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- MGE XE 0.9.9
- MWSE dll injected
- >> CreateD3DWrapper
- -- CreateD3DWrapper calling Direct3DCreate9
- << CreateD3DWrapper
- >> D3D Proxy CreateDevice
- -- D3D Proxy Factory OK
- << D3D Proxy CreateDevice
- >> CreateInputWrapper
- << CreateInputWrapper
- -- Proxy Keyboard OK
- -- Proxy Mouse OK
- >> HUD init
- << HUD init
- >> Distant Land init
- >> Distant Land init BSAs
- >> Distant Land init shader
- -- Shader compiled OK
- -- Shadow map shader compiled OK
- -- Depth shader compiled OK
- >> Distant Land init fixed function emu
- >> Distant Land init post shaders
- >> Post Process shader init
- -- Post shader Data Files\shaders\XEshaders\SSAO HQ.fx loaded
- -- Post shader Data Files\shaders\XEshaders\Depth of Field.fx loaded
- -- Post shader Data Files\shaders\XEshaders\Underwater Effects.fx loaded
- -- Post shader Data Files\shaders\XEshaders\Underwater Interior Effects.fx loaded
- -- Post shader Data Files\shaders\XEshaders\Sunshafts.fx loaded
- -- Post shader Data Files\shaders\XEshaders\Bloom Fine.fx loaded
- -- Post shader Data Files\shaders\XEshaders\Eye Adaptation (HDR).fx loaded
- -- Shader chain indicates HDR On
- -- Shader chain replaces standard Morrowind sun glare
- << Post Process shader init
- >> Distant Land init depth
- >> Distant Land init shadow
- >> Distant Land init water
- -- Distant Land init dynamic water
- >> Distant Land init world
- >> Landscape Load
- !! Distant land has not been generated. It is required for MGE XE to run.
- -- HUD release
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