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- TSO:
- Do nothing if not following an evil god.
- roll 1d7
- 3/7: _tso_summon_warriors
- "The Shining one sends the divine host to punish you for your evil ways!"
- Summons 1 + (0...(XL/5)) + (0...2) holy warriors.
- These are angels or daevas, decided by coinflip.
- 2/7: _tso_blasts_cleansing_flame
- "The Shining One blasts you with cleansing flame!"
- Casts cleansing flame on top of you with power (5 + XL*7/12)
- Damage is, according to a comment, 2dPower, x1.5 for undead/demonic characters.
- At XL5, 2d7 damage
- At XL10, 2d10 damage
- At XL15, 2d13 damage
- 1/7: _tso_shouts
- 1/7: _tso_squelches
- ZIN:
- Do nothing if not following an evil or chaotic god.
- roll 1d7. if player has no mutations, roll 1d6 instead.
- 3/7: "Zin recites the Axioms of Law to you!"
- roll 1d3
- 1: inflict confusion for 5-7 turns
- 2: inflict sleep
- 3: inflict paralysis
- 2/7: half current satiety
- 1/7: scroll of noise
- 2/7: remove good mutations
- MAKHLEB:
- 1/2 chance of destruction, 1/2 chance of servants
- destruction:
- if XL<9, severity 0
- if XL<14, severity 0...1
- if XL<18, severity 1
- if XL<28, severity 1...2
- If severity == 0, pick one of throw flame, pain, stone arrow, shock, spit acid
- If severity == 1, pick one of bolt of fire, fireball, lightning bolt, sticky flame,
- iron shot, bolt of draining, orb of electricity
- If severity == 2, pick one of fireball, crystal spear, orb of electricity, flash freeze, ghostly fireball
- cast it at player as if from a monster with the player's XL for HD
- servants:
- severity = 1 + (XL/2) + (0...(XL/2))
- if severity > 13, summon 2 + (0...(XL/5 - 2)) greater servants
- if severity > 7, 80% chance to summon one greater servant
- else, don't summon any greater servants
- then maybe summon some minor servants
- greater servants are executioner, green death, blizzard demon, balrug, cacodemon
- lesser servants are hellwing, neqoxec, orange demon, smoke demon, ynoxinul
- KIKU:
- if no corpses nearby, and (0...XL) > 4, summon corpses (and continue)
- 50% chance to cast corpse rot (and continue)
- XL in 27 chance to torment you. 3 necro miscasts if player is torment-immune
- if above line fails, and (0...XL) > 4, necro miscast.
- 1/5 chance of 2 miscasts, 1/25 chance of 3, 1/125 chance of 4, etc. if RNs align can be arbitrarily many
- finally, cast animate dead
- Additionally, when casting any necromancy spell, 1/20 chance of a (second) necro miscast happening.
- (This does not make the spell fail, or depend on if the spell failed or not.)
- YRED:
- 50% chance of just a necro miscast
- otherwise, if you still worship yred and have slaves, 50% chance of undead slaves abandoning you ?_?
- otherwise, send servants to punish you.
- number of servants is 1 + (0...(1 + XL/5)) (rolled twice and averaged)
- each servant has a 1 in XL chance to be a random zombie or skeleton of a dungeon monster from depth (5+XL)
- else, send a servant (via the usual method; may be more than one flying skull which counts as one servant)
- servants scale with XL by some weird means.
- TROG:
- 50% chance of sending monsters to punish you. same logic as brothers in arms (yikes!)
- 33% chance of "trog's wrath"
- -1/6 chance of rotting 3-6 HP
- -2/6 chance of (1 + 0...(str/5)) strength
- -1/6 chance of paralysis by "passing out" for 2-7 turns
- -2/6 chance of slowness for 100 turns
- otherwise, random fire miscast
- BEOGH:
- irrelvant if not a hill orc lol
- OKAWARU:
- send in 1 + (XL/5) warriors to fight you
- these are durably summoned and spawn adjacent to you. They can be bands, which count as one warrior.
