5;
  624. };
  625. while {dytyr == 0} do
  626. {
  627. _gsdfsaw = allmissionobjects "all";
  628. {
  629. if ((_x != player) && !(_x isKindOf "Man") && !(_x isKindOf "Air") && !(_x isKindOf "Car")) then
  630. {
  631. _typeof = toArray typeof _x;
  632. _typeof resize 4;
  633. _typeof;
  634. _typeof = toString _typeof;
  635. _x hideObject false;
  636. };
  637. }
  638. forEach _gsdfsaw;
  639. sleep 5;
  640. };
  641. };
  642. };
  643. case 11: // 0 Vehicle Turbo
  644. {
  645. if(isNil("HDSFS")) then
  646. {
  647. HDSFS = 0;
  648. };
  649. if(HDSFS == 0) then
  650. {
  651. HDSFS = 1;
  652. systemchat "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
  653. hintSilent "MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes";
  654. cutText [format['MiZ: Vehicle Turbo Activated - E to go turbo, Space for Brakes'], 'PLAIN DOWN'];
  655. waitUntil {!isNull (finddisplay 46)};
  656. jfhsgds = (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call fdjfghjf;false;"];
  657. fdjfghjf =
  658. {
  659. _vehicle_player = vehicle player;
  660. if(_vehicle_player == player)exitwith{};
  661. if(isEngineOn _vehicle_player) then
  662. {
  663. switch (_this) do
  664. {
  665. case 18:
  666. {
  667. _vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 1.05, (velocity _vehicle_player select 1) *1.05, (velocity _vehicle_player select 2) * 0.99];
  668. };
  669. case 42:
  670. {
  671. _vehicle_player setVelocity [(velocity _vehicle_player select 0) * 1.025, (velocity _vehicle_player select 1) * 1.025, (velocity _vehicle_player select 2) * 0.99];
  672. };
  673. case 57:
  674. {
  675. _vehicle_player SetVelocity [(velocity _vehicle_player select 0) * 0.95, (velocity _vehicle_player select 1) *0.95, (velocity _vehicle_player select 2) * 0.99];
  676. };
  677. };
  678. };
  679. };
  680. }
  681. else
  682. {
  683. HDSFS = 0;
  684. systemchat "MiZ: Vehicle Turbo Deactivated";
  685. hintSilent "MiZ: Vehicle Turbo Deactivated";
  686. cutText [format['MiZ: Vehicle Turbo Deactivated'], 'PLAIN DOWN'];
  687. (findDisplay 46) displayRemoveEventHandler ["KeyDown", jfhsgds];
  688. _vehicle_player = nil;
  689. };
  690. };
  691. case 59: //F1
  692. {
  693.  
  694. };
  695. case 60: //F2
  696. {
  697.  
  698. };
  699. case 61: //F3
  700. {
  701.  
  702. };
  703. case 62: //F4
  704. {
  705.  
  706. };
  707. case 63: //F5
  708. {
  709.  
  710. };
  711. case 64: //F6
  712. {
  713.  
  714. };
  715. case 65: //F7
  716. {
  717.  
  718. };
  719. case 66: //F8
  720. {
  721.  
  722. };
  723. case 67: //F9
  724. {
  725.  
  726. };
  727. case 68: //F10
  728. {
  729.  
  730. };
  731. case 88: //F12
  732. {
  733.  
  734. };
  735. case 207: //End
  736. {
  737.  
  738. };
  739. case 211: //Del
  740. {
  741.  
  742. };
  743. case 183: //Print Screen
  744. {
  745.  
  746. };
  747. case 83: //NUM_.
  748. {
  749.  
  750. };
  751. case 156: //NUM_enter
  752. {
  753.  
  754. };
  755. case 78: //NUM_+
  756. {
  757.  
  758. };
  759. case 74: //NUM_-
  760. {
  761.  
