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- Mono path[0] = 'C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Games/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07)
- Vendor:
- VRAM: 8031 MB
- Driver: 27.21.14.6647
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.510 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.449100 ms
- 2021-06-04T10:07:09 0.030 INF [Steamworks.NET] SteamAPI_Init() ok
- 2021-06-04T10:07:09 0.165 INF Localization language: english
- 2021-06-04T10:07:09 0.187 INF Texture quality is set to 1
- 2021-06-04T10:07:09 0.188 INF Precaching...
- 2021-06-04T10:07:09 0.191 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2021-06-04T10:07:09 0.261 INF [EAC] Not loading, not started from launcher
- 2021-06-04T10:07:10 1.353 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2021-06-04T10:07:10 1.358 INF Precaching file: Data/Bundles/blocktextureatlases
- 2021-06-04T10:07:12 2.897 INF Precaching file: Data/Bundles/terraintextures
- 2021-06-04T10:07:13 4.257 INF Precaching done
- 2021-06-04T10:07:13 4.258 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.692200 ms
- 2021-06-04T10:07:13 4.372 INF [GSM] Disabled...
- 2021-06-04T10:07:14 4.379 INF Awake IsFocused: True
- 2021-06-04T10:07:14 4.380 INF Awake
- 2021-06-04T10:07:14 4.392 INF Version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5, Build: Windows 64 Bit
- 2021-06-04T10:07:14 4.392 INF System information:
- 2021-06-04T10:07:14 4.392 INF OS: Windows 10 (10.0.0) 64bit
- 2021-06-04T10:07:14 4.393 INF CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (cores: 4)
- 2021-06-04T10:07:14 4.393 INF RAM: 16321 MB
- 2021-06-04T10:07:14 4.393 INF GPU: NVIDIA GeForce RTX 2070 (8031 MB)
- 2021-06-04T10:07:14 4.393 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2021-06-04T10:07:14 4.393 INF Last played version: Alpha 19.5
- 2021-06-04T10:07:14 4.393 INF Local UTC offset: -4 hours
- 2021-06-04T10:07:14 4.399 INF Command line arguments: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -logfile C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-06-04__10-07-06.txt
- 2021-06-04T10:07:14 4.400 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2021-06-04T10:07:14 4.400 INF Starting PlayerInputManager...
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2021-06-04T10:07:14 4.569 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2021-06-04T10:07:14 4.588 INF Starting UserProfileManager...
- 2021-06-04T10:07:14 4.685 INF Occlusion: Awake
- 2021-06-04T10:07:14 4.690 INF ApplyAllOptions streaming budget 7227.9 MB
- 2021-06-04T10:07:14 4.691 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2021-06-04T10:07:14 4.691 INF Texture quality is set to 1
- 2021-06-04T10:07:14 4.691 INF ApplyTextureFilter 1, AF Enable
- 2021-06-04T10:07:14 4.692 INF ApplyTerrainOptions 3
- 2021-06-04T10:07:15 5.534 INF [MODS] Start loading
- 2021-06-04T10:07:15 5.538 INF [MODS] Trying to load from folder: 2 Raw meat
- 2021-06-04T10:07:15 5.564 INF [MODS] Loaded Mod: 2 Raw meat (1)
- 2021-06-04T10:07:15 5.564 INF [MODS] Trying to load from folder: Better Nerds
- 2021-06-04T10:07:15 5.566 INF [MODS] Loaded Mod: Better Nerds (1)
- 2021-06-04T10:07:15 5.566 INF [MODS] Trying to load from folder: Better Rule1 Cardio
- 2021-06-04T10:07:15 5.567 INF [MODS] Loaded Mod: Better Rule 1 Cardio (1)
- 2021-06-04T10:07:15 5.568 INF [MODS] Trying to load from folder: Better Sexy Trex
- 2021-06-04T10:07:15 5.568 INF [MODS] Loaded Mod: Better Sexy Trex (1)
- 2021-06-04T10:07:15 5.568 INF [MODS] Trying to load from folder: Clear Skies
- 2021-06-04T10:07:15 5.569 INF [MODS] Loaded Mod: Clear Skies (1)
- 2021-06-04T10:07:15 5.569 INF [MODS] Trying to load from folder: Daves Quick Start
- 2021-06-04T10:07:15 5.570 INF [MODS] Loaded Mod: Dave's Quick Start (1)
- 2021-06-04T10:07:15 5.570 INF [MODS] Trying to load from folder: Daves Vehicle Speeds
- 2021-06-04T10:07:15 5.571 INF [MODS] Loaded Mod: Dave's Vehicle Speeds (1)
- 2021-06-04T10:07:15 5.571 INF [MODS] Trying to load from folder: FirearmsExpansion4.3
- 2021-06-04T10:07:15 5.572 INF [MODS] Loaded Mod: FirearmsExpansion4 (A19)
- 2021-06-04T10:07:15 5.572 INF [MODS] Trying to load from folder: KHA19-12CraftQueue
- 2021-06-04T10:07:15 5.573 INF [MODS] Loaded Mod: Khaine's 12-slot Crafting Queue (1.0.0)
- 2021-06-04T10:07:15 5.573 INF [MODS] Trying to load from folder: KHA19-3SlotForge
- 2021-06-04T10:07:15 5.574 INF [MODS] Loaded Mod: Khaine's 3-slot Forge Input (1.0.0)
- 2021-06-04T10:07:15 5.574 INF [MODS] Trying to load from folder: KHA19-96BBMFW
- 2021-06-04T10:07:15 5.575 INF [MODS] Loaded Mod: Khaine's 96-slot Bigger Backpack Mod (1.0.0)
- 2021-06-04T10:07:15 5.575 INF [MODS] Trying to load from folder: KHA19-HPBars
- 2021-06-04T10:07:15 5.576 INF [MODS] Loaded Mod: Khaine's HP Bar Mod (1.0.0)
- 2021-06-04T10:07:15 5.576 INF [MODS] Trying to load from folder: KHA19-LogSpikes
- 2021-06-04T10:07:15 5.577 INF [MODS] Loaded Mod: Log Spike Modlet (1.0.0)
- 2021-06-04T10:07:15 5.577 INF [MODS] Trying to load from folder: More Eggs
- 2021-06-04T10:07:15 5.578 INF [MODS] Loaded Mod: More Eggs (1)
- 2021-06-04T10:07:15 5.578 INF [MODS] Trying to load from folder: Much Less Grass
- 2021-06-04T10:07:15 5.579 INF [MODS] Loaded Mod: Much Less Grass (1)
- 2021-06-04T10:07:15 5.579 INF [MODS] Trying to load from folder: No Heat Map From Sounds
- 2021-06-04T10:07:15 5.579 INF [MODS] Loaded Mod: No Heat Map From Sounds (1)
- 2021-06-04T10:07:15 5.579 INF [MODS] Trying to load from folder: Reasonably Large Stacks
- 2021-06-04T10:07:15 5.580 INF [MODS] Loaded Mod: Reasonably Large Stacks (1)
- 2021-06-04T10:07:15 5.580 INF [MODS] Trying to load from folder: War3zuk Disassemble Ammo
- 2021-06-04T10:07:15 5.581 INF [MODS] Loaded Mod: War3zuk Disassemble Ammo (1.1)
- 2021-06-04T10:07:15 5.581 INF [MODS] Trying to load from folder: Zombie Loot
- 2021-06-04T10:07:15 5.582 INF [MODS] Loaded Mod: Zombie Loot (1)
- 2021-06-04T10:07:15 5.582 INF [MODS] Initializing mod code
- 2021-06-04T10:07:15 5.582 INF [MODS] Loading done
- 2021-06-04T10:07:15 6.364 INF Pack 381552 us
- 2021-06-04T10:07:16 6.431 INF Pack 21033 us
- 2021-06-04T10:07:16 6.434 INF [MODS] Loading localization from mod: FirearmsExpansion4
- 2021-06-04T10:07:16 6.435 INF [MODS] Loading localization from mod: War3zuk Disassemble Ammo
- 2021-06-04T10:07:16 6.445 INF Loading permissions file at 'C:\Users\dave_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-06-04T10:07:16 6.458 INF Loading permissions file done.
- 2021-06-04T10:07:16 6.523 INF GameSense server not found (no props file), disabling
- 2021-06-04T10:07:16 6.523 INF Awake done in 2143 ms
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 4441.
- Total: 16.879000 ms (FindLiveObjects: 0.230000 ms CreateObjectMapping: 0.106900 ms MarkObjects: 16.460300 ms DeleteObjects: 0.081200 ms)
- 2021-06-04T10:07:16 6.722 INF User joined: dave31717
- 2021-06-04T10:07:16 6.810 INF Updated culture for display texts
- 2021-06-04T10:07:16 7.192 INF Reloading serveradmin.xml
- 2021-06-04T10:07:16 7.192 INF Loading permissions file at 'C:\Users\dave_\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-06-04T10:07:16 7.193 INF Loading permissions file done.
