Advertisement
Guest User

Untitled

a guest
Oct 17th, 2021
94
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.58 KB | None | 0 0
  1. Layout 'GameCubeController' matches existing device 'mayflash limited MAYFLASH GameCube Controller Adapter (HID)' but failed to instantiate: System.ArgumentException: Expected control 'leftTrigger' to be of type 'ButtonControl' but is of type 'AxisControl' instead!
  2. Parameter name: path
  3. at UnityEngine.InputSystem.InputControl.GetChildControl[TControl] (System.String path) [0x00076] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Controls\InputControl.cs:664
  4. at UnityEngine.InputSystem.Gamepad.FinishSetup () [0x000dd] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Devices\Gamepad.cs:646
  5. at UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () [0x00026] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Controls\InputControl.cs:881
  6. at UnityEngine.InputSystem.Layouts.InputDeviceBuilder.Setup (UnityEngine.InputSystem.Utilities.InternedString layout, UnityEngine.InputSystem.Utilities.InternedString variants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) [0x00030] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Devices\InputDeviceBuilder.cs:55
  7. at UnityEngine.InputSystem.InputDevice.Build[TDevice] (System.String layoutName, System.String layoutVariants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) [0x00042] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Devices\InputDevice.cs:678
  8. at UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Utilities.InternedString layout, System.Int32 deviceId, System.String deviceName, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription, UnityEngine.InputSystem.InputDevice+DeviceFlags deviceFlags, UnityEngine.InputSystem.Utilities.InternedString variants) [0x00000] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\InputManager.cs:1033
  9. at UnityEngine.InputSystem.InputManager.AddAvailableDevicesMatchingDescription (UnityEngine.InputSystem.Layouts.InputDeviceMatcher matcher, UnityEngine.InputSystem.Utilities.InternedString layout) [0x000ad] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\InputManager.cs:692
  10. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement