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- +1 to BS or WS: *1
- +5 to S or T: *10
- -+1 to Ag: *+10
- Increase armor: *10
- Increase Wound: *10
- Increase Movement (Half-Action Movement): *8
- Carrying Capacity: *2
- Add up the multiplier numbers in the following groups: Attributes, Wounds/Armor, Carrying Capacity, (Traits?). Then multiply those numbers and divide by 100.
- Example: Uber Gundam (End game, no MS should ever be this tough, but this should be as tough as I'd allow things to be)
- +30 BS (30) +30 WS (30) 60S (12) 60T (12) 60AG (60)
- -Head: AP 4, Wounds 6 (10)
- -Body: AP 6, Wounds 18 (24)
- -R Arm: AP 5, Wounds 12 (17)
- -L Arm: AP 5, Wounds 12 (17)
- -R Leg: AP 5, Wounds 12 (17)
- -L Leg: AP 5, Wounds 12 (17)
- Stats: 144
- Armor/Wounds: 102
- Movement: 192
- Price: $28201
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