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- # ----------------------------------------------
- # Chance For Normal Scrolls -
- # ----------------------------------------------
- # Weapon
- NormalWeaponEnchantLevel = 1,1;2,1;3,1;4,1;5,1;6,1;7,1;8,1;9,1;10,1;11,1;12,1;13,1;14,1;15,1;16,1;17,1;18,1;19,1;20,1;21,1;22,1;23,1;24,1;25,1;26,1;27,1;28,1;29,1;30,1;
- # Armor
- NormalArmorEnchantLevel = 1,1;2,1;3,1;4,1;5,1;6,1;7,1;8,1;9,1;10,1;11,1;12,1;13,1;14,1;15,1;16,1;17,1;18,1;19,1;20,1;21,1;22,1;23,1;24,1;25,1;26,1;27,1;28,1;29,1;30,1;
- # Jewel
- NormalJewelryEnchantLevel = 1,1;2,1;3,1;4,1;5,1;6,1;7,1;8,1;9,1;10,1;11,1;12,1;13,1;14,1;15,1;16,1;17,1;18,1;19,1;20,1;21,1;22,1;23,1;24,1;25,1;26,1;27,1;28,1;29,1;30,1;
- # ----------------------------------------------
- # Chance For Blessed Scrolls -
- # ----------------------------------------------
- # Weapon
- BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,80;12,80;13,80;14,80;15,80;16,80;17,80;18;80;19,80;20,80;
- # Armor
- BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,80;12,80;13,80;14,80;15,80;16,80;17,80;18;80;19,80;20,80;
- # Jewel
- BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,80;12,80;13,80;14,80;15,80;16,80;17,80;18;80;19,80;20,80;
- # ---------------------------------------------
- # Chance For Crystal Scrolls -
- # ---------------------------------------------
- # Weapon
- CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
- # Armor
- CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
- # Jewel
- CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100;26,100;27,100;28,100;29,100;30,100;
- # Safe enchant
- EnchantSafeMax = 8
- EnchantSafeMaxFull = 8
- # Crystal Limits
- CrystalEnchantMin = 0
- CrystalEnchantMax = 31
- # Max enchant Settings by scrolls.
- EnchantWeaponMax=31
- EnchantArmorMax=31
- EnchantJewelryMax=31
- # On / off bonuses at enchant dwarfs
- # Custom Patch, Dwarf have a bonus on Enchant!
- # Default: False
- EnableDwarfEnchantBonus = False
- # Minimun level for enchant
- DwarfEnchantMinLevel = 80
- # bonus enchant
- DwarfEnchantBonus = 15
- # On / off enchant hero weapons
- EnableEnchantHeroWeapons = False
- # The value of enchanting
- # For example: If CustomEnchantValue = 5 Sharpening will:
- # From 0 till the +5, with +5 to +10, from +10 to +15, etc.
- # Total: 15 for three to scroll
- # Default: 1
- CustomEnchantValue = 1
- # --------------------------
- # Augmentation -
- # --------------------------
- # Chance to get a skill
- # Default: 15, 30, 45, 60
- AugmentationNGSkillChance = 5
- AugmentationMidSkillChance = 10
- AugmentationHighSkillChance = 15
- AugmentationTopSkillChance = 20
- # Chance to get a base stat
- # Default: 1
- AugmentationBaseStatChance = 1
- # Chance to get the glow
- # Note:
- # No Grade / Mid Grade not have emission
- # Default: 0, 40, 70, 100
- AugmentationNGGlowChance = 0
- AugmentationMidGlowChance = 0
- AugmentationHighGlowChance = 0
- AugmentationTopGlowChance = 0
- # Augments Active and Passive skills delete on change weapon
- DeleteAgmentPassiveEffectOnChangeWep=False
- DeleteAgmentActiveEffectOnChangeWep=False
- # ----------------------
- # Soul Crystal -
- # ----------------------
- # The chance that the crystal breaks
- SoulCrystalBreakChance = 10
- # Chance to improve Cristal
- SoulCrystalLevelChance = 32
- # Chance to improve Cristal
- SoulCrystalMaxLevel = 13
- #----------------------
- # Enchant limit for Olympiad battles.
- # (Maximum enchant level allowed for an item to be equipped, -1 to disable)
- AltOlyMaxEnchant = +32
- # Enchant after break with blessed scroll.
- BreakEnchant = 0
- # Limit enchant GM players (// setew and others) (0 disabled)
- GMOverEnchant = 32
- # IMPORTANT: anti Over Enchant system
- # HOW WORKS: if you set it to 20, and player have an item > 20
- # he will be kicked and the item will disappear!
- # Enchant amount at which a player gets punished (0 disabled)
- EnchantKick = 32
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