TheBloodMaster

Enclave Tech Tree (new)

Jun 11th, 2020
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  1. [size=6][b]THIS THREAD IS IN A CONSTANT STATE OF WIP[/b][/size]
  2.  
  3. This thread is used to track the scientific progress the science division has made.
  4.  
  5. The process for researching an object is as follows:
  6.  
  7. [spoiler=]Step 1: Gather the materials required based for RPing the research (and place it in the locker for the respective project, anyone caught icly stealing who isn't authorized will be met with severe punishment.
  8.  
  9. Step 2: Craft RP the item (For example, if it's a suit of power armor you have to RP welding the plating together, as well as wiring the wires and pumping liquid into the hydraulics.)
  10.  
  11. Step 3: Provide the logs to me (TheBloodMaster) in pastebin or screenshots, if I deem the crafting legitimate I will consider the tier "unlocked, and the item will appear in the vendor.".
  12.  
  13. Step 3A: You can only move on to the next tier after one or more items of the previous tier is done (AKA you can't skip ahead, but you can backtrack)
  14.  
  15. Step 4: unlocked items will be crossed off the tech tree,[/spoiler]
  16.  
  17. Terms:
  18. [spoiler=]
  19. Mass Produce: If a weapon or armor with the mass produce tier is unlocked, that means it is available to all ranking personnel irregardless of rank, this means that all members irregardless of rank are eligible for receiving this weapon (must be icly requested, of accepted will be handed out by me and ONLY ME), for example, if the hellfire mass production upgrade is researched and unlocked, hellfire armor will be available for requisition for all ranks (excluding scouts)
  20.  
  21. First Hand Schematic: A special kind of unlock, when a weapon or peice of armor (such as flamers or T-60s) are found, they can be RPly researched to instantly unlock that tech tree (and any tech related to it, for example researching a full pair of T-60 would grant the frame as well as the armored peices.) However, the RP will need to be a detailed RP of taking apart the armor and putting it back together, failure to properly do so will cripple or possibly even destroy the item, and render no tech tree bonus. If successfully taken apart, researched, and put back together it will unlock the next tier.
  22.  
  23. [/spoiler]
  24.  
  25. Each scrap gives the following pieces:
  26.  
  27. [spoiler=]Broken Engine: 10 metal, 10 wires,
  28.  
  29. Broken Lamp: 3 Metal, 3 glass,
  30.  
  31. Broken TV: 5 metal, 5 glass, 5 wires,
  32.  
  33. Empty Can: 1 alloy
  34.  
  35. Jurry Can: 15 metal,
  36.  
  37. Handled pot: 5 metal
  38.  
  39. Keyboard: 5 circuits
  40.  
  41. Metal pot: 5 alloy
  42.  
  43. Street Sign: 10 alloy
  44.  
  45. Wooden shelf: 20 wood
  46.  
  47. Synth body gen1: 25 metal, 25 circuits, 5 glass, 25 alloy,
  48.  
  49. Synth body gen2: 50 alloy, 50 metal, 50 circuits, 5 glass,
  50.  
  51. Synth body gen3: 100 alloy, 100 metal, 100 circuits, 50 glass,
  52.  
  53. Protectron: 25 metal, 25 circuits, 10 glass, 10 alloy,
  54.  
  55. sentry bot: 200 metal, 50 circuits, 50 alloy
  56.  
  57. Mister Handy: 25 circuits, 25 alloy, 25 glass,
  58.  
  59. Mister gutsy, 25 metal, 25 circuits, 25 alloy, 25 glass,
  60.  
  61. Assaultron: 30 metal, 30 alloy, 30 circuits, 50 glass,
  62.  
  63. Eyebot: 50 alloy, 25 circuits
  64.  
  65. T-45D power armor: 200 metal, 100 alloy, 50 glass, 200 circuits.
  66.  
  67. T-51B power armor: 800 metal, 800 alloy, 500 glass, 800 circuits
  68.  
  69. T-60 (excluding frame): 1000 metal, 1500 alloy, 500 glass, 1000 circuits
  70.  
  71. [/spoiler]
  72.  
