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- Mono path[0] = 'F:/SteamLibrary/steamapps/common/Void Crew/Void Crew_Data/Managed'
- Mono config path = 'F:/SteamLibrary/steamapps/common/Void Crew/MonoBleedingEdge/etc'
- [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
- Initialize engine version: 2022.3.20f1 (61c2feb0970d)
- [Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/Void Crew/Void Crew_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
- Vendor: NVIDIA
- VRAM: 24142 MB
- Driver: 32.0.15.7216
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.128 seconds
- - Finished resetting the current domain, in 0.001 seconds
- <RI> Initializing input.
- New input system (experimental) initialized
- Using Windows.Gaming.Input
- <RI> Initialized touch support.
- UnloadTime: 0.535800 ms
- Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
- Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- Couldn't create a Convex Mesh from source mesh "Prism_Body_Shield" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "Reclaimer Shield" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "InterdictionPillar_Shield_Dual_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- All UIPrefabs preloaded
- All assets preloaded
- --- OnApplicationFocused: True
- Setting music fade to 1
- Transition -> CG.GameLoopStateMachine.GameStates.GSNull
- Adding table CarryablesTable (CarryablesTable)
- Adding table CharacterPortraitTable (CharacterPortraitTable)
- Adding table ClassAbilityFXTable (ClassAbilityFXTable)
- Adding table ClientInfoTable (ClientInfoTable)
- Adding table DamageTypesFXTable (BufferedEvents.Impacts.DamageTypesFXTable)
- Adding table DamageTypesTable (Gameplay.Damage.DamageTypesTable)
- Adding table DebugAssetTable (DebugAssetTable)
- Adding table DebugCommandTable (DebugCommandTable)
- Adding table DefaultAssetTable (DefaultAssetTable)
- Adding table DefenseTypesFXTable (BufferedEvents.Impacts.DefenseTypesFXTable)
- Adding table DefenseTypesTable (Gameplay.Damage.DefenseTypesTable)
- Adding table DifficultyPlayerCountTable (Gameplay.MissionDifficulty.DifficultyPlayerCountTable)
- Adding table RarityColorDataTable (RarityColorDataTable)
- Adding table TwinkleEffectDataTable (TwinkleEffectDataTable)
- Adding table FactionAudioTable (Gameplay.Damage.FactionAudioTable)
- Adding table FontTable (FontTable)
- Adding table GalaxyTable (GalaxyTable)
- Adding table IntensityTable (Gameplay.NPC.AI.IntensityTable)
- Adding table BulletinNewsCategoryLocalizationTable (Code.Gameplay.DataTables.Enum.Localization.BulletinNewsCategoryLocalizationTable)
- Adding table ContextModifierLocalizationTable (Client.Player.Interactions.ContextModifierLocalizationTable)
- Adding table DynamicConditionLocalizationTable (Code.Gameplay.DataTables.Types.DynamicConditionLocalizationTable)
- Adding table DynamicValueLocalizationTable (Code.Gameplay.DataTables.Types.DynamicValueLocalizationTable)
- Adding table ItemCategoryLocalizationTable (Code.Gameplay.DataTables.Enum.Localization.ItemCategoryLocalizationTable)
- Adding table LocalizedStringsDataTable (LocalizedStringsDataTable)
- Adding table ModuleCategoryLocalizationTable (Code.Gameplay.DataTables.Enum.Localization.ModuleCategoryLocalizationTable)
- Adding table QuestTypeLocalizationTable (Code.Gameplay.DataTables.Enum.Localization.QuestTypeLocalizationTable)
- Adding table RarityLocalizationTable (Code.Gameplay.DataTables.Enum.Localization.RarityLocalizationTable)
- Adding table RewardPoolLocalizationTable (Code.Gameplay.DataTables.Enum.Localization.RewardPoolLocalizationTable)
- Adding table UnlockableCategoryLocalizationTable (Code.Gameplay.DataTables.Enum.Localization.UnlockableCategoryLocalizationTable)
- Adding table LootExchangeInfoTable (LootExchangeInfoTable)
- Adding table ManualRewardTable (ManualRewardTable)
- Adding table MarkerDataTable (UI.ObjectMarker.MarkerDataTable)
- Adding table ModuleConfigTable (ModuleConfigTable)
- Adding table NpcShipTable (Gameplay.DataTables.NpcShipTable)
- Adding table QuestGenerationTable (Gameplay.Quests.QuestGenerationTable)
- Adding table StatModTable (StatTable)
- Adding table TagPrioritiesTable (TagPrioritiesTable)
- Adding table TagReferenceTable (TagReferenceTable)
- Adding table UIAudioDataTable (UIAudioDataTable)
- Adding table UIHelperData (UI.Core.UIHelperData)
- Adding table UiSoundsTable (UiSoundsTable)
- Adding table UpgradableAssetDataTable (UpgradableAssetDataTable)
- Adding table VoiceDatabase (CG.Client.Audio.VoiceDatabase)
- Setting env to release
- initialized unity services
- Signing in to steam
- waiting for steam login
- Transition CG.GameLoopStateMachine.GameStates.GSNull -> CG.GameLoopStateMachine.GameStates.GSLoading
- Setting up 4 worker threads for Enlighten.
