EVA01X

Kemuel

Sep 4th, 2011
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  1. NAME
  2. Kemuel
  3.  
  4.  
  5. Talents: Angel (TB: 7), Celerity, Dark Sight, From Beyond, Enhanced Senses (Sight, Hearing), Light of the Soul, Blitzkrieg*, Colossus of Victory**, Furious Assualt
  6.  
  7. AT Powers: Neutralize, Deflective Field, Dirac Cache, Dirac Tunnel***, AT Wave, AT Blast
  8.  
  9. Weapons:
  10. Claws 1d10+2+SB R Pen 3 Tearing, AT Penetration
  11. KwK 43 1d10+2 I Pen 1 50dm -/-/8 Storm, Gyro-Stabilized
  12.  
  13. Blitzkrieg*: As a Full Round Action, Kemuel can spurn its Angel Spawn to Overwhelm its Opposition. All Angelspawn within ATSx200 DM may be spurnned to move at 3 times their Normal Movement Speeds a number of times per battle equal to Kemuel Int Bonus.
  14.  
  15. Colossus of Victory**: By Spending a Fate Point Kemuel gives all allies within 20 dm gain a +20 to BS for 1 round, and all spawn within that range may fire at the same enemy and add their damage together to be treated as a single concentrated attack.
  16.  
  17. Dirac Tunnel***: A number of times Equal to Kemuel's Int Bonus per battle, it may as a Half Round Action move a single small unit of Angelspawn to any location that it can see.
  18.  
  19. Weapon Skill: 40
  20. Ballistic Skill: 50
  21. Strength: 40
  22. Toughness: 35
  23. Agility: 50
  24. Intelligence: 60
  25. Perception: 30
  26. Will Power: 40
  27. Fellowship: 30
  28. Synch Ratio: 130
  29.  
  30. Body
  31. Location % to Hit AP Wounds
  32. Head 1-10 3 12
  33. R. Arm 11-20 3 14
  34. L. Arm 21-30 3 14
  35. Core 31-40 4 20
  36. Body 41-80 4 20
  37. R. Leg 80-90 3 16
  38. L. Leg 90-100 3 16
  39.  
  40.  
  41. Angel Spawn:
  42.  
  43. Ground:
  44. Panther Tank:
  45. WS BS S T Ag Int Per WP Fel SR
  46. 0 60 0 0 10 30 20 20 20 0
  47.  
  48. Panther Body
  49. Location % to Hit AP Wounds
  50. Panther 01-00 2 5
  51. Movement: 1/2/3/6
  52. Skills: None
  53. Talents: None
  54. Traits: Vehicle*
  55. *Vehicle: The Tank Squadron is destroyed once it
  56. reaches 0 wounds.
  57. Weapons: Main Cannon:(60 dm; S/-/-; 1d10+2; pen 0;
  58. Clip 8)
  59.  
  60. Konigtiger Tank:
  61. WS BS S T Ag Int Per WP Fel SR
  62. 0 70 0 10 10 30 20 20 20 0
  63.  
  64. Konigtiger Body
  65. Location % to Hit AP Wounds
  66. Konigtiger 01-00 4 8
  67. Movement: 1/2/3/6
  68. Skills: None
  69. Talents: None
  70. Traits: Vehicle*
  71. *Vehicle: The Tank Squadron is destroyed once it
  72. reaches 0 wounds.
  73. Weapons: Main Cannon:(60 dm; S/-/-; 1d10+2; pen 2;
  74. Clip 8)
  75.  
  76. Maus Tank:
  77. WS BS S T Ag Int Per WP Fel SR
  78. 0 60 0 20 10 30 20 20 20 0
  79.  
  80. Maus
  81. Location % to Hit AP Wounds
  82. Panther 01-00 5 10
  83. Movement: 1/2/4/4
  84. Skills: None
  85. Talents: None
  86. Traits: Vehicle*
  87. *Vehicle: The Tank Squadron is destroyed once it
  88. reaches 0 wounds.
  89. Weapons: Main Cannon:(70 dm; S/-/-; 1d10+4; pen 2;
  90. Clip 8)
  91.  
  92. Air:
  93. Fw-190
  94. WS BS S T Ag Int Per WP Fel SR
  95. 0 60 0 0 30 30 20 20 20 0
  96.  
  97. Ju-87 Stuka
  98. Location % to Hit AP Wounds
  99. Stuka 01-00 1 3
  100.  
  101. Movement: 4/8/12/24
  102. Skills: Awareness (Per)
  103. Talents: None
  104. Traits: Flyer (4), Vehicle*
  105. *Vehicle: The Stuka is destroyed once it reaches 0
  106. wounds.
  107. Weapons: Machine Guns (30 dm; S/2/4; 1d10; pen 0;
  108. Clip 12, Gyro-Stablized), Dive Bombs (20dm; S/-/-; 1d10+5 pen 3; Clip 4; Blast(2))
  109.  
  110. Me-262
  111. WS BS S T Ag Int Per WP Fel SR
  112. 0 60 0 0 40 30 30 20 20 0
  113.  
  114. Me-262 Body
  115. Location % to Hit AP Wounds
  116. Me-262 01-00 1 2
  117.  
  118. Movement: 6/12/18/36
  119. Skills: Awareness (Per)
  120. Talents: Hard Target
  121. Traits: Flyer (6), Vehicle*
  122. *Vehicle: The Me-262 is destroyed once it reaches 0
  123. wounds.
  124.  
  125. Weapons: Machine Guns (30 dm; S/2/4; 1d10+2; pen 1;
  126. Clip 12 Gyro-Stabilized)
  127.  
  128. Other:
  129.  
  130. Landkreuzer P. 1000 Ratte
  131. WS BS S T Ag Int Per WP Fel SR
  132. 25 55 30 40 15 30 40 0 0 0
  133.  
  134. Landkreuzer Body
  135. Location % to Hit AP Wounds
  136. Glacis 1-75 7 15
  137. Turret 76-100 8 10
  138.  
  139. Movement: 1/3/4/4
  140.  
  141. Skills: Awareness (Per)
  142. Talents:
  143. Traits: Size: Hulking, Vehicle*
  144. *Vehicle: The Ratte is destroyed once it reaches 0
  145. wounds.
  146.  
  147. Weapons: 28cm Cannon (300 dm; S/-/-. 2d10+5 Pen 2, Blast (4), Twinlinked, Recharge), Secondary Cannon:(70 dm; S/-/-; 1d10+4; pen 2;
  148. Clip 8)
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