  73. Here is the tech tree itself:
  74. [b]
  75. Weapons:[/b]
  76.  
  77. [spoiler=]
  78.  
  79.  
  80. [center][size=6]Tier One:[/size][/center]
  81.  
  82. [columns]
  83. [color=#6cdd23]Upgrade energy weapons to Science I
  84.  
  85. Requirements: 10 glass, 10 metal[/color]
  86.  
  87.  
  88. [nextcol]
  89. [color=#dd2423]Upgrade ballistic weapons to Gun Nut I
  90.  
  91. Requirements: 15 metal, 15 alloy,[/color]
  92. [nextcol]
  93. [color=#239edd]New Weapon: Laser Musket
  94.  
  95. Requirements: 30 metal, 30 glass, 10 alloy.[/color]
  96. [/columns]
  97. [rule]
  98.  
  99.  
  100. [center][size=6]Tier Two:[/size][/center]
  101.  
  102.  
  103. [columns]
  104. [color=#6cdd23]Upgrade energy weapons to Science II
  105.  
  106. Requirements: 20 metal, 20 glass, 10 circuits[/color]
  107. [nextcol]
  108. [color=#dd2423]Upgrade ballistic weapons to Gun Nut II
  109.  
  110. Requirements: 30 metal, 30 alloy, 20 wood[/color]
  111. [nextcol]
  112. [color=#239edd]New Weapon: Flamer
  113.  
  114. Requirements: 100 metal,[/color]
  115. [/columns]
  116. [rule]
  117.  
  118.  
  119. [center][size=6]Tier Three:[/size][/center]
  120.  
  121. [columns]
  122. [color=#6cdd23]Upgrade energy weapons to Science III
  123.  
  124. Requirements: 40 metal, 40 glass, 20 circuits[/color]
  125. [nextcol]
  126. [color=#dd2423]Upgrade ballistic weapons to Gun Nut III
  127.  
  128. Requirements: 60 metal, 60 alloy, 40 wood[/color]
  129. [nextcol]
  130. [color=#239edd]New Weapon: Gauss Rifle
  131.  
  132. Requirements: 200 metal, 200 alloy, 100 glass,[/color]
  133. [/columns]
  134. [rule]
  135.  
  136.  
  137. [center][size=6]Tier Four[/size][/center]
  138.  
  139.  
  140. [columns]
  141. [color=#6cdd23]Upgrade energy Weapons to Science IV
  142.  
  143. Requirements: 80 metal, 80 glass, 40 circuits[/color]
  144. [nextcol]
  145. [color=#dd2423]Upgrade ballistic weapons to Gun Nut IV
  146.  
  147. Requirements: 120 metal, 120 alloy, 80 wood[/color]
  148. [nextcol]
  149. [color=#239edd]New Weapon: Gatling Laser
  150.  
  151. Requirements: Fusion core research, 240 metal, 240 glass, 160 circuits, 100 alloy[/color]
  152. [/columns]
  153. [rule]
  154.  
  155.  
  156. [center][size=6]Tier Five[/size][/center]
  157.  
  158. [columns]
  159. [color=#6cdd23]Mass Produce: Laser Musket
  160.  
  161. Requirements: 60 metal, 60 glass, 20 alloy[/color]
  162. [nextcol]
  163. [color=#dd2423]Mass Produce: Flamer
  164.  
  165. Requirements: 200 metal[/color]
  166. [nextcol]
  167. [color=#239edd]New Weapon: Missile Launcher
  168.  
  169. Requirements: 10 glass, 200 metal, 50 alloy, 20 circuits.[/color]
  170. [/columns]
  171. [rule]
  172.  
  173.  
  174. [center]
  175. [size=6]Tier six[/size][/center]
  176.  
  177.  
  178. [columns]
  179. [color=#6cdd23]Mass Produce : Gauss Rifle
  180.  
  181. Requirements: 400 metal, 400 alloy, 200 glass.[/color]
  182. [nextcol]
  183. [color=#dd2423]Mass Produce: Gatling Laser
  184.  
  185. Requirements: 480 metal, 480 glass, 320 circuits, 200 alloy.[/color]
  186. [nextcol]
  187. [color=#239edd]New Weapon: Fat Man
  188.  