- CommandBuffer: temporary render texture not found while executing (Blit source)
- New Monitor index:0
- GPU Model: NVIDIA GeForce RTX 4090
- 0: MAIN SPEAKERS (Realtek(R) Audio)
- 1: Speakers (Focusrite USB Audio)
- 2: Realtek Digital Output (Realtek(R) Audio)
- 3: DELL S2721DGF (NVIDIA High Definition Audio)
- 4: Speakers (Steam Streaming Speakers)
- 5: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)
- 6: Speakers (Steam Streaming Microphone)
- 7: Headphones (Oculus Virtual Audio Device)
- 8: VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX VAIO)
- 9: LG ULTRAGEAR+ (NVIDIA High Definition Audio)
- 10: Line (Voicemod Virtual Audio Device (WDM))
- --- loadedScreenMode:1
- SettingScreen: SetResolution w:2560 h:1440 m:FullScreenWindow hz:239.97
- FileSystem using path: C:/Users/<redacted>/AppData/LocalLow/Hutlihut Games ApS/Void Crew/Settings.json
- FileSystem ExistsCallback exists:True
- FileSystem using path: C:/Users/<redacted>/AppData/LocalLow/Hutlihut Games ApS/Void Crew/Settings.json
- FileSystem ReadCallback isError:False
- Steam Login success. Session Ticket: <redacted>
- photon Ticket
- Transition CG.GameLoopStateMachine.GameStates.GSLoading -> CG.GameLoopStateMachine.GameStates.GSIntro
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- steam signed in, proceeding with unity cloud
- Signing in with ticket <redacted>
- Attempt 0
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- photon Ticket
- ConnectUsingSettings() failed. Can only connect while in state 'Disconnected'. Current state: Connecting
- SignIn is successful.
- PlayerID: <redacted>
- [VIVOX] Logging
- [VIVOX] Unity Cloud ID: <redacted>
- PlayFab login success!