  762. };
  763. case 55: //NUM_* Targeted Nuke
  764. {
  765. gsdsdfhk =
  766. {
  767. _pos = [_this select 0, _this select 1, _this select 2];
  768. _amount = 10;
  769. _pos2 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),350];
  770. _pos3 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),150];
  771. _pos4 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),50];
  772. _pos5 = [(_pos select 0)+(random 1000),(_pos select 1)+(random 1000),0];
  773. _pos6 = [(_pos select 0)+(random 500),(_pos select 1)+(random 500),0];
  774. _pos7 = [(_pos select 0)+(random 100),(_pos select 1)+(random 100),0];
  775. _pos8 = [(_pos select 0)+(random 50),(_pos select 1)+(random 50),0];
  776. for "_i" from 0 to _amount do
  777. {
  778. _mdfgsd1 = "HelicopterExplobig" createvehicle _pos2;
  779. _mdfgsd1 setpos _pos2;
  780. _mdfgsd2 = "HelicopterExploSmall" createvehicle _pos2;
  781. _mdfgsd2 setpos _pos2;
  782. sleep 1;
  783. _mdfgsd3 = "HelicopterExplobig" createvehicle _pos3;
  784. _mdfgsd3 setpos _pos3;
  785. _mdfgsd4 = "HelicopterExploSmall" createvehicle _pos3;
  786. _mdfgsd4 setpos _pos3;
  787. sleep 1;
  788. _mdfgsd5 = "HelicopterExplobig" createvehicle _pos4;
  789. _mdfgsd5 setpos _pos4;
  790. _mdfgsd6 = "HelicopterExploSmall" createvehicle _pos4;
  791. _mdfgsd6 setpos _pos4;
  792. sleep 1;
  793. _mdfgsd7 = "HelicopterExplobig" createvehicle _pos5;
  794. _mdfgsd7 setpos _pos5;
  795. _mdfgsd8 = "HelicopterExploSmall" createvehicle _pos5;
  796. _mdfgsd8 setpos _pos5;
  797. sleep 1;
  798. _mdfgsd9 = "HelicopterExplobig" createvehicle _pos6;
  799. _mdfgsd9 setpos _pos6;
  800. _mdfgsd10 = "HelicopterExploSmall" createvehicle _pos6;
  801. _mdfgsd10 setpos _pos6;
  802. sleep 1;
  803. _mdfgsd11 = "HelicopterExplobig" createvehicle _pos7;
  804. _mdfgsd11 setpos _pos7;
  805. _mdfgsd12 = "HelicopterExploSmall" createvehicle _pos7;
  806. _mdfgsd12 setpos _pos7;
  807. sleep 1;
  808. _mdfgsd13 = "HelicopterExplobig" createvehicle _pos8;
  809. _mdfgsd13 setpos _pos8;
  810. _mdfgsd14 = "HelicopterExploSmall" createvehicle _pos8;
  811. _mdfgsd14 setpos _pos8;
  812. };
  813. titleText ["MiZ: Nuke Incoming","PLAIN DOWN"]; titleFadeOut 4;
  814. systemchat "MiZ: Nuke Incoming";
  815. hintSilent "MiZ: Nuke Incoming";
  816. onMapSingleClick "";
  817. openMap [false, false];
  818. };
  819. openMap [true, false];
  820. onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call gsdsdfhk";
  821. closedialog 0;
  822. };
  823. case 181: //NUM_/ Smoke
  824. {
  825. if (isnil ("hyert")) then
  826. {
  827. hyert = 0;
  828. };
  829.  
  830. if (hyert==0) then
  831. {
  832. hyert=1;
  833. titleText ["MiZ: Chenarus Kush Smoke Activated","PLAIN DOWN"]; titleFadeOut 4;
  834. systemchat "MiZ: Chenarus Kush Smoke Activated";
  835. hintSilent "MiZ: Chenarus Kush Smoke Activated";
  836.  
  837. _sCode = 'while {hyert==1} do {';
  838. _sCode = _sCode + 'lyjghj1 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj1 attachTo [vehicle player,[0.1,0,0]];';
  839. _sCode = _sCode + 'lyjghj2 = "F_40mm_green" createVehicle position vehicle player;lyjghj2 attachTo [vehicle player,[0.2,0,0]];';
  840. _sCode = _sCode + 'lyjghj3 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj3 attachTo [vehicle player,[0.3,0,0]];';
  841. _sCode = _sCode + 'lyjghj5 = "Smokeshellgreen" createVehicle position vehicle player;lyjghj5 attachTo [vehicle player,[0.5,0,0]];';
  842. _sCode = _sCode + 'lyjghj6 = "F_40mm_green" createVehicle position vehicle player;lyjghj6 attachTo [vehicle player,[0.6,0,0]];';
  843. _sCode = _sCode + 'lyjghj7 = "Smokeshellpurple" createVehicle position vehicle player;lyjghj7 attachTo [vehicle player,[0.7,0,0]];';
  844.  
  845. _sCode = _sCode + 'sleep 5;};';
  846.  