- 2021-06-04T10:07:17 7.919 INF UMA Overlay loading took 901 ms
- 2021-06-04T10:07:17 7.921 INF UMA Slot loading took 1 ms
- 2021-06-04T10:07:18 9.226 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2021-06-04T10:07:20 11.183 INF WorldStaticData.Init() needed 3.063s
- 2021-06-04T10:07:21 11.504 INF [Steamworks.NET] Login ok.
- 2021-06-04T10:07:21 11.755 INF AchievementManager: Received stats and achievements from Steam
- 2021-06-04T10:07:56 47.030 INF NET: Starting server protocols
- 2021-06-04T10:07:56 47.052 INF NET: LiteNetLib server started
- 2021-06-04T10:07:56 47.053 INF [Steamworks.NET] NET: Server started
- 2021-06-04T10:07:56 47.053 INF Started thread SteamNetworkingServer
- 2021-06-04T10:07:56 47.053 WRN [GSM] GameSparks Not Initialized...
- 2021-06-04T10:07:56 47.054 INF StartGame
- 2021-06-04T10:07:56 47.054 INF NetPackageManager Init
- 2021-06-04T10:07:56 47.128 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 30
- GamePref.BedrollExpiryTime = 60
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 300
- GamePref.BloodMoonEnemyCount = 32
- GamePref.BloodMoonFrequency = 10
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 120
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 3
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = LetsGo
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 19.5
- GamePref.GameWorld = 5k Winner
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 5
- GamePref.LandClaimDeadZone = 50
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 30
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 256
- GamePref.LandClaimOnlineDurabilityModifier = 256
- GamePref.LandClaimSize = 71
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab = __Home_Sweet_Home__
- GamePref.LastLoadedPrefabSize = 48,14,55
- GamePref.LastLoadingTipRead = 17
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 0.3060345
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 5
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.45
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 2
- GamePref.OptionsGfxBloom = False
- GamePref.OptionsGfxBrightness = 0.5
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 71
- GamePref.OptionsGfxGrassDistance = 2
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxObjQuality = 3
- GamePref.OptionsGfxOcclusion = False
- GamePref.OptionsGfxQualityPreset = 5
- GamePref.OptionsGfxReflectQuality = 2
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 1
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 0
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = False
- GamePref.OptionsGfxTerrainQuality = 3
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 7
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.3
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.7625
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.15
- GamePref.OptionsMusicVolumeLevel = 0.3017241
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerFemale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1.052586
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198193217854
- GamePref.PlayerKillingMode = 0
- GamePref.PlayerName = dave31717
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\dave_\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 0
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.TwitchBloodMoonAllowed = True
- GamePref.TwitchServerPermission = 90
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDeferredLighting =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\dave_\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 2
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.TwitchBloodMoonAllowed = True
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2021-06-04T10:07:56 47.172 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2021-06-04T10:07:57 47.651 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
- 2021-06-04T10:07:57 47.651 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
- 2021-06-04T10:07:57 47.651 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
- 2021-06-04T10:08:00 50.660 INF Block IDs with mapping
- 2021-06-04T10:08:00 50.660 INF BlockIDs from Mapping
- 2021-06-04T10:08:14 65.356 INF Item IDs with mapping
- 2021-06-04T10:08:14 65.357 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- 2021-06-04T10:08:23 74.364 INF ShapeControllers: 64
- 2021-06-04T10:08:23 74.370 INF createWorld: 5k Winner, LetsGo, GameModeSurvival
- 2021-06-04T10:08:23 74.370 INF Occlusion: Disabled
- 2021-06-04T10:08:24 74.439 INF Started thread ChunkRegeneration
- 2021-06-04T10:08:24 74.439 INF Started thread ChunkCalc
- 2021-06-04T10:08:24 74.613 INF World.Load: 5k Winner
- 2021-06-04T10:08:24 74.621 INF BloodMoon SetDay: day 17, last day 7, freq 10, range 0
- 2021-06-04T10:08:24 74.623 INF BloodMoon SetDay: day 10, last day 0, freq 10, range 0
- 2021-06-04T10:08:30 80.888 INF Started thread GenerateChunks
- 2021-06-04T10:08:30 81.372 INF Calculating world hashes took 462 ms (world size 104 MiB)
- 2021-06-04T10:08:31 81.514 INF Loading dtm raw file took 617ms
- 2021-06-04T10:08:31 81.666 INF Biomes image size w= 5120, h = 5120
- 2021-06-04T10:08:31 81.898 INF Loading and creating biomes took 383ms
- 2021-06-04T10:08:32 82.485 INF Loading and creating shader control textures took 586ms
- 2021-06-04T10:08:32 83.324 INF Loading and parsing of generator took 839ms
- 2021-06-04T10:08:33 83.408 INF Started thread SaveChunks C:\Users\dave_\AppData\Roaming/7DaysToDie/Saves/5k Winner/LetsGo\Region
- 2021-06-04T10:08:33 84.370 INF [DECO] read 22736/
- 2021-06-04T10:08:34 84.391 INF Loading asset at #Sounds/Music?HomeDay.wav...
