Guest User

Untitled

a guest
May 20th, 2019
307
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 47.83 KB | None | 0 0
  1. JAILBREAK GAME GUIDE
  2. Written by Laprot
  3.  
  4.  
  5. 1. Tips/Tricks to become a good commander /words by Whatever AMG
  6. 2. Days
  7. 3. 2 people games
  8. 4. 2 - 4 -||- games
  9. 5. 4 - 8 -||- games
  10. 6. 8+ -||- games
  11. 7. Quiz/Spelling games
  12. 8. HLDJ guide.
  13. 9. Other stuff
  14.  
  15.  
  16. 1. Tips/Tricks to become a good commander /words by Whatever AMG
  17.  
  18. 1) Just start commanding
  19. Don't be afraid that you make mistakes. Everyone does that now and then. If you did something wrong, apologize and move on. If you don't try commanding you will never become a commander. If I am only you can ask me to help you. I can do a commander assist/practice day, where you help me commanding by giving a couple of commands on a day
  20.  
  21. 2) Learn from others
  22. Listen carefully to other commanders and maybe take notes. First time I had written down what I wanted to say so it looked like I did it more often. This way you can be more sure that your commanding will be good
  23.  
  24. 3) Don't take it personal/Rather be save than sorry
  25. Command but if they kill you don't feel bad. Terrorists rebel and not personally against you. They always want to take out the commander and it is not because you command bad. Furthermore if you command and terrorists are not listening repeat your command instead of freeshooting. I rather get killed than that I freekill someone. It is only a game.
  26.  
  27. 4) Listen to the terrorists/read chat.
  28. There are a lot of terrorists and most of them know the rules. They can aid you to point out possible mistakes. Read the chat to learn from it. Often the chat has vital clues
  29.  
  30. 5) Different games
  31. Try to do different games. There is nothing more boring than the same game over and over. Otherwise let the terrorists choose a game because we are here to play with all of us and sometimes I also have no clue what to play and terrorists have good ideas. Try a game and if it fails, just move on.
  32.  
  33. Well so far a couple of tips, maybe others can help giving tips or I will come back if I have more tips. Just my 2 cents but I hope it will help someone. If you see me online and you want to command feel free to ask me to help you.
  34.  
  35. 6) Listen to admins/members
  36. Admins and members are there for all of us and they know the rules best. They won't kick/ban you if you make a mistake. Maybe slay you. But they try to keep the server nice. They will tell you what you did wrong so listen to it and learn from it.
  37.  
  38.  
  39.  
  40. 2. JailBreak Days.
  41.  
  42.  
  43. 1) Freeday Ts can run around on the map freely without and cts taking order. Cts can only execute a terrorist if he/she enters the gunroom or rebelling. Also keep in mind, when a ct is outside their area they have the rights to tell you to keep distance.
  44.  
  45. 2) Gobal simon says day is generally like a freeday tho you need to listen to the simon says command.
  46. more about simon says:
  47. Spoiler: hide
  48. Simon says
  49. Simon says is the most played game on the jailbreak server, and therefore it's important to know its rules. After the CTs have sent the Ts to a location, one CT can start the game by declaring himself simon (simon says im simon) or announcing the start of the game.
  50.  
  51. After that, only commands, that are prefixed with simon says are valid, and have to be followed by the terrorists. Any other commands are invalid, and fulfilling them results into loosing the game. The goal is to trick the terrorists by saying those invalid commands inbetween the valid ones, and confuse them that way.
  52.  
  53. The game itself has to be ended with the simon says-prefix as well (simon says, simon says is over), otherwise it's still active.
  54.  
  55. Example:
  56. Simon says, I'm simon.
  57. Simon says, crouch and stay crouching.
  58. Simon says go to a corner.
  59. Ok, get back in the middle again, we're going to do something else. --> people fulfilling this command fail at the game and gets killed.
  60. Simon says make a line in the middle.
  61. Crouch and follow me to the pool. --> People following fail as well
  62. Simon says is over now. Crouch and follow me. --> People following fail as well, simon says is still active
  63. Simon says simon says is over (or: simon says we are going to stop playing simon says now). --> Simon says has ended
  64.  
  65. 3) Hide & Seek day
  66. On a Hide & Seek day all CT's have to stay inside the gunroom at the beginning of the round. Only one CT gets out and opens the cells, after that he runs back to the gunroom without any detours.
  67.  
  68. The goal of the terrorist is to hide themselves within the given time limit. After the given time-limit has expired, the CTs turn off the lights (if possible), and start searching. Every terrorist which is found gets killed. The last remaining terrorist wins the game and can do his last request, or choose the next day.
  69.  
  70. 4)Cage/Line/Table/Pool day
  71. Standard days define the location the terrorists have to go after the cells open on a cageday for example the Ts have to move to the cage before continuing with further commands or executing games. The location defines the standard area the terrorists have to go and stay at, until they are explicitly ordered to get to another location.
  72.  
  73. 5) Emo Day
  74. Emo day is generally like freeday, only difference is that you need be slashing/silentwalking to the commander has ended the day.
  75.  
  76. 6) Zombie Day
  77. Zombie day is like the Emo day execpt that counter-terrrorists need to avoid the ts, cause if they get slashed then they are not allowed to kill them. Counter-terrorists are only allowed to warn the terrorists if they are not following the days command.
  78.  
  79. 7) Lava day
  80. Ts can only stand on sprays/deadbodys/blood/obstacles. Everything execpt that is lava which means everyone who´s not standing -||- will be warned. When the day has been active in 1min, the cts are now allowed to kill the ts if they are now on lava.
  81.  
  82. 8) Sparta Day
  83. Sparta Day is a global knife battle between the CTs and Ts. CTs are not allowed to carry guns during this day.
  84.  
  85. 9)Hot potatoe
  86. Every CT grabs one HE nade, and then form a circle at a specific place. They are then waiting for incoming Ts by holding their nades in shooting state, without throwing them. The Ts have to kill the CTs now without dieing
  87.  