  847. [] spawn compile _sCode;
  848. }
  849. else
  850. {
  851. titleText ["MiZ: Chenarus Kush Smoke Deactivated","PLAIN DOWN"]; titleFadeOut 4;
  852. systemchat "MiZ: Chenarus Kush Smoke Deactivated";
  853. hintSilent "MiZ: Chenarus Kush Smoke Deactivated";
  854. deleteVehicle lyjghj1;
  855. deleteVehicle lyjghj2;
  856. deleteVehicle lyjghj3;
  857. deleteVehicle lyjghj5;
  858. deleteVehicle lyjghj6;
  859. deleteVehicle lyjghj7;
  860. hyert=0;
  861. hint "Smoke is OFF!";
  862. };
  863. };
  864. case 82: //NUM_0 Teleport
  865. {
  866. openMap [true, false];
  867. thdgdfg =
  868. {
  869. _pos = [_this select 0, _this select 1, _this select 2];
  870. player setpos _pos;
  871. systemchat "MiZ: Teleported";
  872. hintSilent "MiZ: Teleported";
  873. cutText [format['MiZ: Teleported'], 'PLAIN DOWN'];
  874. onMapSingleClick "";
  875. openMap [false, false];
  876. };
  877. onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call thdgdfg";
  878. systemchat "MiZ: Click Map to Teleport";
  879. hintSilent "MiZ: Click Map to Teleport";
  880. cutText [format['MiZ: Click Map to Teleport'], 'PLAIN DOWN'];
  881. };
  882. case 79: //NUM_1 Explode Cursor Target
  883. {
  884.  
  885. _niggy = cursorTarget;
  886. _pos = getPos _niggy;
  887. _niggy2 = Typeof _niggy;
  888. if(isNull cursorTarget)then
  889. {
  890. _pos = screenToWorld [0.5,0.5];
  891. _niggy = "Target";
  892. };
  893. "HelicopterExplobig" createvehiclelocal _pos;
  894. "HelicopterExploSmall" createvehiclelocal _pos;
  895. systemchat format ["MiZ: %1 Has Exploded",_niggy2];
  896. };
  897. case 80: //NUM_2 Delete Cursor
  898. {
  899. _niggy = cursorTarget;
  900. deleteVehicle _niggy;
  901. _niggy2 = Typeof _niggy;
  902. systemchat format ["MiZ: %1 Was Deleted",_niggy2];
  903. };
  904. case 81: //NUM_3 Delete All Vehicles
  905. {
  906. {
  907. _niggy = Typeof _x;
  908. deleteVehicle _x;
  909. systemchat format ["MiZ: %1 Was Deleted",_niggy];
  910. } forEach vehicles;
  911. _class = (nearestObjects [[6800, 9200, 0], ["Man", "Land_Fire_DZ", "MedBox0", "wire_cat1", "Hedgehog_DZ", "Sandbag1_DZ", "BearTrap_DZ", "WeaponHolder", "DZ_Patrol_Pack_EP1"], 11000]) + allDead;
  912. {
  913. if (_x != objNull) then
  914. {
  915. deleteVehicle _x;
  916. cutText [format ["Deleted %1", typeOf _x], "PLAIN", 1];
  917. };
  918. sleep 0.05;
  919. } forEach _class;
  920. hintSilent "MiZ: Deleting All Vehicles";
  921. cutText [format['MiZ: Deleting All Vehicles'], 'PLAIN DOWN'];
  922. };
  923. case 75: //NUM_4 Flying Swastika
  924. {
  925. closeDialog 0;
  926. _pos = getPos Player;
  927. _dir = getdir vehicle player;
  928. _pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),5];
  929. _origX= _pos select 0;
  930. _origY= _pos select 1;
  931. _origZ= _pos select 2;
  932. _moveX = 0;
  933. _moveZ = 0;
  934. _movepos = _pos select 0;
  935.  
  936. _origPos = _pos;
  937. _origObject = "AH6X_DZ" createvehiclelocal _pos;
  938. sleep 2;
  939. player action ['GetInPilot',_origObject];
  940. sleep 1;
  941. deletecollection _origObject;
  942. {_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");
  943.  
  944. oytur =
  945. {
  946. _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  947. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  948. _moveX = _moveX + 1;
  949. _object1 attachTo [_origObject,[_moveX,0,0]];
  950.  
  951. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  952. _moveX = _moveX + 1;
  953. _object1 attachTo [_origObject,[_moveX,0,0]];
  954.  
  955. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  956. _moveX = _moveX + 1;
  957. _object1 attachTo [_origObject,[_moveX,0,0]];
  958.  
  959. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  960. _moveX = _moveX + 1;
  961. _object1 attachTo [_origObject,[_moveX,0,0]];
  962.  
  963. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  964. _moveX = _moveX + 1;
  965. _object1 attachTo [_origObject,[_moveX,0,0]];
  966. };
  967. oytur2 =
  968. {
  969. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  970. _moveZ = _moveZ + 0;
  971. _object1 attachTo [_origObject,[0,0,_moveZ]];
  972.  
  973. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  974. _moveZ = _moveZ + 1;
  975. _object1 attachTo [_origObject,[0,0,_moveZ]];
  976.  
