leafbladie

Undertale Cards (72 Cards)

Mar 7th, 2017
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  1. Frisk the Human
  2. Warrior-Type/EARTH/Level 1/ATK 0/DEF 2000
  3. During your Standby Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Frisk the Human" once per turn. Unaffected by your opponent's monster effects. While this card is face-up on the field, it cannot be Tributed, or be used as Fusion, Synchro, Xyz, or Link Material for a Summon. This card can target your monsters for attacks. If this card destroys a monster by battle: Place LV Counters on this card equal to the Level/Rank of the destroyed monster (max. 19). Gains 200 ATK for each LV Counter on it. You can send this card with 19 LV Counters on it to the GY; Special Summon 1 “Chara the Fallen One” from your GY. During your End Phase: Change this card to Defense Position.
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  6.  
  7. Aibou the Puppeteer
  8. Zombie-Type/DARK/Level 1/ATK 0/DEF 0 (Tuner)
  9. When a "Frisk the Human" you control gains LV Counters by its own effect: You can reveal this card from your hand; place an equal number of LV Counters on that "Frisk the Human". During the End Phase, if this card was banished from your hand: You can add this card to your hand. You can only use each effect of "Aibou" once per turn.
  10.  
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  12.  
  13. Annoying Dog, Creator of the Underground
  14. Beast-Type/EARTH/Level 1/ATK 0/DEF 0
  15. Cannot be Special Summoned. If this card was Normal Summoned this turn: You can Tribute this card; add 1 “of the Underground” monster or "Mt. Ebott, Home of the Underground" from your Deck to your hand, except “Annoying Dog, Creator of the Undergound”. You can only use this effect of "Annoying Dog, Creator of the Undergound" once per turn.
  16.  
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  18.  
  19. Temmie, Shopkeeper of the Underground
  20. Beast-Type/EARTH/Level 1/ATK 0/DEF 0
  21. Each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. If you control another "of the Underground" monster, your opponent cannot target this card for attacks or by card effects. You can only control 1 “Temmie, Shopkeeper of the Underground”.
  22.  
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  24.  
  25. Alphys, Royal Scientist of the Underground
  26. Dinosaur-Type/FIRE/Level 1/ATK 0/DEF 2000
  27. When this card is Normal or Flip Summoned: You can add 1 "of the Underground" monster from your Deck to your hand, then if it is a "Mettaton" monster, you can add 1 more "of the Underground" monster from your Deck to your hand. You cannot Special Summon the turn you activate this effect. Once per turn: You can change this card to face-down Defense Position.
  28.  
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  30.  
  31. Monster Kid, Naivety of the Underground
  32. Reptile-Type/EARTH/Level 1/ATK 200/DEF 200
  33. If you control a “Frisk the Human”, you can Special Summon this card (from your hand). You can only Special Summon "Monster Kid, Naivety of the Underground" once per turn this way. If Summoned this way: You can add 1 “Undyne, Heroine of the Underground” from you Deck to your hand. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 2 LV Counters on that "Frisk the Human".
  34.  
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  36.  
  37. Whimsun, Timidity of the Underground
  38. Fairy-Type/WIND/Level 1/ATK 400/DEF 0
  39. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; while this card is face-up on the field, it cannot attack. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 2 LV Counters on that "Frisk the Human".
  40.  
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  42.  
  43. Froggit, Novice of the Underground
  44. Aqua-Type/WATER/Level 2/ATK 400/DEF 0
  45. If this card is Normal or Special Summoned: You can add 1 Level 3 or lower "of the Underground" monster from your Deck to your hand. You can only use this effect of "Froggit, Novice of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 2 LV Counters on that "Frisk the Human".
  46.  
  47. ********************************************************************************************************
  48.  
  49. Loox, Victim of the Underground
  50. Fiend-Type/DARK/Level 3/ATK 600/DEF 0
  51. If this card is Normal or Special Summoned: Look at the top 3 cards of your Deck, then you can reveal 1 “of the Underground” monster among them and add it to your hand, also place the remaining cards on top of your Deck in any order. You can only use this effect of "Loox, Victim of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 2 LV Counters on that "Frisk the Human".
  52.  
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  54.  