  189. Requirements: 500 metal,[/color]
  190. [/columns]
  191. [rule]
  192.  
  193.  
  194. [center][size=6]Tier Seven[/size][/center]
  195.  
  196. [columns]
  197. [color=#6cdd23]Mass Produce: Missile Launcher
  198.  
  199. Requirements: 20 glass, 400 metal, 100 alloy, 40 circuits.[/color]
  200. [nextcol]
  201. [color=#dd2423]Mass Produce: Fat Man
  202.  
  203. Requirements: 1000 metal[/color]
  204. [nextcol]
  205. [color=#239edd]New Weapon: Super Sledgehammer
  206.  
  207. Requirements: 200 metal, 200 circuits[/color]
  208. [/columns]
  209. [rule]
  210.  
  211.  
  212. [center][size=6]Tier Eight[/size][/center]
  213.  
  214.  
  215. [columns]
  216. [color=#6cdd23]Mass Produce: Super Sledgehammer
  217.  
  218. Requirements: 400 metal, 400 circuits[/color]
  219. [nextcol]
  220. [color=#dd2423]New Weapon: Tesla Cannon
  221.  
  222. Requirements: 500 metal, 500 alloy, 500 circuits[/color]
  223. [nextcol]
  224. [color=#239edd]New Weapon: Incinerator
  225.  
  226. Requirements: 1000 metal[/color]
  227. [/columns]
  228. [rule]
  229.  
  230.  
  231. [center][size=6]Tier Nine[/size][/center]
  232.  
  233.  
  234. [columns]
  235. [color=#6cdd23]Mass Produce: Tesla Cannon
  236.  
  237. Requirements: 1000 metal, 1000 alloy, 1000 circuits[/color]
  238. [nextcol]
  239. [color=#dd2423]Mass Produce: Incinerator
  240.  
  241. Requirements: 2000 metal[/color]
  242. [nextcol]
  243. [color=#239edd]New Weapon: Heavy Incinerator
  244.  
  245. Requirements: 2500 metal[/color]
  246. [/columns]
  247. [rule]
  248.  
  249.  
  250. [center][size=6][u]FINAL TIER[/u][/size][/center]
  251.  
  252.  
  253. [columns]
  254. [center][color=#dd2423]Mass Production: Heavy Incinerator
  255.  
  256. Requirements: 5000 metal[/center]
  257. [/color]
  258.  
  259. [/spoiler]
  260. [b]Armor:[/b]
  261.  
  262. [spoiler=]
  263.  
  264.  
  265. [size=6][center][size=6]Tier One:[/size][/center][/size]
  266.  
  267.  
  268. [columns]
  269. [color=#6cdd23]Research: Fusion Core
  270.  
  271. Requirements: 100 metal, 100 alloy, 10 circuits[/color]
  272. [nextcol]
  273. [color=#dd2423]Upgrade all armors to science/blacksmith I
  274.  
  275. Requirements: 100 metal, 100 alloy, 100 circuits, 100 glass.[/color]
  276. [nextcol]
  277. [color=#239edd]Mass Produce: MK II APA
  278.  
  279. Requirements: 300 alloy, 100 metal, 300 glass.[/color]
  280. [/columns]
  281. [rule]
  282.  
  283.  
  284. [size=6][center][size=6]Tier Two:[/size][/center][/size]
  285.  
  286.  
  287. [columns]
  288. [color=#6cdd23]Research: T-60 frame
  289.  
  290. Requirements: 500 alloy, 500 metal, 300 circuits.[/color]
  291. [nextcol]
  292. [color=#dd2423]Upgrade all armor to Blacksmithing/Science II
  293.  
  294. Requirements: 200 metal, 200 alloy, 200 circuits, 200 glass.[/color]
  295. [nextcol]
  296. [color=#239edd]Mass Produce: Enclave East Coast Advanced Power Armor (ECAPA)
  297.  
  298. Requirements: 500 metal, 100 alloy, 100 glass.[/color]
  299. [/columns]
  300. [rule]
  301.  
  302.  
  303. [size=6][center][size=6]Tier Three:[/size][/center][/size]
  304.  
