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- for i,v in pairs(getreg()) do
- if typeof(v) == "function" then
- if debug.getupvalue(v, "Module") then
- local a = debug.getupvalue(v, "Module")
- if typeof(a) == "table" then
- a.MaxClip = 10
- a.ShellClipinSpeed = 0.5
- a.HitSoundIDs = {
- [1] = 0
- }
- a.FireRate = 0
- a.IdleAnimationSpeed = 1
- a.Lifesteal = 1000
- a.DelayBeforeFiring = 1
- a.MouseSensitive = 0.05
- a.Spread = .1
- a.SpreadRedution = 0
- a.Auto = true
- a.BaseDamage = math.huge
- a.FadeTime = 0.25
- a.ShotgunClipinAnimationSpeed = 1
- a.BulletPerBurst = 3
- a.Clips = 10
- a.LimitedClipEnabled = false
- a.BurstFireEnabled = false
- a.MuzzleOffset = Vector3.new(0, 0.680000007, 0.5)
- a.DelayAfterFiring = 1
- a.FireAnimationSpeed = 1
- a.FieldOfView = 12.5
- a.ChargingTime = 1
- a.Piercing = 100
- a.BulletColor = BrickColor.new("Bright yellow")
- a.BulletSpeed = 25
- a.DualEnabled = false
- a.BurstRate = 0.075
- a.Knockback = 100
- a.BulletPerShot = 3
- a.ReloadAnimationSpeed = 1
- a.ChargedShotEnabled = false
- a.ExplosiveEnabled = true
- a.Radius = 8
- a.ShotgunEnabled = true
- a.VisualizerEnabled = true
- a.BulletSize = Vector3.new(0.100000001, 0.100000001, 100)
- a.HeadshotDamageMultiplier = 2
- a.BulletTransparency = 0.2
- a.Intensity = 0.5
- a.CameraShakingEnabled = false
- a.SniperEnabled = true
- a.FlamingBullet = true
- a.HeadshotEnabled = true
- a.ShotgunReload = false
- a.ReloadTime = 0
- a.MinigunEnabled = false
- a.AmmoPerClip = math.huge
- a.MouseIconID = "723218529"
- end
- end
- end
- end
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