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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
- Vendor:
- VRAM: 11048 MB
- Driver: 26.21.14.4575
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.335 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.424400 ms
- 2020-04-12T20:44:38 0.011 INF [Steamworks.NET] SteamAPI_Init() ok
- 2020-04-12T20:44:38 0.113 INF Localization language: english
- 2020-04-12T20:44:38 0.132 INF Texture quality is set to 0
- 2020-04-12T20:44:38 0.132 INF Precaching...
- 2020-04-12T20:44:38 0.133 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2020-04-12T20:44:38 0.215 INF [EAC] Not loading, not started from launcher
- 2020-04-12T20:44:39 0.828 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2020-04-12T20:44:39 1.058 INF Precaching file: Data/Bundles/blocktextureatlases
- 2020-04-12T20:44:39 1.411 INF Precaching file: Data/Bundles/terraintextures
- 2020-04-12T20:44:40 1.666 INF Precaching done
- 2020-04-12T20:44:40 2.228 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.688900 ms
- 2020-04-12T20:44:40 2.299 INF Awake IsFocused: True
- 2020-04-12T20:44:40 2.299 INF Awake
- 2020-04-12T20:44:40 2.312 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
- 2020-04-12T20:44:40 2.312 INF System information:
- 2020-04-12T20:44:40 2.312 INF OS: Windows 10 (10.0.0) 64bit
- 2020-04-12T20:44:40 2.312 INF CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (cores: 8)
- 2020-04-12T20:44:40 2.312 INF RAM: 32707 MB
- 2020-04-12T20:44:40 2.312 INF GPU: NVIDIA GeForce RTX 2080 Ti (11048 MB)
- 2020-04-12T20:44:40 2.312 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2020-04-12T20:44:40 2.312 INF Last played version: Alpha 18.4
- 2020-04-12T20:44:40 2.313 INF Local UTC offset: -4 hours
- 2020-04-12T20:44:40 2.318 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-04-12__20-44-35.txt
- 2020-04-12T20:44:40 2.318 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-04-12T20:44:40 2.319 INF Starting PlayerInputManager...
- 2020-04-12T20:44:40 2.377 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2020-04-12T20:44:40 2.465 INF Starting UserProfileManager...
- 2020-04-12T20:44:40 2.536 INF Occlusion: Awake
- 2020-04-12T20:44:40 2.544 INF ApplyAllOptions streaming True, budget 9943.2 MB
- 2020-04-12T20:44:40 2.545 INF ApplyAllOptions current screen 3840 x 2160, 60hz, window 3840 x 2160, fullscreen True FullScreenWindow
- 2020-04-12T20:44:40 2.545 INF Texture quality is set to 0
- 2020-04-12T20:44:40 2.545 INF ApplyTextureFilter 3, AF Enable
- 2020-04-12T20:44:40 2.547 INF ApplyTerrainOptions 4
- 2020-04-12T20:44:41 2.700 INF [MODS] No mods folder found
- 2020-04-12T20:44:41 2.708 INF Loading permissions file at 'C:\Users\pmine\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-04-12T20:44:41 2.748 INF Loading permissions file done.
- 2020-04-12T20:44:41 2.796 INF Awake done in 496 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3972.
- Total: 17.766100 ms (FindLiveObjects: 0.210000 ms CreateObjectMapping: 0.082000 ms MarkObjects: 17.430100 ms DeleteObjects: 0.043700 ms)
- 2020-04-12T20:44:41 2.918 INF User joined: Hentai-Senpai
- 2020-04-12T20:44:41 3.005 INF Updated culture for display texts
- 2020-04-12T20:44:41 3.307 INF UMA Overlay loading took 211 ms
- 2020-04-12T20:44:41 3.308 INF UMA Slot loading took 1 ms
- 2020-04-12T20:44:41 3.456 INF Reloading serveradmin.xml
- 2020-04-12T20:44:41 3.456 INF Loading permissions file at 'C:\Users\pmine\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-04-12T20:44:41 3.457 INF Loading permissions file done.
- 2020-04-12T20:44:42 4.217 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2020-04-12T20:44:44 5.734 INF WorldStaticData.Init() needed 2.234s
- 2020-04-12T20:44:44 6.658 INF [Steamworks.NET] Login ok.