  977. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  978. _moveZ = _moveZ + 1;
  979. _object1 attachTo [_origObject,[0,0,_moveZ]];
  980.  
  981. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  982. _moveZ = _moveZ + 1;
  983. _object1 attachTo [_origObject,[0,0,_moveZ]];
  984.  
  985. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  986. _moveZ = _moveZ + 1;
  987. _object1 attachTo [_origObject,[0,0,_moveZ]];
  988.  
  989. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  990. _moveZ = _moveZ + 1;
  991. _object1 attachTo [_origObject,[0,0,_moveZ]];
  992.  
  993. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  994. _moveZ = _moveZ + 1;
  995. _object1 attachTo [_origObject,[0,0,_moveZ]];
  996.  
  997. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  998. _moveZ = _moveZ + 1;
  999. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1000.  
  1001. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1002. _moveZ = _moveZ + 1;
  1003. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1004.  
  1005. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1006. _moveZ = _moveZ + 1;
  1007. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1008.  
  1009. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1010. _moveZ = _moveZ + 1;
  1011. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1012. };
  1013. oytur3 =
  1014. {
  1015. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1016. _object1 attachTo [_origObject,[_moveX,0,5]];
  1017.  
  1018. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1019. _moveX = _moveX - 1;
  1020. _object1 attachTo [_origObject,[_moveX,0,5]];
  1021.  
  1022. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1023. _moveX = _moveX - 1;
  1024. _object1 attachTo [_origObject,[_moveX,0,5]];
  1025.  
  1026. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1027. _moveX = _moveX - 1;
  1028. _object1 attachTo [_origObject,[_moveX,0,5]];
  1029.  
  1030. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1031. _moveX = _moveX - 1;
  1032. _object1 attachTo [_origObject,[_moveX,0,5]];
  1033.  
  1034. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1035. _moveX = _moveX - 1;
  1036. _object1 attachTo [_origObject,[_moveX,0,5]];
  1037.  
  1038. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1039. _moveX = _moveX - 1;
  1040. _object1 attachTo [_origObject,[_moveX,0,5]];
  1041.  
  1042. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1043. _moveX = _moveX - 1;
  1044. _object1 attachTo [_origObject,[_moveX,0,5]];
  1045.  
  1046. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1047. _moveX = _moveX - 1;
  1048. _object1 attachTo [_origObject,[_moveX,0,5]];
  1049.  
  1050. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1051. _moveX = _moveX - 1;
  1052. _object1 attachTo [_origObject,[_moveX,0,5]];
  1053. };
  1054. oytur4 =
  1055. {
  1056. _moveX = 0;
  1057. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1058. _moveX = _moveX - 1;
  1059. _object1 attachTo [_origObject,[_moveX,0,10]];
  1060.  
  1061. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1062. _moveX = _moveX - 1;
  1063. _object1 attachTo [_origObject,[_moveX,0,10]];
  1064.  
  1065. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1066. _moveX = _moveX - 1;
  1067. _object1 attachTo [_origObject,[_moveX,0,10]];
  1068.  
  1069. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1070. _moveX = _moveX - 1;
  1071. _object1 attachTo [_origObject,[_moveX,0,10]];
  1072.  
  1073. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1074. _moveX = _moveX - 1;
  1075. _object1 attachTo [_origObject,[_moveX,0,10]];
  1076. };
  1077. oytur5 =
  1078. {
  1079. _moveZ = -1;
  1080. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1081. _moveZ = _moveZ + 1;
  1082. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1083.  
  1084. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1085. _moveZ = _moveZ + 1;
  1086. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1087.  
  1088. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1089. _moveZ = _moveZ + 1;
  1090. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1091.  
  1092. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1093. _moveZ = _moveZ + 1;
  1094. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1095.  
  1096. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1097. _moveZ = _moveZ + 1;
  1098. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1099.  
  1100. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1101. _moveZ = _moveZ + 1;
  1102. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1103. };
  1104. oytur6 =
  1105. {
  1106. _moveZ = 5;
  1107. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1108. _moveZ = _moveZ + 1;
  1109. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1110.  
  1111. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1112. _moveZ = _moveZ + 1;
  1113. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1114.  
  1115. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1116. _moveZ = _moveZ + 1;
  1117. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1118.  
  1119. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1120. _moveZ = _moveZ + 1;
  1121. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1122.  
  1123. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1124. _moveZ = _moveZ + 1;
  1125. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1126. };
  1127. Call oytur;
  1128. Call oytur2;
  1129. Call oytur3;
  1130. Call oytur4;
  1131. Call oytur5;
  1132. Call oytur6;
  1133. Sleep 2;
  1134. {_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
  1135. Sleep 2;
  1136.  