  88. 10) Global addup says day
  89. Addup simon says exactly works like simon says with the exception that every new Simon says command given has to get added to the old one. You can also remove added commands, by saying simon says stop xyz.
  90.  
  91. 11) Hide M4 day
  92. Before the CT's open the cells the commander determines 3 other CT's out of his team who empty their m4s with him, and hide it somewhere in the map (the hiding place shouldn't be too difficult to find). After that, the CTs get back into their spawning area. When the cells open, the Ts have to find those hidden M4s. Once a T has found a deagle, he has to go to the CTs, and show him their deagle by slowly moving in. If a T enters that CT area without a m4, or rebels, he can get instantly killed.
  93. After all m4s are found, and every T is inside the CT area with their m4, the rest of the CTs are going to kill the remaining terrorists.
  94. This game may be problematical, on the one hand not every m5 can get found (therefore, use easy places, and if really needed a time limit), and on the other hand, it can be hard and take a long time to kill all the remaining terrorists. Consider that.
  95.  
  96. 12) Cell day
  97. Disclaimer: Keep in mind that CT’s need to have lost 3 rounds in a row in order for a cell-day to be allowed.
  98. The CT’s announce the cell day which means that after the cells open the t’s have 5 seconds to get to the cell of their choosing. After these 5 seconds the T’s will not be allowed to leave their cell until the commander ends the day.
  99. Since this is a game and not a day, when a T does leave his/her cell the CT must warn before they kill the T.
  100.  
  101. 13) KoD day A.K.A. No standing still day
  102. it's like a freeday but the T's are not allowed to stand still in any kind of way, they need to stay moving to the commander ends the day.
  103.  
  104. 14) Couple day/Valentine’s Day
  105. The CT’s announce a valentines day. This means after the cell’s open the T’s have 5 seconds to find a partner for the day. The T’s need to be with a partner for the whole day and follow the commands of the commander. If CT’s find a T without a partner this T will be warnshot if they don’t find their teammate they will be shot and killed.
  106. When a T’s teammate dies the T has 10 seconds to find a new teammate after this he will be warned untill he dies.
  107.  
  108. 15) Reversed Global says day
  109. Exacly the same regular global simon says day, just that it´s reversed. That means you need to do the oppsite command.
  110. Example:
  111. Jump = crouch
  112. crouch = jump
  113. look down = look up
  114. Look up = Look down
  115. Command like knife and keeping knfing isnt reversed since it got no oppisite command, so it still remains the same.
  116.  
  117.  
  118. Of course some of these can be played with less or more terrorists, but i´ve putted in the more preferable amount.
  119.  
  120. 3) 2 player games
  121.  
  122. Index:
  123. 1. Ball toss
  124. 2. Closest Spray contest
  125. 3. Russian Roulette
  126. 4. Use your Head
  127. 5. Hit the Deagle
  128. 6. Bomb game
  129. 7. Find the m4 with hints
  130. 8. Were´s the deagle?
  131.  
  132.  
  133. 1. Ball toss
  134.  
  135. Spoiler: hide
  136. It´s basically like one shot golf, the counter-terrorist chooses a spot that´s over the ground (etc roof/ontop of a goal).
  137. Then the counter-terorist needs to find/make a target (etc spray/obstacle/line)
  138. After that the terrorist needs to shoot from the starting position to the target that has been chosen by the commander.
  139. When the ball have stopped then the cts need to make a bulletshot were the ball landed, then the next terrorist can go.
  140. Closest one win.
  141.  
  142.  
  143. 2. Closest Spray contest
  144.  
  145. Spoiler: hide
  146. Put the terrorists next to a corner so they wont be able to see the commanders spray or the oppents.
  147. The objective for the ts is to spray as close as possible to the commanders spray.
  148.  
  149.  
  150. 3. Russian Roulette
  151.  
  152. Spoiler: hide
  153. |What you need|
  154.  
  155. - 5 or 7 deagles (one deagle with one bullet)
  156. - 2ts
  157. ---------------------------------------------
  158. When you got that, you simply take all the deagles to a bunch and rember only 1 deagle with one bullet, rest need to be empty.
  159. Then one of the prisoners starts picking up one deagle (If it´s empty nothing happens, and it´s the other prisoners turn) Then you continue to one of the prisoners picks a up the deagle with the bullet. The one who gets the bullet survives and the other one die.
  160.  
  161.  
  162. 4. Use your Head
  163.  
  164. Spoiler: hide
  165. |What you need|
  166. - The new ball
  167. - 2ts +
  168. - Ct who´s good at counting and got good view of the game.
  169.  
  170. |Description|
  171. Awright so the point of this game is to try to keep the ball in the air with so many touches as possible without hitting the ground.
  172. The t who gets highest ammount of touches will win and the other one will get slaughterd by the cts.
  173. Of course you can do it with more people but then you need a ct steam who´s paying good attention.
  174.  
  175.  
  176. 5. Hit the Deagle
  177.  
  178. Spoiler: hide
  179. you need 2 CT's with you who empty their deagles to give one of each to a terrorist(2 left), the commander has to empty his deagle too. Then the commander has to throw it down from the cage for example(don't just look completely down and press the drop-key because everyone can do that and the game would loose its jocularity). Then the first terrorist starts and throws his deagle down from the cage while standing still or running-up, too(commander can choose, you can say stuff like jumping in a 180° circle and throw it then of course) because the goal of the game is it to throw your deagle as close as you can to the one of the commander. Then the second terrorist throws his deagle. The CT's now have to watch which person threw his desert eagle closest to the deagle of the commander(most of the time it's not that hard to decide) and this person will survive, the other terrorist who threw his deagle further away gets killed. It is pretty simple(for T's and CT's) and fast so it might get played when there is not much time left and you want a fast decision(last reaction is much faster of course, but much more boring aswell) which of the last 2 alive terrorist gets killed. It could get played with 3 and more terrorist too(maximum 7) but it is difficult to remember which deagle was whom then and needs much more time(even because of the affiliation deagles and the delaying of the terrorists) in my opinion, the only rational option is to play it with 3 terrorist, but we should remain with 2 terrorists.
