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- sceneModelBullet = Content::LoadModel("../resources/bullet.ASE");
- for (int i = 0; i < sceneModelBullet->Elements(); i++) {
- sceneModelBullet->GetMesh(i)->GetMaterial().Color = glm::vec3(0.5f, 0.5f, 0.5f);
- }
- // tekstury
- for (int i = 0; i < sceneModelBullet->Elements(); i++)
- {
- //ustawienie koloru materiału dla pobranego modelu
- sceneModelBullet->GetMesh(i)->GetMaterial().Color = glm::vec3(1, 1, 0);
- //podmiana tekstury w modelu
- sceneModelBullet->GetMesh(i)->GetMaterial().texture = texB;
- mm = sceneModelBullet->GetMesh(i)->getLocalWorld();
- }
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