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- if(checkpointid == UpCheckPoint[playerid])
- {
- new
- i = GetPVarInt(playerid, "NumberJobOreCar"),
- Float:pos_veh_x,
- Float:pos_veh_y,
- Float:pos_veh_z;
- ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 1);
- DestroyDynamicCP(UpCheckPoint[playerid]);
- GetCoordBootVehicle(gVehicleCollectorOre[i], pos_veh_x, pos_veh_y, pos_veh_z);
- UpCheckPoint2[playerid] = CreateDynamicCP(pos_veh_x, pos_veh_y, pos_veh_z, 2.0, -1, -1, playerid);
- return 1;
- }
- else if(checkpointid == UpCheckPoint2[playerid])
- {
- DestroyDynamicCP(UpCheckPoint2[playerid]);
- gTimerInputVehicleJob[playerid] = SetTimerEx("@__InputVehiclePlayer", 1000, true, "i", playerid);
- return 1;
- }
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