  180.  
  181.  
  182. 6. Bomb game
  183.  
  184.  
  185. Spoiler: hide
  186. Make them do a vast circle, with a decent amount of space inbetween every prisoner, so they can throw the deagle around INTO the circle, and still throw to each other everytime, if they throw it out of this circle they are game sabotagers and can be killed. Do a last reaction and the looser starts with the empty gun.
  187.  
  188. The looser will start with the gun, the guard will countdown from 10-15 seconds of his choice, he can't count too fast or too slow, no delays, when the countdown is over the one with the deagle or the guy who held the deagle last after the countdown is over will get killed
  189.  
  190.  
  191. 7. Find the m4 with hints
  192.  
  193.  
  194. Spoiler: hide
  195. What you need for this game:
  196. •2-4 T's
  197. •One M4A1 or another weapon which can't be bought from the jbshop (ofcourse emptied!)
  198.  
  199. Description:
  200. The T's are kept at a isolated area, which could be an isolation cell or a corner of an area facing the wall. One CT will go and hide the m4 at a location in another part of the map.
  201. When the weapon is hidden the CT will give the T's one hint (Examples of hints are listed underneath.) The T's have to race to the weapon and the first to find it will win, the others will get killed.
  202.  
  203. Examples of hints:
  204. Czone: •A button - the T's can now choose to search at the cellbutton, discobutton, cagebutton or isolation cell button etc.
  205. •Breakable wall - the T's can now choose to search at the escapecell, the walls behind the icehockeyfield or the wall at the P90.
  206. •Line - the T's can now choose to search at the inside line, outside line, football field line etc.
  207.  
  208. Ekmekciktiv69: •Water - They can search in pool, in whipeout games or under the metal lattices in the room next to the boxing ring
  209. •Ladder - They can search at the cage, at the whipeout or next to CT area, etc.
  210.  
  211.  
  212. 8. Were´s the deagle?
  213.  
  214. Spoiler: hide
  215. You line up the prisoners somewhere facing a wall, a guard(s) empties their deagle(s) and hides them in a pool on the map, the first prisoner(s) to find the deagle(s) will stay alive, rest dies, can also be used to win a position in another game, first to find the deagle can pick his position on the wipeout game etc
  216.  
  217.  
  218.  
  219. 4) 2-4 games
  220.  
  221. Index:
  222. 1. Teamrace
  223. 2. Gauntlet
  224. 3. Focus Game
  225. 4. Tease the puppy
  226. 5. Use your head v2
  227. 6. Tower race
  228. 7. Bunny over
  229. 8. Odd man out
  230.  
  231. 1. Teamrace
  232.  
  233. Spoiler: hide
  234. Same as normal races, just with two or more teams of 2/3/4 people. Every group makes a line in front of each other. When the game starts, the first one in the group does the specified race, and slash his second teammate when he comes back. After every teammate finished the racing track, the team is done. The last team(s) die. Usually played with 2 teams of 2 people, to have a better overview.
  235.  
  236.  
  237. 2. Gauntlet
  238.  
  239. Spoiler: hide
  240. What you need for this game:
  241. 2-4 T's
  242. 2-6 CT's who are blocking
  243. 1 CT who acts as a timer
  244. A large area, preferably a football field
  245.  
  246. Description:
  247. The T needs to get as fast as he can from A to B. 2-6 CT's scatter around on the space spanding from A to B (preferably in waves of 1 to 2 persons). The CT's objective is to block the T so that it will take as long as possible for him to reach B. 1 CT will count the seconds from the time when the T leaves A and he reaches B. Depending on how many T's are playing the game, you can play it so that the slowest 2 or slowest one will loose.
  248.  
  249.  
  250.  
  251. 3. Focus game
  252.  
  253. Spoiler: hide
  254. -Commander says a command and terrorists must keep on doing the command, until commander tells them to stop it. If commander gives multiple commands, they have to combine them. Fail in command = death.
  255.  
  256. 1. Crouch, Jump = crouchjump
  257. 2. Stop crouching = only jumping
  258. 3. Slash = Jump while slashing
  259. 4. Stop doing the commands = stay still.
  260.  
  261.  
  262. 4. Tease the puppy
  263.  
  264. Spoiler: hide
  265. game can be played with 3 prisoners at a time. Officer designs the area by spraying 2 sprays in a small distance so that the gun can be passed from one side to an other. On of the prisoners stays between the sprays and he cannot cross the them, while the other 2 prisoners are on each side. The officer chooses on of the 3 prisoners to be in the middle by asking them a question or any other valid way. Prisoner objective is to pass the gun between them so that the middle prisoner, called puppy, can't catch the gun, if he catches the gun, the prisoner who dropped the gun goes in the middle and is a puppy. The game ends when the puppy who has been in the middle the most times [3 is max] can be killed. Prisoners must not delay with passing the gun and must catch it or try to catch it always. If a prisoner who is at one of the sides is being caught not trying to catch the gun or letting the puppy to catch it, then he can be killed.
  266.  
  267.  
  268. 5. Use your Head v2
  269.  
  270. Spoiler: hide
  271. |What you need|
  272. - The new ball
  273. - 4,6,8,10 ts
  274. - Ct who´s good at counting and got good view of the game.
  275.  
  276. |Description|
  277. It´s the same as the first one except that the ts will be playing in team against eachother.
  278. So yee, the first thing you need to do is to gather the ts up and after that split them up so it´s 2 ts in each team.
  279. The ts mission is to try to keep the ball in the air with hes teammate with so many touches as possible without hitting the ground.
  280.  
  281.  
  282. 6. Tower race
  283.  
  284. Spoiler: hide
  285. After bringing the Ts to a proper location, CTs have to make up teams of 2 people each. After that, one teammate is going on top of the others teammate head. Every team have to have the same starting position. The CTs specify the destination, and the racing guidelines (what happens if they fall of each other? Do they have to start all over again, or can they continue from the position they fell off?). After that, a starting sign is given, and the last X teams reaching the given destination, die.
