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- // NBA 2K25 Adjustable Script for PS5 (Cronus Zen)
- // Fully adjustable with in-game menu (L2 + Options to access)
- // Features: Perfect Shot Timing, Dribble Moves Enhancer, Auto Defense Assist
- // Adjustable Variables (Defaults)
- int perfectShot = 60; // Default shot release timing (ms)
- int dribbleDelay = 150; // Default dribble move delay (ms)
- int defenseAssist = 25; // Default defense assist sensitivity
- // Menu State Variables
- int menuOpen = FALSE; // Tracks whether the menu is open or closed
- int currentOption = 0; // Tracks the currently selected menu option
- // Button Assignments for PS5
- int SHOOT = PS5_R2; // Shooting button (Right Trigger)
- int DRIBBLE = PS5_R3; // Dribble move button (Right Stick Click)
- int DEFENSE = PS5_L2; // Defensive assist button (Left Trigger)
- int OPTIONS = PS5_OPTIONS; // Options button (to open/close menu)
- int D_PAD_UP = PS5_UP; // Navigate up in the menu
- int D_PAD_DOWN = PS5_DOWN; // Navigate down in the menu
- int D_PAD_LEFT = PS5_LEFT; // Decrease value in menu
- int D_PAD_RIGHT = PS5_RIGHT; // Increase value in menu
- int CONFIRM = PS5_CROSS; // Confirm changes in menu (X button)
- // Initialization Function
- init {
- // Default adjustable variable values
- perfectShot = 60;
- dribbleDelay = 150;
- defenseAssist = 25;
- }
- // Main Loop
- main {
- // Open/Close menu with L2 + Options
- if (get_val(DEFENSE) && event_press(OPTIONS)) {
- menuOpen = !menuOpen; // Toggle menu state
- currentOption = 0; // Reset menu selection
- }
- if (menuOpen) {
- displayMenu(); // Show menu
- handleMenuControls(); // Handle menu navigation and value changes
- } else {
- executeMods(); // Apply gameplay mods when the menu is closed
- }
- }
- // Function: Display Menu
- function displayMenu() {
- clear_lcd(); // Clear the LCD screen for a new menu display
- lcd_display("NBA 2K25 Menu");
- lcd_display("1. Shot Timing: " + perfectShot + "ms");
- lcd_display("2. Dribble Delay: " + dribbleDelay + "ms");
- lcd_display("3. Defense Assist: " + defenseAssist);
- lcd_display("D-Pad: Adjust | X: Select | L2+Options: Exit");
- }
- // Function: Handle Menu Controls
- function handleMenuControls() {
- // Navigate options with D-Pad Up/Down
- if (event_press(D_PAD_UP)) {
- currentOption = (currentOption + 2) % 3; // Move up (wrap around)
- }
- if (event_press(D_PAD_DOWN)) {
- currentOption = (currentOption + 1) % 3; // Move down (wrap around)
- }
- // Adjust selected value with D-Pad Left/Right
- if (event_press(D_PAD_LEFT)) {
- adjustValue(-5); // Decrease by 5
- }
- if (event_press(D_PAD_RIGHT)) {
- adjustValue(5); // Increase by 5
- }
- // Confirm changes with X
- if (event_press(CONFIRM)) {
- lcd_display("Changes Saved!");
- }
- }
- // Function: Adjust Selected Value
- function adjustValue(int delta) {
- if (currentOption == 0) { // Adjust Shot Timing
- perfectShot = clamp(perfectShot + delta, 30, 100);
- } else if (currentOption == 1) { // Adjust Dribble Delay
- dribbleDelay = clamp(dribbleDelay + delta, 100, 300);
- } else if (currentOption == 2) { // Adjust Defense Assist
- defenseAssist = clamp(defenseAssist + delta, 10, 50);
- }
- }
- // Function: Execute Mods
- function executeMods() {
- // Perfect Shot Timing
- if (get_val(SHOOT)) {
- combo_run(PerfectShot);
- }
- // Dribble Enhancer
- if (get_val(DRIBBLE)) {
- combo_run(DribbleEnhancer);
- }
- // Defense Assist
- if (get_val(DEFENSE)) {
- combo_run(DefenseAssist);
- }
- }
- // Combos
- combo PerfectShot {
- wait(perfectShot); // Hold button for optimal shot timing
- set_val(SHOOT, 100); // Simulate perfect shot release
- wait(40);
- set_val(SHOOT, 0);
- }
- combo DribbleEnhancer {
- set_val(DRIBBLE, 100);
- wait(dribbleDelay);
- set_val(DRIBBLE, 0);
- }
- combo DefenseAssist {
- set_val(DEFENSE, defenseAssist); // Assist with defensive stick movements
- wait(20);
- set_val(DEFENSE, 0);
- }
- // Utility Function: Clamp Values
- function clamp(int value, int min, int max) {
- if (value < min) return min;
- if (value > max) return max;
- return value;
- }
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