  305.  
  306. [columns]
  307. [color=#6cdd23]Mass Produce: Fusion Core
  308.  
  309. Requirements: 200 metal, 200 alloy, 20 circuits.[/color]
  310. [nextcol]
  311. [color=#dd2423]Upgrade all armor to Blacksmithing/Science III
  312.  
  313. Requirements: 300 metal, 300 alloy, 300 glass, 300 circuits.[/color]
  314. [nextcol]
  315. [color=#239edd]Mass Produce: Hellfire Armor
  316.  
  317. Requirements: 1000 metal, 200 alloy, 200 glass.[/color]
  318. [/columns]
  319. [rule]
  320.  
  321.  
  322. [size=6][center][size=6]Tier Four:[/size][/center][/size]
  323.  
  324.  
  325. [columns]
  326. [color=#6cdd23]Research: X-01 armor pieces
  327.  
  328. Requirements: 1000 metal, 1000 alloy, 500 glass.[/color]
  329. [nextcol]
  330. [color=#dd2423]Upgrade all armor to Blacksmithing/Science IV
  331.  
  332. Requirements: 400 metal, 400 alloy, 400 glass, 400 circuits.[/color]
  333. [nextcol]
  334. [color=#239edd]Mass Produce: T-60 Frame
  335.  
  336. Requirements: 1000 metal, 1000 alloy, 600 circuits.[/color]
  337. [/columns]
  338. [rule]
  339.  
  340.  
  341. [center][size=6]FINAL TIER:[/size][/center]
  342.  
  343.  
  344. [center][color=#6cdd23]UPGRADE ALL ARMOR TO BLACKSMITHING/SCIENCE V
  345.  
  346. REQUIREMENTS: 500 METAL, 500 ALLOY, 500 GLASS, 500 CIRCUITS.[/color]
  347.  
  348. [b][color=#dd2423]MASS PRODUCE: X-01 ARMOR PIECES
  349.  
  350. REQUIREMENTS: 2000 METAL, 2000 ALLOY, 1000 GLASS.[/color][/b]
  351. [/center]
  352.  
  353. [/spoiler]
  354.  
  355. [b]Vehicles:[/b]
  356.  
  357. [spoiler=]
  358.  
  359.  
  360. [center][size=6]Tier One:[/size][/center]
  361.  
  362.  
  363.  
  364. [columns]
  365. [color=#6cdd23]Research: Vertibird (including weaponry)
  366.  
  367. Requirements: 1000 alloy, 50 metal, 500 circuits, 200 glass.[/color]
  368. [nextcol]
  369. [color=#dd2423]Research: Highwayman
  370.  
  371. Requirements: 200 metal, 100 alloy, 100 glass.[/color]
  372. [nextcol]
  373. [color=#239edd]Research: APC (including base weaponry, 105 mm cannon)
  374.  
  375. Requirements: 1000 metal, 50 alloy, 500 circuits, 200 glass.
  376. [/color]
  377. [/columns]
  378. [rule]
  379.  
  380.  
  381. [center][size=6]Tier Two:[/size][/center]
  382.  
  383.  
  384. [columns]
  385. [color=#6cdd23]Mass Produce: Vertibird
  386.  
  387. Requirements: 2000 alloy, 100 metal, 1000 circuits, 400 glass.[/color]
  388. [nextcol]
  389. [color=#dd2423]Mass Produce: Highwayman
  390.  
  391. Requirements: 400 metal, 200 alloy, 200 glass.[/color]
  392. [nextcol]
  393. [color=#239edd]Mass Produce APC
  394.  
  395. Requirements: 2000 metal, 100 alloy, 1000 circuits, 40 glass.[/color]
  396. [/columns]
  397. [rule]
  398.  
  399.  
  400. [center][size=6]Tier Three:[/size][/center]
  401.  
  402.  
  403. [columns]
  404. [color=#6cdd23]Research: "Lone Wanderer" motorcycle
  405.  
  406. Requirements: 100 metal, 100 alloy, 50 circuits[/color]
  407. [nextcol]
  408. [color=#dd2423]Research: M103 Heavy tank
  409.  