  1137. Systemchat "MiZ: Fly your Swastika";
  1138. hintSilent "MiZ: Fly your Swastika";
  1139. cutText [format['MiZ: Fly your Swastika'], 'PLAIN DOWN'];
  1140. };
  1141. case 76: //NUM_5 Glue
  1142. {
  1143. titleText ["MiZ: Set first target in 2 secs.","PLAIN DOWN"]; titleFadeOut 3;
  1144. sleep 2;
  1145. _hfhfd = cursorTarget;
  1146. titleText ["MiZ: Set second target in 3 secs.","PLAIN DOWN"]; titleFadeOut 3;
  1147. sleep 3;
  1148. _asrfew = cursorTarget;
  1149.  
  1150. gsdfjjelr =
  1151. [
  1152. ["",true],
  1153. ["Left to Right Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
  1154. ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
  1155. ["Same Alignment", [2], "", -5, [["expression", "jfgjdfgdweq=0;shfghrt=true;"]], "1", "1"],
  1156. ["Left 1 meters", [3], "", -5, [["expression", "jfgjdfgdweq=-1;shfghrt=true;"]], "1", "1"],
  1157. ["Left 2 meters", [4], "", -5, [["expression", "jfgjdfgdweq=-2;shfghrt=true;"]], "1", "1"],
  1158. ["Left 5 meters", [5], "", -5, [["expression", "jfgjdfgdweq=-5;shfghrt=true;"]], "1", "1"],
  1159. ["Left 10 meters", [6], "", -5, [["expression", "jfgjdfgdweq=-10;shfghrt=true;"]], "1", "1"],
  1160. ["Right 1 meters", [7], "", -5, [["expression", "jfgjdfgdweq=1;shfghrt=true;"]], "1", "1"],
  1161. ["Right 2 meters", [8], "", -5, [["expression", "jfgjdfgdweq=2;shfghrt=true;"]], "1", "1"],
  1162. ["Right 5 meters", [9], "", -5, [["expression", "jfgjdfgdweq=5;shfghrt=true;"]], "1", "1"],
  1163. ["Right 10 meters", [10], "", -5, [["expression", "jfgjdfgdweq=10;shfghrt=true;"]], "1", "1"],
  1164. ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
  1165. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  1166. ];
  1167.  
  1168. ohjfgh =
  1169. [
  1170. ["",true],
  1171. ["Front to Back Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
  1172. ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
  1173. ["Same Alignment", [2], "", -5, [["expression", "uiryretyer=0;khjjg=true;"]], "1", "1"],
  1174. ["Back 1 meters", [3], "", -5, [["expression", "uiryretyer=-1;khjjg=true;"]], "1", "1"],
  1175. ["Back 2 meters", [4], "", -5, [["expression", "uiryretyer=-2;khjjg=true;"]], "1", "1"],
  1176. ["Back 5 meters", [5], "", -5, [["expression", "uiryretyer=-5;khjjg=true;"]], "1", "1"],
  1177. ["Back 10 meters", [6], "", -5, [["expression", "uiryretyer=-10;khjjg=true;"]], "1", "1"],
  1178. ["Front 1 meters", [7], "", -5, [["expression", "uiryretyer=1;khjjg=true;"]], "1", "1"],
  1179. ["Front 2 meters", [8], "", -5, [["expression", "uiryretyer=2;khjjg=true;"]], "1", "1"],
  1180. ["Front 5 meters", [9], "", -5, [["expression", "uiryretyer=5;khjjg=true;"]], "1", "1"],
  1181. ["Front 10 meters", [10], "", -5, [["expression", "uiryretyer=10;khjjg=true;"]], "1", "1"],
  1182. ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
  1183. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  1184. ];
  1185.  
  1186. jkhfasjhda =
  1187. [
  1188. ["",true],
  1189. ["Above or Below Menu. Select option:", [-1], "", -5, [["expression", ""]], "1", "0"],
  1190. ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
  1191. ["Same Alignment", [2], "", -5, [["expression", "iuyttree=0;rdtwes=true;"]], "1", "1"],
  1192. ["Below 1 meters", [3], "", -5, [["expression", "iuyttree=-1;rdtwes=true;"]], "1", "1"],
  1193. ["Below 2 meters", [4], "", -5, [["expression", "iuyttree=-2;rdtwes=true;"]], "1", "1"],
  1194. ["Below 5 meters", [5], "", -5, [["expression", "iuyttree=-5;rdtwes=true;"]], "1", "1"],
  1195. ["Below 10 meters", [5], "", -5, [["expression", "iuyttree=-10;rdtwes=true;"]], "1", "1"],
  1196. ["Above 1 meters", [6], "", -5, [["expression", "iuyttree=1;rdtwes=true;"]], "1", "1"],
  1197. ["Above 2 meters", [7], "", -5, [["expression", "iuyttree=2;rdtwes=true;"]], "1", "1"],
  1198. ["Above 5 meters", [8], "", -5, [["expression", "iuyttree=5;rdtwes=true;"]], "1", "1"],
  1199. ["Above 10 meters", [8], "", -5, [["expression", "iuyttree=10;rdtwes=true;"]], "1", "1"],
  1200. ["=================================", [-1], "", -5, [["expression", ""]], "1", "0"],
  1201. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  1202. ];
  1203.  
