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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log 'data/fs2_open.log', Sun Sep 03 21:11:05 2017 ...
  6. Initializing SDL...
  7. FreeSpace 2 Open version: 3.8.0
  8. Passed cmdline options:
  9. -spec_exp 11
  10. -ogl_spec 60
  11. -spec_static 0.8
  12. -spec_point 0.6
  13. -spec_tube 0.4
  14. -ambient_factor 75
  15. Building file index...
  16. Searching root 'C:\Users\peter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
  17. Searching root 'C:\Games\TBP\' ... 10670 files
  18. Found 2 roots and 10675 files.
  19. AutoLang: Language auto-detection successful...
  20. Setting language to English
  21. Game Settings Table: Using Standard Loops For SEXP Arguments
  22. Game Settings Table: Using standard event chaining behavior
  23. Game Settings Table: External shaders are DISABLED
  24. Game Settings Table: Removed extension on default campaign file name ASF
  25. Initializing OpenAL...
  26. OpenAL Vendor : Creative Labs Inc.
  27. OpenAL Renderer : Software
  28. OpenAL Version : 1.1
  29.  
  30. Found extension "ALC_EXT_EFX".
  31. You are not using OpenAL Soft. Disabling enhanced sound.
  32.  
  33. Sample rate: 44100 (44100)
  34. EFX enabled: NO
  35. Playback device: Generic Software on Speakers (Conexant SmartAudio HD)
  36. Capture device: Microphone (Conexant SmartAudio
  37. ... OpenAL successfully initialized!
  38. Initializing SDL video...
  39. Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  40. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  41. SDL: Creating window at 0,0 because window has same size as desktop.
  42. Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  43. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  44. OpenGL Vendor : ATI Technologies Inc.
  45. OpenGL Renderer : AMD Radeon R5 Graphics
  46. OpenGL Version : 4.1.13491 Core Profile/Debug Context 22.19.662.4
  47.  
  48. Compiling new shader:
  49. Particle Effects
  50. Loading built-in default shader for: effect-v.sdr
  51. Loading built-in default shader for: effect-particle-f.sdr
  52. Shader Variant Features:
  53. Compiling new shader:
  54. Particle Effects
  55. Loading built-in default shader for: effect-v.sdr
  56. Loading built-in default shader for: effect-particle-f.sdr
  57. Loading built-in default shader for: effect-screen-g.sdr
  58. Shader Variant Features:
  59. Geometry shader point-based particles
  60. Compiling new shader:
  61. Distortion Effects
  62. Loading built-in default shader for: effect-distort-v.sdr
  63. Loading built-in default shader for: effect-distort-f.sdr
  64. Shader Variant Features:
  65. Compiling new shader:
  66. Shield Decals
  67. Loading built-in default shader for: shield-impact-v.sdr
  68. Loading built-in default shader for: shield-impact-f.sdr
  69. Shader Variant Features:
  70. Compiling new shader:
  71. Deferred Lighting
  72. Loading built-in default shader for: deferred-v.sdr
  73. Loading built-in default shader for: deferred-f.sdr
  74. WARNING: Failed to find uniform 'specFactor'.
  75. Shader Variant Features:
  76. Compiling new shader:
  77. Clear Deferred Lighting Buffer
  78. Loading built-in default shader for: deferred-clear-v.sdr
  79. Loading built-in default shader for: deferred-clear-f.sdr
  80. Shader Variant Features:
  81. Compiling passthrough shader...
  82. Compiling new shader:
  83. Passthrough
  84. Loading built-in default shader for: passthrough-v.sdr
  85. Loading built-in default shader for: passthrough-f.sdr
  86. Shader Variant Features:
  87.  
  88. Compiling passthrough shader...
  89. Max texture units: 2 (32)
  90. Max client texture states: 2 (1)
  91. Max elements vertices: 2147483647
  92. Max elements indices: 2147483647
  93. Max texture size: 16384x16384
  94. Max render buffer size: 16384x16384
  95. Can use compressed textures: YES
  96. Texture compression available: YES
  97. Post-processing enabled: NO
  98. Using trilinear texture filter.
  99. OpenGL Shader Version: 4.50
  100. ... OpenGL init is complete!
  101. Initializing path renderer...
  102. Size of bitmap info = 1039 KB
  103. Size of bitmap extra info = 64 bytes
  104. ANI cursorweb with size 24x24 (25.0% wasted)
  105. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  106. GRAPHICS: Initializing default colors...
  107. SCRIPTING: Beginning initialization sequence...
  108. SCRIPTING: Beginning Lua initialization...
  109. LUA: Opening LUA state...
  110. LUA: Initializing base Lua libraries...
  111. LUA: Beginning ADE initialization
  112. ADE: Initializing enumeration constants...
  113. ADE: Assigning Lua session...
  114. SCRIPTING: Beginning main hook parse sequence....
  115. Wokka! Error opening file (scripting.tbl)!
  116. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  117. SCRIPTING: Inititialization complete.
