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- - Henry has massive amounts of control over space. He can walk along a variety of surfaces, including walls and ceilings, with no effort at all.
- - He can cause distortions such as portals from one location to another, whether for travel or to view a location.
- - He can increase or decrease the amount of space between objects (thereby making travel faster or slower).
- - In combat, he can distort trajectories to cause projectiles to travel in alternative directions. In close contact, he can also create pockets of space inside of a body, causing internal damage.
- - Control over space also allows for a limited form of telekinesis by keeping pockets of it in specific locations to manipulate items, or creation of constructs out of pure, invisible space for limited times. However, the latter capabilities are not ones he frequently utilizes.
- - Dark Star: This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled with mag ical darkness and crushing gravitational force. For the duration, the spell's area is difficult terrain. A creature with darkvision can't see through the magical darkness, and nonmagical light can't illuminate it. No sound can be created within or pass through the area. Any creature or object entirely inside the sphere is im mune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
- - Wristpocket: You flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported to an extradimensional space, where it remains for the duration. Until the spell ends, you can use your action to sum mon the object to your free hand, and you can use your action to return the object to the extradimensional space. An object still in the pocket plane when the spell ends appears in your space, at your feet.
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