  286.  
  287.  
  288. 7. Bunny over
  289.  
  290. Spoiler: hide
  291. play with groups of two or more but two is preferable.
  292. one terrorist will crouch while his teammate jumps over him and then crouches and freezes himself and then the other will jump over him and so on.
  293. Keep in mind that the terrorist have to crouch and freeze direcly after he jumped over else it counts as cheating
  294.  
  295.  
  296. 8. Odd man out
  297.  
  298. Spoiler: hide
  299. The Odd man out game should only get played with three T's who should stay shoulder to shoulder. When the commander shoots his Deagle (or any other announced weapon) all 3 T's have to type a 1 or a 2 within *one second* (otherwise, it wouldn't be fair).
  300. Now the CT's have to check if two T's wrote the same number (1 for example), then the third one who didn't write the same number (2 in this case) will get killed. When all three terrorists typed the same number, the last T who wrote the number gets killed.
  301.  
  302.  
  303. 5) 4 - 8 Games
  304.  
  305. Index:
  306. 1. Tower Stack Games
  307. 2. Moonwalk race
  308. 3. 1 2 3 Piano
  309. 4. Copy Cat
  310. 5. Live or Die
  311. 6 Memory Game
  312. 7. Olympic game
  313. 8. Spin the bottle
  314. 9. Were is the line game
  315. 10. Wave game
  316. 11. Parkour game
  317. 12. Shape Game
  318. 13. Tower jump game
  319. 14. Tower race - Lending over
  320. 15. Nase game
  321. 16. Tag Game
  322. 17. Talent game
  323. 18. Olympic race
  324.  
  325. 1. Tower Stack Game
  326.  
  327. Spoiler: hide
  328. Tower stack Game tells itself, you need to stack eachother up in the race.
  329.  
  330. You need 3+ tho i only suggest 3 in each team. So let´s say we are on a football field. 1st guy stands a the first line, second guy stands on the middle line and the 3rd guy stands at the other side.
  331. So... When the race starts, The 1st guy need to run to the second guy and get him up on his head. Then they need to walk/run like a tower to the 3rd guy. When they have reached the 3rd guy, then he needs to get ontop of the tower. THen they simply need to get back to the middle line.
  332. If people fell off they either need to start over onc again, or they die but that´s totally the commanders choice.
  333.  
  334.  
  335. 2. Moonwalk race
  336.  
  337. Spoiler: hide
  338. The 'Moonwalkrace game can get played with an arbitrarily large amount of terrorists but should get played with less T's. The commander has to make the T's lining up at a wall. Now he sets the goal for the race (for example the opposite wall), how many T's are going to die (the last 3 for example), tells the T's to turn around to the wall so they face the wall and specify when the race starts (when he says go, shoots his Deagle e.g.).
  339.  
  340. When he releases the race the T's have to silent walk backwards the whole way until they reached the goal (cheating in general like turning around, jumping or running isn' t allowed). This process can be repeated as often as needed/wanted.
  341.  
  342.  
  343. 3. 1 2 3 Piano
  344.  
  345. Spoiler: hide
  346. One ct picks a place (wall to wall) then he stands next to it, and makes a spray 1-2 feets behind him.
  347. The ts will be standing at the opposite side, their mission is to get to the other side.
  348. When the ct looks at the wall , the Ts have to silent walk then the ct says *3 2 1 0* and turns around , everyone who that ct sees moving will die and then looks back at the wall. The first x people who reaches the place without getting caught wins.
  349.  
  350.  
  351. 4. Copy Cat
  352.  
  353. Spoiler: hide
  354. A CT declares himself or a T as copycat by playing a minigame like spelling bee. The copycat goes in front of the other terrorists, and start doing multiple actions. Every T has to mimic the exact same actions, this includes going to another location. If they don't or make a mistake, they loose the game. Should be played with not too many T's to have a better overview.
  355.  
  356. Example: Copycat stands in front of the Ts, and starts: Crouch, Jump, Jump, Slash. The Ts have to do the exact same, if they jump three times in this example, or jump only once and slash, they loose the game.
  357.  
  358.  
  359. 5. Live or Die
  360.  
  361. Spoiler: hide
  362. When a Counter-Terrorist says "Go" in mic/chat, all Terrorists will type either 'live' or 'die' in chat. If all Terrorists type 'live', then they will all live. If all Terrorists type 'die', then they will all die. If there is a mixture of 'live's and 'die's, then all Terrorists who typed 'live' will die and all Terrorists who typed 'die' will live.
  363.  
  364.  
  365. 6. Memory Game
  366.  
  367. Spoiler: hide
  368. This is an old kindergarden game which simply goes like this. Put the terrorists in a way that they all see each other (circle/square). Then they simply need to follow each others command, etc T1 starts.
  369. T1: crouch
  370. T2: crouch jump
  371. T3: crouch jump stab
  372. T4: crouch jump stab crouch
  373. T5: crouch jump stab crouch crouch
  374.  
  375. That means it´s just like the addup up simon says execpt you cant stop the command. So this game will continue to there is one remaining Terrorist.
  376.  
  377.  
  378. 7. Olympic game
  379.  
  380. Spoiler: hide
  381. make 2 teams with the same amount of players as games (ex: you want to do swimming , running and KZ (u need at least 3 games) , u put 3 persons in a team (count 2 persons for soccer!)) , the teams decide who plays what game (1 player can not play 2 different games) , when u finished all the games , the team who won the most games wins and survives
  382.  
  383.  
  384. 8. Spin the bottle
  385.  
  386. Spoiler: hide
  387. You manage to fairly pick one of the prisoners to become "the bottle" of the game, can be done with first reactions or whatsoever.
  388. After you have the "bottle/chosen prisoner" you make the rest of the prisoners make a circle around that prisoner.
  389. You'll have to make the prisoners run around the bottle clockwise, while the "bottle/chosen prisoner" spins his aim, not super intense but at an ok rate so his aim will go somewhere random and not self chosen
  390.  