  118. SCRIPTING: Splash screen overrides checked
  119. SCRIPTING: Splash screen conditional hook has been run
  120. Using high memory settings...
  121. Wokka! Error opening file (interface.tbl)!
  122. WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
  123. Initializing Joystick...
  124. No joysticks found
  125. Printing joystick info:
  126. No joystick is being used.
  127. Current soundtrack set to -1 in event_music_reset_choices
  128. Wokka! Error opening file (armor.tbl)!
  129. TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
  130. BMPMAN: Found EFF (Exp_Impact.eff) with 48 frames at 22 fps.
  131. BMPMAN: Found EFF (Exp_Impact_Missile.eff) with 29 frames at 22 fps.
  132. BMPMAN: Found EFF (Exp_Ship_Small.eff) with 40 frames at 21 fps.
  133. BMPMAN: Found EFF (Exp_Ship_01.eff) with 51 frames at 22 fps.
  134. BMPMAN: Found EFF (Exp_Ship_02.eff) with 71 frames at 23 fps.
  135. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
  136. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
  137. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
  138. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
  139. BMPMAN: Found EFF (Exp_Disruptor_Impact.eff) with 6 frames at 25 fps.
  140. BMPMAN: Found EFF (ParticleExp01.eff) with 21 frames at 20 fps.
  141. BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
  142. TBM => Starting parse of 'Zathras-hdg.tbm' ...
  143. ANI support1 with size 108x24 (25.0% wasted)
  144. ANI damage1 with size 148x25 (21.9% wasted)
  145. ANI wingman1 with size 71x53 (17.2% wasted)
  146. ANI wingman2 with size 35x53 (17.2% wasted)
  147. ANI wingman3 with size 14x53 (17.2% wasted)
  148. ANI toggle1 with size 57x20 (37.5% wasted)
  149. ANI head1 with size 164x132 (48.4% wasted)
  150. ANI weapons1 with size 126x20 (37.5% wasted)
  151. ANI weapons1_b with size 150x20 (37.5% wasted)
  152. ANI objective1 with size 149x21 (34.4% wasted)
  153. ANI netlag1 with size 29x30 (6.3% wasted)
  154. ANI targhit1 with size 31x21 (34.4% wasted)
  155. ANI time1 with size 47x23 (28.1% wasted)
  156. ANI targetview1 with size 137x156 (39.1% wasted)
  157. ANI targetview2 with size 4x96 (25.0% wasted)
  158. ANI targetview3 with size 7x20 (37.5% wasted)
  159. ANI 2_energy2 with size 86x96 (25.0% wasted)
  160. ANI 2_reticle1 with size 40x31 (3.1% wasted)
  161. ANI 2_leftarc with size 103x252 (1.6% wasted)
  162. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  163. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  164. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  165. ANI 2_lead1 with size 26x26 (18.8% wasted)
  166. ANI 2_lock1 with size 56x53 (17.2% wasted)
  167. ANI 2_lockspin with size 100x100 (21.9% wasted)
  168. ANI energy1 with size 12x41 (35.9% wasted)
  169. ANI 2_radar1 with size 209x170 (33.6% wasted)
  170. BMPMAN: Found EFF (Exp_Asteroid.eff) with 96 frames at 24 fps.
  171. TABLES => Starting parse of 'ssm.tbl'...
  172. ANI cursor with size 24x24 (25.0% wasted)
  173. ANI cursor.ani with size 24x24 (25.0% wasted)
  174. FFmpeg library initialized!
  175. FFmpeg: License: LGPL version 2.1 or later
  176. Ships.tbl is : INVALID!!!!
  177. Weapons.tbl is : INVALID!!!!
  178. cfile_init() took 161
  179. Initializing head tracking...
  180. Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
  181. '
  182. TrackIR Init Failed - -1
  183. Failed to initialize 'TrackIR': Failed to initialize TrackIR.
  184. Failed to load library '': 'Failed loading : The parameter is incorrect.
  185. '
  186. Failed to initialize 'FreeTrack': Library could not be loaded!.
  187. No supported provider found, headtracking will be disabled...
  188. Headtracking is not enabled...
  189. Creating player for movie 'intro.mve'.
  190. FFMPEG Log: [theora @ 000000000220ca40] 7 bits left in packet 82
  191. FFMPEG Log: [ogg @ 000000000220bf00] Broken file, keyframe not correctly marked.
  192. FFMPEG Log: [theora @ 0000000015fb00a0] 7 bits left in packet 82
  193. FFmpeg: Using video codec Theora (theora).
  194. FFmpeg: Using audio codec Vorbis (vorbis).
  195. Compiling new shader:
  196. Video Playback
  197. Loading built-in default shader for: video-v.sdr
  198. Loading built-in default shader for: video-f.sdr
  199. Shader Variant Features:
  200. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  201. PLR => Loading 'StarEagle.plr' with version 2...
  202. PLR => Parsing: Flags...
  203. PLR => Parsing: Info...
  204. PLR => Parsing: Scoring...
  205. PLR => Parsing: ScoringMulti...
  206. PLR => Parsing: HUD...
  207. PLR => Parsing: Variables...
  208. PLR => Parsing: Multiplayer...
  209. PLR => Parsing: Controls...
  210. PLR => Parsing: Settings...
  211. PLR => Loading complete!
  212. PLR => Verifying 'BetaTester.plr' with version 2...
  213. PLR => Parsing: Flags...
  214. PLR => Parsing: Info...
  215. PLR => Verifying complete!
  216. PLR => Verifying 'StarEagle.plr' with version 2...
  217. PLR => Parsing: Flags...
  218. PLR => Parsing: Info...
  219. PLR => Verifying complete!
  220. PLR => Verifying 'SWStarEagle.plr' with version 2...
  221. PLR => Parsing: Flags...
  222. PLR => Parsing: Info...
  223. PLR => Verifying complete!
  224. PLR => Verifying 'StarEagle.plr' with version 2...
  225. PLR => Parsing: Flags...
  226. PLR => Parsing: Info...
  227. PLR => Verifying complete!
  228. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  229. PLR => Loading 'StarEagle.plr' with version 2...
  230. PLR => Parsing: Flags...
  231. PLR => Parsing: Info...
  232. PLR => Parsing: Scoring...
  233. PLR => Parsing: ScoringMulti...
  234. PLR => Parsing: HUD...
  235. PLR => Parsing: Variables...
  236. PLR => Parsing: Multiplayer...
  237. PLR => Parsing: Controls...
  238. PLR => Parsing: Settings...
  239. PLR => Loading complete!
  240. CSG => Loading 'StarEagle.RW.csg' with version 5...
  241. CSG => Parsing: Flags...
  242. CSG => Parsing: Info...
  243. CSG => Parsing: Missions...
  244. CSG => Parsing: Techroom...
  245. CSG => Parsing: Loadout...
  246. CSG => Parsing: Scoring...
  247. CSG => Parsing: RedAlert...
  248. CSG => Parsing: HUD...
  249. CSG => Parsing: Variables...
  250. CSG => Parsing: Settings...
  251. CSG => Parsing: Controls...
  252. CSG => Parsing: Cutscenes...
  253. CSG => Parsing: Last Missions...
  254. CSG => Loading complete!
  255. CSG => Loading 'StarEagle.RW.csg' with version 5...
  256. CSG => Parsing: Flags...
  257. CSG => Parsing: Info...
  258. CSG => Parsing: Missions...
  259. CSG => Parsing: Techroom...
  260. CSG => Parsing: Loadout...
  261. CSG => Parsing: Scoring...
  262. CSG => Parsing: RedAlert...
  263. CSG => Parsing: HUD...
  264. CSG => Parsing: Variables...
  265. CSG => Parsing: Settings...
  266. CSG => Parsing: Controls...
  267. CSG => Parsing: Cutscenes...
  268. CSG => Parsing: Last Missions...
  269. CSG => Loading complete!
  270. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  271. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  272. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  273. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  274. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  275. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  276. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  277. Frame 0 too long!!: frametime = 0.420 (0.420)
  278. Frame 0 too long!!: frametime = 0.274 (0.274)
  279. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  280. CSG => Loading 'StarEagle.RW.csg' with version 5...
  281. CSG => Parsing: Flags...
  282. CSG => Parsing: Info...
  283. CSG => Parsing: Missions...
  284. CSG => Parsing: Techroom...
  285. CSG => Parsing: Loadout...
  286. CSG => Parsing: Scoring...
  287. CSG => Parsing: RedAlert...
  288. CSG => Parsing: HUD...
  289. CSG => Parsing: Variables...
  290. CSG => Parsing: Settings...
  291. CSG => Parsing: Controls...
  292. CSG => Parsing: Cutscenes...
  293. CSG => Parsing: Last Missions...
  294. CSG => Loading complete!
  295. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  296. =================== STARTING LEVEL LOAD ==================
  297. Someone passed an extension to bm_load for file 'LS_RW_16_1024.tga'
  298. ANI 2_Loading with size 824x43 (32.8% wasted)
  299. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  300. Starting model page in...