  55. Papyrus, Cool Guy of the Underground
  56. Zombie-Type/EARTH/Level 4/ATK 1900/DEF 0
  57. When this card is Normal Summoned: You can add up to 2 "Papyrus, Cool Guy of the Underground" from your Deck to your hand. Cannot destroy monsters by battle. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 6 LV Counters on that "Frisk the Human".
  58.  
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  60.  
  61. Mettaton, Killer Robot of the Underground
  62. Machine-Type/LIGHT/Level 5/ATK 1000/DEF 2500
  63. If 3 or more monsters are on the field, you can Special Summon this monster (from your hand), also you cannot Special Summon monsters for the rest of this turn, except "of the Underground" monsters. You can only Special Summon "Mettaton, Killer Robot of the Underground" once per turn this way. Cannot be destroyed by card effects. Once per turn, during your opponent's End Phase: You can halve the ATK of a monster your opponent controls. If your opponent controls no face-up monsters, halve their LP. You can only control 1 "Mettaton, Killer Robot of the Underground".
  64.  
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  66.  
  67. Madjick, Wizard of the Underground
  68. Spellcaster-Type/DARK/Level 5/ATK 2000/DEF 500
  69. If this card is Normal or Special Summoned: You can add 1 "of the Underground" Continuous or Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Madjick, Wizard of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  70.  
  71. ********************************************************************************************************
  72.  
  73. Lesser Dog, Canine of the Underground
  74. Beast-Type/EARTH/Level 5/ATK 2100/DEF 0
  75. If this card is Normal or Special Summoned: You can add 1 “Canine of the Underground” monster from your Deck to your hand. You can only use this effect of "Lesser Dog, Canine of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human".
  76.  
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  78.  
  79. Doggo, Canine of the Underground
  80. Beast-Type/EARTH/Level 5/ATK 2100/DEF 0
  81. If this card is Normal or Special Summoned: You can Special Summon 1 “Canine of the Underground” monster from your hand. You can only use this effect of "Undertale - Doggo" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human".
  82.  
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  84.  
  85. Dogamy, Canine of the Underground
  86. Beast-Type/EARTH/Level 6/ATK 2300/DEF 0
  87. You can discard 1 Spell Card; Special Summon 1 “Dogaressa, Canine of the Underground”, from your hand or Deck, but its effects are negated, also you cannot Special Summon monsters for the rest of this turn, except "of the Underground" monsters. You can only use this effect of "Dogamy, Canine of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human".
  88.  
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  90.  
  91. Dogaressa, Canine of the Underground
  92. Beast-Type/EARTH/Level 6/ATK 2300/DEF 0
  93. You can discard 1 Spell Card; Special Summon 1 “Dogamy, Canine of the Underground”, from your hand or Deck, but its effects are negated, also you cannot Special Summon monsters for the rest of this turn, except "of the Underground" monsters. You can only use this effect of "Dogaressa, Canine of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human".
  94.  
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  96.  
  97. Knight Knight, Mercenary of the Underground
  98. Warrior-Type/EARTH/Level 6/ATK 2400/DEF 500
  99. If this card is Normal or Special Summoned: You can add 1 "of the Underground" Equip Spell Card from your Deck to your hand. You can only use this effect of "Knight Knight, Mercenary of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
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  102.  
  103. Muffet, Merchant of the Underground
  104. Insect-Type/DARK/Level 6/ATK 2500/DEF 500
  105. You can Special Summon this card (from your hand) by paying 1000 LP. You can only Special Summon "Muffet, Merchant of the Underground" once per turn this way. If Summoned this way: This card's DEF becomes 0, also you cannot Special Summon monsters for the rest of this turn, except "of the Underground" monsters. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 5 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead. Once per turn: You can pay 500 LP, then activate 1 of these effects. ● Target 1 face-up monster on the field whose current DEF is different from its original DEF; its DEF becomes equal to its original DEF. ● Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also its battle position cannot be changed until the End Phase of the next turn.
  106.  
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  108.  
  109. Mettaton EX, Star of the Underground
  110. Machine-Type/LIGHT/Level 7/ATK 2500/DEF 1000
  111. (Quick Effect): You can reveal this card in your hand, then target 1 "Mettaton, Killer Robot of the Underground" you control; return it to the hand, and if you do, Special Summon this card. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 6 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead. This card gains effects based on the number of monsters on the field. ● 2 or more: This card gains 200 ATK for each monster on the field. ● 4 or more: Unaffected by other cards' effects. ● 6 or more: Your opponent cannot target monsters for attacks or with card effects, except "Mettaton EX, Star of the Underground".