  391. The guards will have to make a start/end signal, can be shooting a weapon. When the guards has given the starting signal, the prisoners run around the "bottle/chosen prisoner" while as mentioned before the bottle spins, when the prisoners runs around the bottle clockwise
  392. Gives a stopping command they have exactly 1 second to freeze all movements and aim, and you kill the one that is closest to the "bottles/chosen prisoners" aim
  393.  
  394.  
  395. 9. Were is the line game
  396.  
  397. Spoiler: hide
  398. Line all the Terrorists against the wall and make them face the wall with their aim to the air (if they look down or around , KILL THEM!) , make a line with ur bullets somewhere in the field (best played on a soccerfield) , the T's now have to crouch backwards with their aim UP and try to guess where the line is and stop as close as possible , the closest person wins (or second , or thirth , depends on how u command it)
  399.  
  400.  
  401. 10. Wave game
  402.  
  403. Spoiler: hide
  404. Ok basically you line up the prisoners somewhere, you can do this 2 ways, you let a guard be the leader of the wave, or a prisoner that is fairly picked, by a first reaction or somehow else (if he wins a spelling bee and says wave game, then it's plausible that the person is the wave leader as well)
  405.  
  406. The wave leader will stand somewhere where all the lines up prisoners can see the person, that prisoner will do something, and you have to make the lined up prisoners do the same in a wave, with an interval of 3 seconds between each other, if they fail to do the same, or delay it in the interval, or do it before or after their turn they can get killed.
  407. It has to be done in a wave, if it's from left to right, or from right to left, from the front to the back, back to the front, doesn't matter but in a wave, with an interval of 3 seconds between each one, after the wave leader has done it.
  408.  
  409.  
  410. 11. Parkour game
  411.  
  412. Spoiler: hide
  413. I want to know whether it is allowed to do a Parkour game. The parkour game goes as follows:
  414. You name a hard to reach position on the map (not for instance on top of the KZ area but really a hard to reach place for instance on top of the Rescue Bar in ncc2. Just some place you cannot reach (easily) by yourself. So they need some help.
  415.  
  416. Then say the first three on that spot will win and the rest will die.
  417.  
  418.  
  419. 12. Shape Game
  420.  
  421. Spoiler: hide
  422. The commander is going to say a shape made of a certain number of people and you must make the shape in groups.whoever isnt in the correct shape after 5 seconds loses(is killed). For example, A triangle of 3 people. After 5 seconds, whoever isnt in a triangle of 3 people loses the game. If the shape is uneven (for example, one t runs in the triangle after and ruins the shape, the last one dies and if that cant be specified then they are either ALL killed, or a last reaction or other simple command (last one to jump gets headshot ect.)
  423.  
  424.  
  425. 13. Tower jump game
  426.  
  427. Spoiler: hide
  428. Get three teams wich includes 3 prisoners in each team. Then find a big area like a football field or something. So the object of this, is that each team need to get one of their teammates to the other side without he touching the ground. So that means that the guy who is not allowed to touch the ground need to jump on hes teamates heads to get to the other side.
  429.  
  430.  
  431. 14. Tower race - Lending over
  432.  
  433. Spoiler: hide
  434. It´s exacly like a tower race but it includes 3 in each team, So the firt two guys in their team stands at the start. Then the other one stand at the middle of the race. So when the race starts they need to go to the guy in middle (lend the top guy over, then simply continue to the goal)
  435.  
  436.  
  437. 15. Nase game
  438.  
  439. Spoiler: hide
  440. One CT drops an empty weapon (preferably M4) to the group of terrorists. After the commander started the game, the terrorists need to run around and drop the weapon to each other until the music stops or the commander says stop. Everyone needs to freeze then afterwards. The terrorist who is having the weapon at this moment needs to try to drop it to one of the other freezing team mates. If he misses, he looses and will be killed. If he succeeds, the one who is carrieing the weapon now needs to do the same, until someone fails.
  441.  
  442.  
  443. 16. Tag Game
  444.  
  445. Spoiler: hide
  446. Tag game pretty much tells it, But the prisoners will be tagging with their guns. So take the prisoners to a area which isn´t that huge (etc cage/pool without water)
  447. So when you found a good area you let one of the ts start being the tagger (either one person wants to start you simply do last reaction to choose).
  448. So when you got a tagger, he simply needs to try to throw it to one of hes teamates. The goal of the others is not to catch it, they are suppose to avoid since the one who got the m4 after 30-1min will die. But if the tagger drops it and no1 picks it up, he simply needs to pick it up and continue.
  449.  
  450.  
  451. 17. Talent game
  452.  
  453. Spoiler: hide
  454. Some maps has a stage, if not use the cage and call them out of the cage 1 by 1.
  455.  
  456. You basically assemble the prisoners somewhere, and you call them up with their names one by one.
  457.  
  458. Ask them to give you a talent, which can either be a move, gstrafe, dancing, bhopping longjumping, whatever seems impressive.
  459. Or a joke.
  460.  
  461. You basically make a vote between the guards, if you get a certain amount of votes to pass you win, ets if there are 3 guards, I'd say 2 votes to pass, so if 2 guards agrees that it was funny or impressive he passes, it's up to the commanders though.
  462.  
  463. Preferably with 3 guards atleast, so the judgement is somehow fair and special treatment won't be given.
  464.  
  465.  
  466. 18. Olympic Race
  467.  
  468. Spoiler: hide
  469. can be played with any number of prisoners in pairs. The Officer designates the start and the finish line. Each pair of the prisoners take their places, 1st team mate at the start line and the second team mate goes to the middle of the race where Officer designates it. When the Officer starts the race, 1st team mate must start from the start line and run to his team mate and slash him. When the 2nd prisoner [team mate] is slashed he starts running to the finish line. First team to cross the finish line wins.
  470.  
  471.  
  472. 6) 8+ games
  473.  
