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Ruleset Diff

Nov 3rd, 2019
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  1. Major differences between Standard and GGJ
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  4. - Ground jumps -
  5. This technique is allowed in both rulesets, however Standard bans groundjumping out of hoverboots, while GGJ allows it. This can be used to skip the hookshot entirely in Shadow Temple as well as reach the Spirit Compass without a hookshot, as examples.
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  7. - Damage Boosting -
  8. Banned in Standard, GGJ gives the player the full capability of damage boosting, allowing completion of Shadow Temple without the Hover Boots, among many other skips.
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  10. - Age Restrictions -
  11. Banned in Standard is the ability for child to be in 'adult areas' and vice versa. This is gone in GGJ, allowing for child to enter Gerudo Fortress, and for child to cross the inside of spirit, aka "Crazy Dance".
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  13. - Flame Storage -
  14. Flame Storage is banned entirely in GGJ as it is a glitch, Standard allows this.
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  16. - Inbounds Seamwalking -
  17. Banned in Standard, fully allowed in GGJ.
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  19. - Fire Arrow Entry to Shadow -
  20. Banned in Standard, allowed in GGJ.
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  22. - Hookshot Extension -
  23. This technique is allowed in all locations by GGJ, however crossing the Gerudo Bridge has conditional bans in Standard.
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  25. - Actor Culling -
  26. Manipulating the camera to cause actors to cull, or become inactive and/or otherwise disrupt their normal function, is banned in Standard for boulders, specifically in the case whereby you Hookshot through them. This is allowed in GGJ. Other instances of actor culling are generally allowed in both rulesets including: Schrodinger's Bridge (aka cat chain), keeping enemies off camera for more favorable movement.
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  28. - Market Shops at Night -
  29. Allowed in GGJ, banned in Standard.
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