  301. Beginning level bitmap paging...
  302. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
  303. BMPMAN: Found EFF (Jump_Point_In.eff) with 61 frames at 22 fps.
  304. BMPMAN: Found EFF (Jump_Point_Out.eff) with 61 frames at 22 fps.
  305. Loading warp model
  306. Loading model 'warp.pof' into slot '0'
  307. Compiling new shader:
  308. Model Rendering
  309. Loading built-in default shader for: main-v.sdr
  310. Loading built-in default shader for: main-f.sdr
  311. Loading built-in default shader for: main-g.sdr
  312. WARNING: Failed to find uniform 'modelMatrix'.
  313. WARNING: Failed to find uniform 'viewMatrix'.
  314. WARNING: Failed to find uniform 'projMatrix'.
  315. WARNING: Failed to find uniform 'color'.
  316. Shader Variant Features:
  317. Shadow Mapping
  318. Compiling new shader:
  319. Model Rendering
  320. Loading built-in default shader for: main-v.sdr
  321. Loading built-in default shader for: main-f.sdr
  322. WARNING: Failed to find uniform 'viewMatrix'.
  323. Shader Variant Features:
  324. Lighting
  325. Animated Effects
  326. Clip Plane
  327. Compiling new shader:
  328. Model Rendering
  329. Loading built-in default shader for: main-v.sdr
  330. Loading built-in default shader for: main-f.sdr
  331. WARNING: Failed to find uniform 'viewMatrix'.
  332. Shader Variant Features:
  333. Lighting
  334. Fog Effect
  335. Animated Effects
  336. Clip Plane
  337. Compiling new shader:
  338. Model Rendering
  339. Loading built-in default shader for: main-v.sdr
  340. Loading built-in default shader for: main-f.sdr
  341. WARNING: Failed to find uniform 'viewMatrix'.
  342. Shader Variant Features:
  343. Lighting
  344. Deferred lighting
  345. Clip Plane
  346. Compiling new shader:
  347. Model Rendering
  348. Loading built-in default shader for: main-v.sdr
  349. Loading built-in default shader for: main-f.sdr
  350. WARNING: Failed to find uniform 'viewMatrix'.
  351. Shader Variant Features:
  352. Lighting
  353. Fog Effect
  354. Deferred lighting
  355. Clip Plane
  356. Compiling new shader:
  357. Model Rendering
  358. Loading built-in default shader for: main-v.sdr
  359. Loading built-in default shader for: main-f.sdr
  360. WARNING: Failed to find uniform 'viewMatrix'.
  361. Shader Variant Features:
  362. Lighting
  363. Animated Effects
  364. Submodel Transforms
  365. Clip Plane
  366. Compiling new shader:
  367. Model Rendering
  368. Loading built-in default shader for: main-v.sdr
  369. Loading built-in default shader for: main-f.sdr
  370. WARNING: Failed to find uniform 'viewMatrix'.
  371. Shader Variant Features:
  372. Lighting
  373. Fog Effect
  374. Animated Effects
  375. Submodel Transforms
  376. Clip Plane
  377. Compiling new shader:
  378. Model Rendering
  379. Loading built-in default shader for: main-v.sdr
  380. Loading built-in default shader for: main-f.sdr
  381. WARNING: Failed to find uniform 'viewMatrix'.
  382. Shader Variant Features:
  383. Lighting
  384. Submodel Transforms
  385. Clip Plane
  386. Compiling new shader:
  387. Model Rendering
  388. Loading built-in default shader for: main-v.sdr
  389. Loading built-in default shader for: main-f.sdr
  390. WARNING: Failed to find uniform 'viewMatrix'.
  391. Shader Variant Features:
  392. Lighting
  393. Fog Effect
  394. Submodel Transforms
  395. Clip Plane
  396. Compiling new shader:
  397. Model Rendering
  398. Loading built-in default shader for: main-v.sdr
  399. Loading built-in default shader for: main-f.sdr
  400. WARNING: Failed to find uniform 'viewMatrix'.
  401. Shader Variant Features:
  402. Lighting
  403. Animated Effects
  404. Deferred lighting
  405. Submodel Transforms
  406. Clip Plane
  407. Compiling new shader:
  408. Model Rendering
  409. Loading built-in default shader for: main-v.sdr
  410. Loading built-in default shader for: main-f.sdr
  411. WARNING: Failed to find uniform 'viewMatrix'.
  412. Shader Variant Features:
  413. Lighting
  414. Fog Effect
  415. Animated Effects
  416. Deferred lighting
  417. Submodel Transforms
  418. Clip Plane
  419. Compiling new shader:
  420. Model Rendering
  421. Loading built-in default shader for: main-v.sdr
  422. Loading built-in default shader for: main-f.sdr
  423. WARNING: Failed to find uniform 'viewMatrix'.
  424. Shader Variant Features:
  425. Lighting
  426. Deferred lighting
  427. Submodel Transforms
  428. Clip Plane
  429. Compiling new shader:
  430. Model Rendering
  431. Loading built-in default shader for: main-v.sdr
  432. Loading built-in default shader for: main-f.sdr
  433. WARNING: Failed to find uniform 'viewMatrix'.
  434. Shader Variant Features:
  435. Lighting
  436. Fog Effect
  437. Deferred lighting
  438. Submodel Transforms
  439. Clip Plane
  440. Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  441. 300
  442. BMPMAN: Found EFF (Shield_Hit.eff) with 23 frames at 21 fps.
  443. ANI Head_B5_Pilot with size 160x120 (6.3% wasted)
  444. ANI Head_B5_Command with size 160x120 (6.3% wasted)
  445. ANI Head_B5_Death with size 160x120 (6.3% wasted)
  446. SHOCKWAVE => Loading default shockwave animation...
  447. SHOCKWAVE => Default animation load: SUCCEEDED!!
  448. MISSION LOAD: 'RW_16_LE.fs2'
  449. Hmmm... Extension passed to mission_load...
  450. Starting mission message count : 192
  451. Someone passed an extension to bm_load_animation for file 'Head_Cap_Hague.ani'
  452. ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
  453. Someone passed an extension to bm_load_animation for file 'Head_Pilot_Raiders.ani'
  454. ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
  455. Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
  456. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  457. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
  458. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  459. Someone passed an extension to bm_load_animation for file 'Head_Cap_Lefcourt.ani'
