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- Finished launcher
- Added set number of trials
- Added eye calibration GameType
- One seed is used to generate many seeds -> one for each trial
- Can be recreated if needed (algorithm)
- Finished scene manager
- Singeton design pattern
- Using a Unity object had many issues
- Unity objects can only run inside of a scene
- Not easily able to setup scenes, especially with reuse of Game scene across conditions
- Same instance of scene manager across scenes (Game, Calibration, EyeCalibration)
- Pause in between trials and conditions
- Screen says "Press any key to continue"
- Built into each scene
- Added eye calibration scene
- 8 markers - A B C D E F G H
- Recreated motion tracking scene to work with new system
- Same "T" setup as before
- Need to rework the motion controlled player movement
- Next Week:
- Integrate PIStream with data manager - code on data manager side is already done
- Work on player control system for hard constraint
- Testing
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