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- Blaster:
- Skills:
- - projectile{onTick=Blaster-Tick;onHit=Blaster-Hit;onEnd=Blaster-End;v=30;i=1;d=600;mr=1000;hR=1;vR=1;sE=false;StartYOffset=1}
- Blaster-Fade:
- Skills:
- - sound{s=entity.evocation_illager.prepare_attack;v=4} @origin
- - command{c="execute <mob.uuid> ~ ~ ~ particle portal ~ ~1 ~ 0.5 0.7 0.5 1 200 force"} @self
- - command{c="effect <mob.uuid> slowness 2 255 true"} @self
- - Delay 30
- - sound{s=entity.lightning.thunder;v=4} @origin
- - sound{s=entity.generic.explode;v=4} @origin
- - sound{s=entity.wither.shoot;v=4;p=0.5} @origin
- - skill{s=Blaster}
- Blaster-Tick:
- Skills:
- - effect:particles{p=fireworksSpark;amount=250;hs=0.7;vs=0.7} @origin
- - effect:particles{p=instantSpell;amount=250;hs=0.7;vs=0.7} @origin
- Blaster-Hit:
- Skills:
- - damage{a=25;i=false}
- - potion{t=WITHER;d=200;l=1;force=true} 0.5
- Blaster-End:
- Skills:
- - effect:particles{p=fireworksSpark;amount=1000;hs=0.5;vs=0.5;s=0.3} @origin
- TripleBlaster:
- Skills:
- - skill{s=Blaster-Fade}
- - Delay 20
- - skill{s=Blaster-Fade}
- - Delay 20
- - skill{s=Blaster-Fade}
- FiveBlaster:
- Skills:
- - skill{s=Blaster-Fade}
- - Delay 20
- - skill{s=Blaster-Fade}
- - Delay 20
- - skill{s=Blaster-Fade}
- - Delay 20
- - skill{s=Blaster-Fade}
- - Delay 20
- - skill{s=Blaster-Fade}
- Burst:
- Skills:
- - command{c="effect <mob.uuid> strength 5 1 true"} @self
- - command{c="effect <mob.uuid> speed 5 5 true"} @self
- - command{c="effect <mob.uuid> glowing 5 0 true"} @self
- - leap{v=200} @target
- Teleport:
- Skills:
- - teleport{sh=5} @NearestPlayer{r=60}
- - sound{s=entity.endermen.teleport;v=2} @self
- PressHard:
- Skills:
- - command{c="effect <target.name> slowness 7 255 true"} @target
- - command{c="effect <target.name> jump_boost 7 128 true"} @target
- - sound{s=entity.elder_guardian.curse;v=1} @target
- - particles{a=300;p=reddust;color=#CC00FF;hs=1;vs=2} @target
- SkullShoot:
- Skills:
- - shootskull{y=1;v=4;ps=true} @target
- - delay 10
- - shootskull{y=1;v=4;ps=true} @target
- - delay 10
- - shootskull{y=1;v=4;ps=true} @target
- - delay 10
- - shootskull{y=1;v=4;ps=true} @target
- - delay 10
- - shootskull{y=1;v=4;ps=true} @target
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