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- <theDM> -==START==-
- <theDM> Susan, you see a prompt on your screen
- <theDM> SERVER CONNECTION ATTEMPT DETECTED FROM junctionBrainteaser. ACCEPT?
- <creativeCharacter> Yes
- <theDM> Susan's screen closes out of the SIlvr tab, while Xivalo's view changes.
- <theDM> You see a young girl standing in her room, watching her computer.
- <theDM> There is also a menu along the top of the screen.
- <theDM> In the menu, you see several options: move the camera around, commands labeled "move," "revise," "deploy," and a few other tabs.
- <junctionBrainteaser> JB: i think i can see you.
- <junctionBrainteaser> JB: is this what happened when you played't?
- <creativeCharacter> CC: Oh, cool!
- <creativeCharacter> CC: Yeah, this is exactly what happened!
- <junctionBrainteaser> JB: oh, okay.
- <junctionBrainteaser> JB: s'what d'i do?
- <creativeCharacter> CC: You put down a bunch of machines, and then a card!
- <creativeCharacter> CC: Then there's a candle a weird orb, and then I don't know :?
- <creativeCharacter> CC: That's as far as I got with Jikan.
- <junctionBrainteaser> JB: oh yeah, i remember that.
- <junctionBrainteaser> JB: i had a flower.
- <junctionBrainteaser> JB: it was like a big riddle.
- * junctionBrainteaser clicks around on the menu a bit, testing out the "move" option.
- <theDM> Your cursor changes into a silver house.
- <theDM> It looks like you an interact with things now
- <junctionBrainteaser> "oo, cool."
- * junctionBrainteaser tries to move something in the room.
- <theDM> Could Susan describe her room for the audience?
- <creativeCharacter> There's a bed
- <creativeCharacter> Also a desk
- <creativeCharacter> There's a large lamp on one side of the bed, with a nightstand (complete with smaller lamp) on the other
- <creativeCharacter> There's a large wardrobifier in the corner.
- <creativeCharacter> and on that note, i have to go for dinner
- <creativeCharacter> brb
- <junctionBrainteaser> Well nuts
- <Som> REST IN PIECES
- * Other_Half_of_Best_Ship has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
- <creativeCharacter> okay im rb
- <creativeCharacter> can continue'
- <theDM> Xivalo, what do you pick up?
- <junctionBrainteaser> Do you have any papers in your room?
- <creativeCharacter> yeah, some on the desk
- * junctionBrainteaser moves the papers into the air, then drops them.
- <theDM> The cursor does not have that refined of controls.
- <creativeCharacter> CC: :O
- <creativeCharacter> nvm
- <theDM> You pick up the entire desk, then drop it back down.
- <creativeCharacter> CC: :O
- * FlynnSpectating has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
- <junctionBrainteaser> JB: oops.
- <creativeCharacter> CC: What'd you do that for?
- * junctionBrainteaser tries not to do that again, and goes to click on another option. Let's say revise.
- <junctionBrainteaser> JB: sorry't was just there and i clicked't.
- <theDM> Your cursor changes to a disjointed house, and a bar at the top of the screen appears.
- <theDM> It is blue, with a blue hexagon on the side. It's labeled "Build Grist"
- <theDM> It looks like you can do something with the grist, of which you currently have 20
- <junctionBrainteaser> "oh cool."
- * junctionBrainteaser clicks on the desk again.
- <theDM> Nothing happens.
- <junctionBrainteaser> "aw."
- * junctionBrainteaser clicks on Susan.
- <theDM> Susan rejects the meddlesome cursor
- <theDM> You get a pop up window. "No Cheating!"
- <junctionBrainteaser> "aw, i'm sorry."
- * junctionBrainteaser clicks on a different button, deploy.
- <theDM> You open the deploy tab. There are four large machines labeled "Cruxtruder" "Alchemiter" "Totem Lathe" and "Punch Designix," and a punched captchalogue card.
- <theDM> All except the Punch Designix are free.
- <theDM> The Cruxtruder is a bulky, square machine with a tube on top. The Totem Lathe is a long, thin machine. And the Alchemiter is another large, square machine, but it has a tall tube on one of the corners instead of the middle.
- <junctionBrainteaser> "oh, i found the puzzle pieces!"
- * junctionBrainteaser clicks on the first one, and then on the ground in Susan's room/
- <theDM> Susan hears a loud thunk as a massive, square machine lands behind her.
- <creativeCharacter> "Oh wow! I didn't think how loud it would be in real life!"
- <junctionBrainteaser> JB: sorry.
- <theDM> Turning around, Susan comes face to face with a wheel attached to the tube in the center, and a timer
- <theDM> 13:42
- <creativeCharacter> CC: Oh, I remember this one!
- <creativeCharacter> I try turning the wheel.
- <theDM> Roll STR
- <creativeCharacter> !roll 1d20-1
- <Tyche[Dice]> (1d20+-1) [2+-1] : {1}
- <theDM> Somehow, the wheel turns backwards.
- <theDM> You'll need to try again
- <theDM> Roll STR
- <creativeCharacter> !roll 1d20-1
- <Tyche[Dice]> (1d20+-1) [11+-1] : {10}
- <theDM> You twist it a bit more, but still no dice.
- <theDM> Keep going?
- <creativeCharacter> why not
- <creativeCharacter> !roll 1d20-1
- <Tyche[Dice]> (1d20+-1) [16+-1] : {15}
- <theDM> It finishes it's turn, and the top pops open.
- <theDM> A flashing orb, and several dowels, both of which are a light peach color, spring out of the top.
- <theDM> The orb flashes at you.
- <theDM> 10:55
- <junctionBrainteaser> JB: oh, that's the riddle guy!
- <junctionBrainteaser> JB: h'told m'what t'do.
- * junctionBrainteaser places the next machine if there's room next to the first one.
- <theDM> There is for the skinny one, but you'll need to find another place for the Alchemiter
- <junctionBrainteaser> JB: you need more room t'play the riddle.
- <creativeCharacter> CC: Oh there's probably some room outside!
- <junctionBrainteaser> JB: yeah, okay.
- * junctionBrainteaser places the last thing outside, then places the card on top of it.
- <theDM> The orb flashes over one of the peach dowels
- <creativeCharacter> CC:I think I remember what to do here!
- <creativeCharacter> I I take a dowel and a card and put them in the lathe.
- <theDM> The Lathe carves the dowel into an intricate shape
- <theDM> The orb is flashing harder now
- <theDM> 7:43
- <creativeCharacter> I put the dowel onto the alchemiter.
- <theDM> It seems to want something
- <creativeCharacter> Oh yeah, we have to put something in!
- <creativeCharacter> I decaptchalogue one of my favorite games, Jumpio 63, and throw it into the sphere.
- <theDM> It absorbs the game, and you see the face of Jumpio appear on the orb
- <creativeCharacter> Oh, wow. This is the coolest thing EVER!
- <creativeCharacter> "Hey Jumpio! What are you doing here?"
- <theDM> It flashes at you harder
- <theDM> The timer ticks down
- <creativeCharacter> "Oh no, the meteors are going to come aren't they!"
- <creativeCharacter> I hurry and put the newly-shaped dowel onto the alchemiter.
- <theDM> It flashes at you as if to say yes
- <theDM> 5:11
- <theDM> It scans the dowel, taking a minute before producing two peach tinted mirrors
- <theDM> 4:30
- <junctionBrainteaser> JB: that's not a flower.
- <creativeCharacter> CC: Well yeah :P
- <junctionBrainteaser> JB: oh, i get't.
- <junctionBrainteaser> JB: it's a different puzzle for everyone!
- <creativeCharacter> I look into the mirrors.
- <theDM> They reflect your face back at you
- <theDM> 4:23
- <creativeCharacter> Is there anything different about the reflections?
- <theDM> Not that you can see.
- <theDM> Each reflects a single copy of you
- <theDM> 3:43
- <creativeCharacter> I move them around so that I can see the room through the reflections.
- <theDM> You see your room, along with the corner of each mirror
- <theDM> 2:58
- <creativeCharacter> Hmm.
- <theDM> 2:32
- <junctionBrainteaser> JB: mirror puzzles are cool.
- <creativeCharacter> I hold them up to each other so they should reflect each other.
- <theDM> They reflect each other infinitely, refracting until there is nothing but pale green.
- <theDM> 1:08
- <theDM> You can almost see your face in the mirrors
- <theDM> 1:00
- <creativeCharacter> I mash the mirrors together.
- <theDM> They bounce off each other a little bit, but nothing else happens.
- <theDM> 0:45
- <theDM> :30
- <theDM> 0:25
- <creativeCharacter> I do the infinite mirror thing again, but this time I actually look into one of them.
- <theDM> 0:20
- <theDM> You see yourself reflected back at you
- <theDM> 0:15
- <theDM> Over
- <theDM> and Over
- <theDM> and Over
- <theDM> 0:10
- <theDM> And Over
- <theDM> And Over
- <theDM> And over
- <theDM> 0:05
- <theDM> The world starts to fade away as you're faced with reflections of yourself
- <theDM> 0:04
- <theDM> 0:03
- <theDM> 0:02
- <theDM> 0:01
- <theDM> As the counter hits 0:00, you feel the flames of a meteor burning away the world around you as the world goes white.
- <theDM> -==END==-
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