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Feb 22nd, 2019
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  1. ///*********Targeting
  2. E: mobBase, mob0, mob1, mob2, mob3, mob4, mob5, mob6, mob7, mob8, mob9, mob10, mob11, mobaoe
  3.  
  4. L MobFunctor mobBase (attackable and target(actor)~=0 and alive and abs(zdiff) < 100 and \
  5. inRange(0, actor) and get(actor, "bad") == 0)
  6. L MobFunctor mob1 ((npc(actor) == 22750 or npc(actor) == 22751) and mobEval(mobBase, actor))
  7. L MobFunctor mob2 ((npc(actor) == 22753 or npc(actor) == 22752) and mobEval(mobBase, actor))
  8. L MobFunctor mob3 ((npc(actor) == 22746 or npc(actor) == 22747) and mobEval(mobBase, actor))
  9. L MobFunctor mob4 ((npc(actor) == 22748 or npc(actor) == 22749) and mobEval(mobBase, actor))
  10. //L MobFunctor mob5 ((npc(actor) == 22934 or npc(actor) == 22942) and mobEval(mobBase, actor))
  11. //L MobFunctor mob6 ((npc(actor) == 25771 or npc(actor) == 25773) and mobEval(mobBase, actor))
  12. //L MobFunctor mob7 ((npc(actor) == 22933 or npc(actor) == 22941) and mobEval(mobBase, actor))
  13. //L MobFunctor mob8 ((npc(actor) == 22935 or npc(actor) == 22943) and mobEval(mobBase, actor))
  14. //L MobFunctor mob9 ((npc(actor) == 22931 or npc(actor) == 22939) and mobEval(mobBase, actor))
  15. L MobFunctor mob10 (mobPriority(npc(actor)) > 0 and mobEval(mobBase, actor))
  16. L MobFunctor mob11 (mobPriority(npc(actor)) > -1 and mobEval(mobBase, actor))
  17. L MobFunctor mob0 (sdistance)
  18. L MobFunctor mobaoe (attackable and target(actor)~=0 and alive and abs(zdiff) < 300 and \
  19. isMember(target(actor)) and distance(actor) <= 450 )
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