- 2021-06-04T10:08:34 84.392 INF Loading asset at #Sounds/Music?HomeNight.wav...
- 2021-06-04T10:08:34 84.392 INF Loading asset at #Sounds/Music?TraderBob.wav...
- 2021-06-04T10:08:34 84.392 INF Loading asset at #Sounds/Music?TraderHugh.wav...
- 2021-06-04T10:08:34 84.392 INF Loading asset at #Sounds/Music?TraderJen.wav...
- 2021-06-04T10:08:34 84.392 INF Loading asset at #Sounds/Music?TraderJoel.wav...
- 2021-06-04T10:08:34 84.392 INF Loading asset at #Sounds/Music?TraderRekt.wav...
- 2021-06-04T10:08:34 84.619 INF AstarManager Init
- 2021-06-04T10:08:40 90.665 INF Finished loading HomeDay.
- 2021-06-04T10:08:40 90.665 INF Casted asset HomeDay as AudioClip.
- 2021-06-04T10:08:40 90.665 INF Finished loading HomeNight.
- 2021-06-04T10:08:40 90.665 INF Casted asset HomeNight as AudioClip.
- 2021-06-04T10:08:40 90.665 INF Finished loading TraderBob.
- 2021-06-04T10:08:40 90.665 INF Casted asset TraderBob as AudioClip.
- 2021-06-04T10:08:40 90.666 INF Finished loading TraderHugh.
- 2021-06-04T10:08:40 90.666 INF Casted asset TraderHugh as AudioClip.
- 2021-06-04T10:08:40 90.666 INF Finished loading TraderJen.
- 2021-06-04T10:08:40 90.666 INF Casted asset TraderJen as AudioClip.
- 2021-06-04T10:08:40 90.666 INF Finished loading TraderJoel.
- 2021-06-04T10:08:40 90.666 INF Casted asset TraderJoel as AudioClip.
- 2021-06-04T10:08:40 90.666 INF Finished loading TraderRekt.
- 2021-06-04T10:08:40 90.666 INF Casted asset TraderRekt as AudioClip.
- 2021-06-04T10:08:43 93.435 INF Weather Packages Created FROM BIOMES
- 2021-06-04T10:08:43 93.435 INF createWorld() done
- 2021-06-04T10:08:43 93.438 INF Loading players.xml
- 2021-06-04T10:08:43 93.516 ERR Loading player data failed for player '76561198193217854', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
- Parameter name: chars
- at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x00230] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00063] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000e2] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at PooledBinaryReader.ReadString () [0x00069] in <8676d591e24b4790910cdee451580eac>:0
- at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x0018a] in <8676d591e24b4790910cdee451580eac>:0
- at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00086] in <8676d591e24b4790910cdee451580eac>:0
- 2021-06-04T10:08:43 93.521 ERR Loading backup player data failed for player '76561198193217854', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
- Parameter name: chars
- at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x00230] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00063] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000e2] in <567df3e0919241ba98db88bec4c6696f>:0
- at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
- at PooledBinaryReader.ReadString () [0x00069] in <8676d591e24b4790910cdee451580eac>:0
- at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x0018a] in <8676d591e24b4790910cdee451580eac>:0
- at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x0018c] in <8676d591e24b4790910cdee451580eac>:0
- 2021-06-04T10:08:43 93.673 INF Created player with id=1927
- 2021-06-04T10:08:43 93.690 INF Loaded player
- 2021-06-04T10:08:43 93.844 INF VehicleManager C:\Users\dave_\AppData\Roaming/7DaysToDie/Saves/5k Winner/LetsGo/vehicles.dat, loaded 1
- 2021-06-04T10:08:43 93.896 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
- 2021-06-04T10:08:43 93.896 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
- 2021-06-04T10:08:43 93.896 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 32, default = 8
- 2021-06-04T10:08:43 93.896 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 300, default = 100
- 2021-06-04T10:08:43 93.896 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
- 2021-06-04T10:08:44 94.485 INF [DECO] written 22736, in 4ms
- 2021-06-04T10:08:44 94.488 INF [DECO] write thread 3ms
- 2021-06-04T10:08:44 94.969 INF OpenSpawnWindow
- 2021-06-04T10:08:44 95.147 WRN [GSM] GameSparks Not Initialized...
