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Jan 23rd, 2018
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  1. sceneModelBullet = Content::LoadModel("../resources/bullet.ASE");
  2. for (int i = 0; i < sceneModelBullet->Elements(); i++) {
  3. sceneModelBullet->GetMesh(i)->GetMaterial().Color = glm::vec3(0.5f, 0.5f, 0.5f);
  4. }
  5. // tekstury
  6. for (int i = 0; i < sceneModelBullet->Elements(); i++)
  7. {
  8. //ustawienie koloru materiału dla pobranego modelu
  9. sceneModelBullet->GetMesh(i)->GetMaterial().Color = glm::vec3(1, 1, 0);
  10. //podmiana tekstury w modelu
  11. sceneModelBullet->GetMesh(i)->GetMaterial().texture = texB;
  12.  
  13. mm = sceneModelBullet->GetMesh(i)->getLocalWorld();
  14. }
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