  112.  
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  114.  
  115. Undyne, Heroine of the Underground
  116. Fish-Type/WATER/Level 7/ATK 2800/DEF 1000
  117. When an "of the Underground" monster you control, except "Undyne, Heroine of the Underground", is targeted for an attack: You can shuffle that monster into your Deck; then Special Summon this card from your hand in Defense Position. If Summoned this way: This card's DEF becomes 0. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 6 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  118.  
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  120.  
  121. Asgore Dreemurr, King of the Underground
  122. Beast-Type/EARTH/Level 8/ATK 3000/DEF 1000
  123. You can Special Summon this card (from your hand) by shuffling 1 "of the Underground" monster with 2000 or more ATK you control into the Deck. You can only Special Summon "Asgore Dreemurr, King of the Underground" once per turn this way. Your opponent cannot target "of the Underground" monsters with card effects, except "Asgore Dreemurr, King of the Underground". At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 8 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  124.  
  125. ********************************************************************************************************
  126.  
  127. Toriel Dreemurr, Queen of the Underground
  128. Beast-Type/EARTH/Level 8/ATK 3000/DEF 1000
  129. You can Special Summon this card (from your hand) by shuffling 1 "of the Underground" monster with 2000 or more ATK you control into the Deck. You can only Special Summon "Toriel Dreemurr, Queen of the Underground" once per turn this way. Your opponent cannot target "of the Underground" monsters with card effects, except "Toriel Dreemurr, Queen of the Underground". At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 8 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  130.  
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  132.  
  133. Undyne the Undying
  134. Fish-Type/WATER/Level 10/ATK 3000/DEF 2500
  135. (This card is always treated as an “of the Underground” card.)
  136. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand, Deck, or Graveyard) when an "Undyne, Heroine of the Underground" is destroyed by battle during the same turn it was Special Summoned by its own effect. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 10 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card gain exactly 1000 ATK and lose exactly 1000 DEF instead. You can only control 1 "Undyne the Undying".
  137.  
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  139.  
  140. Mettaton Neo
  141. Machine-Type/LIGHT/Level 10/ATK 5000/DEF 0
  142. (This card is always treated as an “of the Underground” card.)
  143. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Mettaton" monster you control, and cannot be Special Summoned by other ways. Unaffected by other cards' effects. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 10 LV Counters on that "Frisk the Human". At the end of the Damage Step, if this card battled: Destroy this card.
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  146.  
  147. Chara the Fallen One
  148. Fiend-Type/DARK/Level 12/ATK 3800/DEF 400
  149. Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Frisk the Human". You can discard this card; add 1 "Chara" Spell Card from your Deck to your hand. If this card is Special Summoned: Destroy all other monsters you control. Cannot be targeted by your opponent's card effects, and is unaffected by other monsters’ effects. You cannot Normal or Special Summon monsters (but you can Normal Set). This card must attack, if able. During your Standby Phase: Change this card to Attack Position. During your End Phase: Change this card to Defense Position. If this card is in your GY (Quick Effect): Banish 1 monster from your hand; Special Summon this card.
  150.  
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  152.  
  153. Dogamy & Dogaressa, Canine of the Underground
  154. Beast-Type/EARTH/Level 7/ATK 2700/DEF 0 (Fusion)
  155. 1 "Dogamy, Canine of the Underground" + 1 "Dogaressa, Canine of the Underground"
  156. Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use “Polymerization”), and cannot be Special Summoned by other ways. This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 5 LV Counters on that "Frisk the Human". If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish 1 “Dogamy, Canine of the Underground” from your GY; Special Summon 1 “Dogaressa, Canine of the Underground” from your GY, it gains 1000 ATK, but its effects are negated.
  157.  
  158. ********************************************************************************************************
  159.  
  160. Frisk, Ambassador of the Underground
  161. Warrior-Type/LIGHT/Level 0/ATK 0/DEF 0 (Synchro)
  162. (This card's original Level is always treated as Level 1.)