  460. ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
  461. Ending mission message count : 233
  462. Current soundtrack set to -1 in event_music_reset_choices
  463. Loading model 'EAM_Aurora.pof' into slot '1'
  464. Compiling new shader:
  465. Model Rendering
  466. Loading built-in default shader for: main-v.sdr
  467. Loading built-in default shader for: main-f.sdr
  468. WARNING: Failed to find uniform 'viewMatrix'.
  469. Shader Variant Features:
  470. Lighting
  471. Diffuse Mapping
  472. Glow Mapping
  473. Specular Mapping
  474. Normal Mapping
  475. Environment Mapping
  476. Animated Effects
  477. Clip Plane
  478. Compiling new shader:
  479. Model Rendering
  480. Loading built-in default shader for: main-v.sdr
  481. Loading built-in default shader for: main-f.sdr
  482. WARNING: Failed to find uniform 'viewMatrix'.
  483. Shader Variant Features:
  484. Lighting
  485. Fog Effect
  486. Diffuse Mapping
  487. Glow Mapping
  488. Specular Mapping
  489. Normal Mapping
  490. Environment Mapping
  491. Animated Effects
  492. Clip Plane
  493. Compiling new shader:
  494. Model Rendering
  495. Loading built-in default shader for: main-v.sdr
  496. Loading built-in default shader for: main-f.sdr
  497. WARNING: Failed to find uniform 'viewMatrix'.
  498. Shader Variant Features:
  499. Lighting
  500. Diffuse Mapping
  501. Glow Mapping
  502. Specular Mapping
  503. Normal Mapping
  504. Environment Mapping
  505. Deferred lighting
  506. Clip Plane
  507. Compiling new shader:
  508. Model Rendering
  509. Loading built-in default shader for: main-v.sdr
  510. Loading built-in default shader for: main-f.sdr
  511. WARNING: Failed to find uniform 'viewMatrix'.
  512. Shader Variant Features:
  513. Lighting
  514. Fog Effect
  515. Diffuse Mapping
  516. Glow Mapping
  517. Specular Mapping
  518. Normal Mapping
  519. Environment Mapping
  520. Deferred lighting
  521. Clip Plane
  522. Compiling new shader:
  523. Model Rendering
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. WARNING: Failed to find uniform 'viewMatrix'.
