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Sep 21st, 2017
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  1. +1 to BS or WS: *1
  2. +5 to S or T: *10
  3. -+1 to Ag: *+10
  4. Increase armor: *10
  5. Increase Wound: *10
  6. Increase Movement (Half-Action Movement): *8
  7. Carrying Capacity: *2
  8.  
  9. Add up the multiplier numbers in the following groups: Attributes, Wounds/Armor, Carrying Capacity, (Traits?). Then multiply those numbers and divide by 100.
  10.  
  11. Example: Uber Gundam (End game, no MS should ever be this tough, but this should be as tough as I'd allow things to be)
  12. +30 BS (30) +30 WS (30) 60S (12) 60T (12) 60AG (60)
  13. -Head: AP 4, Wounds 6 (10)
  14. -Body: AP 6, Wounds 18 (24)
  15. -R Arm: AP 5, Wounds 12 (17)
  16. -L Arm: AP 5, Wounds 12 (17)
  17. -R Leg: AP 5, Wounds 12 (17)
  18. -L Leg: AP 5, Wounds 12 (17)
  19.  
  20.  
  21. Stats: 144
  22. Armor/Wounds: 102
  23. Movement: 192
  24.  
  25. Price: $28201
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