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Aug 10th, 2018
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  1. ///////////////////////////Item DB//////////////////////////
  2.  
  3. 20834,Drifter's_Cape,Drifter's Cape,4,10,,400,,0,,0,0xFFFFFFFF,63,2,4,,100,1,0,{ .@r = getrefine(); bonus2 bSubEle,Ele_Neutral,20; if (.@r>=7) bonus2 bSubEle,Ele_Neutral,5; if (.@r>=9) bonus2 bSubEle,Ele_Neutral,5; },{},{}
  4.  
  5. 26107,Elder_Staff,Elder Staff,5,20,,500,60:150,,1,1,0x00008110,63,2,2,3,100,1,10,{ .@r = getrefine(); bonus bHealPower,10; if (.@r>=7) bonus bHealPower,5; if (.@r>=9) bonus bHealPower,5; },{},{}
  6.  
  7. 20820,Elemental_Cape,Elemental Cape,4,0,,500,,12,,0,0x00000200,56,2,4,,100,1,0,{ .@r = getrefine(); bonus bFlee,10+(.@r/3); bonus2 bSubEle,Ele_Neutral,5; if (.@r>=9) bonus bAspdRate,5; },{},{}
  8.  
  9. 20821,Golden_Scarf,Golden Scarf,4,0,,500,,12,,0,0x20000000,63,2,4,,100,1,0,{ .@r = getrefine(); bonus bFlee,20; if (.@r>=7) bonus bLongAtkRate,5; if (.@r>=9) bonus bLongAtkRate,5; },{},{}
  10.  
  11. 20822,Mine_Worker's_Backpack,Mine Worker's Backpack,4,0,,600,,16,,0,0x00000400,56,2,4,,100,1,0,{ .@r = getrefine(); bonus bAspd,5+(.@r/2); if (.@r>=9) bonus bBaseAtk,20; },{},{}
  12.  
  13. 15177,Elemental_Robe,Elemental Robe,4,0,,500,,40,,0,0x00000200,56,2,16,,100,1,0,{ .@r = getrefine(); bonus bAspdRate,10; bonus bMatk,5*(.@r/2); if (.@r>=9) bonus3 bAutoSpell,"MG_THUNDERSTORM",max(5,getskilllv("MG_THUNDERSTORM")),50; },{},{}
  14.  
  15. 28608,Elemental_Origin,Elemental Origin,5,20,,800,120:150,,1,2,0x00010000,56,2,2,3,100,1,15,{ .@r = getrefine(); bonus bInt,4; bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; if (.@r>=7) { bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; } if (.@r>=9) { bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10; } },{},{}
  16.  
  17. 15178,Golden_Ninja_Suit,Golden Ninja Suit,4,0,,500,,50,,0,0x20000000,63,2,16,,100,1,0,{ .@r = getrefine(); bonus bflee,5*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"KO_HAPPOKUNAI",20; },{},{}
  18.  
  19. 15180,Hippie_Clothes,Hippie Clothes,4,0,,50,,50,,0,0x00080000,56,2,16,,100,1,0,{ .@r = getrefine(); bonus bBaseAtk,20; if (.@r>=9) bonus3 bAutoSpell,"AC_DOUBLE",max(3,getskilllv("AC_DOUBLE")),10; },{},{}
  20.  
  21. 28442,Hippie_Feather,Hippie Feather,4,0,,200,,0,,1,0x00080000,56,2,136,,100,0,0,{ bonus bHit,5; bonus bFlee,5; },{},{}
  22.  
  23. 1944,Hippie_Guitar,Hippie Guitar,5,20,,1000,140,,2,2,0x00080000,56,1,2,3,100,1,13,{ .@r = getrefine(); bonus bAspdRate,getskilllv("BA_MUSICALLESSON"); if (.@r>=7) bonus bAtkRate,5*getskilllv("BA_MUSICALLESSON"); if (.@r>=9) bonus baspd,1; },{},{}
  24.  