  1204.  
  1205.  
  1206. showCommandingMenu '#USER:gsdfjjelr';
  1207. WaitUntil{shfghrt};
  1208. shfghrt=false;
  1209. showCommandingMenu '#USER:ohjfgh';
  1210. WaitUntil{khjjg};
  1211. khjjg=false;
  1212. showCommandingMenu '#USER:jkhfasjhda';
  1213. WaitUntil{rdtwes};
  1214. rdtwes=false;
  1215.  
  1216. _hfhfd attachTo [_asrfew, [jfgjdfgdweq,uiryretyer,iuyttree]];
  1217. titleText ["MiZ: Glue Applied","PLAIN DOWN"]; titleFadeOut 4;
  1218. };
  1219. case 77: //NUM_6 UnGlue
  1220. {
  1221. {detach _x;} forEach playableunits;
  1222. {detach _x;} forEach vehicles;
  1223. {detach _x;} forEach (allMissionObjects "All");
  1224. Systemchat "MiZ: Unglued All Objects and Players";
  1225. hintSilent "MiZ: Unglued All Objects and Players";
  1226. cutText [format['MiZ: Unglued All Objects and Players'], 'PLAIN DOWN'];
  1227. };
  1228. case 71: //NUM_7 Kill All Players
  1229. {
  1230. private ["_MiZ","_MiZ_UNITS","_MiZ_Kill","_MiZ_Targets"];
  1231.  
  1232. if (isnil ("dfsfsafhkkuy")) then
  1233. {
  1234. dfsfsafhkkuy = 0;
  1235. };
  1236. if (dfsfsafhkkuy == 0) then
  1237. {
  1238. Systemchat "MiZ: Kill All Players Activated";
  1239. hintSilent "MiZ: Kill All Players Activated";
  1240. titleText ["MiZ: Kill All Players Activated","PLAIN DOWN"]; titleFadeOut 4;
  1241. dfsfsafhkkuy = 1;
  1242. }
  1243. else
  1244. {
  1245. Systemchat "MiZ: Kill All Players Deactivated";
  1246. hintSilent "MiZ: Kill All Players Deactivated";
  1247. titleText ["MiZ: Kill All Players Deactivated","PLAIN DOWN"]; titleFadeOut 4;
  1248. dfsfsafhkkuy = 0;
  1249. };
  1250. while {dfsfsafhkkuy == 1} do
  1251. {
  1252. _MiZ = cameraon;
  1253. _MiZ_UNITS = playableUnits;
  1254. _MiZ_Targets = _MiZ_UNITS - _MiZ;
  1255. {
  1256. _MiZ_Kill = getpos _x;
  1257. "HelicopterExplobig" createvehiclelocal _MiZ_Kill;
  1258. "HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
  1259. }foreach _MiZ_Targets;
  1260. sleep 20;
  1261. };
  1262. };
  1263. case 72: //NUM_8 Player Shield
  1264. {
  1265. private ["_MiZ","_MiZ_Pos","_MiZ_UNITS","_MiZ_Kill","_MiZ_Targets"];
  1266.  
  1267. if (isnil ("dfsfsafhkkuy")) then
  1268. {
  1269. dfsfsafhkkuy = 0;
  1270. };
  1271. if (dfsfsafhkkuy == 0) then
  1272. {
  1273. Systemchat "MiZ: 500m Player Shield Activated";
  1274. hintSilent "MiZ: 500m Player Shield Activated";
  1275. titleText ["MiZ: 500m Player Shield Activated","PLAIN DOWN"]; titleFadeOut 4;
  1276. dfsfsafhkkuy = 1;
  1277. }
  1278. else
  1279. {
  1280. Systemchat "MiZ: 500m Player Shield Activated";
  1281. hintSilent "MiZ: 500m Player Shield Activated";
  1282. titleText ["MiZ: 500m Player Shield Deactivated","PLAIN DOWN"]; titleFadeOut 4;
  1283. dfsfsafhkkuy = 0;
  1284. };
  1285. while {dfsfsafhkkuy == 1} do
  1286. {
  1287. _MiZ = cameraon;
  1288. _MiZ_Pos = getpos cameraon;
  1289. _MiZ_UNITS = _MiZ_Pos nearEntities ["Man",500];
  1290. _MiZ_Targets = _MiZ_UNITS - _MiZ;
  1291. {
  1292. _MiZ_Kill = getpos _x;
  1293. "HelicopterExplobig" createvehiclelocal _MiZ_Kill;
  1294. "HelicopterExploSmall" createvehiclelocal _MiZ_Kill;
  1295. }foreach _MiZ_Targets;
  1296. sleep 20;
  1297. };
  1298.  
