Bionichute

Moveman Mothset

Nov 14th, 2021 (edited)
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  1. MOTHMAN
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  3. Mothman is a light, fast character, with three total jumps. His playstyle is based around disabling the foe, while dealing in lots of light hits before finishing with his kill attacks. He uses the design from the Metazoo card game, but is an amalgamation of a bunch of Mothman interpretations.
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  5. NSpec - Eye Beams
  6. A Charging semi-projectile where Motman fires out a blast of red light from his eyes in the form of either a burst of red light or a large laser beam. The blast is when uncharged, and deals okay knockback with little damage, while the laser has much more range, and incredibly high damage and knockback, but requires a long charge up time. Can be aimed forward or diagonally up while on the ground, but can only fire diagonally down when in the air. This is one of Mothman's killing moves.
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  8. SSpec - Petrify
  9. Mothman shoots a different looking burst of light from his eyes, which paralyzes the foe with fear on hit. This stuns them, but deals incredibly little damage. The stun is very high, leaving opponents open, but actually "reverse scales", dealing more stun the less damage the opponent has, doing very standard hitstun when at high percents. This is basically a way for Mothman to get easy opening hits at the start of a match.
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  11. DSpec - Prophecy
  12. Mothman unfurls his wings and lets his eyes shine brightly for a moment, but it doesn't do anything on press because this is a counter. It doesn't do anything when used to actually counter a move, either. Instead, the counter hitbox is fairly far away from Mothman, functioning as a ring around him. If the opponent starts up an attack while in this area while the attack is used, they will be knocked out of the attack, and Mothman will automatically dash towards them and deal a heavy hit. Has a few seconds of recharge time.
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  14. FTilt - Mothman slaps his wing forward, with decent range.
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  16. Dash - Mothman goes into a glide for his dash, and his attack is several swipes with his claws to deal multiple hits.
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  18. FSmash - Mothman lets out a sonic screech. The screech has decent range, but deals little damage but heavy knockback, and is one of Mothman's killing moves.
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  20. DSmash - Mothman slams both of his wings into the ground, hitting both sides with decent range. Average smash damage.
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  22. NAir - Mothman flaps both of his wings outward, fully spreading them. Basic NAir.
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  24. DAir - Mothman performs a divebomb at a diagonal angle, firing down until he hits the stage.
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  27. ALTS:
  28. 1. Basic coloring
  29. 2. Silver and black. Referencing the Mothman statue
  30. 3. Dark grey and purple eyes. The Wise Mothman from Fallout 76
  31. 4. Normal grey but with yellow, red, green, and black wings, and colored antennae. Mothman from SMT
  32. 5. Dark black. Most Mothman art
  33. 6. Red head, green and yellow body. Flatwoods Monster
  34. 7. Brown and white with a red marking on his head. Based on the sandhill crane
  35. 8. White and brown with yellow eyes. Based on the snowy owl
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