  25. 26200,Hippie_Rope,Hippie Rope,5,20,,1000,140,,2,2,0x00080000,56,0,2,3,100,1,13,{ .@r = getrefine(); bonus bAspdRate,getskilllv("DC_DANCINGLESSON"); if (.@r>=7) bonus bAtkRate,5*getskilllv("DC_DANCINGLESSON"); if (.@r>=9) bonus baspd,1; },{},{}
  26.  
  27. 13332,Huuma_Shuriken_of_Dancing_Petals,Huuma Shuriken of Dancing Petals,5,20,,2000,250,,1,2,0x22000000,63,2,34,4,100,1,22,{ .@r = getrefine(); bonus2 bSkillAtk,"KO_HUUMARANKA",20; if (.@r>=7) bonus bLongAtkRate,10; if (.@r>=7) bonus2 bSkillAtk,"KO_HUUMARANKA",20; },{},{}
  28.  
  29. 16060,Liquor_Bottle,Liquor Bottle,5,60000,,700,120,,1,3,0x0004C5B3,63,2,2,3,100,1,8,{ .@r = getrefine(); bonus2 bAddEff,Eff_Stun,100*(3*.@r); bonus bUnbreakableWeapon; },{},{}
  30.  
  31. 28116,Mine_Worker's_Pickaxe_,Mine Worker's Pickaxe ,5,20,,4000,300,,1,2,0x00000400,56,2,34,3,100,1,7,{ bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",5,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; },{},{}
  32.  
  33. 15179,Mine_Worker's_Vest,Mine Worker's Vest,4,0,,1500,,80,,0,0x00000400,56,2,16,,100,1,0,{ .@r = getrefine(); bonus bFlee,4*(.@r/2); if (.@r>=9) bonus bCritical,5; },{},{}
  34.  
  35. 28721,Monokage,Monokage,5,20,,800,100,,1,2,0x02000000,63,2,2,3,100,1,1,{ .@r = getrefine(); bonus2 bSkillAtk,"KO_BAKURETSU",getskilllv("NJ_TOBIDOUGU"); if (.@r>=7) bonus bLongAtkRate,2; if (.@r>=9) bonus bLongAtkRate,3; },{},{}
  36.  
  37. 15176,Vigilante_Suit,Vigilante Suit,4,0,,500,,50,,0,0x00020000,56,2,16,,100,1,0,{ .@r = getrefine(); bonus bDex,5; bonus bLongAtkRate,3*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; },{},{}
  38.  
  39. 18145,Vigilante_Bow,Vigilante Bow,5,20,,1000,140,,5,2,0x00020000,56,2,34,3,100,1,11,{ .@r = getrefine(); bonus bLongAtkRate,5*(readparam(bDex)/20); if (.@r>=7) bonus bLongAtkRate,10; if (.@r>=9) bonus2 bSkillAtk,"AC_DOUBLE",50; },{},{}
  40.  
  41. 28441,Vigilante_Badge,Vigilante Badge,4,0,,200,,0,,1,0x00020000,56,2,136,,100,0,0,{ bonus bFlee,10; bonus bLongAtkRate,5; },{},{}
  42.  
  43.  
  44. ///////////////////////////Item Combo DB//////////////////////////
  45. 15177:28608:20820,{ bonus3 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50; autobonus3 "{bonus bMatk,50;}",60,60000,"PF_DOUBLECASTING","{specialeffect2 EF_ENCHANCE;}"; }
  46.  
  47. 13332:15178:20821,{ bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bLongAtkRate,15; }
  48.  
  49. 28721:15178:20821,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
  50.  
  51. 15180:28442:1944,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
  52.  
  53. 15180:28442:26200,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
  54.  
  55. 20822:28116:15179,{ bonus bAtkRate,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
  56.  
  57. 28441:18145:15176,{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
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