  1299. };
  1300. case 73: //NUM_9 Heli Rain
  1301. {
  1302. jsdkgjksadfa =
  1303. {
  1304. closeDialog 0;
  1305. _amount = 2;
  1306. for "_i" from 0 to _amount do
  1307. {
  1308.  
  1309. _pos = [_this select 0, _this select 1, _this select 2];
  1310. _dir = getdir vehicle player;
  1311. _pos2 = [(_pos select 0)+(random 30),(_pos select 1)+(random 30),750];
  1312. _origX= _pos select 0;
  1313. _origY= _pos select 1;
  1314. _origZ= _pos select 2;
  1315. _moveX = 0;
  1316. _moveZ = 0;
  1317. _movepos = _pos select 0;
  1318.  
  1319. _origPos = _pos;
  1320. _origObject = "AH6X_DZ" createvehiclelocal _pos2;
  1321. _origObject setpos _pos2;
  1322. deletecollection _origObject;
  1323. oytur =
  1324. {
  1325. _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1326. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1327. _moveX = _moveX + 1;
  1328. _object1 attachTo [_origObject,[_moveX,0,0]];
  1329.  
  1330. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1331. _moveX = _moveX + 1;
  1332. _object1 attachTo [_origObject,[_moveX,0,0]];
  1333.  
  1334. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1335. _moveX = _moveX + 1;
  1336. _object1 attachTo [_origObject,[_moveX,0,0]];
  1337.  
  1338. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1339. _moveX = _moveX + 1;
  1340. _object1 attachTo [_origObject,[_moveX,0,0]];
  1341.  
  1342. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1343. _moveX = _moveX + 1;
  1344. _object1 attachTo [_origObject,[_moveX,0,0]];
  1345. };
  1346. oytur2 =
  1347. {
  1348. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1349. _moveZ = _moveZ + 0;
  1350. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1351.  
  1352. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1353. _moveZ = _moveZ + 1;
  1354. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1355.  
  1356. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1357. _moveZ = _moveZ + 1;
  1358. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1359.  
  1360. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1361. _moveZ = _moveZ + 1;
  1362. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1363.  
  1364. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1365. _moveZ = _moveZ + 1;
  1366. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1367.  
  1368. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1369. _moveZ = _moveZ + 1;
  1370. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1371.  
  1372. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1373. _moveZ = _moveZ + 1;
  1374. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1375.  
  1376. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1377. _moveZ = _moveZ + 1;
  1378. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1379.  
  1380. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1381. _moveZ = _moveZ + 1;
  1382. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1383.  
  1384. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1385. _moveZ = _moveZ + 1;
  1386. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1387.  
  1388. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1389. _moveZ = _moveZ + 1;
  1390. _object1 attachTo [_origObject,[0,0,_moveZ]];
  1391. };
  1392. oytur3 =
  1393. {
  1394. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1395. _object1 attachTo [_origObject,[_moveX,0,5]];
  1396.  
  1397. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1398. _moveX = _moveX - 1;
  1399. _object1 attachTo [_origObject,[_moveX,0,5]];
  1400.  
  1401. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1402. _moveX = _moveX - 1;
  1403. _object1 attachTo [_origObject,[_moveX,0,5]];
  1404.  
  1405. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1406. _moveX = _moveX - 1;
  1407. _object1 attachTo [_origObject,[_moveX,0,5]];
  1408.  
  1409. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1410. _moveX = _moveX - 1;
  1411. _object1 attachTo [_origObject,[_moveX,0,5]];
  1412.  
  1413. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1414. _moveX = _moveX - 1;
  1415. _object1 attachTo [_origObject,[_moveX,0,5]];
  1416.  
  1417. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1418. _moveX = _moveX - 1;
  1419. _object1 attachTo [_origObject,[_moveX,0,5]];
  1420.  
  1421. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1422. _moveX = _moveX - 1;
  1423. _object1 attachTo [_origObject,[_moveX,0,5]];
  1424.  