  527. Shader Variant Features:
  528. Lighting
  529. Diffuse Mapping
  530. Glow Mapping
  531. Specular Mapping
  532. Normal Mapping
  533. Environment Mapping
  534. Animated Effects
  535. Submodel Transforms
  536. Clip Plane
  537. Compiling new shader:
  538. Model Rendering
  539. Loading built-in default shader for: main-v.sdr
  540. Loading built-in default shader for: main-f.sdr
  541. WARNING: Failed to find uniform 'viewMatrix'.
  542. Shader Variant Features:
  543. Lighting
  544. Fog Effect
  545. Diffuse Mapping
  546. Glow Mapping
  547. Specular Mapping
  548. Normal Mapping
  549. Environment Mapping
  550. Animated Effects
  551. Submodel Transforms
  552. Clip Plane
  553. Compiling new shader:
  554. Model Rendering
  555. Loading built-in default shader for: main-v.sdr
  556. Loading built-in default shader for: main-f.sdr
  557. WARNING: Failed to find uniform 'viewMatrix'.
  558. Shader Variant Features:
  559. Lighting
  560. Diffuse Mapping
  561. Glow Mapping
  562. Specular Mapping
  563. Normal Mapping
  564. Environment Mapping
  565. Submodel Transforms
  566. Clip Plane
  567. Compiling new shader:
  568. Model Rendering
  569. Loading built-in default shader for: main-v.sdr
  570. Loading built-in default shader for: main-f.sdr
  571. WARNING: Failed to find uniform 'viewMatrix'.
  572. Shader Variant Features:
  573. Lighting
  574. Fog Effect
  575. Diffuse Mapping
  576. Glow Mapping
  577. Specular Mapping
  578. Normal Mapping
  579. Environment Mapping
  580. Submodel Transforms
  581. Clip Plane
  582. Compiling new shader:
  583. Model Rendering
  584. Loading built-in default shader for: main-v.sdr
  585. Loading built-in default shader for: main-f.sdr
  586. WARNING: Failed to find uniform 'viewMatrix'.
  587. Shader Variant Features:
  588. Lighting
  589. Diffuse Mapping
  590. Glow Mapping
  591. Specular Mapping
  592. Normal Mapping
  593. Environment Mapping
  594. Animated Effects
  595. Deferred lighting
  596. Submodel Transforms
  597. Clip Plane
  598. Compiling new shader:
  599. Model Rendering
  600. Loading built-in default shader for: main-v.sdr
  601. Loading built-in default shader for: main-f.sdr
  602. WARNING: Failed to find uniform 'viewMatrix'.
  603. Shader Variant Features:
  604. Lighting
  605. Fog Effect
  606. Diffuse Mapping
  607. Glow Mapping
  608. Specular Mapping
  609. Normal Mapping
  610. Environment Mapping
  611. Animated Effects
  612. Deferred lighting
  613. Submodel Transforms
  614. Clip Plane
  615. Compiling new shader:
  616. Model Rendering
  617. Loading built-in default shader for: main-v.sdr
  618. Loading built-in default shader for: main-f.sdr
  619. WARNING: Failed to find uniform 'viewMatrix'.
  620. Shader Variant Features:
  621. Lighting
  622. Diffuse Mapping
  623. Glow Mapping
  624. Specular Mapping
  625. Normal Mapping
  626. Environment Mapping
  627. Deferred lighting
  628. Submodel Transforms
  629. Clip Plane
  630. Compiling new shader:
  631. Model Rendering
  632. Loading built-in default shader for: main-v.sdr
  633. Loading built-in default shader for: main-f.sdr
  634. WARNING: Failed to find uniform 'viewMatrix'.
  635. Shader Variant Features:
  636. Lighting
  637. Fog Effect
  638. Diffuse Mapping
  639. Glow Mapping
  640. Specular Mapping
  641. Normal Mapping
  642. Environment Mapping
  643. Deferred lighting
  644. Submodel Transforms
  645. Clip Plane
  646. Compiling new shader:
  647. Model Rendering
  648. Loading built-in default shader for: main-v.sdr
  649. Loading built-in default shader for: main-f.sdr
  650. WARNING: Failed to find uniform 'viewMatrix'.
  651. Shader Variant Features:
  652. Lighting
  653. Diffuse Mapping
  654. Specular Mapping
  655. Normal Mapping
  656. Environment Mapping
  657. Animated Effects
  658. Clip Plane
  659. Compiling new shader:
  660. Model Rendering
  661. Loading built-in default shader for: main-v.sdr
  662. Loading built-in default shader for: main-f.sdr
  663. WARNING: Failed to find uniform 'viewMatrix'.
  664. Shader Variant Features:
  665. Lighting
  666. Fog Effect
  667. Diffuse Mapping
  668. Specular Mapping
  669. Normal Mapping
  670. Environment Mapping
  671. Animated Effects
  672. Clip Plane
  673. Compiling new shader:
  674. Model Rendering
  675. Loading built-in default shader for: main-v.sdr
  676. Loading built-in default shader for: main-f.sdr
  677. WARNING: Failed to find uniform 'viewMatrix'.
  678. Shader Variant Features:
  679. Lighting
  680. Diffuse Mapping
  681. Specular Mapping
  682. Normal Mapping
  683. Environment Mapping
  684. Deferred lighting
  685. Clip Plane
  686. Compiling new shader:
  687. Model Rendering
  688. Loading built-in default shader for: main-v.sdr
  689. Loading built-in default shader for: main-f.sdr
  690. WARNING: Failed to find uniform 'viewMatrix'.
  691. Shader Variant Features:
  692. Lighting
  693. Fog Effect
  694. Diffuse Mapping
  695. Specular Mapping
  696. Normal Mapping
  697. Environment Mapping
  698. Deferred lighting
  699. Clip Plane
  700. Compiling new shader:
  701. Model Rendering
  702. Loading built-in default shader for: main-v.sdr
  703. Loading built-in default shader for: main-f.sdr
  704. WARNING: Failed to find uniform 'viewMatrix'.
  705. Shader Variant Features:
  706. Lighting
  707. Diffuse Mapping
  708. Specular Mapping
  709. Normal Mapping
  710. Environment Mapping
  711. Animated Effects
  712. Submodel Transforms
  713. Clip Plane
  714. Compiling new shader:
  715. Model Rendering
  716. Loading built-in default shader for: main-v.sdr
  717. Loading built-in default shader for: main-f.sdr
  718. WARNING: Failed to find uniform 'viewMatrix'.
  719. Shader Variant Features:
  720. Lighting
  721. Fog Effect
  722. Diffuse Mapping
  723. Specular Mapping
  724. Normal Mapping
  725. Environment Mapping
  726. Animated Effects
  727. Submodel Transforms
  728. Clip Plane
  729. Compiling new shader:
  730. Model Rendering
  731. Loading built-in default shader for: main-v.sdr
  732. Loading built-in default shader for: main-f.sdr
  733. WARNING: Failed to find uniform 'viewMatrix'.
  734. Shader Variant Features:
  735. Lighting
  736. Diffuse Mapping
  737. Specular Mapping
  738. Normal Mapping
  739. Environment Mapping
  740. Submodel Transforms
  741. Clip Plane
  742. Compiling new shader:
  743. Model Rendering
  744. Loading built-in default shader for: main-v.sdr
  745. Loading built-in default shader for: main-f.sdr
  746. WARNING: Failed to find uniform 'viewMatrix'.
  747. Shader Variant Features:
  748. Lighting
  749. Fog Effect
  750. Diffuse Mapping
  751. Specular Mapping
  752. Normal Mapping
  753. Environment Mapping
  754. Submodel Transforms
  755. Clip Plane
  756. Compiling new shader:
  757. Model Rendering
  758. Loading built-in default shader for: main-v.sdr
  759. Loading built-in default shader for: main-f.sdr
  760. WARNING: Failed to find uniform 'viewMatrix'.
  761. Shader Variant Features:
  762. Lighting
