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Log.txt for Dota 2 Connection Problem

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Aug 27th, 2018
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  1. ILocalize::AddFile() failed to load file "resource/dota_english.txt".
  2. [NetworkCodeGen] Registered 7, 0 empty, 0 collapsible %0.00
  3. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 554.158 msecs for 796 out of 814 classes
  4. Failed to load mutations file! scripts/battlepass/ti2018/mutations.txt
  5. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.001526 seconds
  6. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.030228 seconds
  7. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000663 seconds
  8. [NetworkCodeGen] Registered 7, 0 empty, 0 collapsible %0.00
  9. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 413.970 msecs for 800 out of 821 classes
  10. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000667 seconds
  11. Telling Steam it is safe to update the app
  12. [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
  13. name[ 0 ] changing from 'unnamed' to 'Eman'
  14. name[ 0 ] changing from 'Eman' to 'Eman'
  15. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  16. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  17. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  18. ReadSteamRemoteStorageFile( bufOut, "cfg/viewedheropatches.cfg" ) -> 0.000841 seconds
  19. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000807 seconds
  20. ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.025901 seconds
  21. ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000728 seconds
  22. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000771 seconds
  23. [HostStateManager] Idle (levelload)
  24. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.025930 seconds
  25. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 22856 (was 24805)
  26. [SplitScreen] Writing configuration for slot 0
  27. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  28. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  29. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  30. [Server] SV: maxplayers set to 1
  31. Initializing script VM...
  32. ...done
  33. [Entity System] CBodyComponent requesting to override to component CBodyComponentPoint but that component doesn't have and INCGBinding
  34. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 24406 (was 24542)
  35. **** Panel LobbiesTitle has fill-parent-flow for width, but isn't in a flowing right layout
  36. **** Panel LobbiesTitle has fill-parent-flow for width, but isn't in a flowing right layout
  37. [GCClient] In logon queue; waiting for GC to confirm connection.
  38. [GCClient] Received client welcome from GC.
  39. [SOCache] CMsgClientWelcome subscribed: 1 up-to-date, 0 out-of-date
  40. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14589 (was 24416)
  41. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 5699 (was 14701)
  42. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 427 (was 5820)
  43. GC reported matchgroups version 107
  44. [WeekendTourney] Received weekend tourney schedule.
  45. Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
  46. [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 109ms
  47. [WeekendTourney] Selected division changed to 'se_asia'
  48. [Server] SV: Spawn Server: <empty>
  49. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  50. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  51. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  52. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  53. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  54. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  55. [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 47.2ms!
  56. [Networking] Connected loopback client=10000@loopback:1 <-> server=20001@loopback:0
  57. [Client] CL: Connected to 'loopback:1'
  58. [Server] SV: Sending server info to client 'Eman' at loopback:0
  59. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  60. [Client] Game: "Dota 2"
  61. [Client] Map: "<empty>"
  62. [Client] Players: 1 (0 bots) / 1 humans
  63. [Client] Build: 7959 (revision 4688680)
  64. [Client] Server Number: 1
  65. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  66. Initializing script VM...
  67. ...done
  68. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000795 seconds
  69. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  70. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  71. [Server] SV: IGameSystem::LoopActivateAllSystems
  72. [Host] HO: IGameSystem::LoopActivateAllSystems
  73. [Server] SV: Game started
  74. [Client] CL: IGameSystem::LoopActivateAllSystems
  75. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.062382 seconds
  76. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  77. [Server] SV: Sending full update to client Eman (reason: initial update)
  78. [Client] CL: Receiving uncompressed update from server
  79. [Client] CL: Signon traffic "client": incoming 29.533 KB [6 pkts], outgoing 1.260 KB [5 pkts]
  80. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  81. [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 58.5ms!
