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Themasters

Text Adventure Battle Rules

Jul 20th, 2014
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  1. Battle system:
  2. First majority post for a party member to attack will be the attack that it’s derived from, i.e. the post number. The post number determines the attack/ability strength, for example, say someone attacks an enemy with AJ’s treekicker ability, and his post number is >17943184. The final digit is 4, so AJ hits for >4<, but the treekicker ability doubles the damage, so >4< (x2) = >8<, finally hitting for 8. However, if the post number had been something like >17943144, it ends with dubs, so the damage is doubled, i.e. >4< (x2) (x2 doubles) = >16<. Trips is x3, quads is x4 and so on.
  3.  
  4. Inspect the abilities/status of each party member to figure out their stats.
  5.  
  6. If any party member besides Anonymous hits 0 HP, they become incapacitated, and will require some sort of healing within 5 turns to bring them out of the negatives, or they’ll succumb to their wounds and die.
  7.  
  8. However, if their HP goes under -50, it is an automatic death and they have to be raised back up out of the negative HPs, and then be revived by an appropriate method. Death also follows the 5 turn rule, to be revived.
  9.  
  10. If Anon hits 0 HP, it is a game over like always.
  11.  
  12. You can only roll for one party member per post, but you’re allowed rerolling up to three collective times to attempt a better score.
  13.  
  14. If someone uses a called shot to attack a specific part of their opponent, they are able to set a damage limit to avoid overkill or for other reasons if they have mastered the form of attack they’re using.
  15.  
  16. Certain abilities will have the benefits of the weapon they’re being used with, and some will not, depending on whether or not the ability can do so. For example, Anonymous’ Redheart Cummer benefits from the spear’s extra ability, but his Flamescythe does not. All basic/prime attacks given by the weapon will benefit, though.
  17.  
  18. IF a character is dead, the ability of their revival depends on the method of fatality. If someone is crushed and their bones are broken, they can be raised above the negatives with a healing potion or healing magic and revived appropriately, but if it’s something more serious like decapitation, it takes strong healing magic and revival magic specifically. If their body is obliterated, they cannot be revived.
  19. Confusion - Subject’s chance to attack is decreased by 50% for however many turns it lasts.
  20. STATUS EFFECTS:
  21. Stun/Blind - Subject loses x amount of turns depending on strength of the attack used.
  22. Poisoned/Burned/Frostbite - Subject loses a specific amount of health per turn.
  23. Exhausted - Subject is unable to fight to their best ability, reducing all stats by 25% for however many turns it lasts.
  24. Asleep - Subject is asleep and is completely incapacitated for however many turns it lasts.
  25. Manasealed - No magical attacks and no magical defense for however many turns it lasts.
  26. Incapacitated - Completely inaccessible until the end of battle (Unless ressurected)
  27. Fear - Afraid of enemy, lowering defense and attack by 25% for however many turns it lasts.
  28. Bleeding - Suffering physical damage per turn for however many turns it lasts.
  29. Minions or companions are to be commanded and given an attack along with their master during a battle to be of use, and will hit the enemy for a specific amount of their total HP
  30.  
  31. Healing potions heal [50/75/100/Overheal]% of total health depending on potion strength, First Aid Kits normally heal 25% but are boosted by medical skill. Mana potions follow the same rule as healing potions but instead of overheal, they get excess damage or effect for the next spell.
  32.  
  33. ATTACKING WITH BARE HANDS/HOOVES (Excluding crutch characters such as Zecora) IS -10% DAMAGE
  34.  
  35. Spells learned from Tomes may be used immediately, but in order to use it at full capacity, you must train the ability. Spells will begin at 10% efficiency and will increase with each use until it strengthens to its full potential.
  36.  
  37. Suicide-restarting is only allowed with the discretion of the Masters and the situation.
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