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- ClipTraceToPlayers(SourcePos, End, &filter, &Trace, 0.F, 60.F, (1.F / (SourcePos - End).Length()) * (Trace.EndPos - SourcePos).Length());
- bool bHBP = HandleBulletPenetration(WpnData->Penetration(), Material, bHitGrate, &Trace, Direction, Trace.Surface, PenetrationMod, Surface->DamageModifier, false, 2, Penetration, PenetrationCount, SourcePos, Range, TraceLength, CurrentDamage, lpawn->team(), lpawn);
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