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- Old School Runescape: Fight Caves Guide (Fire Cape)
- 1. Information about the Fire Cape
- - Information (Stats) Compare Obsidian, Skill, Legends Cape
- - Death with cape
- = Dying under 20 Wilderness = Broken (50k to fix from Armour stand & Perdu)
- = Dying with this above 20+ Wilderess = you lose it and need to obtain another one
- = Dying with cape outside of Wilderness = Keep it on death
- - You can trade this cape in to obtain the Jad Pet or obtain 8,000 tokkul
- - Use your Fire Cape on the NPC (TzHaar-Ket-Keh) To access the new Tzhaar City expansion (Mor Ul Rek)
- - Can trade Fire cape in to attempt the Infernal Cape (One Time trade) and you lose the Fire Cape
- 2. How to get to the Fight Caves
- - 4 Ways to get to the Tzhaar City
- 1. Amulet of Glory teleport to Karamja, and run west to the Volcano
- 2. Fairy Ring method - B-L-P (Partual completion of FTP2)
- 3. Boat Charter Method
- Ardy
- Port Sarim
- 4. Brimhaven House Teleport (Level 40 Construction to change location to Brimhaven, Scroll of Redirection (775 NMZ Points) Construction Cape teleport)
- 3. Gear
- 1 Defence
- Helmet (Coif - Mitre/Robin Hood)
- Amulet (Power - Glory/Fury/Anguish)
- Body (Monk Robe - God Robe Top/Rangers' Tunic)
- Legs (Black D'hide Chaps)
- Boots (Climbing Boots - Holy Sandals/Ranger Boots)
- Gloves (Mithril Gloves - Combat Bracelet/Regen Bracelet/Black D'hide Vambraces)
- Ring (Recoil Ring - Archer's Ring/Archer's Ring Imbued)
- Shield (Book of Law) Using Runite-Armadyl Crossbow
- Ammo/Blessing (Blessing w/ Blowpipe), Bolt Racks (Karil's Crossbow), Diamond Bolts (Runite/Armadyl Crossbow), Dragon Arrows (Twisted Bow)
- Weapon (Runite Crossbow - Crystal Bow Imbued/Karil's Crossbow/Armadyl Crossbow/Blowpipe/Twisted bow)
- 13 Defence
- Helmet (Coif - Mitre/Robin Hood)
- Amulet (Power - Glory/Fury/Anguish)
- Body (Monk Robe - God Robe Top/Rangers' Tunic)
- Legs (Black D'hide Chaps)
- Boots (Climbing Boots - Holy Sandals/Ranger Boots)
- Gloves (Adamant Gloves - Combat Bracelet/Black D'hide Vambraces)
- Ring (Recoil Ring - Archer's Ring/Archer's Ring Imbued)
- Shield (Book of Law) Using Runite-Armadyl Crossbow
- Ammo/Blessing (Blessing w/ Blowpipe), Bolt Racks (Karil's Crossbow), Diamond Bolts (Runite/Armadyl Crossbow), Dragon Arrows (Twisted Bow)
- Weapon (Runite Crossbow - Crystal Bow Imbued/Karil's Crossbow/Armadyl Crossbow/Blowpipe/Twisted bow)
- Cape (Ranging Cape/Ava's Accumulator)
- 20 Defence
- Helmet (Mitre/Initiate - Robin Hood)
- Amulet (Power - Glory/Fury/Anguish)
- Body (God Robe Top/Rangers' Tunic)
- Legs (Black D'hide Chaps, Initiate Platelegs)
- Boots (Climbing Boots - Holy Sandals/Ranger Boots)
- Gloves (Adamant Gloves - Combat Bracelet/Black D'hide Vambraces)
- Ring (Recoil Ring - Archer's Ring/Archer's Ring Imbued)
- Shield (Book of Law) Using Runite-Armadyl Crossbow
- Ammo/Blessing (Blessing w/ Blowpipe), Bolt Racks (Karil's Crossbow), Diamond Bolts (Runite/Armadyl Crossbow), Dragon Arrows (Twisted Bow)
- Weapon (Runite Crossbow - Crystal Bow Imbued/Karil's Crossbow/Armadyl Crossbow/Blowpipe/Twisted bow)