  163. Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by shuffling 1 Level 1 Zombie-Type Tuner monster and 1 “Frisk the Human” with no LV Counters on it you control into the Deck, and cannot be Special Summoned by other ways. This card's name becomes "Frisk the Human" while it is on the field. Unaffected by your opponent's monster effects. Monsters your opponent control cannot be destroyed by battle. This card gains 1000 ATK for each monster on the field. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Once per turn, during your Standby Phase: You can Special Summon 1 “of the Underground” monster from your GY to the field in Defense Position. If this card leaves the field: You can Special Summon 1 “Frisk the Human” from your hand, Deck, or GY.
  164.  
  165. ********************************************************************************************************
  166.  
  167. Whimsalot, Valiant of the Underground
  168. Fairy-Type/WIND/Rank 1/ATK 2300/DEF 500 (Xyz)
  169. 2 Level 1 "of the Underground" monsters
  170. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; negate its effect until the end of this turn, also it cannot attack this turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  171.  
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  173.  
  174. Final Froggit, Philosopher of the Underground
  175. Aqua-Type/WATER/Rank 2/ATK 2000/DEF 500 (Xyz)
  176. 2 Level 2 "of the Underground" monsters
  177. You can detach 1 material from this card; add 1 "Undertale" monster from your Deck to your hand. You can only use this effect of "Final Froggit, Philsopher of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  178.  
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  180.  
  181. Astigmatism, Bully of the Underground
  182. Fiend-Type/DARK/Rank 3/ATK 2200/DEF 500 (Xyz)
  183. 2 Level 2 "of the Underground" monsters
  184. You can detach 1 material from this card; Look at the top 5 cards of your Deck, then you can reveal 1 "of the Underground" card among them, and add it to your hand, also place the remaining cards on the top of your Deck in any order. You can only use this effect of "Astigmatism, Bully of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 4 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  185.  
  186. ********************************************************************************************************
  187.  
  188. Sans
  189. Zombie-Type/LIGHT/Rank 4/ATK 100/DEF 100 (Xyz)
  190. 3 Level 4 Zombie-Type “of the Underground” monsters
  191. (This card is always treated as an “of the Underground” card.)
  192. If this card is Xyz Summoned: Add 1 "Gaster Blaster" from your Deck or GY to your hand. Cannot be destroyed by card effects while it has material. During your Battle Phase, this card gains ATK equal to the highest ATK of a monster your opponent controls, except "Sans". When this card is targeted for an attack or by a card effect: You can detach 1 material from this card; negate the attack or effect. If this effect would be negated, you can detach 1 material from this face-up card instead. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 12 LV Counters on that "Frisk the Human".
  193.  
  194. ********************************************************************************************************
  195.  
  196. Napstablook, Ghost of the Underground
  197. Zombie-Type/DARK/Rank 5/ATK 1900/DEF 0 (Xyz)
  198. 2 Level 5 "of the Underground" monsters
  199. Cannot be destroyed by battle or by card effects. Once per turn (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls that have more ATK than this card, until the end of this turn.
  200.  
  201. ********************************************************************************************************
  202.  
  203. Greater Dog, Canine of the Underground
  204. Beast-Type/EARTH/Rank 5/ATK 2600/DEF 0 (Xyz)
  205. 2 Level 5 "of the Underground" monsters
  206. If this card is Xyz Summoned: You can add 1 "Weapon of the Underground - Stick" to your hand. You can detach 1 material from this card; Special Summon 1 "Canine of the Underground" monster from your hand or Deck. You can only use this effect of "Greater Dog, Canine of the Underground" once per turn. At the start of the Damage Step, if this card is targeted for an attack by "Frisk the Human": Place 5 LV Counters on that "Frisk the Human". If this face-up card would be destroyed by battle or card effect, you can have this card lose exactly 500 DEF instead.
  207.  
  208. ********************************************************************************************************
  209.  
  210. Mad Dummy of the Underground
  211. Zombie-Type/DARK/Rank 6/ATK 0/DEF 0 (Xyz)
  212. 2 Level 6 "of the Underground" monsters
  213. Cannot be destroyed by battle or by card effects. Once per turn: You can detach 1 material from this card; Special Summon any number of “Dummy Tokens” (Machine-Type/DARK/Level 1/ATK 500/DEF 500), but they cannot be Tributed or be used as Synchro or Link Material. If a “Dummy Token” battles a monster: Banish that monster after damage calculation. During your End Phase: Destroy all “Dummy Tokens” you control.
  214.  
  215. ********************************************************************************************************
  216.  