  1425. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1426. _moveX = _moveX - 1;
  1427. _object1 attachTo [_origObject,[_moveX,0,5]];
  1428.  
  1429. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1430. _moveX = _moveX - 1;
  1431. _object1 attachTo [_origObject,[_moveX,0,5]];
  1432. };
  1433. oytur4 =
  1434. {
  1435. _moveX = 0;
  1436. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1437. _moveX = _moveX - 1;
  1438. _object1 attachTo [_origObject,[_moveX,0,10]];
  1439.  
  1440. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1441. _moveX = _moveX - 1;
  1442. _object1 attachTo [_origObject,[_moveX,0,10]];
  1443.  
  1444. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1445. _moveX = _moveX - 1;
  1446. _object1 attachTo [_origObject,[_moveX,0,10]];
  1447.  
  1448. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1449. _moveX = _moveX - 1;
  1450. _object1 attachTo [_origObject,[_moveX,0,10]];
  1451.  
  1452. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1453. _moveX = _moveX - 1;
  1454. _object1 attachTo [_origObject,[_moveX,0,10]];
  1455. };
  1456. oytur5 =
  1457. {
  1458. _moveZ = -1;
  1459. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1460. _moveZ = _moveZ + 1;
  1461. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1462.  
  1463. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1464. _moveZ = _moveZ + 1;
  1465. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1466.  
  1467. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1468. _moveZ = _moveZ + 1;
  1469. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1470.  
  1471. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1472. _moveZ = _moveZ + 1;
  1473. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1474.  
  1475. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1476. _moveZ = _moveZ + 1;
  1477. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1478.  
  1479. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1480. _moveZ = _moveZ + 1;
  1481. _object1 attachTo [_origObject,[-5,0,_moveZ]];
  1482. };
  1483. oytur6 =
  1484. {
  1485. _moveZ = 5;
  1486. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1487. _moveZ = _moveZ + 1;
  1488. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1489.  
  1490. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1491. _moveZ = _moveZ + 1;
  1492. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1493.  
  1494. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1495. _moveZ = _moveZ + 1;
  1496. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1497.  
  1498. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1499. _moveZ = _moveZ + 1;
  1500. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1501.  
  1502. _object1 = createVehicle ['ATV_US_EP1', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
  1503. _moveZ = _moveZ + 1;
  1504. _object1 attachTo [_origObject,[5,0,_moveZ]];
  1505. };
  1506. Call oytur;
  1507. Call oytur2;
  1508. Call oytur3;
  1509. Call oytur4;
  1510. Call oytur5;
  1511. Call oytur6;
  1512. sleep 0.1;
  1513. };
  1514. titleText ["MiZ: Swastika Rain Incoming","PLAIN DOWN"]; titleFadeOut 4;
  1515. Systemchat "MiZ: Swastika Rain Incoming";
  1516. hintSilent "MiZ: Swastika Rain Incoming";
  1517. {_x engineOn true;} forEach (allMissionObjects "AH6X_DZ");
  1518. {_x setdammage 1;} forEach (allMissionObjects "ATV_US_EP1");
  1519. onMapSingleClick "";
  1520. openMap [false, false];
  1521. };
  1522. openMap [true, false];
  1523. titleText ["MiZ: Click Map to Strike Target","PLAIN DOWN"]; titleFadeOut 4;
  1524. Systemchat "MiZ: Click Map to Strike Target";
  1525. hintSilent "MiZ: Click Map to Strike Target";
  1526. onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call jsdkgjksadfa";
  1527. closedialog 0;
  1528. };
  1529. case 200: //Up
  1530. {
  1531.  
  1532. };
  1533. case 205: //Right
  1534. {
  1535.  
  1536. };
  1537. case 208: //Down
  1538. {
  1539.  
  1540. };
  1541. case 203: //Left
  1542. {
  1543.  
  1544. };
  1545. };
  1546. };
  1547. waituntil {!isnull (finddisplay 46)};
  1548. gdgdfd = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call sfsfsdfsdf; false;"];
  1549. titleText ["MiZ: Menu Loaded","PLAIN DOWN"]; titleFadeOut 4;
  1550. Systemchat "MiZ: Menu Loaded";
  1551. hintSilent "MiZ: Menu Loaded";
  1552. call MiZ_Keybind_Hint;
  1553. []Spawn
  1554. {
  1555. //playMusic "Track22_Chernarussian_Anthem";
  1556. //playMusic "Track26_Organ_Works";
  1557. //playMusic "Track17_Marauder_Song";
  1558. //playMusic "Track16_Valentine";
  1559. //playMusic "Track15_Morning_Sortie";
  1560. playMusic "Track13_Sharping_Knives";
  1561. };
  1562. fsafasfdas = 1;
  1563. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement