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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Menac\Desktop\maps\surf map\surfquackV10.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 15 2016)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Menac\Desktop\maps\surf map\surfquackV10.vmf
  10. ***need to set $abovewater for material dev/dev_water2_cheap
  11. ***need to set $abovewater for material dev/dev_water2_cheap
  12. Patching WVT material: maps/surfquackv10/moon/blendspacecraters_spacerock001_wvt_patch
  13. Patching WVT material: maps/surfquackv10/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  14. Patching WVT material: maps/surfquackv10/cp_mountainlab/nature/blendrocktograss002_wvt_patch
  15. Patching WVT material: maps/surfquackv10/nature/blendrockgroundwallforest004_wvt_patch
  16. Patching WVT material: maps/surfquackv10/nature/blendrockwalldirt001_wvt_patch
  17. Patching WVT material: maps/surfquackv10/nature/blendrockgroundwallforest_viaduct_event_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 572 detail faces...done (0)
  26. Merging details...done (0)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (1)
  31. writing C:\Users\Menac\Desktop\maps\surf map\surfquackV10.prt...Building visibility clusters...
  32. done (0)
  33. Creating default LDR cubemaps for env_cubemap using skybox materials:
  34. skybox/lost_at_sea*.vmt
  35. ! Run buildcubemaps in the engine to get the correct cube maps.
  36. Creating default HDR cubemaps for env_cubemap using skybox materials:
  37. skybox/lost_at_sea*.vmt
  38. ! Run buildcubemaps in the engine to get the correct cube maps.
  39. Finding displacement neighbors...
  40. Finding lightmap sample positions...
  41. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  42. Building Physics collision data...
  43. done (2) (888198 bytes)
  44. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  45. Compacting texture/material tables...
  46. Reduced 2743 texinfos to 1842
  47. Reduced 53 texdatas to 41 (1740 bytes to 1241)
  48. Writing C:\Users\Menac\Desktop\maps\surf map\surfquackV10.bsp
  49. Wrote ZIP buffer, estimated size 179850, actual size 177894
  50. 17 seconds elapsed
  51.  
  52. ** Executing...
  53. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  54. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Menac\Desktop\maps\surf map\surfquackV10"
  55.  
  56. Valve Software - vvis.exe (Dec 15 2016)
  57. fastvis = true
  58. 8 threads
  59. reading c:\users\menac\desktop\maps\surf map\surfquackV10.bsp
  60. reading c:\users\menac\desktop\maps\surf map\surfquackV10.prt
  61. 6333 portalclusters
  62. 21224 numportals
  63. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (12)
  64. Optimized: 407783 visible clusters (2.64%)
  65. Total clusters visible: 15460637
  66. Average clusters visible: 2441
  67. Building PAS...
  68. Average clusters audible: 2825
  69. visdatasize:5025945 compressed from 10031472
  70. writing c:\users\menac\desktop\maps\surf map\surfquackV10.bsp
  71. 16 seconds elapsed
  72.  
  73. ** Executing...
  74. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  75. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Menac\Desktop\maps\surf map\surfquackV10"
  76.  
  77. Valve Software - vrad.exe SSE (Dec 15 2016)
  78.  
  79. Valve Radiosity Simulator
  80. 8 threads
  81. [Reading texlights from 'lights.rad']
  82. unknown light specifier type - lights
  83.  
  84. [56 texlights parsed from 'lights.rad']
  85.  
  86. Loading c:\users\menac\desktop\maps\surf map\surfquackV10.bsp
  87. Patch Sample Radius Clamped!
  88. Patch Sample Radius Clamped!
  89. Patch Sample Radius Clamped!
  90. Patch Sample Radius Clamped!
  91. Patch Sample Radius Clamped!
  92. Patch Sample Radius Clamped!
  93. Patch Sample Radius Clamped!
  94. Patch Sample Radius Clamped!
  95. Setting up ray-trace acceleration structure... Done (2.23 seconds)
  96. 34016 faces
  97. 115 degenerate faces
  98. 59052172 square feet [8503512576.00 square inches]
  99. 20 Displacements
  100. 236365 Square Feet [34036564.00 Square Inches]
  101. 33901 patches before subdivision
  102. zero area child patch
  103. zero area child patch
  104. zero area child patch
  105. zero area child patch
  106. zero area child patch
  107. zero area child patch
  108. zero area child patch
  109. zero area child patch
  110. zero area child patch
  111. zero area child patch
  112. zero area child patch
  113. zero area child patch
  114. zero area child patch
  115. zero area child patch
  116. zero area child patch
  117. zero area child patch
  118. zero area child patch
  119. zero area child patch
  120. zero area child patch
  121. zero area child patch
  122. zero area child patch
  123. zero area child patch
  124. zero area child patch
  125. zero area child patch
  126. zero area child patch
  127. zero area child patch
  128. zero area child patch
  129. zero area child patch
  130. zero area child patch
  131. zero area child patch
  132. zero area child patch
  133. zero area child patch
  134. zero area child patch
  135. zero area child patch
  136. zero area child patch
  137. zero area child patch
  138. zero area child patch
  139. zero area child patch
  140. 1404225 patches after subdivision
  141. sun extent from map=0.000000
  142. 3 direct lights
  143. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (21)
  144. BuildVisLeafs: 0...1...2...Out of memory or address space. Texture quality setting may be too high.
  145.  
  146.  
  147. ** Executing...
  148. ** Command: Copy File
  149. ** Parameters: "C:\Users\Menac\Desktop\maps\surf map\surfquackV10.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\surfquackV10.bsp"
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