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- ILocalize::AddFile() failed to load file "resource/dota_english.txt".
- [NetworkCodeGen] Registered 7, 0 empty, 0 collapsible %0.00
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 554.158 msecs for 796 out of 814 classes
- Failed to load mutations file! scripts/battlepass/ti2018/mutations.txt
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.001526 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.030228 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000663 seconds
- [NetworkCodeGen] Registered 7, 0 empty, 0 collapsible %0.00
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 413.970 msecs for 800 out of 821 classes
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000667 seconds
- Telling Steam it is safe to update the app
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'Eman'
- name[ 0 ] changing from 'Eman' to 'Eman'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000841 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000807 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.025901 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000728 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000771 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.025930 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22856 (was 24805)
- [SplitScreen] Writing configuration for slot 0
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Entity System] CBodyComponent requesting to override to component CBodyComponentPoint but that component doesn't have and INCGBinding
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 24406 (was 24542)
- **** Panel LobbiesTitle has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel LobbiesTitle has fill-parent-flow for width, but isn't in a flowing right layout
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [GCClient] Received client welcome from GC.
- [SOCache] CMsgClientWelcome subscribed: 1 up-to-date, 0 out-of-date
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14589 (was 24416)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 5699 (was 14701)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 427 (was 5820)
- GC reported matchgroups version 107
- [WeekendTourney] Received weekend tourney schedule.
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 109ms
- [WeekendTourney] Selected division changed to 'se_asia'
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 47.2ms!
- [Networking] Connected loopback client=10000@loopback:1 <-> server=20001@loopback:0
- [Client] CL: Connected to 'loopback:1'
- [Server] SV: Sending server info to client 'Eman' at loopback:0
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7959 (revision 4688680)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000795 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.062382 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Eman (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 29.533 KB [6 pkts], outgoing 1.260 KB [5 pkts]
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 58.5ms!
- [SplitScreen] Writing configuration for slot 0
- defaultfocus=TestContainer not found within layout file for
- [SteamNetSockets] Starting ping measurement
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- [SteamNetSockets] Ping measurement completed
- [SteamNetSockets] Ping location: man=46+4,hkg=87+8/81+4,sgp=140+14/112+4,tyo=117+11,maa=249+24/146+4,dxb=156+15,bom=269+26/180+8,tuk=185+18,sea=267+26/186+18,iad=237+23,fra=339+33/317+30,gru=443+44/366+23
- [SOCache] CGCSOCacheSubscribedJob(owner=<Party:25758356520108019>) [in cache]
- WatchMode: 0
- GetBonusHeroesForRegion - RandomSeed: 17770 CurrentRegionTime: 1535370418 Region: 5 nTimeZoneOffset: 28800 RolloverTimeOffset: -14400
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 2808 (was 3248)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 209 (was 2911)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 2124 (was 2127)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 214 (was 2336)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 218 (was 2224)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 771 (was 2323)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 805 (was 2238)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 2293 (was 3452)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 917 (was 2385)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1163 (was 1168)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 721 (was 1973)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 929 (was 951)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 59 (was 3348)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 61 (was 64)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 60 (was 62)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 718 (was 1931)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 631 (was 2104)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 64 (was 71)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 757 (was 1961)
- [SOCache] CGCSOCacheSubscribedJob(owner=<Lobby:25758356520865943>) [in cache]
- [SteamNetSockets] Received Steam datagram ticket for server [A:1:512019458:10909] vport 0. match_id=4083586116 mm=1 flg=rsauto
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 26.6ms!
- [Console] Saving lobby data to disk.
- WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 169.010
- Telling Steam not to update the app for the next 900 seconds
- LOBBY STATE RUN: lobby 25758356520865943: Player AccountID 354468990 connecting to MatchID 4083586116 at ServerID [A:1:512019458:10909] =[A:1:512019458:10909]
- [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 2 )
- WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 169.016
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
- CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 169.334
- CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 169.334
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 169.420
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Server shutting down: 55
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 169.847
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 169.942
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 169.942
- [SteamNetSockets] Attempting connection to service in data center 'sgp'
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 97.0ms!
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 30002
- [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 33+66=99 (front+back=total).
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 22.5ms!
- [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 1758079103. [Ping = 33+66=99 (front+back=total).]
- [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 83+35=118 (front+back=total).
- [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 1758079103. Ping = 82+35=117 (front+back=total).
- [Client] CL: disconnect cancel find match while connecting
- [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
- Disconnection during connection phase. Sign-on state: 1. Disconnect reason: 2.
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 30002 (1000 CloseSocket)
- [Networking] Summary of connection to [A:1:512019458:10909]:
- [Networking] End-to-end connection: connecting
- [Networking] Remote host is in data center 'sgp'
- [Networking] Current rates:
- [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
- [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
- [Networking] Ping:99ms Max latency variance: ???ms
- [Networking] Est avail bandwidth: 32.0KB/s
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 19 pkts 5,415 bytes
- [Networking] Recv: 0 pkts 0 bytes
- [Networking] No ping distribution available. (1 samples)
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] TX Speed histogram: (9 total samples)
- [Networking] 0 - 16 KB/s: 9 100%
- [Networking] 16 - 32 KB/s: 0 0%
- [Networking] 32 - 64 KB/s: 0 0%
- [Networking] 64 - 128 KB/s: 0 0%
- [Networking] 128 - 256 KB/s: 0 0%
- [Networking] 256 - 512 KB/s: 0 0%
- [Networking] 512 - 1024 KB/s: 0 0%
- [Networking] 1024+ KB/s: 0 0%
- [Networking] Transmit speed distribution:
- [Networking] 50% of speeds <= 0 KB/s
- [Networking] 75% of speeds <= 0 KB/s
- [Networking] RX Speed histogram: (9 total samples)
- [Networking] 0 - 16 KB/s: 9 100%
- [Networking] 16 - 32 KB/s: 0 0%
- [Networking] 32 - 64 KB/s: 0 0%
- [Networking] 64 - 128 KB/s: 0 0%
- [Networking] 128 - 256 KB/s: 0 0%
- [Networking] 256 - 512 KB/s: 0 0%
- [Networking] 512 - 1024 KB/s: 0 0%
- [Networking] 1024+ KB/s: 0 0%
- [Networking] Receive speed distribution:
- [Networking] 50% of speeds <= 0 KB/s
- [Networking] 75% of speeds <= 0 KB/s
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 33+66=99 (front+back=total)
- [Networking] Current rates:
- [Networking] Sent: 14.4 pkts/sec 5.5 K/sec
- [Networking] Recv: 11.7 pkts/sec 2.5 K/sec
- [Networking] Ping:33ms Max latency variance: ???ms
- [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 122 pkts 48,043 bytes
- [Networking] Recv: 10 pkts 22,200 bytes
- [Networking] Recv w seq: 1 pkts
- [Networking] Dropped : 0 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (100 total samples)
- [Networking] 0-25 : 0 0%
- [Networking] 25-50 : 90 90%
- [Networking] 50-75 : 7 7%
- [Networking] 75-100 : 2 2%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 1 1%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 32ms
- [Networking] 50% of pings <= 33ms
- [Networking] 75% of pings <= 34ms
- [Networking] 95% of pings <= 60ms
- [Networking] 98% of pings <= 77ms
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 82+35=117 (front+back=total)
- [Networking]
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
- [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 2'
- [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [Networking] Connected loopback client=40001@loopback:1 <-> server=50000@loopback:0
- [Client] CL: Connected to 'loopback:1'
- [Server] SV: Sending server info to client 'Eman' at loopback:0
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7959 (revision 4688680)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000674 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000847 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Eman (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 29.484 KB [5 pkts], outgoing 1.260 KB [5 pkts]
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 4 )
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 180.704
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Server shutting down: 55
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 180.716
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 180.742
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 180.743
- [SteamNetSockets] Attempting connection to service in data center 'sgp'
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 60003
- [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 33+66=99 (front+back=total).
- [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 543177923. [Ping = 33+66=99 (front+back=total).]
- [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 83+35=118 (front+back=total).
- [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 543177923. Ping = 83+35=118 (front+back=total).
- [Client] CL: disconnect cancel find match while connecting
- [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
- Disconnection during connection phase. Sign-on state: 1. Disconnect reason: 2.
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 60003 (1000 CloseSocket)
- [Networking] Summary of connection to [A:1:512019458:10909]:
- [Networking] End-to-end connection: connecting
- [Networking] Remote host is in data center 'sgp'
- [Networking] Current rates:
- [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
- [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
- [Networking] Ping:99ms Max latency variance: ???ms
- [Networking] Est avail bandwidth: 32.0KB/s
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 4 pkts 1,140 bytes
- [Networking] Recv: 0 pkts 0 bytes
- [Networking] No ping distribution available. (1 samples)
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (1 measurement intervals)
- [Networking] No connection recieve speed distribution available. (1 measurement intervals)
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 34+66=100 (front+back=total)
- [Networking] Current rates:
- [Networking] Sent: 9.8 pkts/sec 3.7 K/sec
- [Networking] Recv: 8.3 pkts/sec 1.8 K/sec
- [Networking] Ping:34ms Max latency variance: ???ms
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 134 pkts 51,899 bytes
- [Networking] Recv: 17 pkts 23,547 bytes
- [Networking] Recv w seq: 2 pkts
- [Networking] Dropped : 0 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (106 total samples)
- [Networking] 0-25 : 0 0%
- [Networking] 25-50 : 96 91%
- [Networking] 50-75 : 7 7%
- [Networking] 75-100 : 2 2%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 1 1%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 32ms
- [Networking] 50% of pings <= 33ms
- [Networking] 75% of pings <= 34ms
- [Networking] 95% of pings <= 59ms
- [Networking] 98% of pings <= 76ms
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 83+35=118 (front+back=total)
- [Networking]
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
- [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 4'
- [EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [5] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [Networking] Connected loopback client=70004@loopback:1 <-> server=80005@loopback:0
- [Client] CL: Connected to 'loopback:1'
- [Server] SV: Sending server info to client 'Eman' at loopback:0
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7959 (revision 4688680)
- [Client] Server Number: 3
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000699 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000720 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Eman (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 29.484 KB [5 pkts], outgoing 1.260 KB [5 pkts]
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 6 )
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [6] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 183.516
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Server shutting down: 55
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 183.532
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 183.559
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 183.559
- [SteamNetSockets] Attempting connection to service in data center 'sgp'
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 90006
- [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 34+66=100 (front+back=total).
- [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 83+35=118 (front+back=total).
- [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 1345397568. [Ping = 34+66=100 (front+back=total).]
- [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 1345397568. Ping = 83+35=118 (front+back=total).
- [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 1758079103. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 1758079103. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 543177923. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 543177923. ConnectionShutdown
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 61.7ms!
- [Client] Failed to connect to =[A:1:512019458:10909]. Reason code 4001. Timeout; remote problem. Rx age server (never) relay 0.2s
- [Client] CL: Server disconnected: 80: #GameUI_Disconnect_RemoteProblem_TimeoutConnecting
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 90006 (1000 CloseSocket)
- [Networking] Summary of connection to [A:1:512019458:10909]:
- [Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.2s)
- [Networking] Remote host is in data center 'sgp'
- [Networking] Current rates:
- [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
- [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
- [Networking] Ping:100ms Max latency variance: ???ms
- [Networking] Est avail bandwidth: 32.0KB/s
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 20 pkts 5,700 bytes
- [Networking] Recv: 0 pkts 0 bytes
- [Networking] No ping distribution available. (1 samples)
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] TX Speed histogram: (9 total samples)
- [Networking] 0 - 16 KB/s: 9 100%
- [Networking] 16 - 32 KB/s: 0 0%
- [Networking] 32 - 64 KB/s: 0 0%
- [Networking] 64 - 128 KB/s: 0 0%
- [Networking] 128 - 256 KB/s: 0 0%
- [Networking] 256 - 512 KB/s: 0 0%
- [Networking] 512 - 1024 KB/s: 0 0%
- [Networking] 1024+ KB/s: 0 0%
- [Networking] Transmit speed distribution:
- [Networking] 50% of speeds <= 0 KB/s
- [Networking] 75% of speeds <= 0 KB/s
- [Networking] RX Speed histogram: (9 total samples)
- [Networking] 0 - 16 KB/s: 9 100%
- [Networking] 16 - 32 KB/s: 0 0%
- [Networking] 32 - 64 KB/s: 0 0%
- [Networking] 64 - 128 KB/s: 0 0%
- [Networking] 128 - 256 KB/s: 0 0%
- [Networking] 256 - 512 KB/s: 0 0%
- [Networking] 512 - 1024 KB/s: 0 0%
- [Networking] 1024+ KB/s: 0 0%
- [Networking] Receive speed distribution:
- [Networking] 50% of speeds <= 0 KB/s
- [Networking] 75% of speeds <= 0 KB/s
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 34+66=100 (front+back=total)
- [Networking] Current rates:
- [Networking] Sent: 11.8 pkts/sec 4.5 K/sec
- [Networking] Recv: 9.8 pkts/sec 2.1 K/sec
- [Networking] Ping:34ms Max latency variance: ???ms
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 246 pkts 94,911 bytes
- [Networking] Recv: 197 pkts 43,320 bytes
- [Networking] Recv w seq: 3 pkts
- [Networking] Dropped : 0 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (195 total samples)
- [Networking] 0-25 : 0 0%
- [Networking] 25-50 : 184 94%
- [Networking] 50-75 : 7 4%
- [Networking] 75-100 : 3 2%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 1 1%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 32ms
- [Networking] 50% of pings <= 33ms
- [Networking] 75% of pings <= 34ms
- [Networking] 95% of pings <= 52ms
- [Networking] 98% of pings <= 75ms
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 83+35=118 (front+back=total)
- [Networking]
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
- [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 6'
- [EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [7] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [Networking] Connected loopback client=a0005@loopback:1 <-> server=b0004@loopback:0
- [Client] CL: Connected to 'loopback:1'
- [Server] SV: Sending server info to client 'Eman' at loopback:0
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7959 (revision 4688680)
- [Client] Server Number: 4
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000685 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000700 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client Eman (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 29.543 KB [6 pkts], outgoing 1.305 KB [6 pkts]
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 8 )
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [8] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 198.393
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Server shutting down: 55
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 198.415
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 198.440
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 198.440
- [SteamNetSockets] Attempting connection to service in data center 'sgp'
- [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle c0003
- [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 34+66=100 (front+back=total).
- [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 438433042. [Ping = 34+66=100 (front+back=total).]
- [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 84+35=119 (front+back=total).
- [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 438433042. Ping = 83+35=118 (front+back=total).
- [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 1345397568. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 1345397568. ConnectionShutdown
- [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:25758356520865943>)
- [Console] Deleting lobby data from disk.
- Telling Steam it is safe to update the app
- Sending ad-hoc CMsgClientPingData to GC.
- Sending ad-hoc CMsgClientPingData to GC.