  217. Asriel Dreemurr, Prince of the Underground
  218. Beast-Type/LIGHT/Rank 8/ATK 3500/DEF 3000 (Xyz)
  219. 2 Level 8 "of the Underground" monsters
  220. Cannot be targeted or destroyed by card effects. Once per turn: You can detach 1 material from this card; shuffle all monsters from your GY into the Deck, and if you do, shuffle 1 card from your opponent's hand (at random), GY, or their side of the field into the Deck.
  221.  
  222. ********************************************************************************************************
  223.  
  224. The Absolute GOD of Hyperdeath
  225. Beast-Type/LIGHT/Rank 9/ATK 4000/DEF 4000 (Xyz)
  226. 3 Level 9 "of the Underground" monsters
  227. (This card is always treated as an “of the Underground” card.)
  228. While you control "Frisk the Human", you can also Xyz Summon this card by using an "Asriel Dreemurr, Prince of the Underground" without Xyz Material you control as Xyz Material. Cannot be used as a material for an Xyz Summon. Unaffected by other cards’ effects. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, then shuffle all cards on the field and in the Graveyards into the Deck.
  229.  
  230. ********************************************************************************************************
  231.  
  232. Power of the Underground - LOAD
  233. Normal Spell
  234. Pay 1000 LP; Special Summon 1 "Frisk the Human" from your hand, Deck, or GY. You can only activate 1 "Power of the Underground - LOAD" per turn.
  235.  
  236. ********************************************************************************************************
  237.  
  238. Power of the Underground - RESET
  239. Normal Spell
  240. Target 1 "Frisk the Human" you control; shuffle all "of the Underground" monsters you control and in your GY into the Deck, and if you do, you can Special Summon Level 3 or lower "of the Underground" monsters from your Deck, up to the number of "of the Underground" monsters shuffled into the Deck by this effect, but their effects are negated, also add 1 "Armor of the Underground" and "Weapon of the Underground" Equip Spell Card from your GY to your hand, then remove all LV Counters from the targeted monster. You can only activate 1 "Power of the Underground - RESET" per turn.
  241.  
  242. ********************************************************************************************************
  243.  
  244. Tool of the Underground - Frisk's Cell Phone
  245. Normal Spell
  246. If you control "Frisk the Human", activate 1 of these effects:
  247. ● Add 1 "of the Underground" monster from your Deck to your hand.
  248. ● Add 1 "Armor of the Underground" and 1 "Weapon of the Underground" Equip Spell Cards from your Deck to your hand.
  249. ● Special Summon 1 "of the Underground" monster from your hand.
  250. You can only activate 1 "Frisk's Cell Phone" per turn.
  251.  
  252. ********************************************************************************************************
  253.  
  254. Frisk's DETERMINATION
  255. Quick-Play Spell
  256. Target 1 "Frisk the Human" you control; until the end of this turn, it gains 1000 DEF for each face-up "of the Underground" monster you control, and if it does, change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack it this turn, if able. During the End Phase of this turn, if you still control that face-up “Frisk the Human”: Shuffle 1 monster your opponent controls into the Deck. You can only activate 1 “Frisk’s DETERMINATION” per turn.
  257.  
  258. ********************************************************************************************************
  259.  
  260. Chara's DETERMINATION
  261. Quick-Play Spell
  262. During your Battle Phase, when a “Frisk the Human” you control attacks: You can send 1 “Chara the Fallen One” from your hand or Deck to the GY; that “Frisk the Human” gains ATK equal to the ATK of the monster it is battling until the end of this turn, also double the amount of LV Counters that were placed on that "Frisk the Human" by its own effect this turn. You can only activate 1 “Chara’s DETERMINATION” per turn.
  263.  
  264. ********************************************************************************************************
  265.  
  266. Compassion of the Underground
  267. Quick-Play Spell (May just make it a Trap card)
  268. If you control an "of the Underground" monster: Your opponent draws 1 card, and neither player can destroy monsters by battle or card effects until the end of the next turn. When a Spell/Trap Card, or monster effect, is activated, and you control an “of the Underground" monster: You can banish this card from your GY, then pay half your LP; negate the activation, and if you do, shuffle that card into the Deck, and if you do that, your opponent gains 1000 LP. You can only use each effect of “Compassion of the Underground” once per turn.
  269.  