- they will be one of the following, depending on XL
- Orcs (XL 1-3)
- Gnolls (XL 1-3)
- Ogre (XL 2-6)
- Gnoll sergeant and crew (XL 2-6)
- 2-headed ogre (XL 3-7)
- Orc warrior (XL 3-13)
- Orc knight (XL 5-15)
- Cyclops (XL 5-15) (no sheep)
- Centaur warrior (XL 7-21)
- Naga warrior (XL 7-21)
- Tengu warrior (XL 7-21)
- Merfolk impaler (XL 7-21)
- Merfolk javelineer (XL 7-21)
- Minotaur (XL 7-21)
- Stone giant (XL 9-27)
- Deep elf knight (XL 9-27)
- Deep elf archer (XL 7-27)
- Orc warlord (XL 11-21)
- Fire giant (XL 11-27)
- Frost giant (XL 11-27)
- Deep elf blademaster (XL 13-27)
- Deep Elf master archer (XL 13-27)
- Classless draconian (XL 13-27)
- Titan (XL 15-27)
- LUGONU:
- Do translocation retribution, then do minion retribtion.
- Translocation retribution is a 50% chance of random Tloc miscast, 33% chance of instant teleport, 16% blink.
- (Tloc miscasts include banishment!!)
- Minion retribution calls in abyssal monsters.
- Retribution is nasty if XL > (4...15).
- Summon 1 + (XL/7) monsters. If nasty, summon (0...(1+XL/9)) monsters instead. Can be 0. Is 0 if XL<9.
- Monsters are:
- 3/24 chance of an ancient zyme
- 6/24 chance of a thrashing horror
- 15/24 chance of an abomination, (XL/2)/15 chance of it being large. (Not the same as XL/30 due to floor rounding)
- If wrath is nasty, also summon one tentacled starspawn, wretched star, or starcursed mass.
- VEHUMET:
- Cast a spell from a temporary monster with HD = player's XL.
- Severity is a random number between (1 + XL/5) and (1 + XL/3).
- 1: Magic Dart, Sting, Shock, or Flame Tongue.
- 2: Throw Flame, Throw Frost
- 3: Mephitic Cloud, Stone Arrow
- 4: Mystic Blast, Sticky Flame, Throw Icicle, Energy Bolt
- 5: Fireball, Lightning Bolt, Bolt of Magma, Venom Bolt, Bolt of Draining, Quicksilver, Metal Splinters
- 6: Bolt of Fire/Cold/Acid, Freezing/Poisonous Cloud, Poison Arrow, Iron Shot, Conjure Ball Lightning
- 7: Orb of Electricity, Flash Freeze
- 8: Crystal Spear
- 9: Fire Storm
- NEMELEX:
- Draws from the deck of Punishment.
- This deck contains, Wraith, Wrath, Famine, Swine, and Torment with equal probability.
- Wraith: Drains skills.
- Wrath: Picks a random god 100 times and does a wrath effect of theirs if they have one.
- Nemelex won't act if it rolls itself.
- Aborts when something happens.
- If it fails 100 times, "You somehow manage to escape divine attention..."
- Swine: Forcibly turns you into a pig.
- Famine: "You feel rather smug." if foodless. Else, set satiety to less than Starving, unless this would increase it.
- Torment: Torments you. If you are vulnerable to Holy Word, casts that instead of torment.
- SIF MUNA:
- Roll 1d10.
- 30%: Lose 1 + (0...(int/5)) Intelligence.
- 30%: Confuse player for 5-7 turns.
- 30%: Set MP to 0.
- 10%: Cancellation.
- Additionally, 1/20 chance on casting any spell to automatically fail it and get a severe miscast.
- JIYVA:
- If player can be mutated, 1/7 chance of adding 1-3 bad mutations.
- Otherwise, if player isn't in an uncancellable transformation, turn them into a bat, fungus, pig, tree, or wisp.
- Otherwise, if player still worships Jiyva or 2/3 chance passes, inflict potentially very severe contamination.
