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- Layout 'GameCubeController' matches existing device 'mayflash limited MAYFLASH GameCube Controller Adapter (HID)' but failed to instantiate: System.ArgumentException: Expected control 'leftTrigger' to be of type 'ButtonControl' but is of type 'AxisControl' instead!
- Parameter name: path
- at UnityEngine.InputSystem.InputControl.GetChildControl[TControl] (System.String path) [0x00076] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Controls\InputControl.cs:664
- at UnityEngine.InputSystem.Gamepad.FinishSetup () [0x000dd] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Devices\Gamepad.cs:646
- at UnityEngine.InputSystem.InputControl.CallFinishSetupRecursive () [0x00026] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Controls\InputControl.cs:881
- at UnityEngine.InputSystem.Layouts.InputDeviceBuilder.Setup (UnityEngine.InputSystem.Utilities.InternedString layout, UnityEngine.InputSystem.Utilities.InternedString variants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) [0x00030] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Devices\InputDeviceBuilder.cs:55
- at UnityEngine.InputSystem.InputDevice.Build[TDevice] (System.String layoutName, System.String layoutVariants, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription) [0x00042] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\Devices\InputDevice.cs:678
- at UnityEngine.InputSystem.InputManager.AddDevice (UnityEngine.InputSystem.Utilities.InternedString layout, System.Int32 deviceId, System.String deviceName, UnityEngine.InputSystem.Layouts.InputDeviceDescription deviceDescription, UnityEngine.InputSystem.InputDevice+DeviceFlags deviceFlags, UnityEngine.InputSystem.Utilities.InternedString variants) [0x00000] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\InputManager.cs:1033
- at UnityEngine.InputSystem.InputManager.AddAvailableDevicesMatchingDescription (UnityEngine.InputSystem.Layouts.InputDeviceMatcher matcher, UnityEngine.InputSystem.Utilities.InternedString layout) [0x000ad] in C:\Users\marty\Documents\Unity Projects\Super Dash\Library\PackageCache\[email protected]\InputSystem\InputManager.cs:692
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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