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mgeXE

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Apr 19th, 2021
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  1. MGE XE 0.9.9
  2. MWSE dll injected
  3. >> CreateD3DWrapper
  4. -- CreateD3DWrapper calling Direct3DCreate9
  5. << CreateD3DWrapper
  6. >> D3D Proxy CreateDevice
  7. -- D3D Proxy Factory OK
  8. << D3D Proxy CreateDevice
  9. >> CreateInputWrapper
  10. << CreateInputWrapper
  11. -- Proxy Keyboard OK
  12. -- Proxy Mouse OK
  13. >> HUD init
  14. << HUD init
  15. >> Distant Land init
  16. >> Distant Land init BSAs
  17. >> Distant Land init shader
  18. -- Shader compiled OK
  19. -- Shadow map shader compiled OK
  20. -- Depth shader compiled OK
  21. >> Distant Land init fixed function emu
  22. >> Distant Land init post shaders
  23. >> Post Process shader init
  24. -- Post shader Data Files\shaders\XEshaders\SSAO HQ.fx loaded
  25. -- Post shader Data Files\shaders\XEshaders\Depth of Field.fx loaded
  26. -- Post shader Data Files\shaders\XEshaders\Underwater Effects.fx loaded
  27. -- Post shader Data Files\shaders\XEshaders\Underwater Interior Effects.fx loaded
  28. -- Post shader Data Files\shaders\XEshaders\Sunshafts.fx loaded
  29. -- Post shader Data Files\shaders\XEshaders\Bloom Fine.fx loaded
  30. -- Post shader Data Files\shaders\XEshaders\Eye Adaptation (HDR).fx loaded
  31. -- Shader chain indicates HDR On
  32. -- Shader chain replaces standard Morrowind sun glare
  33. << Post Process shader init
  34. >> Distant Land init depth
  35. >> Distant Land init shadow
  36. >> Distant Land init water
  37. -- Distant Land init dynamic water
  38. >> Distant Land init world
  39. >> Landscape Load
  40. !! Distant land has not been generated. It is required for MGE XE to run.
  41. -- HUD release
  42.  
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