  474. Index:
  475. 1. Music dance game
  476. 2. Contruction game
  477. 3. Black man game
  478. 4. Chain gang game
  479. 5. Protect V.I.P game
  480. 6. Death Square game
  481. 7. Dodge ball
  482. 8. Lava Game
  483. 9. Snake game/addup
  484. 10. Table Game
  485. 11. Traffic light game
  486. 12. Line Game
  487. 13. Tricky Two´s
  488. 14. The Cha Cha slide game
  489.  
  490. 1. Music dance game
  491.  
  492. Spoiler: hide
  493. A very regular game in the jb world, a ct simply puts on music either by singing himself or using HLDJ. so when the music is actve everyone needs to keep on dancing/Jumping around, if someone freezes or are slightly moving they are allowed to be warning/killed. When the music stops everyone needs to crouch and freeze and the lastone crouching and freezing will die.
  494. And so will the game go on....
  495.  
  496.  
  497. 2. Contruction game
  498.  
  499.  
  500. Spoiler: hide
  501. What you need for this game:
  502. •8-18 T's
  503.  
  504. Description:
  505. The point of this game is to reduce the ammount of T's in the beginning of a round. In this construction game the objective is to build a tower fastest. The T's are divided into 2 or 3 teams of 4 to 6 people. The teams are places in seperate places to give the CT's a good overview. Before the game begins every T needs to stand up next to each other. When the commander starts the game, the first team or the 2 first teams to construct a tower of every teammate will win and the loosing team will get killed. Every T in the tower must be standing up. If one T in the tower is crouching, the tower is incomplete. If a teammate of one of the teams die, the game continues and the team will now have an easier job constructing the tower.
  506.  
  507.  
  508. 3. Black man game
  509.  
  510. Spoiler: hide
  511. The objective of the Black Man game is to make it to the other side of a large area (ex. soccerfield.) without being slashed by the CT acting as the Black Man. The T's are lined up on one side of the area. One CT, preferably given a high amount of hitpoints by an admin stands in the middle of the area, with either his back turned against the T's or if an admin is online given drugs, so he can't choose T's to chase by name. The game starts when the Black Man says the following sentence in his microphone: ''Who's afraid of the Black Man''. Then the T's need to reach the opposite wall safely, without being slashed by the Black Man. When they reach the other wall they are safe and can't be harmed by the Black Man untill the next round is started the same way. The name of this game has been chosen to depict a night creature that is dressed in black, who haunts children that misbehave. Also known as the bogeyman.
  512.  
  513.  
  514.  
  515. 4. Chain gang game
  516.  
  517. Spoiler: hide
  518. This game can be played instead of Simon says and the snake game to get the T's safely to another location. The T's start out in a line. Then they have to silentwalk to a specific location on the map, simulating that they are in a chain gang. This means that they are not allowed to make gaps between them. Because this is a game, no warningshots are given. This forces the T's to ofcourse silentwalk carefully so that there does not appear a gap behind them or in front of them. If a gap appears wide enough for a person to lay between the 2 T's, the 2 T's making it can be killed. The T's next to the killed T's will get some seconds to rearrange.
  519.  
  520.  
  521. 5. Protect V.I.P game
  522.  
  523. Spoiler: hide
  524. Your starting to decide who is going to be the ViP of the Terrorist team, then that guy is going to stand in the middle of the cage. Now all the other T's left the cage and are running around it, when the CT's say: Stop! or Protect the ViP! all the T's stop running around the cage and need to crouch, cheating like keep on running is not allowed! The one or two T's who are in front of the ViP (so in front of the cages exits) will get shot, if there's no T in front of the ViP the ViP will get shot once in the head. You keep doing this till the ViP died or there's to little amount of T's left
  525.  
  526.  
  527. 6. Death Square game
  528.  
  529. Spoiler: hide
  530. DeathSquare is one of the oldest games in JB history and simply goes like this. First the commander needs to take the prisoners to the cage (keep in mind this game can only be played when the cage includes 4 colored squares).
  531. Then the commander have to go to a place were he can not see the cage. After that he tells the prisoners to run and keep on running inside the cage to the commander says stop, then the prisoners need to freeze.
  532. Then the commander will say a random color inside the cage, and every prisoner who stands on that color will get killed
  533.  
  534.  
  535. 7. Dodge ball
  536.  
  537. Spoiler: hide
  538. The commander commands the Ts to stand inside a big area (circle of a football field, or somethin else). The guards stands around the area and tries to hit the prisoners with the (dodge)ball. When a prisoner touches/gets hit by the ball he dies. You can use several CTs for this and pass it to hit the prisoners easier!
  539. Tip --- If the ball stays inside the area you can either command the prisoners to freeze or just go get it yourself if you're a good enough commander. Try not to aim for the same prisoner the whole time and keep it random.
  540.  
  541.  
  542. 8. Lava Game
  543.  
  544. Spoiler: hide
  545. The lava game should be played with a large amount of Ts. The commanding CT has to specify a destination (for example the pool), and on what the Ts are allowed to stand on (sprays, corpses, piss, blood). When the CT allows you to start, the Ts have to move to the specified destination as fast as they can, jumping only from spot to spot, not touching the normal ground.
  546.  
  547. If a terrorist touches the normal ground with *both feet*, the CT's are allowed to kill him. T's are also allowed to stay on ladders, railings, higher platforms, or benches, they are just not allowed to touch the normal ground.
  548.  
  549. If they reached the destination the game is over for them. The last X terrorists reaching the destination gets killed, whereas X is a proper amount of terrorist to eliminate during the game (if there are only 5 people, killing the last 3 is disproportional). 20-25% are suggestive (2-3 out of 10, 4-5 out of 20). Keep in mind that many people get killed as well before they reach the destination. The amount has to be announced before or at the beginning of the game.
  550.  
  551. Example: We're going to play the lava game now. You'll have to go to the pool, by only using sprays, dead bodies, piss, or upper platforms. The last 3 people die. When I shoot with my Deagle you can start.
  552.  
  553.  
  554. 9. Snake game/addup
  555.  
  556. Spoiler: hide
  557. This game is very useful when the commander wants to get the T's to a special place over a long distance without risking rebelling. First he has to tell them to make a straight line (inside the cage or on the line for example) and to crouch.
  558.  
  559. After that happened the commander starts the snake game in telling them to follow him crouched without breaking the line, if they move out of the line the CT's can warnshoot this guy or kill him instantly (depends on what the commander said before and if it is meant to be rebelling).
  560.  
  561. When something is in the commanders way (obstacle) and he has to jump over it, the T's have to jump over it too obviously, because they can't pass it otherwise.
  562.  
  563. Addup
  564. When the commander shoots 1 time, 1 t needs to run to the end of the line. And if he shoots 3 times, 3 ts need to run to the back of the line. Then if you shoot 4 times and 5 ts run to the end of the line, the 5th guy gets kileld
  565.  
  566.  
  567. 10. Table Game
  568.  
  569. Spoiler: hide
  570. The Tablegame can get played with an arbitrarily large amount of terrorists. The commander has to find 2-4 tables which are at the same place in a map and make the T's moving onto them. When every T is distributed on the tables the commander has to tell them not to leave their table from now on or they will get warnshot/killed.
  571.  
  572. After that, he gives each table a number (e.g. table 1, table 2) and starts to give table-related commands (e.g. table 1: crouch and freeze, table 2: jump and keep on jumping).
  573.  
  574. When terrorists on a specific table don't obey or doing any other command than specified for their table, they loose. The commander can order them to switch the table as well (e.g. table 2 go to table 3 and table 3 go to table 2). The numbers of the tables stay the same throughout the whole game nevertheless.
  575.  
  576. The commander can trick them by using invalid table names (e.g. first table), or switching their places and confuse them that way.
  577.  
  578.  
  579. 11. Traffic light game
  580.  
  581. Spoiler: hide
  582. Traffic light game works like a normal race with one exception: The T's have to follow the the corresponding command of a light the commander determines while running.
  583.  
  584. After the commander made the T lined up at a certain wall and does the standard racing procedures (defining destination and how many people die), he defines 3 colors (red, yellow and green). Every color represents a command, for example:
  585.  
  586. Red light = Freeze
  587. Yellow light = Only silent walk
  588. Green light = Run
  589.  
  590. When the commander says the first color (yellow light) the race starts and the T's have to follow the corresponding command. 'GO!' isn't a valid way to start the race.
  591.  
  592. When the commander says a new color the old color gets void.
  593.  
  594. Invalid colors doesn't affect the current color if a T moves when the light is red, after the CT is saying white light, the T looses the game.
  595.  
  596.  
  597. 12. Line Game
  598.  
  599. Spoiler: hide
  600. It is simply like a last reaction but with lines as the object. So the commander needs to take the prisoners to an area with lines (etc footballfield) Then i give each line a number and don´t make it to easy for the prisoners (654321, 234561, 642135 is a good counting way to make it abit harder for the ts).
  601. Then the commander simply do last reaction go t line X, then the last one who arrives there will die.
  602.  
  603.  
  604. 13. Tricky two´s
  605.  
  606. Spoiler: hide
  607. Its like crouch and freeze game but then you need teammates in order to win..
  608. The games goes quick enough so there is no time to ask your buddy to make a team..
  609. Sometimes it can also work against you..
  610.  
  611. Imagine, we have 15 Ts..
  612. Commander tells them to run run run in the cage (or any other area where we can keep an eye on them) and then crouch and freeze, the T without a teammate will die..
  613. So there will be 7 couples (2 Ts ontop of eachother) the T who doesnt have a teammate on his head will die..
  614.  
  615. After that round you have 14 T's left, so then you switch over to normal individual last reaction..
  616. You let them run run run then crouch and freeze, last will die..
  617.  
  618. Then you switch back to the first step, let them run run run and the T who is ''teammate-less'' will die..
  619.  
  620.  
  621. 14. The Cha Cha slide game
  622.  
  623. Spoiler: hide
  624. You play the "Cha-Cha Slide" song by Mr. C The Slide Man (link here) and then the Ts have to follow the commands that are given in the song (as long as it's possible to preform in-game). So if he says "to the left" then the Ts have to go left. If he says "jump once" then the Ts have to jump once. If they fail doing the command he gives then they die. It's up to the commander to choose how many players he want in this game and how many survive.
  625.  
  626.  
  627. 7) Quiz/Spelling Games
  628.  
  629. Index:
  630. 1. Spelling bee/math/trivia
  631. 2. Team Trivia game
  632. 3. Animal Game
  633. 4. School quiz
  634. 5. Sentence Game
  635. 6. True or False
  636. 7. Anagram sawgame
  637. 8. Reversed saw game
  638. 9. Humming game
  639. 10. Jeopardy game
  640. 11. Description game
  641. 12. Guess the word
  642. 13. Trivia Game
  643.  
  644. 1. Spelling bee/math/trivia
  645.  
  646. Spoiler: hide
  647. This group of games are similar to each other, and support a great range of playing modes. Spelling bee is about typing a pronounced word, Math is about solving a given math problem, and trivia is about answering a given question. The first one doing that correctly, wins.
  648.  
  649.  
  650.  
  651. 2. Team Trivia game
  652.  
  653. Spoiler: hide
  654. It can be played with any kind of question type of fame. First you make 3-4 teams that can include 2-3. Then CT asks a questions and/or also types it. Ts will choose who participates in question 1. First T to type "me" can answer on the question, if correct = 1 point, if incorrect = -1 point. then second T steps in etc. First team with 5 points will win and rest iwll die.
  655.  
  656.  
  657. 3. Animal game
  658.  
  659. Spoiler: hide
  660. A pretty amusing game, One of the guards will make a animal sound. Then the prisoners needs to guess what animal they are doing.
  661.  
  662.  
  663. 4. School quiz
  664.  
  665. Spoiler: hide
  666. What you need for this game:
  667. •2-24 T's
  668. •A clever CT who can act as a schoolteacher
  669.  
  670. Description:
  671. First the T's are lined up preferably at a wall. Then starting from one side of the line the schoolteacher asks the starting T which school subject he would like a question in.