  270. ********************************************************************************************************
  271.  
  272. Hope of the Underground
  273. Quick-Play Spell
  274. If an opponent's monster declares an attack while you control an “of the Underground” monster: Draw 1 card and reveal it, and if it is an "of the Underground” monster or “Frisk the Human", Special Summon it, ignoring its summoning conditions, then end the Battle Phase. When an opponent’s monster declares a direct attack: You can banish this card from your GY, then target 1 “Frisk the Human” in your Graveyard; Special Summon it, and if you do, it cannot be destroyed by battle this turn. You can only use 1 “Hope of the Underground” effect per turn, and only once that turn.
  275.  
  276. ********************************************************************************************************
  277.  
  278. Royal Guard of the Underground - Snowdin Canine Unit
  279. Quick-Play Spell
  280. Apply these effects in sequence, based on the number of “Canine of the Underground” monsters with different names you control:
  281. 1+: “Canine of the Underground" monsters you control gain 1000 ATK until the End Phase.
  282. 2+: “of the Underground” monsters you control cannot be targeted or destroyed by card effects this turn.
  283. 3+: Shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck.
  284.  
  285. ********************************************************************************************************
  286.  
  287. Experiment of the Underground - DETERMINATION Injection
  288. Quick-Play Spell
  289. Target 1 "of the Underground" monster you control; it gains 1000 ATK, cannot be destroyed by battle or card effects, also your opponent cannot attack any monsters except for it. Banish it during the End Phase of the next turn. You can only activate 1 "Experiment of the Underground - DETERMINATION Injection" per turn.
  290.  
  291. ********************************************************************************************************
  292.  
  293. Power of the Underground - Savestate
  294. Quick-Play Spell (may make it a Trap Card)
  295. You can only activate this card while you control "Frisk the Human". During the End Phase of the turn this card was activated: Special Summon as many "of the Underground" monsters that were destroyed by your opponent's cards (either by battle or by card effect) and sent to the Graveyard this turn. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; then target 1 "Armor of the Underground" and 1 "Weapon of the Underground" Equip Spell Cards in your Graveyard; add them to your hand. You can only use each effect of "Power of the Underground - Savestate" once per turn.
  296.  
  297. ********************************************************************************************************
  298.  
  299. Experiment of the Underground
  300. Quick-Play Spell
  301. During the End Phase of the turn this card was activated: Special Summon as many "of the Underground" monsters that were destroyed by your opponent's cards (either by battle or by card effect) and sent to the Graveyard this turn, but their ATK and DEF become 0. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "of the Underground" monster to your hand. You can only use each effect of "Experiement of the Underground - Amalgamation" per turn.
  302.  
  303. ********************************************************************************************************
  304.  
  305. Power of the Underground - SAVE
  306. Continuous Spell
  307. Once per turn, if you control a "Frisk the Human" with no LV Counters on it: You can target 1 "of the Underground" monster in your GY; Special Summon it. If LV Counters are placed on a "Frisk the Human" you control: Destroy this card. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can add 1 card from your Deck to your hand, that specifically lists the card "Frisk the Human" in its text.
  308.  
  309. ********************************************************************************************************
  310.  
  311. Chara's LOVE
  312. Continuous Spell
  313. All "Chara the Fallen One" and "Frisk the Human" you control gain 1000 ATK and DEF. If a “Frisk the Human” with a LV Counter(s) leaves the field, place its LV Counters on this card (max. 19). If “Frisk the Human” is Normal or Special Summoned to your side of the field: Remove all LV Counters from this card, and if you do, place that many LV Counters on that “Frisk the Human”. If this card would be destroyed by a card effect, you can send 1 "Chara the Fallen One" from your hand or Deck to the GY instead. You can only control 1 "Chara's LOVE".
  314.  
  315. ********************************************************************************************************
  316.  
  317. Power of the Underground - KARMA
  318. Continuous Spell
  319. Once per turn, during the End Phase: Your opponent's monsters lose 200 ATK for each "of the Underground" monster in your GY. If you control "Sans": They lose 400 ATK for each "of the Underground" monster in your GY instead. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: The ATK of all monsters your opponent controls becomes 100.
  320.  
  321. ********************************************************************************************************
  322.  