  82. [SplitScreen] Writing configuration for slot 0
  83. defaultfocus=TestContainer not found within layout file for
  84. [SteamNetSockets] Starting ping measurement
  85. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  86. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  87. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  88. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  89. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  90. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  91. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  92. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  93. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  94. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  95. [SteamNetSockets] Ping measurement completed
  96. [SteamNetSockets] Ping location: man=46+4,hkg=87+8/81+4,sgp=140+14/112+4,tyo=117+11,maa=249+24/146+4,dxb=156+15,bom=269+26/180+8,tuk=185+18,sea=267+26/186+18,iad=237+23,fra=339+33/317+30,gru=443+44/366+23
  97. [SOCache] CGCSOCacheSubscribedJob(owner=<Party:25758356520108019>) [in cache]
  98. WatchMode: 0
  99. GetBonusHeroesForRegion - RandomSeed: 17770 CurrentRegionTime: 1535370418 Region: 5 nTimeZoneOffset: 28800 RolloverTimeOffset: -14400
  100. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 2808 (was 3248)
  101. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 209 (was 2911)
  102. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 2124 (was 2127)
  103. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 214 (was 2336)
  104. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 218 (was 2224)
  105. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 771 (was 2323)
  106. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 805 (was 2238)
  107. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 2293 (was 3452)
  108. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 917 (was 2385)
  109. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1163 (was 1168)
  110. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 721 (was 1973)
  111. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 929 (was 951)
  112. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 59 (was 3348)
  113. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 61 (was 64)
  114. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 60 (was 62)
  115. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 718 (was 1931)
  116. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 631 (was 2104)
  117. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 64 (was 71)
  118. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 757 (was 1961)
  119. [SOCache] CGCSOCacheSubscribedJob(owner=<Lobby:25758356520865943>) [in cache]
  120. [SteamNetSockets] Received Steam datagram ticket for server [A:1:512019458:10909] vport 0. match_id=4083586116 mm=1 flg=rsauto
  121. [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 26.6ms!
  122. [Console] Saving lobby data to disk.
  123. WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 169.010
  124. Telling Steam not to update the app for the next 900 seconds
  125. LOBBY STATE RUN: lobby 25758356520865943: Player AccountID 354468990 connecting to MatchID 4083586116 at ServerID [A:1:512019458:10909] =[A:1:512019458:10909]
  126. [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
  127. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 2 )
  128. WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 169.016
  129. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
  130. CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 169.334
  131. CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 169.334
  132. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  133. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 169.420
  134. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  135. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  136. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  137. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  138. [Server] SV: Server shutting down: 55
  139. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  140. [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  141. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  142. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 169.847
  143. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  144. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 169.942
  145. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 169.942
  146. [SteamNetSockets] Attempting connection to service in data center 'sgp'
  147. [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 97.0ms!
  148. [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 30002
  149. [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 33+66=99 (front+back=total).
  150. [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 22.5ms!
  151. [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 1758079103. [Ping = 33+66=99 (front+back=total).]
  152. [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 83+35=118 (front+back=total).
  153. [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 1758079103. Ping = 82+35=117 (front+back=total).
  154. [Client] CL: disconnect cancel find match while connecting
  155. [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
  156. Disconnection during connection phase. Sign-on state: 1. Disconnect reason: 2.
  157. [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
  158. [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 30002 (1000 CloseSocket)
  159. [Networking] Summary of connection to [A:1:512019458:10909]:
  160. [Networking] End-to-end connection: connecting
  161. [Networking] Remote host is in data center 'sgp'
  162. [Networking] Current rates:
  163. [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
  164. [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
  165. [Networking] Ping:99ms Max latency variance: ???ms
  166. [Networking] Est avail bandwidth: 32.0KB/s
  167. [Networking] Bytes buffered: 0
  168. [Networking] Lifetime stats:
  169. [Networking] Totals
  170. [Networking] Sent: 19 pkts 5,415 bytes
  171. [Networking] Recv: 0 pkts 0 bytes
  172. [Networking] No ping distribution available. (1 samples)
  173. [Networking] No connection quality distribution available. (0 measurement intervals)
  174. [Networking] Latency variance histogram not available
  175. [Networking] TX Speed histogram: (9 total samples)
  176. [Networking] 0 - 16 KB/s: 9 100%
  177. [Networking] 16 - 32 KB/s: 0 0%
  178. [Networking] 32 - 64 KB/s: 0 0%
  179. [Networking] 64 - 128 KB/s: 0 0%
  180. [Networking] 128 - 256 KB/s: 0 0%
  181. [Networking] 256 - 512 KB/s: 0 0%
  182. [Networking] 512 - 1024 KB/s: 0 0%
  183. [Networking] 1024+ KB/s: 0 0%
  184. [Networking] Transmit speed distribution:
  185. [Networking] 50% of speeds <= 0 KB/s
  186. [Networking] 75% of speeds <= 0 KB/s
  187. [Networking] RX Speed histogram: (9 total samples)
  188. [Networking] 0 - 16 KB/s: 9 100%
  189. [Networking] 16 - 32 KB/s: 0 0%
  190. [Networking] 32 - 64 KB/s: 0 0%
  191. [Networking] 64 - 128 KB/s: 0 0%
  192. [Networking] 128 - 256 KB/s: 0 0%
  193. [Networking] 256 - 512 KB/s: 0 0%
  194. [Networking] 512 - 1024 KB/s: 0 0%
  195. [Networking] 1024+ KB/s: 0 0%
  196. [Networking] Receive speed distribution:
  197. [Networking] 50% of speeds <= 0 KB/s
  198. [Networking] 75% of speeds <= 0 KB/s
  199. [Networking] No rate stats received from remote host
  200. [Networking] No lifetime stats received from remote host
  201. [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 33+66=99 (front+back=total)
  202. [Networking] Current rates:
  203. [Networking] Sent: 14.4 pkts/sec 5.5 K/sec
  204. [Networking] Recv: 11.7 pkts/sec 2.5 K/sec
  205. [Networking] Ping:33ms Max latency variance: ???ms
  206. [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
  207. [Networking] Bytes buffered: 0
  208. [Networking] Lifetime stats:
  209. [Networking] Totals
  210. [Networking] Sent: 122 pkts 48,043 bytes
  211. [Networking] Recv: 10 pkts 22,200 bytes
  212. [Networking] Recv w seq: 1 pkts
  213. [Networking] Dropped : 0 pkts 0.00%
  214. [Networking] OutOfOrder: 0 pkts 0.00%
  215. [Networking] Duplicate : 0 pkts 0.00%
  216. [Networking] SeqLurch : 0 pkts 0.00%
  217. [Networking] Ping histogram: (100 total samples)
  218. [Networking] 0-25 : 0 0%
  219. [Networking] 25-50 : 90 90%
  220. [Networking] 50-75 : 7 7%
  221. [Networking] 75-100 : 2 2%
  222. [Networking] 100-125 : 0 0%
  223. [Networking] 125-150 : 0 0%
  224. [Networking] 150-200 : 1 1%
  225. [Networking] 200-300 : 0 0%
  226. [Networking] 300+ : 0 0%
  227. [Networking] Ping distribution:
  228. [Networking] 5% of pings <= 32ms
  229. [Networking] 50% of pings <= 33ms
  230. [Networking] 75% of pings <= 34ms
  231. [Networking] 95% of pings <= 60ms
  232. [Networking] 98% of pings <= 77ms
  233. [Networking] No connection quality distribution available. (0 measurement intervals)
  234. [Networking] Latency variance histogram not available
  235. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  236. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  237. [Networking] No rate stats received from remote host
  238. [Networking] No lifetime stats received from remote host
  239. [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 82+35=117 (front+back=total)
  240. [Networking]
  241. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
  242. [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 2'
  243. [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
  244. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  245. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  246. [HostStateManager] Idle (levelload)
  247. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  248. [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
  249. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  250. [Server] SV: maxplayers set to 1
  251. Initializing script VM...
  252. ...done
  253. [Server] SV: Spawn Server: <empty>
  254. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  255. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  256. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  257. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  258. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  259. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  260. [Networking] Connected loopback client=40001@loopback:1 <-> server=50000@loopback:0
  261. [Client] CL: Connected to 'loopback:1'
  262. [Server] SV: Sending server info to client 'Eman' at loopback:0
  263. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  264. [Client] Game: "Dota 2"
  265. [Client] Map: "<empty>"
  266. [Client] Players: 1 (0 bots) / 1 humans
  267. [Client] Build: 7959 (revision 4688680)
  268. [Client] Server Number: 2
  269. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  270. Initializing script VM...
  271. ...done
  272. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000674 seconds
  273. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  274. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  275. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  276. [Server] SV: IGameSystem::LoopActivateAllSystems
  277. [Host] HO: IGameSystem::LoopActivateAllSystems
  278. [Server] SV: Game started
  279. [Client] CL: IGameSystem::LoopActivateAllSystems
  280. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000847 seconds
  281. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  282. [Server] SV: Sending full update to client Eman (reason: initial update)
  283. [Client] CL: Receiving uncompressed update from server
  284. [Client] CL: Signon traffic "client": incoming 29.484 KB [5 pkts], outgoing 1.260 KB [5 pkts]
  285. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  286. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  287. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  288. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  289. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  290. [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
  291. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 4 )
  292. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
  293. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  294. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 180.704
  295. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  296. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  297. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  298. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  299. [Server] SV: Server shutting down: 55
  300. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  301. [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  302. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  303. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 180.716
  304. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  305. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 180.742
  306. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 180.743
  307. [SteamNetSockets] Attempting connection to service in data center 'sgp'
  308. [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 60003
  309. [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 33+66=99 (front+back=total).
  310. [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 543177923. [Ping = 33+66=99 (front+back=total).]
  311. [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 83+35=118 (front+back=total).
  312. [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 543177923. Ping = 83+35=118 (front+back=total).
  313. [Client] CL: disconnect cancel find match while connecting
  314. [Client] CL: Server disconnected: 2: #GameUI_Disconnect_User
  315. Disconnection during connection phase. Sign-on state: 1. Disconnect reason: 2.
  316. [Client] CL: Disconnecting from server: #GameUI_Disconnect_User
  317. [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 60003 (1000 CloseSocket)
  318. [Networking] Summary of connection to [A:1:512019458:10909]:
  319. [Networking] End-to-end connection: connecting
  320. [Networking] Remote host is in data center 'sgp'
  321. [Networking] Current rates:
  322. [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
  323. [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
  324. [Networking] Ping:99ms Max latency variance: ???ms
  325. [Networking] Est avail bandwidth: 32.0KB/s
  326. [Networking] Bytes buffered: 0
  327. [Networking] Lifetime stats:
  328. [Networking] Totals
  329. [Networking] Sent: 4 pkts 1,140 bytes
  330. [Networking] Recv: 0 pkts 0 bytes
  331. [Networking] No ping distribution available. (1 samples)
  332. [Networking] No connection quality distribution available. (0 measurement intervals)
  333. [Networking] Latency variance histogram not available
  334. [Networking] No connection transmit speed distribution available. (1 measurement intervals)
  335. [Networking] No connection recieve speed distribution available. (1 measurement intervals)
  336. [Networking] No rate stats received from remote host
  337. [Networking] No lifetime stats received from remote host
  338. [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 34+66=100 (front+back=total)
  339. [Networking] Current rates:
  340. [Networking] Sent: 9.8 pkts/sec 3.7 K/sec
  341. [Networking] Recv: 8.3 pkts/sec 1.8 K/sec
  342. [Networking] Ping:34ms Max latency variance: ???ms
  343. [Networking] Bytes buffered: 0
  344. [Networking] Lifetime stats:
  345. [Networking] Totals
  346. [Networking] Sent: 134 pkts 51,899 bytes
  347. [Networking] Recv: 17 pkts 23,547 bytes
  348. [Networking] Recv w seq: 2 pkts
  349. [Networking] Dropped : 0 pkts 0.00%
  350. [Networking] OutOfOrder: 0 pkts 0.00%
  351. [Networking] Duplicate : 0 pkts 0.00%
  352. [Networking] SeqLurch : 0 pkts 0.00%
  353. [Networking] Ping histogram: (106 total samples)
  354. [Networking] 0-25 : 0 0%
  355. [Networking] 25-50 : 96 91%
  356. [Networking] 50-75 : 7 7%
  357. [Networking] 75-100 : 2 2%
  358. [Networking] 100-125 : 0 0%
  359. [Networking] 125-150 : 0 0%
  360. [Networking] 150-200 : 1 1%
  361. [Networking] 200-300 : 0 0%
  362. [Networking] 300+ : 0 0%
  363. [Networking] Ping distribution:
  364. [Networking] 5% of pings <= 32ms
  365. [Networking] 50% of pings <= 33ms
  366. [Networking] 75% of pings <= 34ms
  367. [Networking] 95% of pings <= 59ms
  368. [Networking] 98% of pings <= 76ms
  369. [Networking] No connection quality distribution available. (0 measurement intervals)
  370. [Networking] Latency variance histogram not available
  371. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  372. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  373. [Networking] No rate stats received from remote host
  374. [Networking] No lifetime stats received from remote host
  375. [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 83+35=118 (front+back=total)
  376. [Networking]
  377. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
  378. [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 4'
  379. [EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
  380. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  381. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  382. [HostStateManager] Idle (levelload)
  383. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  384. [EngineServiceManager] SwitchToLoop game requested: id [5] addons []
  385. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  386. [Server] SV: maxplayers set to 1
  387. Initializing script VM...
  388. ...done
  389. [Server] SV: Spawn Server: <empty>
  390. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  391. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  392. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  393. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  394. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  395. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  396. [Networking] Connected loopback client=70004@loopback:1 <-> server=80005@loopback:0
  397. [Client] CL: Connected to 'loopback:1'
  398. [Server] SV: Sending server info to client 'Eman' at loopback:0
  399. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  400. [Client] Game: "Dota 2"
  401. [Client] Map: "<empty>"
  402. [Client] Players: 1 (0 bots) / 1 humans
  403. [Client] Build: 7959 (revision 4688680)
  404. [Client] Server Number: 3
  405. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  406. Initializing script VM...
  407. ...done
  408. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000699 seconds
  409. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  410. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  411. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  412. [Server] SV: IGameSystem::LoopActivateAllSystems
  413. [Host] HO: IGameSystem::LoopActivateAllSystems
  414. [Server] SV: Game started
  415. [Client] CL: IGameSystem::LoopActivateAllSystems
  416. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000720 seconds
  417. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  418. [Server] SV: Sending full update to client Eman (reason: initial update)
  419. [Client] CL: Receiving uncompressed update from server
  420. [Client] CL: Signon traffic "client": incoming 29.484 KB [5 pkts], outgoing 1.260 KB [5 pkts]
  421. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  422. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  423. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  424. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  425. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  426. [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
  427. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 6 )
  428. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [6] addons []
  429. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  430. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 183.516
  431. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  432. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  433. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  434. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  435. [Server] SV: Server shutting down: 55
  436. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  437. [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  438. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  439. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 183.532
  440. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  441. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 183.559
  442. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 183.559
  443. [SteamNetSockets] Attempting connection to service in data center 'sgp'
  444. [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 90006
  445. [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 34+66=100 (front+back=total).
  446. [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 83+35=118 (front+back=total).
  447. [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 1345397568. [Ping = 34+66=100 (front+back=total).]
  448. [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 1345397568. Ping = 83+35=118 (front+back=total).
  449. [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 1758079103. ConnectionShutdown
  450. [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 1758079103. ConnectionShutdown
  451. [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 543177923. ConnectionShutdown
  452. [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 543177923. ConnectionShutdown
  453. [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 61.7ms!
  454. [Client] Failed to connect to =[A:1:512019458:10909]. Reason code 4001. Timeout; remote problem. Rx age server (never) relay 0.2s
  455. [Client] CL: Server disconnected: 80: #GameUI_Disconnect_RemoteProblem_TimeoutConnecting
  456. [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle 90006 (1000 CloseSocket)
  457. [Networking] Summary of connection to [A:1:512019458:10909]:
  458. [Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.2s)
  459. [Networking] Remote host is in data center 'sgp'
  460. [Networking] Current rates:
  461. [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
  462. [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
  463. [Networking] Ping:100ms Max latency variance: ???ms
  464. [Networking] Est avail bandwidth: 32.0KB/s
  465. [Networking] Bytes buffered: 0
  466. [Networking] Lifetime stats:
  467. [Networking] Totals
  468. [Networking] Sent: 20 pkts 5,700 bytes
  469. [Networking] Recv: 0 pkts 0 bytes
  470. [Networking] No ping distribution available. (1 samples)
  471. [Networking] No connection quality distribution available. (0 measurement intervals)
  472. [Networking] Latency variance histogram not available
  473. [Networking] TX Speed histogram: (9 total samples)
  474. [Networking] 0 - 16 KB/s: 9 100%
  475. [Networking] 16 - 32 KB/s: 0 0%
  476. [Networking] 32 - 64 KB/s: 0 0%
  477. [Networking] 64 - 128 KB/s: 0 0%
  478. [Networking] 128 - 256 KB/s: 0 0%
  479. [Networking] 256 - 512 KB/s: 0 0%
  480. [Networking] 512 - 1024 KB/s: 0 0%
  481. [Networking] 1024+ KB/s: 0 0%
  482. [Networking] Transmit speed distribution:
  483. [Networking] 50% of speeds <= 0 KB/s
  484. [Networking] 75% of speeds <= 0 KB/s
  485. [Networking] RX Speed histogram: (9 total samples)
  486. [Networking] 0 - 16 KB/s: 9 100%
  487. [Networking] 16 - 32 KB/s: 0 0%
  488. [Networking] 32 - 64 KB/s: 0 0%
  489. [Networking] 64 - 128 KB/s: 0 0%
  490. [Networking] 128 - 256 KB/s: 0 0%
  491. [Networking] 256 - 512 KB/s: 0 0%
  492. [Networking] 512 - 1024 KB/s: 0 0%
  493. [Networking] 1024+ KB/s: 0 0%
  494. [Networking] Receive speed distribution:
  495. [Networking] 50% of speeds <= 0 KB/s
  496. [Networking] 75% of speeds <= 0 KB/s
  497. [Networking] No rate stats received from remote host
  498. [Networking] No lifetime stats received from remote host
  499. [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 34+66=100 (front+back=total)
  500. [Networking] Current rates:
  501. [Networking] Sent: 11.8 pkts/sec 4.5 K/sec
  502. [Networking] Recv: 9.8 pkts/sec 2.1 K/sec
  503. [Networking] Ping:34ms Max latency variance: ???ms
  504. [Networking] Bytes buffered: 0
  505. [Networking] Lifetime stats:
  506. [Networking] Totals
  507. [Networking] Sent: 246 pkts 94,911 bytes
  508. [Networking] Recv: 197 pkts 43,320 bytes
  509. [Networking] Recv w seq: 3 pkts
  510. [Networking] Dropped : 0 pkts 0.00%
  511. [Networking] OutOfOrder: 0 pkts 0.00%
  512. [Networking] Duplicate : 0 pkts 0.00%
  513. [Networking] SeqLurch : 0 pkts 0.00%
  514. [Networking] Ping histogram: (195 total samples)
  515. [Networking] 0-25 : 0 0%
  516. [Networking] 25-50 : 184 94%
  517. [Networking] 50-75 : 7 4%
  518. [Networking] 75-100 : 3 2%
  519. [Networking] 100-125 : 0 0%
  520. [Networking] 125-150 : 0 0%
  521. [Networking] 150-200 : 1 1%
  522. [Networking] 200-300 : 0 0%
  523. [Networking] 300+ : 0 0%
  524. [Networking] Ping distribution:
  525. [Networking] 5% of pings <= 32ms
  526. [Networking] 50% of pings <= 33ms
  527. [Networking] 75% of pings <= 34ms
  528. [Networking] 95% of pings <= 52ms
  529. [Networking] 98% of pings <= 75ms
  530. [Networking] No connection quality distribution available. (0 measurement intervals)
  531. [Networking] Latency variance histogram not available
  532. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  533. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  534. [Networking] No rate stats received from remote host
  535. [Networking] No lifetime stats received from remote host
  536. [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 83+35=118 (front+back=total)
  537. [Networking]
  538. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
  539. [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 6'
  540. [EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
  541. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  542. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  543. [HostStateManager] Idle (levelload)
  544. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  545. [EngineServiceManager] SwitchToLoop game requested: id [7] addons []
  546. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  547. [Server] SV: maxplayers set to 1
  548. Initializing script VM...
  549. ...done
  550. [Server] SV: Spawn Server: <empty>
  551. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  552. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  553. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  554. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  555. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  556. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  557. [Networking] Connected loopback client=a0005@loopback:1 <-> server=b0004@loopback:0
  558. [Client] CL: Connected to 'loopback:1'
  559. [Server] SV: Sending server info to client 'Eman' at loopback:0
  560. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  561. [Client] Game: "Dota 2"
  562. [Client] Map: "<empty>"
  563. [Client] Players: 1 (0 bots) / 1 humans
  564. [Client] Build: 7959 (revision 4688680)
  565. [Client] Server Number: 4
  566. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  567. Initializing script VM...
  568. ...done
  569. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000685 seconds
  570. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  571. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  572. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  573. [Server] SV: IGameSystem::LoopActivateAllSystems
  574. [Host] HO: IGameSystem::LoopActivateAllSystems
  575. [Server] SV: Game started
  576. [Client] CL: IGameSystem::LoopActivateAllSystems
  577. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000700 seconds
  578. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  579. [Server] SV: Sending full update to client Eman (reason: initial update)
  580. [Client] CL: Receiving uncompressed update from server
  581. [Client] CL: Signon traffic "client": incoming 29.543 KB [6 pkts], outgoing 1.305 KB [6 pkts]
  582. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  583. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  584. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  585. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  586. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  587. [Networking] Steam datagram ticket found to connect to '=[A:1:512019458:10909]'
  588. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:512019458:10909]), 8 )
  589. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [8] addons []
  590. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  591. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 198.393
  592. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  593. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  594. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  595. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  596. [Server] SV: Server shutting down: 55
  597. [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
  598. [Server] SV: Disconnect client 'Eman' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  599. [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
  600. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 198.415
  601. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  602. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 198.440
  603. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 198.440
  604. [SteamNetSockets] Attempting connection to service in data center 'sgp'
  605. [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle c0003
  606. [SteamNetSockets] Requesting session from man#181 (155.133.253.19:27065). Ping = 34+66=100 (front+back=total).
  607. [SteamNetSockets] Selecting man#181 (155.133.253.19:27065) as primary for connection 438433042. [Ping = 34+66=100 (front+back=total).]
  608. [SteamNetSockets] Requesting session from hkg#65 (153.254.86.171:27041). Ping = 84+35=119 (front+back=total).
  609. [SteamNetSockets] Selecting hkg#65 (153.254.86.171:27041) as backup #1 for connection 438433042. Ping = 83+35=118 (front+back=total).
  610. [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 1345397568. ConnectionShutdown
  611. [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 1345397568. ConnectionShutdown
  612. [SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:25758356520865943>)
  613. [Console] Deleting lobby data from disk.
  614. Telling Steam it is safe to update the app
  615. Sending ad-hoc CMsgClientPingData to GC.
  616. Sending ad-hoc CMsgClientPingData to GC.
  617. [Client] Failed to connect to =[A:1:512019458:10909]. Reason code 4001. Timeout; remote problem. Rx age server (never) relay 0.1s
  618. [Client] CL: Server disconnected: 80: #GameUI_Disconnect_RemoteProblem_TimeoutConnecting
  619. [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:512019458:10909], handle c0003 (1000 CloseSocket)
  620. [Networking] Summary of connection to [A:1:512019458:10909]:
  621. [Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.1s)
  622. [Networking] Remote host is in data center 'sgp'
  623. [Networking] Current rates:
  624. [Networking] Sent: 0.0 pkts/sec 0.0 K/sec
  625. [Networking] Recv: 0.0 pkts/sec 0.0 K/sec
  626. [Networking] Ping:100ms Max latency variance: ???ms
  627. [Networking] Est avail bandwidth: 32.0KB/s
  628. [Networking] Bytes buffered: 0
  629. [Networking] Lifetime stats:
  630. [Networking] Totals
  631. [Networking] Sent: 20 pkts 5,700 bytes
  632. [Networking] Recv: 0 pkts 0 bytes
  633. [Networking] No ping distribution available. (1 samples)
  634. [Networking] No connection quality distribution available. (0 measurement intervals)
  635. [Networking] Latency variance histogram not available
  636. [Networking] TX Speed histogram: (9 total samples)
  637. [Networking] 0 - 16 KB/s: 9 100%
  638. [Networking] 16 - 32 KB/s: 0 0%
  639. [Networking] 32 - 64 KB/s: 0 0%
  640. [Networking] 64 - 128 KB/s: 0 0%
  641. [Networking] 128 - 256 KB/s: 0 0%
  642. [Networking] 256 - 512 KB/s: 0 0%
  643. [Networking] 512 - 1024 KB/s: 0 0%
  644. [Networking] 1024+ KB/s: 0 0%
  645. [Networking] Transmit speed distribution:
  646. [Networking] 50% of speeds <= 0 KB/s
  647. [Networking] 75% of speeds <= 0 KB/s
  648. [Networking] RX Speed histogram: (9 total samples)
  649. [Networking] 0 - 16 KB/s: 9 100%
  650. [Networking] 16 - 32 KB/s: 0 0%
  651. [Networking] 32 - 64 KB/s: 0 0%
  652. [Networking] 64 - 128 KB/s: 0 0%
  653. [Networking] 128 - 256 KB/s: 0 0%
  654. [Networking] 256 - 512 KB/s: 0 0%
  655. [Networking] 512 - 1024 KB/s: 0 0%
  656. [Networking] 1024+ KB/s: 0 0%
  657. [Networking] Receive speed distribution:
  658. [Networking] 50% of speeds <= 0 KB/s
  659. [Networking] 75% of speeds <= 0 KB/s
  660. [Networking] No rate stats received from remote host
  661. [Networking] No lifetime stats received from remote host
  662. [Networking] Primary router: man#181 (155.133.253.19:27065) Ping = 34+66=100 (front+back=total)
  663. [Networking] Current rates:
  664. [Networking] Sent: 11.8 pkts/sec 4.5 K/sec
  665. [Networking] Recv: 9.8 pkts/sec 2.1 K/sec
  666. [Networking] Ping:34ms Max latency variance: ???ms
  667. [Networking] Bytes buffered: 0
  668. [Networking] Lifetime stats:
  669. [Networking] Totals
  670. [Networking] Sent: 358 pkts 137,969 bytes
  671. [Networking] Recv: 288 pkts 63,108 bytes
  672. [Networking] Recv w seq: 4 pkts
  673. [Networking] Dropped : 0 pkts 0.00%
  674. [Networking] OutOfOrder: 0 pkts 0.00%
  675. [Networking] Duplicate : 0 pkts 0.00%
  676. [Networking] SeqLurch : 0 pkts 0.00%
  677. [Networking] Ping histogram: (284 total samples)
  678. [Networking] 0-25 : 0 0%
  679. [Networking] 25-50 : 273 96%
  680. [Networking] 50-75 : 7 2%
  681. [Networking] 75-100 : 3 1%
  682. [Networking] 100-125 : 0 0%
  683. [Networking] 125-150 : 0 0%
  684. [Networking] 150-200 : 1 0%