- Cape (Ranging Cape/Ava's Accumulator)
- 30 Defence
- Helmet (Snakeskin Bandana/Mitre/Proselyte - Robin Hood)
- Amulet (Power - Glory/Fury/Anguish)
- Body (God Robe Top/Rangers' Tunic)
- Legs (Black D'hide Chaps, Proselyte)
- Boots (Climbing Boots - Snakeskin Boots/Holy Sandals/Ranger Boots)
- Gloves (Adamant Gloves - Combat Bracelet/Black D'hide Vambraces)
- Ring (Recoil Ring - Archer's Ring/Archer's Ring Imbued)
- Shield (Book of Law) Using Runite-Armadyl Crossbow
- Ammo/Blessing (Blessing w/ Blowpipe), Bolt Racks (Karil's Crossbow), Diamond Bolts (Runite/Armadyl Crossbow), Dragon Arrows (Twisted Bow)
- Weapon (Runite Crossbow - Crystal Bow Imbued/Karil's Crossbow/Armadyl Crossbow/Blowpipe/Twisted bow)
- Cape (Ranging Cape/Ava's Accumulator)
- 40-45 Defence
- Helmet (Proselyte - Ranger hat/Archers Helmet/Blessed Coif/Robin Hood)
- Amulet (Power - Glory/Fury/Anguish)
- Body (Black D'hide Body - Blessed D'hide body)
- Legs (Proselyte - Black D'hide Chaps/Blessed D'hide Chaps)
- Boots (Climbing Boots - Holy Sandals/Blessed D'hide Boots/Ranger Boots)
- Gloves (Combat Bracelet/Rune Gloves/Dragon Gloves/Black D'hide Vambraces/Blessed Vambraces/Barrows Gloves)
- Ring (Recoil Ring - Archer's Ring/Archer's Ring Imbued)
- Shield (Spirit Shield/Book of Law) Using Runite-Armadyl Crossbow
- Ammo/Blessing (Blessing w/ Blowpipe), Bolt Racks (Karil's Crossbow), Diamond Bolts (Runite/Armadyl Crossbow), Dragon Arrows (Twisted Bow)
- Weapon (Runite Crossbow - Crystal Bow Imbued/Karil's Crossbow/Armadyl Crossbow/Blowpipe/Twisted bow)
- Cape (Ranging Cape/Ava's Accumulator)
- 55-75 Defence
- Helmet (Helm of Neitiznot/Blessed Coif/Robin Hood/Armadyl Helmet)
- Amulet (Power - Glory/Fury/Anguish)
- Body (Black D'hide Body/Blessed D'hide Body/Armadyl Body)
- Legs (Black D'hide Chaps/Blessed D'hide Body/Armadyl Chainskirt)
- Boots(Holy Sandals/Ranger Boots/Pegasian Boots)
- Gloves (Combat Bracelet/Rune Gloves/Dragon Gloves/Black D'hide Vambraces/Blessed Vambraces/Barrows Gloves)
- Ring (Recoil Ring - Archer's Ring/Archer's Ring Imbued)
- Shield (Spirit Shield/Book of Law/Odium Ward/Twisted Buckler) Using Runite-Armadyl Crossbow
- Ammo/Blessing (Blessing w/ Blowpipe), Bolt Racks (Karil's Crossbow), Diamond Bolts (Runite/Armadyl Crossbow), Dragon Arrows (Twisted Bow)
- Weapon (Runite Crossbow - Crystal Bow Imbued/Karil's Crossbow/Armadyl Crossbow/Blowpipe/Twisted bow)
- Cape (Ranging Cape/Ava's Accumulator)
- 3.5 Gear 2
- Armour Sets
- Void/Elite Void
- Karils w/ Amulet of the Damned (Works only with Karils Crossbow)
- Other
- Saradomin Godsword (75 Attack) 50% Special Attack
- Anicent Mace 100% Special Attack
- 4. Inventory Supplies
- Ranging Potions
- Prayer Potions
- Super Restores
- Saradomin Brews
- Purple Sweets
- Other Items
- Stamina Potion
- Pineapple Pizza
- Strawberries(5)
- 5. Recommended Stats
- 40+ Prayer
- 75+ Ranged
- 6. Fight Cave Monsters
- 1. Tz-Kih 22 (Bat) (Melee) Drains 1 Prayer point every damage you take (0 Damage = 1 Prayer Point)
- 2. Tz-Kek 45 (Blob) (Melee) If you use melee Vs this monster, you will take recoil damage of 1 every hit you deal.