  323. Love of the Underground
  324. Continuous Spell
  325. If an "of the Underground" monster(s) is detached from an Xyz monster you control, return those monsters to your hand, instead of sending them to the Graveyard. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 "of the Underground" Spell Card in your Graveyard, except "Love of the Underground"; add it to your hand.
  326.  
  327. ********************************************************************************************************
  328.  
  329. Ceremony of the Underground - Dust Spreading
  330. Continuous Spell
  331. Once per turn, if an “of the Underground” monster you control is destroyed by battle or card effect: You can add 1 “of the Underground” monster from your Deck to your hand.
  332.  
  333. ********************************************************************************************************
  334.  
  335. Weapon of the Underground - Stick
  336. Equip Spell
  337. Equip only to "Frisk the Human". Once per turn: You can Special Summon 1 "Canine of the Underground" monster from your hand. When your opponent's monster declares an attack: You can send this card to the GY; end the Battle Phase, then add 1 "Weapon of the Underground" Equip Spell Card from your Deck to your hand. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card.
  338.  
  339. ********************************************************************************************************
  340.  
  341. Armor of the Underground - Bandage
  342. Equip Spell
  343. Equip only to "Frisk the Human". During the Standby Phase: You can send this card to the GY; increase the DEF of the equipped "Frisk" by 1000 until the end of this turn, then add 1 "Armor of the Underground" Equip Spell Card from your Deck to your hand. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card. If an "of the Underground" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  344.  
  345. ********************************************************************************************************
  346.  
  347. Weapon of the Underground - Toy Knife
  348. Equip Spell
  349. Equip only to "Frisk the Human". It gains 300 ATK, also it cannot destroy monsters by battle. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card.
  350.  
  351. ********************************************************************************************************
  352.  
  353. Armor of the Underground - Cute Ribbon
  354. Equip Spell
  355. Equip only to "Frisk the Human". It gains 500 DEF. Before damage calculation, when it is attacked by an opponent's monster: Halve the ATK of that monster until the end of the Damage Step. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card.
  356.  
  357. ********************************************************************************************************
  358.  
  359. Weapon of the Underground - Tough Glove
  360. Equip Spell
  361. Equip only to "Frisk". It gains 500 ATK, also it can make a second attack during each Battle Phase. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card.
  362.  
  363. ********************************************************************************************************
  364.  
  365. Armor of the Underground - Manly Bandana
  366. Equip Spell
  367. Equip only to "Frisk the Human". It gains 700 DEF, also each turn, the first time it would be destroyed, by battle or a card effect, it is not destroyed. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card.
  368.  
  369. ********************************************************************************************************
  370.  
  371. Weapon of the Underground - Ballet Shoes
  372. Equip Spell
  373. Equip only to "Frisk the Human". It gains 700 ATK. Once per turn, when it declares an attack: You can target 1 card your opponent controls; shuffle it into the Deck. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card.
  374.  
  375. ********************************************************************************************************
  376.  
  377. Armor of the Underground - Old Tutu
  378. Equip Spell
  379. Equip only to "Frisk the Human". It gains 1000 DEF. When it declares an attack: You can return all Spell and Trap cards your opponent controls to the hand. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card.
  380.  
  381. ********************************************************************************************************
  382.  
  383. Weapon of the Underground - Torn Notebook
  384. Equip Spell
  385. Equip only to "Frisk the Human". It gains 200 ATK, also it cannot be targeted or destroyed by your opponent’s card effects. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card.
  386.  
  387. ********************************************************************************************************
  388.  
  389. Armor of the Underground - Cloudy Glasses
  390. Equip Spell
  391. Equip only to "Frisk the Human". It gains 500 DEF, also it cannot be targeted or destroyed by your opponent’s card effects. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card.
  392.  
  393. ********************************************************************************************************
  394.  
  395. Weapon of the Underground - Burnt Pan
  396. Equip Spell
  397. Equip only to "Frisk the Human". It gains 1000 ATK. If it destroys a monster by battle: Gain LP equal to the destroyed monster’s ATK. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card.
  398.  
  399. ********************************************************************************************************
  400.  
  401. Armor of the Underground - Stained Apron
  402. Equip Spell
  403. Equip only to "Frisk the Human". It gains 1100 DEF. During your Standby Phase: Gain 1000 LP. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card.
  404.  
  405. ********************************************************************************************************
  406.  