- 2021-06-04T10:08:44 95.148 INF StartGame done
- 2021-06-04T10:08:44 95.187 INF [Steamworks.NET] GameServer.Init successful
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)
- 2021-06-04T10:08:45 95.719 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90147474955325449, public IP=9*.5*.5*.7*
- 2021-06-04T10:08:45 95.731 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
- 2021-06-04T10:08:45 95.953 INF Respawn almost done
- 2021-06-04T10:08:45 95.958 INF PlayerSpawnedInWorld (reason: NewGame, position: 176, 48, 123): localplayer
- 2021-06-04T10:08:45 95.999 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240990492638, server SteamID=90147474955325449, server public IP=9*.5*.5*.7*, server port=26900
- 2021-06-04T10:08:45 96.003 INF [Steamworks.NET] Lobby entered: 109775240990492638
- 2021-06-04T10:08:47 98.325 INF MinEventLogMessage: XP gained during the last level:
- 2021-06-04T10:08:47 98.325 INF CVarLogValue: $xpFromLootThisLevel == 0
- 2021-06-04T10:08:47 98.325 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
- 2021-06-04T10:08:47 98.325 INF CVarLogValue: $xpFromKillThisLevel == 0
- 2021-06-04T10:08:51 101.612 INF Saving 106 of chunks took 83ms
- 2021-06-04T10:09:17 127.669 INF Time: 1.73m FPS: 59.19 Heap: 2099.9MB Max: 2099.9MB Chunks: 306 CGO: 202 Ply: 1 Zom: 3 Ent: 6 (6) Items: 0 CO: 1 RSS: 5564.4MB
- 2021-06-04T10:09:24 134.813 INF Saving 98 of chunks took 62ms
- 2021-06-04T10:09:31 141.932 INF Disconnect
- 2021-06-04T10:09:31 141.935 INF [NET] ServerShutdown
- 2021-06-04T10:09:31 141.935 INF NET: Stopping server protocols
- 2021-06-04T10:09:31 141.949 INF NET: LiteNetLib server stopped
- 2021-06-04T10:09:31 141.951 INF Exited thread SteamNetworkingServer
- 2021-06-04T10:09:31 141.951 INF [Steamworks.NET] NET: Server stopped
- 2021-06-04T10:09:31 141.952 INF SaveAndCleanupWorld
- 2021-06-04T10:09:31 142.069 INF Saving 101 of chunks took 82ms
- 2021-06-04T10:09:31 142.082 INF [Steamworks.NET] Stopping server
- 2021-06-04T10:09:31 142.109 INF [Steamworks.NET] Exiting Lobby
- 2021-06-04T10:09:31 142.296 INF [MODS] Loading localization from mod: FirearmsExpansion4
- 2021-06-04T10:09:31 142.336 INF [MODS] Loading localization from mod: War3zuk Disassemble Ammo
- 2021-06-04T10:09:31 142.346 INF AstarManager Cleanup
- 2021-06-04T10:09:31 142.349 INF World.Unload
- 2021-06-04T10:09:31 142.365 INF Exited thread GenerateChunks
- 2021-06-04T10:09:32 142.413 INF Exited thread SaveChunks C:\Users\dave_\AppData\Roaming/7DaysToDie/Saves/5k Winner/LetsGo\Region
- 2021-06-04T10:09:32 142.468 INF World.Cleanup
- 2021-06-04T10:09:32 142.470 INF Exited thread ChunkRegeneration
- 2021-06-04T10:09:32 142.476 INF Exited thread ChunkCalc
- 2021-06-04T10:09:32 142.479 INF VehicleManager saving 1 (0 / 1)
- 2021-06-04T10:09:32 142.557 INF Persistent GamePrefs saved
- 2021-06-04T10:09:32 142.558 WRN [GSM] GameSparks Not Initialized...
- 2021-06-04T10:10:12 182.910 INF Reloading serveradmin.xml
- 2021-06-04T10:10:12 182.910 INF Permissions file 'serveradmin.xml' not found, creating.
- 2021-06-04T10:11:14 244.382 INF Preparing quit
- 2021-06-04T10:11:14 244.402 INF Persistent GamePrefs saved
- 2021-06-04T10:11:14 244.403 INF Cleanup
- 2021-06-04T10:11:14 244.423 INF AchievementManager.Cleanup
- 2021-06-04T10:11:14 244.497 INF Terminating threads
- 2021-06-04T10:11:14 244.497 INF OnApplicationQuit
- 2021-06-04T10:11:14 244.498 INF Terminating threads
- 2021-06-04T10:11:14 244.498 INF OnApplicationQuit
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2e40 -> priority: 1
- Thread -> id: e70 -> priority: 1
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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