- 3. Tz-Kek 22 (Mini Blobs) (Melee) Appear after defeating the level 45 Blob
- 4. Tok-Xil 90 (Ranger) (Ranged/Melee)
- 5. Yt-Mejkot 180 (Melee) (Melee) Can heal itself and others around it
- 6. Ket-Zek 360 (Mager) (Magic/Melee)
- 7. Yt-HurKot 108 (Healers) (Melee) They appear when Jad falls below half HP
- 8. TzTok-Jad 702 (Jad) (Magic/Ranged/Melee)
- 6. Fight Cave Waves
- Wave 1.) 22
- Wave 2.) 22, 22
- Wave 3.) 45
- Wave 4.) 45, 22
- Wave 5.) 45, 22, 22
- Wave 6.) 45, 45
- Wave 7.) 90
- Wave 8.) 90, 22
- Wave 9.) 90, 22, 22
- Wave 10.) 90, 45
- Wave 11.) 90, 45, 22
- Wave 12.) 90, 45, 22, 22
- Wave 13.) 90, 45, 45
- Wave 14.) 90, 90
- Wave 15.) 180
- Wave 16.) 180, 22
- Wave 17.) 180, 22, 22
- Wave 18.) 180, 45
- Wave 19.) 180, 45, 22
- Wave 20.) 180, 45, 22, 22
- Wave 21.) 180, 45, 45
- Wave 22.) 180, 90
- Wave 23.) 180, 90, 22
- Wave 24.) 180, 90, 22, 22
- Wave 25.) 180, 90, 45
- Wave 26.) 180, 90, 45, 22
- Wave 27.) 180, 90, 45, 22, 22
- Wave 28.) 180, 90, 45, 45
- Wave 29.) 180, 90, 90
- Wave 30.) 180, 180
- Wave 31.) 360
- Wave 32.) 360, 22
- Wave 33.) 360, 22, 22
- Wave 34.) 360, 45
- Wave 35.) 360, 45, 22
- Wave 36.) 360, 45, 22, 22
- Wave 37.) 360, 45, 45
- Wave 38.) 360, 90
- Wave 39.) 360, 90, 22
- Wave 40.) 360, 90, 22, 22
- Wave 41.) 360, 90, 45
- Wave 42.) 360, 90, 45, 22
- Wave 43.) 360, 90, 45, 22, 22
- Wave 44.) 360, 90, 45, 45
- Wave 45.) 360, 90, 90
- Wave 46.) 360, 180
- Wave 47.) 360, 180, 22
- Wave 48.) 360, 180, 22, 22
- Wave 49.) 360, 180, 45
- Wave 50.) 360, 180, 45, 22
- Wave 51.) 360, 180, 45, 22, 22
- Wave 52.) 360, 180, 45, 45
- Wave 53.) 360, 180, 90
- Wave 54.) 360, 180, 90, 22
- Wave 55.) 360, 180, 90, 22, 22
- Wave 56.) 360, 180, 90, 45
- Wave 57.) 360, 180, 90, 45, 22
- Wave 58.) 360, 180, 90, 45, 22, 22
- Wave 59.) 360, 180, 90, 45, 45
- Wave 60.) 360, 180, 90, 90
- Wave 61.) 360, 180, 180
- Wave 62.) 360, 360
- Wave 63.) 702 (TzTok-Jad), 4x 108 healers spawn when TzTok-Jad is at half health.
- Pattern:
- 2 Bats = 1 Blob Wave 2-3
- 2 Bats = 2 Blobs = 1 Ranger Wave 5-7
- 2 Bats = 2 Blobs = 2 Rangers = 1 Melee Wave 12-15
- 2 Bats = 2 Blobs = 2 Rangers = 2 Melees = 1 Mage 27-31
- 2 Bats = 2 Blods = 2 Rangers = 2 Melees = 2 Mages = 1 Jad Wave 58-63
- When to Pray:
- 7-14 Pray RANGED
- 22-29 Pray RANGED
- 31-37 Pray MAGIC
- 38-45 Pray MAGIC Killing the RANGE (If MAGIC or RANGE are safespotted kill one with the correct prayer and kill the next one with the correct pray)
- 46-52 Pray MAGIC
- 53-62 Pray MAGIC Killing the RANGE (If MAGIC or RANGE are safespotted kill one with the correct prayer and kill the next one with the correct pray)
- 7. Fighting Jad
- Perform 3 attack styles Melee/Range and Magic
- Having Sound Effects on will help you figure out if Jad is using Range or Magic
- If using Magic the Sound Effect will happen at the same time with Jad's animation dangling his feet in the air
- If using Range, you will see the animation first and as he stamps his feet, you will then hear the Sound Effect for Range
- When half hitpoints, 4 healers will spawn in to heal Jad, killing these or getting their attention will stop them from healing jad, but best to attack the healers and move to a safe spot to kill them and then go back
- 8. Tips
- 1 - Anicent Mace a combat dummy to get more Prayer Points
- 2 - eat an Anglerfish/sara brew and range potion before starting the fight caves to have a boost in hitpoints and range
- 3 - Pray flicking (Mage/Range/Melee attack every 4 ticks) Jad hits every 8 ticks - every blowpipe hit = 2 Ticks
- 4 - During your fight with the mage, quick pray protect from magic and your best range boosting prayer everytime you hit with your blowpipe to lose no prayer points.
- 5 - If Range and Mage are attacking at different times, switch your prayers to take no damage.
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