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yougotoof

eeee

Mar 10th, 2019
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0
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  1. for i,v in pairs(getreg()) do
  2. if typeof(v) == "function" then
  3. if debug.getupvalue(v, "Module") then
  4. local a = debug.getupvalue(v, "Module")
  5. if typeof(a) == "table" then
  6. a.MaxClip = 10
  7. a.ShellClipinSpeed = 0.5
  8. a.HitSoundIDs = {
  9. [1] = 0
  10. }
  11. a.FireRate = 0
  12. a.IdleAnimationSpeed = 1
  13. a.Lifesteal = 1000
  14. a.DelayBeforeFiring = 1
  15. a.MouseSensitive = 0.05
  16. a.Spread = .1
  17. a.SpreadRedution = 0
  18. a.Auto = true
  19. a.BaseDamage = math.huge
  20. a.FadeTime = 0.25
  21. a.ShotgunClipinAnimationSpeed = 1
  22. a.BulletPerBurst = 3
  23. a.Clips = 10
  24. a.LimitedClipEnabled = false
  25. a.BurstFireEnabled = false
  26. a.MuzzleOffset = Vector3.new(0, 0.680000007, 0.5)
  27. a.DelayAfterFiring = 1
  28. a.FireAnimationSpeed = 1
  29. a.FieldOfView = 12.5
  30. a.ChargingTime = 1
  31. a.Piercing = 100
  32. a.BulletColor = BrickColor.new("Bright yellow")
  33. a.BulletSpeed = 25
  34. a.DualEnabled = false
  35. a.BurstRate = 0.075
  36. a.Knockback = 100
  37. a.BulletPerShot = 3
  38. a.ReloadAnimationSpeed = 1
  39. a.ChargedShotEnabled = false
  40. a.ExplosiveEnabled = true
  41. a.Radius = 8
  42. a.ShotgunEnabled = true
  43. a.VisualizerEnabled = true
  44. a.BulletSize = Vector3.new(0.100000001, 0.100000001, 100)
  45. a.HeadshotDamageMultiplier = 2
  46. a.BulletTransparency = 0.2
  47. a.Intensity = 0.5
  48. a.CameraShakingEnabled = false
  49. a.SniperEnabled = true
  50. a.FlamingBullet = true
  51. a.HeadshotEnabled = true
  52. a.ShotgunReload = false
  53. a.ReloadTime = 0
  54. a.MinigunEnabled = false
  55. a.AmmoPerClip = math.huge
  56. a.MouseIconID = "723218529"
  57. end
  58. end
  59. end
  60. end
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