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- Turn 1-50: Stall Horsea out of Bubble and Smokescreen by switching and using useless moves
- [damage of 20 Bubbles across team]
- Turn 51: Switch in INCLUDE. Horsea struggles.
- (I can't switch INCLUDE in sooner because one bubble or smokescreen will neuter him)
- Turn 52: Use X Special on INCLUDE ; Horsea struggles
- (This allows me to threaten the Pineco with an OHKO)
- Turn 53: Kill Horsea with Confusion.
- Trainer sends out Kirlia. I switch.
- (Because INCLUDE can kill Pineco, the trainer sends out Kirlia, which can force INCLUDE OUT)
- Turn 54: I do not attack Kirlia, Kirlia uses Confusion. I get confused.
- (I need to set up versus Kirlia later. If I attack it, I will crit and KO it)
- From here on, I need Kirlia to be stalled out of Growls. This is because I need to set up with an X Attack versus it with EDITION to be able to KO the Pineco.
- Because I need all growls to be gone, I need to stall the Kirlia out of all of its Confusions, Double Teams, and Teleports first.
- When I'm confused because of Confusion, if I attack with a damaging move, I will not hit myself; rather I'll break through confusion and kill the Kirlia, letting the Pineco in to boom on me.
- If I click a non-damaging move, however, I'll hit myself.
- After all of Kirlia’s moves are stalled out: Switch in EDITION. Take a Struggle on the switchin.
- Use an X Attack to be able to OHKO the Pineco, followed by 6 X Accuracies to counter Kirlia’s +6 Evasion from Double Team.
- From there, knock out the Kirlia.
- The trainer is then forced to send in Pineco, which can then be taken out by one Gust before it can blow up.
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