  763. Diffuse Mapping
  764. Specular Mapping
  765. Normal Mapping
  766. Environment Mapping
  767. Animated Effects
  768. Deferred lighting
  769. Submodel Transforms
  770. Clip Plane
  771. Compiling new shader:
  772. Model Rendering
  773. Loading built-in default shader for: main-v.sdr
  774. Loading built-in default shader for: main-f.sdr
  775. WARNING: Failed to find uniform 'viewMatrix'.
  776. Shader Variant Features:
  777. Lighting
  778. Fog Effect
  779. Diffuse Mapping
  780. Specular Mapping
  781. Normal Mapping
  782. Environment Mapping
  783. Animated Effects
  784. Deferred lighting
  785. Submodel Transforms
  786. Clip Plane
  787. Compiling new shader:
  788. Model Rendering
  789. Loading built-in default shader for: main-v.sdr
  790. Loading built-in default shader for: main-f.sdr
  791. WARNING: Failed to find uniform 'viewMatrix'.
  792. Shader Variant Features:
  793. Lighting
  794. Diffuse Mapping
  795. Specular Mapping
  796. Normal Mapping
  797. Environment Mapping
  798. Deferred lighting
  799. Submodel Transforms
  800. Clip Plane
  801. Compiling new shader:
  802. Model Rendering
  803. Loading built-in default shader for: main-v.sdr
  804. Loading built-in default shader for: main-f.sdr
  805. WARNING: Failed to find uniform 'viewMatrix'.
  806. Shader Variant Features:
  807. Lighting
  808. Fog Effect
  809. Diffuse Mapping
  810. Specular Mapping
  811. Normal Mapping
  812. Environment Mapping
  813. Deferred lighting
  814. Submodel Transforms
  815. Clip Plane
  816. BMPMAN: Found EFF (debris_ea-glow.eff) with 53 frames at 7 fps.
  817. Compiling new shader:
  818. Model Rendering
  819. Loading built-in default shader for: main-v.sdr
  820. Loading built-in default shader for: main-f.sdr
  821. WARNING: Failed to find uniform 'viewMatrix'.
  822. Shader Variant Features:
  823. Lighting
  824. Diffuse Mapping
  825. Glow Mapping
  826. Animated Effects
  827. Clip Plane
  828. Compiling new shader:
  829. Model Rendering
  830. Loading built-in default shader for: main-v.sdr
  831. Loading built-in default shader for: main-f.sdr
  832. WARNING: Failed to find uniform 'viewMatrix'.
  833. Shader Variant Features:
  834. Lighting
  835. Fog Effect
  836. Diffuse Mapping
  837. Glow Mapping
  838. Animated Effects
  839. Clip Plane
  840. Compiling new shader:
  841. Model Rendering
  842. Loading built-in default shader for: main-v.sdr
  843. Loading built-in default shader for: main-f.sdr
  844. WARNING: Failed to find uniform 'viewMatrix'.
  845. Shader Variant Features:
  846. Lighting
  847. Diffuse Mapping
  848. Glow Mapping
  849. Deferred lighting
  850. Clip Plane
  851. Compiling new shader:
  852. Model Rendering
  853. Loading built-in default shader for: main-v.sdr
  854. Loading built-in default shader for: main-f.sdr
  855. WARNING: Failed to find uniform 'viewMatrix'.
  856. Shader Variant Features:
  857. Lighting
  858. Fog Effect
  859. Diffuse Mapping
  860. Glow Mapping
  861. Deferred lighting
  862. Clip Plane
  863. Compiling new shader:
  864. Model Rendering
  865. Loading built-in default shader for: main-v.sdr
  866. Loading built-in default shader for: main-f.sdr
  867. WARNING: Failed to find uniform 'viewMatrix'.
  868. Shader Variant Features:
  869. Lighting
  870. Diffuse Mapping
  871. Glow Mapping
  872. Animated Effects
  873. Submodel Transforms
  874. Clip Plane
  875. Compiling new shader:
  876. Model Rendering
  877. Loading built-in default shader for: main-v.sdr
  878. Loading built-in default shader for: main-f.sdr
  879. WARNING: Failed to find uniform 'viewMatrix'.
  880. Shader Variant Features:
  881. Lighting
  882. Fog Effect
  883. Diffuse Mapping
  884. Glow Mapping
  885. Animated Effects
  886. Submodel Transforms
  887. Clip Plane
  888. Compiling new shader:
  889. Model Rendering
  890. Loading built-in default shader for: main-v.sdr
  891. Loading built-in default shader for: main-f.sdr
  892. WARNING: Failed to find uniform 'viewMatrix'.
  893. Shader Variant Features:
  894. Lighting
  895. Diffuse Mapping
  896. Glow Mapping
  897. Submodel Transforms
  898. Clip Plane
  899. Compiling new shader:
  900. Model Rendering
  901. Loading built-in default shader for: main-v.sdr
  902. Loading built-in default shader for: main-f.sdr
  903. WARNING: Failed to find uniform 'viewMatrix'.
  904. Shader Variant Features:
  905. Lighting
  906. Fog Effect
  907. Diffuse Mapping
  908. Glow Mapping
  909. Submodel Transforms
  910. Clip Plane
  911. Compiling new shader:
  912. Model Rendering
  913. Loading built-in default shader for: main-v.sdr
  914. Loading built-in default shader for: main-f.sdr
  915. WARNING: Failed to find uniform 'viewMatrix'.
  916. Shader Variant Features:
  917. Lighting
  918. Diffuse Mapping
  919. Glow Mapping
  920. Animated Effects
  921. Deferred lighting
  922. Submodel Transforms
  923. Clip Plane
  924. Compiling new shader:
  925. Model Rendering
  926. Loading built-in default shader for: main-v.sdr
  927. Loading built-in default shader for: main-f.sdr
  928. WARNING: Failed to find uniform 'viewMatrix'.
  929. Shader Variant Features:
  930. Lighting
  931. Fog Effect
  932. Diffuse Mapping
  933. Glow Mapping
  934. Animated Effects
  935. Deferred lighting
  936. Submodel Transforms
  937. Clip Plane
  938. Compiling new shader:
  939. Model Rendering
  940. Loading built-in default shader for: main-v.sdr
  941. Loading built-in default shader for: main-f.sdr
  942. WARNING: Failed to find uniform 'viewMatrix'.
  943. Shader Variant Features:
  944. Lighting
  945. Diffuse Mapping
  946. Glow Mapping
  947. Deferred lighting
  948. Submodel Transforms
  949. Clip Plane
  950. Compiling new shader:
  951. Model Rendering
  952. Loading built-in default shader for: main-v.sdr
  953. Loading built-in default shader for: main-f.sdr
  954. WARNING: Failed to find uniform 'viewMatrix'.
  955. Shader Variant Features:
  956. Lighting
  957. Fog Effect
  958. Diffuse Mapping
  959. Glow Mapping
  960. Deferred lighting
  961. Submodel Transforms
  962. Clip Plane
  963. Submodel 'detail3' is detail level 1 of 'detail2'
  964. Submodel 'detail2' is detail level 1 of 'detail1'
  965. Submodel 'detail3' is detail level 2 of 'detail1'
  966. Submodel 'detail2' is detail level 2 of 'detail0'
  967. Submodel 'detail1' is detail level 1 of 'detail0'
  968. Submodel 'detail3' is detail level 3 of 'detail0'
  969. Loading model 'DF_Sky_Serpent.pof' into slot '2'
  970. Submodel 'detail1' is detail level 1 of 'detail0'
  971. Submodel 'detail2' is detail level 2 of 'detail0'
  972. Submodel 'detail3' is detail level 3 of 'detail0'
  973. Submodel 'detail2' is detail level 1 of 'detail1'
  974. Submodel 'detail3' is detail level 2 of 'detail1'
  975. Submodel 'detail3' is detail level 1 of 'detail2'
  976. Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
  977. Loading model 'NR_Frazi.pof' into slot '3'
  978. BMPMAN: Found EFF (debris_nr-glow.eff) with 53 frames at 30 fps.
