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- Taskmaster
- Prerequisites: Brutal Training, Novice Intimidate
- At-Will - Free Action
- Trigger: You apply Brutal Training to your Pokemon as [Training]
- Effect: You may grant your Pokemon up to three injuries. If your Pokemon has at least one Injury, it becomes Hardened.
- Mechanic - Hardened
- Hardened Pokemon receive the following benefits
- - They do not lose Hit Points from acting while Heavily Injured
- - Injuries beyond the 5th do not lower their Maximum Hit Points
- - If they have 1 or more injuries, they gain +1 to Critical Hit and Effect Range.
- - If they have 3 or more injuries, they gain +1 Evasion and +5 to Initiative.
- - If they have 5 or more injuries, they gain +5 Damage Reduction.
- - If they have 7 or more injuries, they are immune to Loss of Hit Points from all effects.
- - If they have 9 or more injuries, they resist all damage one step.
- Quick Healing
- Prerequisites: Taskmaster
- At-Will - Free Action
- Trigger: Your Hardened Pokemon take a Short Rest
- Effect: The triggering Pokemon may remove up to three injuries, and gains two Ticks of Hit Points for each Injury removed this way.
- Note: The Injury Removal from this Feature counts as Natural Healing, and thus counts against the total number of Injuries that can be removed in a day.
- Savage Strike
- Prerequisites: Taskmaster
- At-Will – Extended Action
- Target: A Pokémon with at least 2 Tutor Points
- Effect: The target loses 2 Tutor Points, and gains the Cruelty Ability.
- Strike of the Whip
- Prerequisites: Taskmaster, Press
- At-Will – Swift Action
- Trigger: You use Press
- Effect: You may apply one or more of the following effects to the Pokémon hit by Press:
- » Give the target 1 Injury and 1 Tick of Temporary Hit Points.
- » Spend 1 AP and cure the target of Confusion, Infatuation, Rage, and Suppression.
- » Use an [Order] you know on the target as a Free Action.
- Pain Resistance
- Prerequisites: Taskmaster, Adept Intimidate
- 1 AP - Free Action
- Trigger: Your Pokemon with 1 or more injuries takes Damage
- Effect: Your Pokemon gains a X Damage Resistance against the triggering attack, where X is its Tick Value multiplied by the number of Injuries it has. This may be triggered once per Scene per Pokemon.
- Desperate Strike
- Prerequisites: Savage Strike, Expert Intimidate
- Scene x2 - Free Action
- Trigger: Your Pokemon triggers Cruelty, or scores a Critical Hit with damaging attack.
- Effect: Your Pokemon may apply the effects of Cruelty to the attack and Cruelty's Frequency is not Expended. Cruelty's effects may be purchased as if the foe had additional injuries equal to the number of injuries on the user. Desperate Strike may be used once per Scene per Pokemon.
- Press On!
- Prerequisites: Taskmaster, Expert Intimidate
- Static
- Effect: Your Hardened Pokemon gain the following benefits, based on your Intimidate Rank
- - Expert: When your Pokemon Faints, you may pay 1 AP. If you do, your Pokemon Faints at -30% Hit Points instead.
- - Master: While acting at 0 Hit Points or less, your Pokemon's Damage, Evasion, Initiative, Damage Reduction, and Resistance Bonuses from being Hardened are doubled.
- Note: Pokémon cannot use the Moves Explosion, Endure, Pain Split, or Selfdestruct while they have 0 Hit Points or less. Pokémon with the Soulless capability cannot benefit from Press On!
- Deadly Gambit
- Prerequisites: 5 Taskmaster Features, Master Intimidate
- Scene – Free Action
- Trigger: Your Pokémon is the target of a foe’s damaging melee attack
- Effect: The triggering attack automatically hits as if it was a Critical Hit. Before damage resolves, your Pokémon may use a 1-Target damaging attack on the foe making the triggering attack as an Interrupt, Frequency allowing, and also automatically hits as a Critical Hit. Damage for both attacks then resolve at the same time.
- Note: This effect bypasses immunity to Critical Hits on your own Pokémon, but not on the target. Though both attacks hit automatically and are Critical Hits, you may still roll to activate effects.
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- Cruelty
- Scene – Swift Action
- Trigger: The user hits a foe with a damaging attack
- Effect: After Damage is Resolved, the foe gains an Injury. The user is then informed of the total number of Injuries currently on the target, and may use that number to "purchase" the effects listed below.
- 1: The target loses 2 Hit Points. May be "purchased" multiple times.
- 1: The target is Slowed.
- 2: Until the end of the encounter, the target may not gain Hit Points or Temporary Hit Points from any source. This effect ends if the target is switched out or Takes a Breather.
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