- Otherwise, summon (1 + (XL/10) + 0...2) slimy monsters against the player.
- These can be floating eyes, eyes of draining/devastation, great orbs of eyes, shining eyes,
- giant orange brains,
- jellies, acid blobs, azure jellies, death oozes, or slime creatures with equal odds.
- Whatever happens, 50% chance to remove one slime-based mutation.
- FEDHAS:
- Roll 1d3. If you still worship Fedhas, roll 1d2 instead.
- 1: Spawn ballistomycete spores against the player. If this fails, fall through to 2.
- 2: Random Ice, Fire, Earth, or Air miscast.
- 3: Durably summon oklob plants and wander mushrooms against the player.
- Tries to make a ring of plants directly around the player, if there is room.
- CHEIBRIADOS:
- Checks tension (percieved danger player is in currently).
- At very high tension, random miscast and 2/3 chance to fall to next effect.
- At high tension, puts player to sleep and 1/2 chance to fall to next effect.
- At medium tension, slows player.
- At low or no tension, random miscast.
- DITHMENOS:
- Roll 1d4.
- 1: Send shadow monsters to punish you. Produces XL/3 (rounded randomly) shadows of tier XL/9.
- These use randomized rounding: A result of 1.33 has a 33% chance to become 1, 66% chance to be 2.
- If tier >= 2, the first shadow created has a 50% chance to be a tzitzimitl (shadow fiend).
- If tier >= 1, the first three shadows created have a 50% chance to be shadow demons.
- All other shadows are just the "shadow" monster that invis-stabs you.
- 2: "Dithmenos weaves monsters from the shadows."
- Creates 2 + XL/4 summoned monsters native to floor (5+XL) of the Dungeon.
- 3: Puts player to sleep.
- 4: Applies Mark status.
- QAZLAL:
- 50% chance of a "mighty clap of thunder" producing noise (as the scroll of noise).
- Either way, either summon hostile elementals, or induce an elemental vulnerability.
- If inducing vulnerability, apply one temporary mutation: weakness to fire, cold, or shock.
- If summoning elementals, durably summon 1 + (XL/7) (rounded via RNG) "elemental" monsters.
- These are XL-dependent:
- 1-12: air, fire, earth, water elementals
- 2-10: rime drakes
- 2-10: basilisks
- 4-12: wind drakes
- 4-12: fire crabs
- 4-14: catoblepas
- 8-16: lindwurms
- 10-22: spark wasps
- 12-27: fire dragons
- 12-27: ice dragons
- 18-27: storm dragons
- 18-27: iron dragons
- 20-27: shard shrikes
- USKAYAW:
- Roll 1d5. Also pick a nearby hostile monster, if any.
- 40%: If we found a monster, drive it berserk if possible. If this fails, do effect below.
- 40%: If we found a monster, paralyze the player. If there is no monster, do effect below.
- 20%: Make an extremely loud noise (35; louder than the scroll).
- WU JIAN:
- Summon 3-5 hostile dancing weapons.
- These can be dire flails, quarterstaffs, broad axes, great swords, rapiers, or glaives (equal odds).
- They can recieve vorpal, flaming, freezing, electrocution, or speed brands. (equal odds).
- The weapon's plus is set to 0...5, and it gets XL*50/9 power.
- If at least one weapon was created, do one of the following with equal probability:
- -Hit the player with barbs that last 5-10 turns "Die by a thousand cuts!"
- -Slow the player "Nowhere to run..."
- -Cast Silence on the player "This will loosen your tongue!"
- -Corrode the player "Suffer, mortal!"
- Ashenzari, Elyvilon, Gozag, and Hepliaklqana wrath works differently. All of them stay angry for two experience levels.
- Ashenzari lowers your skills and leaks information to monsters for the duration.
- Elyvilon randomly life-saves monsters for the duration.
- Gozag randomly mights, hastes, or berserks monsters that come into view for the duration. Also, 33% chance for potions to whiff.
- Hep makes you not gain any experience or skill points for the duration.
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