  672. The CT should have multiple questions ready for every subject listed further down this topic. After the T chooses a subject, the CT gives him a question and gives him a timelimit (around 15 seconds) to answer. If he answers correctly he will win the game and go to the winning area, which is announced beforehand. If he answers incorrectly or does not know the answer he will die, unless every T is given 2 chances (then he will just receive a question more, and answering incorrectly on that one will get him killed). When every T in the row has been through the questioning round, the game is over. It's important that all the questions are somehow at the same level in difficulty to prevent special treatment.
  673.  
  674. List of school subjects:
  675. •Physics
  676. •Chemistry
  677. •Latin
  678. •Mathematics
  679. •Biology
  680. •English
  681. •Geography
  682. •History
  683.  
  684.  
  685. 5. Sentence game
  686.  
  687. Spoiler: hide
  688. This is particular a simply game for a true computer nerd, the commander will simply say a short word etc *OMFG* so the first terrorist who types: oh my fucking god, simply wins.
  689.  
  690.  
  691. 6. True or False
  692.  
  693. Spoiler: hide
  694. Find the terrorists a area with true and false options or simply a cage (right side represents true and left side is false).
  695. Then you ask a true and false question for example: Does bananas grow on fishes?
  696. Then the terrorists simply need to guess if it´s true and false (if they think it´s true they got to the right side or left if they think it´s false)
  697. Tip: Go and find some true and false questions on the internet before you command else it usually become the more obvious questions.
  698.  
  699.  
  700.  
  701. 7. Anagram saw game
  702.  
  703. Spoiler: hide
  704. The game is self-explaining if you know what anagram means.
  705.  
  706. Anyways the guard will give some letters, out of these letters you are supposed to create a valid word, the first one that creates a valid word will win. (Preferably you type the letters)
  707.  
  708. g l k A S u l s e
  709.  
  710. G L A S S
  711.  
  712. Glass, you don't have to do the word glass it could be "sale" as well since that's doable out of these letters
  713.  
  714.  
  715. 8. Reversed saw game
  716.  
  717. Spoiler: hide
  718. Just as saw game, but the word you have to spell is reversed, so if the word "god" is given into the mic, first to type dog gets to pick a number, and number dies (Said in mic)
  719.  
  720.  
  721. 9. Humming game
  722.  
  723. Spoiler: hide
  724. The guards need to hum a song, and the first prisoner to find out the song will win.
  725. example:
  726.  
  727.  
  728.  
  729.  
  730. 10. Jeopardy Game
  731.  
  732. Spoiler: hide
  733. This is a game you simply combine all these games into one game for etc:
  734. First it might be a quiz question.
  735. Second it might be a Spelling contest.
  736. 3rd might be Country letter...... and so it will got on.
  737.  
  738.  
  739. 11. Description game
  740.  
  741. Spoiler: hide
  742. The commander starts off with choosing a category to play in (i.e jobs, artists, movies). Then the commander has to describe something from the specific category using keywords and the first player to guess what the commander is thinking of wins. I.e if you choose movies as a category and think about "Lord of the Rings" then you can say: ring, hobbit, orcs etc. Or if you think of the movie "The Avengers" then you can say: superheroes, group, gods etc.
  743.  
  744.  
  745. 12. Guess the word
  746.  
  747. Spoiler: hide
  748. The commander chooses a category to play in (i.e countries, cities, tv shows). Then the commander is going to choose some word to think about from a specific category and he's going to write it down for the Ts, but he has to leave out most letters from the word. Then it's up to the Ts to guess what word the commander is thinking about. If nobody has guessed then the commander continues to add letter by letter around each 10 second until someone starts to recognize the word. I.e if you choose countries as a category and think of "Sweden", then it can look like this: **e**n, if nobody guesses it right you add more letters; S*e**n, S*ed*n, S*eden etc until someone manages to find out what country you are thinking about.
  749.  
  750.  
  751. 13. Trivia Game
  752.  
  753. So this is how it begins, it's playable anywhere where the ts doesn't get unfair advantages (Walls would be a good place to line up.)
  754.  
  755. The commander starts the game by lining the terrorists up at a wall, he tells them to face the wall and freeze while staying there shoulder to shoulder.
  756. It's important that the terrorists doesn't know who they may pass the trivia to (explained later on.)
  757.  
  758. So now it's time to explain the rules of this game.
  759. The commander types a condition that will happens when the trivia opens in the team chat so they terrorists doesn't know what will happen.
  760. Note that the condition he typed shouldn't be changed during that round once typed.
  761.  
  762. Possible list of conditions:
  763. Spoiler: hide
  764. - Death (to the one who opens it.)
  765. - Nothing (The one who opens it will survive the round, Basically said, nothing happens).
  766. - Permanent Survavility (The one who opens it will be out of the game, means that he does no longer participate in it, he can't die but he can't answer either.)
  767. - Eliminate x (The one who opens can pick x random numbers between y and z. Exemple if commander typed 2, 2 terrorists may be choosen to die means that the t may pick 2 and 5, terrorist 2 and terrorist 5 in the line dies. It's up to the commander to make it possible to pick himself or only his temmates.)
  768. - Invulnerable to death (The commander typed in teamchat maybe 1, 2 rounds or permanent. He may also restrict it so he can get killed by elimination but not by Death itself.)
  769. - Scout (The player are allowed to leave the wall to get an overview of the terrorists, then it's up to him to remember. Remember that the commander may also have his own way of counting. May also be added so that the terrorist can switch possition with another t if he feels for it.)
  770. - Chat block self / others. (For next 2 rounds the t who opened it can't participate in answering the questions but he can still get killed or he can block x random numbers (Maybe terrorist 2 and 5 in line, depends how to the commander said.)
  771. - Massively shots self / others. (Every t on the line gets shot once by m4 / AK / Deagle anywhere outside headshot or only the one opening it.)
  772. - Feel free to contribute with more ideas.
Add Comment
Please, Sign In to add comment