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- 1. This file declares a class, `Player`, instantiates it, and assigns it to a global `player` variable.
- 2. The `Player` class contains four methods:
- - `constructor()`
- - `playPause()`
- - `skipTo()`
- - `setVolume()`
- 3. The `constructor()` method sets initial values for the `currentlyPlaying`, `playState`, `volume`, and `soundObject` properties.
- - `currentlyPlaying` is set to the first item in `album.songs`.
- - The initial `playState` is `"stopped"`.
- - The `volume` is set to the number `80`.
- - The `soundObject` instantiates a new `buzz.sound` object using the `soundFileUrl` property of `this.currentlyPlaying`. The `buzz` variable doesn't appear to be initialized here, so presumably it's a dependency loaded elsewhere.
- 4. The `playPause()` method accepts one parameter, `song`. It sets it to `this.currentlyPlaying` by default. It checks to see if `this.currentlyPlaying` is different from `song`, and if so, it:
- - Stops the `soundObject` property.
- - Removes the `"playing"` and `"paused"` classes from the `element` property of `this.currentlyPlaying`.
- - Sets `this.currentlyPlaying` to the function's parameter, `song`.
- - Changes the `playState` property to `"stopped"`.
- - Instantiates a new sound object using `this.currentlyPlaying`, which was just updated to `song`.
- It also checks to see if `this.playState()` is `paused` or `stopped`. If it is `paused` or `stopped`;
- - `soundObject` property set volume with `setVolume()` and `this.volume` property.
- - Plays the `soundObject` property.
- - Changes the `playState` property to `playing`.
- - Removes the `paused` class from the `element` property of `this.currentlyPlaying` and add `playing` class.
- If it is not `paused` or `stopped`;
- - `Pause` the `soundObject` property.
- - Changes the `playState` property to `paused`.
- - Removes the `playing` class from the `element` property of `this.currentlyPlaying` and add `paused` class.
- 5. The `skipTo()` method accepts one parameter `percent`. It checks to see if `this.playState` is not `playing`. If it's not;
- - return
- If it is;
- - `this.soundObject` set `setTime()` with `percent` dvivded by 100 and multiply with `this.soundObject.getDuration()`.
- 6. The `setVolume()` method also take one parament `percent`.
- - Sets `this.volume` to the function's parameter `percent`.
- - `this.soundObject` set volume with `setVolume()` with `percent`.
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