  407. Weapon of the Underground - Empty Gun
  408. Equip Spell
  409. Equip only to "Frisk the Human". It gains 1200 ATK. Once per turn: You can toss a coin 3 times and destroy as many cards your opponent controls as possible, but not more than the number of Heads. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card.
  410.  
  411. ********************************************************************************************************
  412.  
  413. Armor of the Underground - Cowboy Hat
  414. Equip Spell
  415. Equip only to "Frisk the Human". It gains 500 ATK and 1200 DEF, also your opponent cannot target "of the Undergound" monsters for attacks or by card effects. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card.
  416.  
  417. ********************************************************************************************************
  418.  
  419. Weapon of the Underground - Real Knife
  420. Equip Spell
  421. Equip only to "Frisk the Human" or "Chara the Fallen One". It gains 1500 ATK. While equipped, if you equip another "Weapon of the Underground" card to it: Destroy this card. If "Chara the Fallen One" is Special Summoned to the field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Weapon of the Underground - Real Knife" once per turn. Apply the appropriate effect, depending on the name of the equipped monster:
  422. ● "Frisk the Human": When it declares an attack: Place 3 LV counters on it.
  423. ● "Chara the Fallen One": If it battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If it destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster, then inflict damage to your opponent equal to the ATK of the banished monster.
  424.  
  425. ********************************************************************************************************
  426.  
  427. Armor of the Underground - The Locket
  428. Equip Spell
  429. Equip only to "Frisk the Human" or "Chara the Fallen One". It gains 1500 DEF. While equipped, if you equip another “Armor of the Underground” card to it: Destroy this card. If "Chara the Fallen One" is Special Summoned to the field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Armor of the Underground - The Locket" once per turn. Apply the appropriate effect, depending on the name of the equipped monster:
  430. ● "Frisk the Human": When it declares an attack: Place 3 LV counters on it.
  431. ● "Chara the Fallen One": It cannot leave the field (except if sent to the Graveyard) or change its battle position, except by its own effect.
  432.  
  433. ********************************************************************************************************
  434.  
  435. Armor of the Underground - Temmie Armor
  436. Equip Spell
  437. You can only equip this to a "Frisk the Human" you control, and only by shuffling a "Temmie, Shopkeeper of the Underground" you control into the Deck and paying half your LP. It gains 1000 ATK and 2000 DEF, cannot be targeted or destroyed by your opponent's card effects, also you cannot equip other "Armor of the Underground" Equip Spell Cards to it. During the Standby Phase: Gain 1000 LP. If this card leaves the field: You can equip 1 "Armor of the Underground" Equip Spell Card from your hand, Deck, or GY to a "Frisk the Human" you control.
  438.  
  439. ********************************************************************************************************
  440.  
  441. Undyne's Spear
  442. Equip Spell
  443. (This card is always treated as an "of the Underground" card.)
  444. Equip only to an "Undyne" monster. If it would leave the field, destroy this card instead, also when it attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn: You can change the battle position of 1 monster your opponent controls. This effect can be activated during either player's turn, if the equipped monster is "Undyne the Undying". If an "Undyne" monster is Special Summoned while this card is in the GY: You can add this card to your hand. You can only use this effect of "Undyne's Spear" once per turn. You can only control 1 "Undyne's Spear".
  445.  
  446. ********************************************************************************************************
  447.  
  448. Gaster Blaster
  449. Equip Spell
  450. (This card is always treated as an "of the Underground" card.)
  451. Equip only to "Sans". It can attack all monster your opponent controls, once each.
  452.  
  453. ********************************************************************************************************
  454.  
  455. Home of the Underground - Mt. Ebott
  456. You cannot Special Summon monsters from your Extra Deck, except "of the Underground" monsters. During your Draw Phase, if your opponent has more total cards in their hand and their side of the field than you do, instead of conducting your normal draw: You can pay half your LP; add 1 "of the Underground" card from your Deck to your hand. Once per turn: You can Special Summon as many "of the Underground" monsters as possible from your hand so that the total Level/Rank of monsters you control does not exceed the total Level/Rank of monsters your opponent controls, and if you do, you lose LP equal to the combined Level of those Special Summoned monsters x 100. If this card in the Field Zone is destroyed by a card effect: You can shuffle up to 5 “of the Underground” monsters from your Graveyard into the Deck; add 1 “of the Underground” monster from your Deck to your hand.
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