  979. Submodel 'detail1' is detail level 1 of 'detail0'
  980. Submodel 'detail2' is detail level 2 of 'detail0'
  981. Submodel 'detail3' is detail level 3 of 'detail0'
  982. Submodel 'detail2' is detail level 1 of 'detail1'
  983. Submodel 'detail3' is detail level 2 of 'detail1'
  984. Submodel 'detail3' is detail level 1 of 'detail2'
  985. Loading model 'EAC_Zephyr.pof' into slot '4'
  986. Compiling new shader:
  987. Model Rendering
  988. Loading built-in default shader for: main-v.sdr
  989. Loading built-in default shader for: main-f.sdr
  990. WARNING: Failed to find uniform 'viewMatrix'.
  991. Shader Variant Features:
  992. Lighting
  993. Diffuse Mapping
  994. Specular Mapping
  995. Environment Mapping
  996. Animated Effects
  997. Clip Plane
  998. Compiling new shader:
  999. Model Rendering
  1000. Loading built-in default shader for: main-v.sdr
  1001. Loading built-in default shader for: main-f.sdr
  1002. WARNING: Failed to find uniform 'viewMatrix'.
  1003. Shader Variant Features:
  1004. Lighting
  1005. Fog Effect
  1006. Diffuse Mapping
  1007. Specular Mapping
  1008. Environment Mapping
  1009. Animated Effects
  1010. Clip Plane
  1011. Compiling new shader:
  1012. Model Rendering
  1013. Loading built-in default shader for: main-v.sdr
  1014. Loading built-in default shader for: main-f.sdr
  1015. WARNING: Failed to find uniform 'viewMatrix'.
  1016. Shader Variant Features:
  1017. Lighting
  1018. Diffuse Mapping
  1019. Specular Mapping
  1020. Environment Mapping
  1021. Deferred lighting
  1022. Clip Plane
  1023. Compiling new shader:
  1024. Model Rendering
  1025. Loading built-in default shader for: main-v.sdr
  1026. Loading built-in default shader for: main-f.sdr
  1027. WARNING: Failed to find uniform 'viewMatrix'.
  1028. Shader Variant Features:
  1029. Lighting
  1030. Fog Effect
  1031. Diffuse Mapping
  1032. Specular Mapping
  1033. Environment Mapping
  1034. Deferred lighting
  1035. Clip Plane
  1036. Compiling new shader:
  1037. Model Rendering
  1038. Loading built-in default shader for: main-v.sdr
  1039. Loading built-in default shader for: main-f.sdr
  1040. WARNING: Failed to find uniform 'viewMatrix'.
  1041. Shader Variant Features:
  1042. Lighting
  1043. Diffuse Mapping
  1044. Specular Mapping
  1045. Environment Mapping
  1046. Animated Effects
  1047. Submodel Transforms
  1048. Clip Plane
  1049. Compiling new shader:
  1050. Model Rendering
  1051. Loading built-in default shader for: main-v.sdr
  1052. Loading built-in default shader for: main-f.sdr
  1053. WARNING: Failed to find uniform 'viewMatrix'.
  1054. Shader Variant Features:
  1055. Lighting
  1056. Fog Effect
  1057. Diffuse Mapping
  1058. Specular Mapping
  1059. Environment Mapping
  1060. Animated Effects
  1061. Submodel Transforms
  1062. Clip Plane
  1063. Compiling new shader:
  1064. Model Rendering
  1065. Loading built-in default shader for: main-v.sdr
  1066. Loading built-in default shader for: main-f.sdr
  1067. WARNING: Failed to find uniform 'viewMatrix'.
  1068. Shader Variant Features:
  1069. Lighting
  1070. Diffuse Mapping
  1071. Specular Mapping
  1072. Environment Mapping
  1073. Submodel Transforms
  1074. Clip Plane
  1075. Compiling new shader:
  1076. Model Rendering
  1077. Loading built-in default shader for: main-v.sdr
  1078. Loading built-in default shader for: main-f.sdr
  1079. WARNING: Failed to find uniform 'viewMatrix'.
  1080. Shader Variant Features:
  1081. Lighting
  1082. Fog Effect
  1083. Diffuse Mapping
  1084. Specular Mapping
  1085. Environment Mapping
  1086. Submodel Transforms
  1087. Clip Plane
  1088. Compiling new shader:
  1089. Model Rendering
  1090. Loading built-in default shader for: main-v.sdr
  1091. Loading built-in default shader for: main-f.sdr
  1092. WARNING: Failed to find uniform 'viewMatrix'.
  1093. Shader Variant Features:
  1094. Lighting
  1095. Diffuse Mapping
  1096. Specular Mapping
  1097. Environment Mapping
  1098. Animated Effects
  1099. Deferred lighting
  1100. Submodel Transforms
  1101. Clip Plane
  1102. Compiling new shader:
  1103. Model Rendering
  1104. Loading built-in default shader for: main-v.sdr
  1105. Loading built-in default shader for: main-f.sdr
  1106. WARNING: Failed to find uniform 'viewMatrix'.
  1107. Shader Variant Features:
  1108. Lighting
  1109. Fog Effect
  1110. Diffuse Mapping
  1111. Specular Mapping
  1112. Environment Mapping
  1113. Animated Effects
  1114. Deferred lighting
  1115. Submodel Transforms
  1116. Clip Plane
  1117. Compiling new shader:
  1118. Model Rendering
  1119. Loading built-in default shader for: main-v.sdr
  1120. Loading built-in default shader for: main-f.sdr
  1121. WARNING: Failed to find uniform 'viewMatrix'.
  1122. Shader Variant Features:
  1123. Lighting
  1124. Diffuse Mapping
  1125. Specular Mapping
  1126. Environment Mapping
  1127. Deferred lighting
  1128. Submodel Transforms
  1129. Clip Plane
  1130. Compiling new shader:
  1131. Model Rendering
  1132. Loading built-in default shader for: main-v.sdr
  1133. Loading built-in default shader for: main-f.sdr
  1134. WARNING: Failed to find uniform 'viewMatrix'.
  1135. Shader Variant Features:
  1136. Lighting
  1137. Fog Effect
  1138. Diffuse Mapping
  1139. Specular Mapping
  1140. Environment Mapping
  1141. Deferred lighting
  1142. Submodel Transforms
  1143. Clip Plane
  1144. Submodel 'detail3' is detail level 1 of 'detail2'
  1145. Submodel 'detail2' is detail level 2 of 'detail0'
  1146. Submodel 'detail3' is detail level 3 of 'detail0'
  1147. Submodel 'detail1' is detail level 1 of 'detail0'
  1148. Submodel 'detail2' is detail level 1 of 'detail1'
  1149. Submodel 'detail3' is detail level 2 of 'detail1'
  1150. Loading model 'EAC_Raider_Carrier.pof' into slot '5'
  1151. Generated texture name eac_raider_carrier_1-reflect is too long. Skipping...
  1152. Generated texture name eac_raider_carrier_2-reflect is too long. Skipping...
  1153. Generated texture name eac_raider_carrier_3-reflect is too long. Skipping...
  1154. Subsystem 'bigringa' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
  1155. Subsystem 'bridgea' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
  1156. Subsystem 'mediumringa' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
  1157. Subsystem 'fighterbay' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
  1158. Submodel 'detail1' is detail level 1 of 'detail0'
  1159. Submodel 'detail2' is detail level 2 of 'detail0'
  1160. Submodel 'detail3' is detail level 3 of 'detail0'
  1161. Submodel 'bigringb' is detail level 1 of 'bigringa'
  1162. Submodel 'bigringc' is detail level 2 of 'bigringa'
  1163. Submodel 'bridgeb' is detail level 1 of 'bridgea'
  1164. Submodel 'bridgec' is detail level 2 of 'bridgea'
  1165. Submodel 'engineb' is detail level 1 of 'enginea'
  1166. Submodel 'enginec' is detail level 2 of 'enginea'
  1167. Submodel 'mediumringb' is detail level 1 of 'mediumringa'
  1168. Submodel 'mediumringc' is detail level 2 of 'mediumringa'