- [Client] Failed to connect to =[A:1:512019458:10909]. Reason code 4001. Timeout; remote problem. Rx age server (never) relay 0.1s
- [Client] CL: Server disconnected: 80: #GameUI_Disconnect_RemoteProblem_TimeoutConnecting
- [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle c0003 (1000 CloseSocket)
- [Networking] Summary of connection to [A:1:512019458:10909]:
- [Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.1s)
- [Networking] Remote host is in data center 'sgp'
- [Networking] Current rates:
- [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
- [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
- [Networking] Ping:100ms Max latency variance: ???ms
- [Networking] Est avail bandwidth: 32.0KB/s
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 20 pkts 5,700 bytes
- [Networking] Recv: 0 pkts 0 bytes
- [Networking] No ping distribution available. (1 samples)
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] TX Speed histogram: (9 total samples)
- [Networking] 0 - 16 KB/s: 9 100%
- [Networking] 16 - 32 KB/s: 0 0%
- [Networking] 32 - 64 KB/s: 0 0%
- [Networking] 64 - 128 KB/s: 0 0%
- [Networking] 128 - 256 KB/s: 0 0%
- [Networking] 256 - 512 KB/s: 0 0%
- [Networking] 512 - 1024 KB/s: 0 0%
- [Networking] 1024+ KB/s: 0 0%
- [Networking] Transmit speed distribution:
- [Networking] 50% of speeds <= 0 KB/s
- [Networking] 75% of speeds <= 0 KB/s
- [Networking] RX Speed histogram: (9 total samples)
- [Networking] 0 - 16 KB/s: 9 100%
- [Networking] 16 - 32 KB/s: 0 0%
- [Networking] 32 - 64 KB/s: 0 0%
- [Networking] 64 - 128 KB/s: 0 0%
- [Networking] 128 - 256 KB/s: 0 0%
- [Networking] 256 - 512 KB/s: 0 0%
- [Networking] 512 - 1024 KB/s: 0 0%
- [Networking] 1024+ KB/s: 0 0%
- [Networking] Receive speed distribution:
- [Networking] 50% of speeds <= 0 KB/s
- [Networking] 75% of speeds <= 0 KB/s
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 34+66=100 (front+back=total)
- [Networking] Current rates:
- [Networking] Sent: 11.8 pkts/sec 4.5 K/sec
- [Networking] Recv: 9.8 pkts/sec 2.1 K/sec
- [Networking] Ping:34ms Max latency variance: ???ms
- [Networking] Bytes buffered: 0
- [Networking] Lifetime stats:
- [Networking] Totals
- [Networking] Sent: 358 pkts 137,969 bytes
- [Networking] Recv: 288 pkts 63,108 bytes
- [Networking] Recv w seq: 4 pkts
- [Networking] Dropped : 0 pkts 0.00%
- [Networking] OutOfOrder: 0 pkts 0.00%
- [Networking] Duplicate : 0 pkts 0.00%
- [Networking] SeqLurch : 0 pkts 0.00%
- [Networking] Ping histogram: (284 total samples)
- [Networking] 0-25 : 0 0%
- [Networking] 25-50 : 273 96%
- [Networking] 50-75 : 7 2%
- [Networking] 75-100 : 3 1%
- [Networking] 100-125 : 0 0%
- [Networking] 125-150 : 0 0%
- [Networking] 150-200 : 1 0%
- [Networking] 200-300 : 0 0%
- [Networking] 300+ : 0 0%
- [Networking] Ping distribution:
- [Networking] 5% of pings <= 32ms
- [Networking] 50% of pings <= 33ms
- [Networking] 75% of pings <= 35ms
- [Networking] 95% of pings <= 46ms
- [Networking] 98% of pings <= 64ms
- [Networking] No connection quality distribution available. (0 measurement intervals)
- [Networking] Latency variance histogram not available
- [Networking] No connection transmit speed distribution available. (0 measurement intervals)
- [Networking] No connection recieve speed distribution available. (0 measurement intervals)
- [Networking] No rate stats received from remote host
- [Networking] No lifetime stats received from remote host
- [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 88+35=123 (front+back=total)
- [Networking]
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 9 )
- [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 8'
- [EngineServiceManager] SwitchToLoop levelload requested: id [9] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [9] addons []
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
- [Networking] Connected loopback client=d0004@loopback:1 <-> server=e0005@loopback:0
- [Client] CL: Connected to 'loopback:1'
- [Server] SV: Sending server info to client 'Eman' at loopback:0
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7959 (revision 4688680)
- [Client] Server Number: 5
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000835 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000718 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 741 (was 935)
- [Server] SV: Sending full update to client Eman (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 29.541 KB [6 pkts], outgoing 1.305 KB [6 pkts]
- [SplitScreen] Writing configuration for slot 0
- [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 438433042. ConnectionShutdown
- [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 438433042. ConnectionShutdown
- Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
- Encountered entity that cannot be used in portrait maps - info_player_start_badguys
- Encountered entity that cannot be used in portrait maps - ent_dota_game_events
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
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