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- >You... are Shimmer Light...
- >You can't... move.
- >Were you unconscious?
- >Something is very different from before.
- >Your temperature. You aren't nearly as cold as you were before.
- >... Though, you're still too cold for your liking.
- >You slowly open your eyes.
- >The ceiling is white.
- >That solved nothing, it's time to actually get up.
- >You move your forelegs in front of you.
- >On their way, they move a white blanket.
- >Okay, you're in a room with a white ceiling, you're most likely on a bed and you have a blanket on you. Someone has been taking care of you ever since you lost consciousness.
- >That, by itself, is a bad sign.
- >... The only moth around you was Hex-
- >"You're awake!"
- >You wince at the ear-splitting squeak.
- >That was definitely Hexferry.
- >Great.
- >Your forelegs rest against your chest as Hexferry comes into view.
- >You do your best not to look directly at her or acknowledge her existence.
- >... Unfortunately, you can feel your head turning to fully face her.
- >Stupid weariness ruining your perfect way of life.
- >Hexferry appears to be... a mess, as always.
- >Her mane is unkempt, her eyes have bags under them and she just looks very tired.
- >... Though, she still looks happy.
- >How can anyone be happy while looking so hideous?
- >"I was so scared; they said you could've gone into a coma!"
- >You have many things you wish to critique her for, but you decide to let them pass for now.
- >She cares about you. You don't know why but she does.
- >Fantastic.
- >... Wait, a coma?
- >It's time to get up.
- >... Who is "they"?
- >You press your forelegs against the bed and slowly hoist yourself into a sitting position, despite Hexferry telling you to stop.
- >At this angle, you now have a better view of the room.
- >... You're in a hospital.
- >All of the medical equipment, the hygienic atmosphere, the layout of the room...
- >You are definitely in a hospital.
- >Medical bills are expensive.
- >You're done here.
- >You jump off the bed with ease, floating down with grace.
- >You need to leave here as soon as possible.
- >That moment is now.
- >You turn to the door and-
- >Hexferry blocks your path.
- >You're really getting sick of her existence.
- >Her expression is one of worry.
- >... It reminds you of the look she has after you fell.
- >"What are you doing?! You just woke up!"
- >Obviously.
- >"You're in no shape to just walk out of here!"
- >Oh, now that is the biggest assumption you've heard all day.
- >... Is it the same day?
- >That doesn't matter right now.
- >There is an obstacle in your way.
- >You stare directly into her eyes.
- >... She doesn't yield.
- >...
- "Move."
- >...
- >She doesn't even flinch.
- >Your anger is back, that's good to know.
- >You step toward her.
- >Her breathing is audible.
- >Another step.
- >She's lightly shaking.
- >There is almost no distance from your face to hers.
- >Certainly, she doesn't believe she can oppose you and win.
- >Why does she not concede?
- >Fool.
- >The door opens, startling Hexferry.
- >A moth you assume is a doctor walks in.
- >"Ah, you're awake. You came back much sooner than we expected."
- >Of course, not even the cold can defeat you.
- >You slip past Hexferry while she's still recovering.
- >Not even the doctor is in your way. You easily exit the room.
- >Ah, this hallway.
- >You've been to this hospital for mandatory checkups.
- >The exit is down the hall to your left.
- >"Are you just going to stand there and let her leave?"
- >Hexferry still has problems with this.
- >"... Yeah. She's obviously well enough to walk around. She was only unconscious due to shock, she doesn't have anything actually wrong with her."
- >Of course you don't.
- >You're perfect.
- >You turn to your left and continue on your path.
- >"Wait, Shimmer!"
- >... Your eyes go wide.
- >She just said your name.
- >The only commoners who know your name are those who have to know your name, like doctors and dentists.
- >No one outside of need is allowed to know your name.
- >Your blood burns like fire.
- >She stumbles to your side.
- >Her body is more fatigued than yours, and you just woke up one minute ago.
- >You have to restrain yourself from punching her in the face.
- >That... was one of the most outwardly violent thoughts you've ever had.
- >How crude... but effective.
- >"At least let me come with you, just in case something happens again."
- >You're in no mood to deal with her. Being near her when she isn't being a direct annoyance to you is bad enough, but this...
- >This is going to be horrid... unless you do something about it.
- >Your mind is racing.
- >She probably thinks the two of you are "close" or some stupid, asinine filth.
- >You need to get rid of her.
- >... You turn to stare at her.
- >Eyes to eyes.
- >Malice to concern.
- >You exude hate.
- >...
- "Go..."
- >...
- "Away!"
- >The sudden spike in volume forces Hexferry to back down.
- >This, luckily, trips her up, causing her to fall behind you.
- >You turn to face the entrance to the lobby.
- >The door opens without effort.
- >... You exit the building without hassle.
- >Your house is far away. If Hexferry continues her pursuit, she'll easily catch up to you before you get back.
- >... If you did it correctly, she'll hate you. Permanently, this time.
- >You'll know if you succeeded before you reach your house.
- >If she catches up to you, she probably still has "hope" for you; if she doesn't...
- >You win.
- >She'll either become a spiteful wretch, or she'll become scared of you.
- >You don't care which happens as long as you win.
- >...
- >The streets were bare.
- >No moths were seen the entire way.
- >Including Hexferry.
- >Your house is only a few meters away.
- >...
- >A form lands next to your front door.
- >It's her.
- >Of course it's her.
- >She doesn't look mad or scared.
- >Instead, she appears to be solemn.
- >... She isn't in your way, but she's placed herself in your line of sight.
- >Just so you know she isn't done with you.
- >You finally get to your door.
- >She says nothing.
- >You raise your hoof to the door knob.
- >...
- >Open, enter, close.
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