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- NAME
- Kemuel
- Talents: Angel (TB: 7), Celerity, Dark Sight, From Beyond, Enhanced Senses (Sight, Hearing), Light of the Soul, Blitzkrieg*, Colossus of Victory**, Furious Assualt
- AT Powers: Neutralize, Deflective Field, Dirac Cache, Dirac Tunnel***, AT Wave, AT Blast
- Weapons:
- Claws 1d10+2+SB R Pen 3 Tearing, AT Penetration
- KwK 43 1d10+2 I Pen 1 50dm -/-/8 Storm, Gyro-Stabilized
- Blitzkrieg*: As a Full Round Action, Kemuel can spurn its Angel Spawn to Overwhelm its Opposition. All Angelspawn within ATSx200 DM may be spurnned to move at 3 times their Normal Movement Speeds a number of times per battle equal to Kemuel Int Bonus.
- Colossus of Victory**: By Spending a Fate Point Kemuel gives all allies within 20 dm gain a +20 to BS for 1 round, and all spawn within that range may fire at the same enemy and add their damage together to be treated as a single concentrated attack.
- Dirac Tunnel***: A number of times Equal to Kemuel's Int Bonus per battle, it may as a Half Round Action move a single small unit of Angelspawn to any location that it can see.
- Weapon Skill: 40
- Ballistic Skill: 50
- Strength: 40
- Toughness: 35
- Agility: 50
- Intelligence: 60
- Perception: 30
- Will Power: 40
- Fellowship: 30
- Synch Ratio: 130
- Body
- Location % to Hit AP Wounds
- Head 1-10 3 12
- R. Arm 11-20 3 14
- L. Arm 21-30 3 14
- Core 31-40 4 20
- Body 41-80 4 20
- R. Leg 80-90 3 16
- L. Leg 90-100 3 16
- Angel Spawn:
- Ground:
- Panther Tank:
- WS BS S T Ag Int Per WP Fel SR
- 0 60 0 0 10 30 20 20 20 0
- Panther Body
- Location % to Hit AP Wounds
- Panther 01-00 2 5
- Movement: 1/2/3/6
- Skills: None
- Talents: None
- Traits: Vehicle*
- *Vehicle: The Tank Squadron is destroyed once it
- reaches 0 wounds.
- Weapons: Main Cannon:(60 dm; S/-/-; 1d10+2; pen 0;
- Clip 8)
- Konigtiger Tank:
- WS BS S T Ag Int Per WP Fel SR
- 0 70 0 10 10 30 20 20 20 0
- Konigtiger Body
- Location % to Hit AP Wounds
- Konigtiger 01-00 4 8
- Movement: 1/2/3/6
- Skills: None
- Talents: None
- Traits: Vehicle*
- *Vehicle: The Tank Squadron is destroyed once it
- reaches 0 wounds.
- Weapons: Main Cannon:(60 dm; S/-/-; 1d10+2; pen 2;
- Clip 8)
- Maus Tank:
- WS BS S T Ag Int Per WP Fel SR
- 0 60 0 20 10 30 20 20 20 0
- Maus
- Location % to Hit AP Wounds
- Panther 01-00 5 10
- Movement: 1/2/4/4
- Skills: None
- Talents: None
- Traits: Vehicle*
- *Vehicle: The Tank Squadron is destroyed once it
- reaches 0 wounds.
- Weapons: Main Cannon:(70 dm; S/-/-; 1d10+4; pen 2;
- Clip 8)
- Air:
- Fw-190
- WS BS S T Ag Int Per WP Fel SR
- 0 60 0 0 30 30 20 20 20 0
- Ju-87 Stuka
- Location % to Hit AP Wounds
- Stuka 01-00 1 3
- Movement: 4/8/12/24
- Skills: Awareness (Per)
- Talents: None
- Traits: Flyer (4), Vehicle*
- *Vehicle: The Stuka is destroyed once it reaches 0
- wounds.
- Weapons: Machine Guns (30 dm; S/2/4; 1d10; pen 0;
- Clip 12, Gyro-Stablized), Dive Bombs (20dm; S/-/-; 1d10+5 pen 3; Clip 4; Blast(2))
- Me-262
- WS BS S T Ag Int Per WP Fel SR
- 0 60 0 0 40 30 30 20 20 0
- Me-262 Body
- Location % to Hit AP Wounds
- Me-262 01-00 1 2
- Movement: 6/12/18/36
- Skills: Awareness (Per)
- Talents: Hard Target
- Traits: Flyer (6), Vehicle*
- *Vehicle: The Me-262 is destroyed once it reaches 0
- wounds.
- Weapons: Machine Guns (30 dm; S/2/4; 1d10+2; pen 1;
- Clip 12 Gyro-Stabilized)
- Other:
- Landkreuzer P. 1000 Ratte
- WS BS S T Ag Int Per WP Fel SR
- 25 55 30 40 15 30 40 0 0 0
- Landkreuzer Body
- Location % to Hit AP Wounds
- Glacis 1-75 7 15
- Turret 76-100 8 10
- Movement: 1/3/4/4
- Skills: Awareness (Per)
- Talents:
- Traits: Size: Hulking, Vehicle*
- *Vehicle: The Ratte is destroyed once it reaches 0
- wounds.
- Weapons: 28cm Cannon (300 dm; S/-/-. 2d10+5 Pen 2, Blast (4), Twinlinked, Recharge), Secondary Cannon:(70 dm; S/-/-; 1d10+4; pen 2;
- Clip 8)
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