  410. Requirements: 2500 metal, 1500 alloy, 100 circuits[/color]
  411. [nextcol]
  412. [color=#239edd]Research: Mining Rig
  413.  
  414. Requirements: 1000 metal, 1000 alloy, 2000 circuits[/color]
  415. [/columns]
  416. [rule]
  417.  
  418.  
  419. [center][size=6]Tier Four:[/size][/center]
  420.  
  421.  
  422. [columns]
  423. [color=#6cdd23]Mass Produce: "Lone Wanderer" Motorcycle
  424.  
  425. Requirements: 200 metal, 200 alloy, 100 circuits[/color]
  426. [nextcol]
  427. [color=#dd2423]Mass Produce: M103 Heavy Tank
  428.  
  429. Requirements: 5000 metal, 3000 alloy, 200 circuits[/color]
  430. [nextcol]
  431. [color=#239edd]Mass Produce: Mining Rig
  432.  
  433. Requirements: 2000 metal, 2000 alloy, 4000 circuits.[/color]
  434. [/columns]
  435. [rule]
  436.  
  437.  
  438. [center][size=6][b]FINAL TIER:[/b][/size][/center]
  439.  
  440.  
  441. [columns]
  442. [color=#6cdd23]Mass Produce Retrofit: Chimera package Mining Rig
  443.  
  444. Requirements: Mass Produce: Mining Rig, 1000 metal, 1000 alloy, 2000 circuits.[/color]
  445. [nextcol]
  446. [color=#dd2423]MASS PRODUCE: A MOTHER FUCKING MOBILE CRAWLER
  447.  
  448. Requirements: 100,000 metal, 100,000 alloy 1,000,000,000 circuits, 100,000 glass[/color]
  449. [nextcol]
  450. [color=#239edd]MASS PRODUCE: A MOTHER FUCKING LIBERTY PRIME
  451.  
  452. Requirements: 1,000,000,000 metal, 1,000,000,000 alloy, 10,000,000,000, circuits, 1 glass.[/color]
  453. [/columns]
  454. [/spoiler]
  455.  
  456. [b]Biological:[/b]
  457.  
  458. [spoiler=]
  459.  
  460.  
  461. [center][size=6]Tier One:[/size][/center]
  462.  
  463.  
  464. [columns]
  465. [color=#6cdd23]Research: Gamma Gun
  466.  
  467. Requirements: Fusion Core Research, 100 metal, 100 alloy.[/color]
  468. [nextcol]
  469. [color=#dd2423]Mass Produce: Psychobuff
  470.  
  471. requirements: 1 psycho, 1 buff (must RP properly mixing it), test subject [b](CAUTION ADVIZED)[/b][/color]
  472. [nextcol]
  473. [color=#239edd]Mass Produce: Fixer
  474.  
  475. Requirements: Test Subject, (the rest you can make up yourself, just provide the chemistry RP.)[/color]
  476. [/columns]
  477. [rule]
  478.  
  479.  
  480. [center][size=6]Tier Two:[/size][/center]
  481.  
  482.  
  483. [columns]
  484. [color=#6cdd23]Mass Produce: Gamma Gun
  485.  
  486. Requirements: 200 metal, 200 alloy.[/color]
  487. [nextcol]
  488. [color=#dd2423]Research: HalluciGen gas grenade
  489.  
  490. Requirements: Test subject, HalluciGen canister OR Berserk mixture.[/color]
  491. [nextcol]
  492. [color=#239edd]Research: FEV
  493.  
  494. Requirements: FEV sample, Test Subject. (must be a successful experiment)[/color]
  495. [/columns]
  496. [rule]
  497.  
  498.  
  499. [center][size=6][b]FINAL TIER:[/b][/size][/center]
  500.  
  501.  
  502. [columns]
  503. [color=#6cdd23]Mass Produce: HalluciGen gas grenade
  504.  
  505. Requirements: Test subject, HalluciGen canister OR Berserk mixture.[/color]
  506. [nextcol]
  507. [color=#dd2423]Mass Produce: FEV
  508.  
  509. Requirements: CANISTER of FEV: Test Subject. (must be a successful experiment) [/color]
  510. [/spoiler]
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