- Connected To Master
- Connecting to lobby lobby 'VoidCrewLobby'[Default] us
- Joined Lobby: lobby 'VoidCrewLobby'[Default] us
- [VIVOX] Logged in with ID: <redacted>
- Writing: PlayerProfileData {"Version":"1.1.0","Xp":0,"Rank":0,"FavorRank":0,"Tokens":0,"QuestProgressions":[],"SeenHints":[],"CompletedAwakening":true,"EULAVersionAccepted":1,"GDPRVersionAccepted":1,"QuestsFlags":[],"ChallengeRunSeed":1378441984}
- Player profile initialized
- New Monitor index:0
- GPU Model: NVIDIA GeForce RTX 4090
- 0: MAIN SPEAKERS (Realtek(R) Audio)
- 1: Speakers (Focusrite USB Audio)
- 2: Realtek Digital Output (Realtek(R) Audio)
- 3: DELL S2721DGF (NVIDIA High Definition Audio)
- 4: Speakers (Steam Streaming Speakers)
- 5: VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)
- 6: Speakers (Steam Streaming Microphone)
- 7: Headphones (Oculus Virtual Audio Device)
- 8: VoiceMeeter Aux Input (VB-Audio VoiceMeeter AUX VAIO)
- 9: LG ULTRAGEAR+ (NVIDIA High Definition Audio)
- 10: Line (Voicemod Virtual Audio Device (WDM))
- proc:GeneralSettingsPanel
- proc:KeyboardMouseSettingsPanel
- proc:ControllerSettingsPanel
- proc:GraphicsSettingsPanel
- proc:AudioSettingsPanel
- New Monitor index:0
- SettingScreen: SetResolution w:2560 h:1440 m:FullScreenWindow hz:239.97
- not found: matchmaking_filters in UI(English(en))
- not found: matchmaking_filters_in_hub in UI(English(en))
- not found: matchmaking_filters_by_rank in UI(English(en))
- not found: matchmaking_column_room_name in UI(English(en))
- not found: matchmaking_column_players in UI(English(en))
- not found: matchmaking_column_average_rank in UI(English(en))
- not found: matchmaking_column_ship in UI(English(en))
- not found: matchmaking_column_status in UI(English(en))
- not found: matchmaking_quick_join in UI(English(en))
- not found: matchmaking_refresh in UI(English(en))
- not found: matchmaking_selected_join in UI(English(en))
- not found: matchmaking_settings_player_limit in UI(English(en))
- not found: matchmaking_filters in UI(English(en))
- not found: matchmaking_filters_in_hub in UI(English(en))
- not found: matchmaking_filters_by_rank in UI(English(en))
- not found: matchmaking_column_room_name in UI(English(en))
- not found: matchmaking_column_players in UI(English(en))
- not found: matchmaking_column_average_rank in UI(English(en))
- not found: matchmaking_column_ship in UI(English(en))
- not found: matchmaking_column_status in UI(English(en))
- not found: matchmaking_quick_join in UI(English(en))
- not found: matchmaking_refresh in UI(English(en))
- not found: matchmaking_selected_join in UI(English(en))
- not found: matchmaking_settings_player_limit in UI(English(en))
- not found: matchmaking_settings_player_limit in UI(English(en))
- not found: matchmaking_settings_player_limit in UI(English(en))
- Write complete: PlayerProfileData {"Version":"1.1.0","Xp":0,"Rank":0,"FavorRank":0,"Tokens":0,"QuestProgressions":[],"SeenHints":[],"CompletedAwakening":true,"EULAVersionAccepted":1,"GDPRVersionAccepted":1,"QuestsFlags":[],"ChallengeRunSeed":1378441984}
- Video finished!
- Transition CG.GameLoopStateMachine.GameStates.GSIntro -> GSLicenseAgreement
- LH player profile initialized: True
- Transition GSLicenseAgreement -> CG.GameLoopStateMachine.GameStates.GSMainMenu
- [VIVOX] Leaving channels
- [VIVOX][FMOD] OnChannelLeft
- Couldn't create a Convex Mesh from source mesh "ShardedAsteroid_XL_SmallShard_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "ShardedAsteroid_XL_SmallShard_03" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "ShardedAsteroid_XL_SmallShard_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- FileSystem using path: C:/Users/<redacted>/AppData/LocalLow/Hutlihut Games ApS/Void Crew/Settings.json
- Releasing render texture that is set as Camera.targetTexture!
- Starting music: event:/Music/IntroScreen/IntroScreen_2
- SettingScreen: SetResolution w:2560 h:1440 m:FullScreenWindow hz:239.97
- -- Print Delayed Verify of Applied Settings --
- ScreenMode applied successfully.
- 0) display:UnityEngine.Display active:True
- Current Display index (0)
- 1) display:UnityEngine.Display active:False
- 2) display:UnityEngine.Display active:False
- Resolution applied successfully.
- RefreshRate difference: 0
- -- end print --
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