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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/WinterResortSimulator_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.14f1 (148b5891095a)
- GfxDevice: creating device client; threaded=1
- d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GT 630 (ID=0x1284)
- Vendor:
- VRAM: 956 MB
- Driver: 26.21.14.4219
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.901 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
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