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player.log

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Feb 21st, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/WinterResortSimulator_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.14f1 (148b5891095a)
  4. GfxDevice: creating device client; threaded=1
  5. d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.0]
  8. Renderer: NVIDIA GeForce GT 630 (ID=0x1284)
  9. Vendor:
  10. VRAM: 956 MB
  11. Driver: 26.21.14.4219
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 1.901 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
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