- 2020-04-12T20:44:45 6.902 INF AchievementManager: Received stats and achievements from Steam
- 2020-04-12T20:44:56 17.665 INF NET: Starting server protocols
- 2020-04-12T20:44:56 17.679 INF NET: LiteNetLib server started
- 2020-04-12T20:44:56 17.680 INF [Steamworks.NET] NET: Server started
- 2020-04-12T20:44:56 17.680 INF Started thread SteamNetworkingServer
- 2020-04-12T20:44:56 17.681 INF StartGame
- 2020-04-12T20:44:56 17.706 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 0
- GamePref.BedrollExpiryTime = 60
- GamePref.BlockDamageAI = 50
- GamePref.BlockDamageAIBM = 25
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 1
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = H n pals
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.4
- GamePref.GameWorld = PREGEN03
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 0
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 30
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 71
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 10
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsFieldOfView = 76
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = True
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 3
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 5
- GamePref.OptionsGrassDistance = 3
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsObjectQuality = 4
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = True
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 3
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 3
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTerrainQuality = 4
- GamePref.OptionsTextureFilter = 3
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 1
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 10000
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198002754791
- GamePref.PlayerKillingMode = 0
- GamePref.PlayerName = Hentai-Senpai
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\pmine\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 1
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\pmine\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 300
- GamePref.ZombieBMMove = 1
- GamePref.ZombieFeralMove = 1
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 1
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2020-04-12T20:44:56 17.728 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2020-04-12T20:44:56 18.003 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
- 2020-04-12T20:44:56 18.003 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
- 2020-04-12T20:44:56 18.003 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
- 2020-04-12T20:44:59 20.964 INF Block IDs with mapping
- 2020-04-12T20:44:59 20.965 INF BlockIDs from Mapping
- 2020-04-12T20:45:00 21.776 INF Item IDs with mapping
- 2020-04-12T20:45:00 21.777 INF ItemIDs from Mapping
- 2020-04-12T20:45:03 25.336 INF createWorld: PREGEN03, H n pals, GameModeSurvival
- 2020-04-12T20:45:03 25.337 INF Occlusion: Enabled
- 2020-04-12T20:45:03 25.369 INF Started thread ChunkRegeneration
- 2020-04-12T20:45:03 25.369 INF Started thread ChunkCalc
- 2020-04-12T20:45:03 25.482 INF World.Load: PREGEN03
- 2020-04-12T20:45:03 25.489 INF BloodMoon SetDay: day 70, last day 63, freq 7, range 0
- 2020-04-12T20:45:05 27.499 INF ShapeControllers: 64
- 2020-04-12T20:45:15 36.906 INF Started thread GenerateChunks
- 2020-04-12T20:45:15 37.240 INF Loading dtm raw file took 326ms
- 2020-04-12T20:45:16 37.723 INF Biomes image size w= 8192, h = 8192
- 2020-04-12T20:45:16 38.517 INF Loading and creating biomes took 1276ms
- 2020-04-12T20:45:19 41.513 INF Loading and creating shader control textures took 2996ms
- 2020-04-12T20:45:24 45.782 INF Loading and parsing of generator took 4268ms
- 2020-04-12T20:45:24 45.813 INF Started thread SaveChunks C:\Users\pmine\AppData\Roaming/7DaysToDie/Saves/PREGEN03/H n pals\Region
- 2020-04-12T20:45:25 47.390 INF [DECO] read 871/1147
- 2020-04-12T20:45:27 48.809 INF AstarManager Init
- 2020-04-12T20:45:27 49.057 INF Weather Packages Created FROM BIOMES
- 2020-04-12T20:45:27 49.058 INF createWorld() done
- 2020-04-12T20:45:27 49.058 INF Calculating world hashes
- 2020-04-12T20:45:27 49.059 INF Loading players.xml
- 2020-04-12T20:45:27 49.202 INF Created player with id=171
- 2020-04-12T20:45:27 49.269 WRN InitBreadCrumbs Hentai-Senpai (-205.6, 59.0, 709.1)
- 2020-04-12T20:45:27 49.272 INF Loaded player
- 2020-04-12T20:45:27 49.628 INF VehicleManager C:\Users\pmine\AppData\Roaming/7DaysToDie/Saves/PREGEN03/H n pals/vehicles.dat, loaded 0
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-04-12T20:45:28 49.808 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
- 2020-04-12T20:45:28 49.808 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 50, default = 100
- 2020-04-12T20:45:28 49.808 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
- 2020-04-12T20:45:28 49.808 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 10, default = 30
- 2020-04-12T20:45:28 49.808 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 300, default = 100
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-04-12T20:45:28 49.844 INF BloodMoon starting for day 70
- 2020-04-12T20:45:28 49.910 INF OpenSpawnWindow
- 2020-04-12T20:45:28 49.964 INF StartGame done
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-04-12T20:45:29 50.875 INF [Steamworks.NET] GameServer.Init successful
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-04-12T20:45:30 51.693 INF Respawn almost done
- 2020-04-12T20:45:30 51.698 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -205, 58, 709): localplayer
- 2020-04-12T20:45:30 51.700 INF DMS Entered Game!
- 2020-04-12T20:45:30 51.776 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90134344595802114, public IP=74.79.81.25
- 2020-04-12T20:45:30 51.785 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-04-12T20:45:30 51.857 INF Getting new currentStreamer!
- 2020-04-12T20:45:30 51.867 INF Party with 1 player(s) has a computed game stage of 174
- 2020-04-12T20:45:30 51.867 INF Party members:
- 2020-04-12T20:45:30 51.867 INF Player id 171 gameStage: 174
- 2020-04-12T20:45:30 51.892 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS160 (count 0, numToSpawn 243, maxAlive 55), cnt 1 zombieSkateboarder, at player 171, day/time 70 22:01
- 2020-04-12T20:45:30 52.042 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240986788717, server SteamID=90134344595802114, server public IP=74.79.81.25, server port=26900
- 2020-04-12T20:45:30 52.046 INF [Steamworks.NET] Lobby entered: 109775240986788717
- 2020-04-12T20:45:31 52.848 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS160 (count 1, numToSpawn 243, maxAlive 55), cnt 2 zombieMarlene, at player 171, day/time 70 22:02
- 2020-04-12T20:45:32 53.921 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS160 (count 2, numToSpawn 243, maxAlive 55), cnt 3 zombieSkateboarderFeral, at player 171, day/time 70 22:02
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