  685. [Networking] 200-300 : 0 0%
  686. [Networking] 300+ : 0 0%
  687. [Networking] Ping distribution:
  688. [Networking] 5% of pings <= 32ms
  689. [Networking] 50% of pings <= 33ms
  690. [Networking] 75% of pings <= 35ms
  691. [Networking] 95% of pings <= 46ms
  692. [Networking] 98% of pings <= 64ms
  693. [Networking] No connection quality distribution available. (0 measurement intervals)
  694. [Networking] Latency variance histogram not available
  695. [Networking] No connection transmit speed distribution available. (0 measurement intervals)
  696. [Networking] No connection recieve speed distribution available. (0 measurement intervals)
  697. [Networking] No rate stats received from remote host
  698. [Networking] No lifetime stats received from remote host
  699. [Networking] Backup router: hkg#65 (153.254.86.171:27041) Ping = 88+35=123 (front+back=total)
  700. [Networking]
  701. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 9 )
  702. [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:512019458:10909]), 8'
  703. [EngineServiceManager] SwitchToLoop levelload requested: id [9] addons []
  704. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  705. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  706. [HostStateManager] Idle (levelload)
  707. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  708. [EngineServiceManager] SwitchToLoop game requested: id [9] addons []
  709. [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
  710. [Server] SV: maxplayers set to 1
  711. Initializing script VM...
  712. ...done
  713. [Server] SV: Spawn Server: <empty>
  714. [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
  715. [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
  716. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  717. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  718. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  719. [SteamNetSockets] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
  720. [Networking] Connected loopback client=d0004@loopback:1 <-> server=e0005@loopback:0
  721. [Client] CL: Connected to 'loopback:1'
  722. [Server] SV: Sending server info to client 'Eman' at loopback:0
  723. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  724. [Client] Game: "Dota 2"
  725. [Client] Map: "<empty>"
  726. [Client] Players: 1 (0 bots) / 1 humans
  727. [Client] Build: 7959 (revision 4688680)
  728. [Client] Server Number: 5
  729. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  730. Initializing script VM...
  731. ...done
  732. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000835 seconds
  733. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  734. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  735. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  736. [Server] SV: IGameSystem::LoopActivateAllSystems
  737. [Host] HO: IGameSystem::LoopActivateAllSystems
  738. [Server] SV: Game started
  739. [Client] CL: IGameSystem::LoopActivateAllSystems
  740. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000718 seconds
  741. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  742. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 741 (was 935)
  743. [Server] SV: Sending full update to client Eman (reason: initial update)
  744. [Client] CL: Receiving uncompressed update from server
  745. [Client] CL: Signon traffic "client": incoming 29.541 KB [6 pkts], outgoing 1.305 KB [6 pkts]
  746. [SplitScreen] Writing configuration for slot 0
  747. [SteamNetSockets] Discarding inactive session hkg#65 (153.254.86.171:27041) for connection 438433042. ConnectionShutdown
  748. [SteamNetSockets] Discarding inactive session man#181 (155.133.253.19:27065) for connection 438433042. ConnectionShutdown
  749. Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
  750. Encountered entity that cannot be used in portrait maps - info_player_start_badguys
  751. Encountered entity that cannot be used in portrait maps - ent_dota_game_events
  752. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  753. Encountered entity that cannot be used in portrait maps - info_player_start_dota
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