  1169. Submodel 'detail2' is detail level 1 of 'detail1'
  1170. Submodel 'detail3' is detail level 2 of 'detail1'
  1171. Submodel 'detail3' is detail level 1 of 'detail2'
  1172. Loading model 'EAM_Midwinter.pof' into slot '6'
  1173. Subsystem 'reactor01a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  1174. Subsystem 'reactor02a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  1175. Subsystem 'reactor03a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  1176. Subsystem 'reactor04a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  1177. Subsystem 'fighterbay' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
  1178. Submodel 'detail3' is detail level 1 of 'detail2'
  1179. Submodel 'detail2' is detail level 2 of 'detail0'
  1180. Submodel 'detail1' is detail level 1 of 'detail0'
  1181. Submodel 'detail3' is detail level 3 of 'detail0'
  1182. Submodel 'reactor01c' is detail level 2 of 'reactor01a'
  1183. Submodel 'reactor01b' is detail level 1 of 'reactor01a'
  1184. Submodel 'reactor01d' is detail level 3 of 'reactor01a'
  1185. Submodel 'reactor02c' is detail level 2 of 'reactor02a'
  1186. Submodel 'reactor02b' is detail level 1 of 'reactor02a'
  1187. Submodel 'reactor02d' is detail level 3 of 'reactor02a'
  1188. Submodel 'reactor03c' is detail level 2 of 'reactor03a'
  1189. Submodel 'reactor03b' is detail level 1 of 'reactor03a'
  1190. Submodel 'reactor03d' is detail level 3 of 'reactor03a'
  1191. Submodel 'reactor04c' is detail level 2 of 'reactor04a'
  1192. Submodel 'reactor04b' is detail level 1 of 'reactor04a'
  1193. Submodel 'reactor04d' is detail level 3 of 'reactor04a'
  1194. Submodel 'sensors01c' is detail level 2 of 'sensors01a'
  1195. Submodel 'sensors01b' is detail level 1 of 'sensors01a'
  1196. Submodel 'sensors02c' is detail level 2 of 'sensors02a'
  1197. Submodel 'sensors02b' is detail level 1 of 'sensors02a'
  1198. Submodel 'sensors03c' is detail level 2 of 'sensors03a'
  1199. Submodel 'sensors03b' is detail level 1 of 'sensors03a'
  1200. Submodel 'sensors03d' is detail level 3 of 'sensors03a'
  1201. Submodel 'turret01c' is detail level 2 of 'turret01a'
  1202. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1203. Submodel 'turret02c' is detail level 2 of 'turret02a'
  1204. Submodel 'turret02b' is detail level 1 of 'turret02a'
  1205. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  1206. Submodel 'turret03c' is detail level 2 of 'turret03a'
  1207. Submodel 'turret03b' is detail level 1 of 'turret03a'
  1208. Submodel 'turret03d' is detail level 3 of 'turret03a'
  1209. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  1210. Submodel 'turret04c' is detail level 2 of 'turret04a'
  1211. Submodel 'turret04b' is detail level 1 of 'turret04a'
  1212. Submodel 'turret04d' is detail level 3 of 'turret04a'
  1213. Submodel 'turret04d' is detail level 3 of 'turret04a'
  1214. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  1215. Submodel 'turret05c' is detail level 2 of 'turret05a'
  1216. Submodel 'turret05b' is detail level 1 of 'turret05a'
  1217. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  1218. Submodel 'turret08c' is detail level 2 of 'turret08a'
  1219. Submodel 'turret08b' is detail level 1 of 'turret08a'
  1220. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  1221. Submodel 'turret09c' is detail level 2 of 'turret09a'
  1222. Submodel 'turret09b' is detail level 1 of 'turret09a'
  1223. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  1224. Submodel 'engine01c' is detail level 2 of 'engine01'
  1225. Submodel 'engine01b' is detail level 1 of 'engine01'
  1226. Submodel 'engine01d' is detail level 3 of 'engine01'
  1227. Submodel 'engine02c' is detail level 2 of 'engine02'
  1228. Submodel 'engine02b' is detail level 1 of 'engine02'
  1229. Submodel 'engine02d' is detail level 3 of 'engine02'
  1230. Submodel 'engine03c' is detail level 2 of 'engine03'
  1231. Submodel 'engine03b' is detail level 1 of 'engine03'
  1232. Submodel 'engine03d' is detail level 3 of 'engine03'
  1233. Submodel 'engine04c' is detail level 2 of 'engine04'
  1234. Submodel 'engine04b' is detail level 1 of 'engine04'
  1235. Submodel 'engine05c' is detail level 2 of 'engine05'
  1236. Submodel 'engine05b' is detail level 1 of 'engine05'
  1237. Submodel 'turret07c' is detail level 2 of 'turret07a'
  1238. Submodel 'turret07b' is detail level 1 of 'turret07a'
  1239. Submodel 'turret06c' is detail level 2 of 'turret06a'
  1240. Submodel 'turret06b' is detail level 1 of 'turret06a'
  1241. Submodel 'detail2' is detail level 1 of 'detail1'
  1242. Submodel 'detail3' is detail level 2 of 'detail1'
  1243. Loading model 'SB_Starfield.pof' into slot '7'
  1244. Compiling new shader:
  1245. Model Rendering
  1246. Loading built-in default shader for: main-v.sdr
  1247. Loading built-in default shader for: main-f.sdr
  1248. WARNING: Failed to find uniform 'viewMatrix'.
  1249. Shader Variant Features:
  1250. Lighting
  1251. Diffuse Mapping
  1252. Animated Effects
  1253. Clip Plane
  1254. Compiling new shader:
  1255. Model Rendering
  1256. Loading built-in default shader for: main-v.sdr
  1257. Loading built-in default shader for: main-f.sdr
  1258. WARNING: Failed to find uniform 'viewMatrix'.
  1259. Shader Variant Features:
  1260. Lighting
  1261. Fog Effect
  1262. Diffuse Mapping
  1263. Animated Effects
  1264. Clip Plane
  1265. Compiling new shader:
  1266. Model Rendering
  1267. Loading built-in default shader for: main-v.sdr
  1268. Loading built-in default shader for: main-f.sdr
  1269. WARNING: Failed to find uniform 'viewMatrix'.
  1270. Shader Variant Features:
  1271. Lighting
  1272. Diffuse Mapping
  1273. Deferred lighting
  1274. Clip Plane
  1275. Compiling new shader:
  1276. Model Rendering
  1277. Loading built-in default shader for: main-v.sdr
  1278. Loading built-in default shader for: main-f.sdr
  1279. WARNING: Failed to find uniform 'viewMatrix'.
  1280. Shader Variant Features:
  1281. Lighting
  1282. Fog Effect
  1283. Diffuse Mapping
  1284. Deferred lighting
  1285. Clip Plane
  1286. Compiling new shader:
  1287. Model Rendering
  1288. Loading built-in default shader for: main-v.sdr
  1289. Loading built-in default shader for: main-f.sdr
  1290. WARNING: Failed to find uniform 'viewMatrix'.
  1291. Shader Variant Features:
  1292. Lighting
  1293. Diffuse Mapping
  1294. Animated Effects
  1295. Submodel Transforms
  1296. Clip Plane
  1297. Compiling new shader:
  1298. Model Rendering
  1299. Loading built-in default shader for: main-v.sdr
  1300. Loading built-in default shader for: main-f.sdr
  1301. WARNING: Failed to find uniform 'viewMatrix'.
  1302. Shader Variant Features:
  1303. Lighting
  1304. Fog Effect
  1305. Diffuse Mapping
  1306. Animated Effects
  1307. Submodel Transforms
  1308. Clip Plane
  1309. Compiling new shader:
  1310. Model Rendering
  1311. Loading built-in default shader for: main-v.sdr
  1312. Loading built-in default shader for: main-f.sdr
  1313. WARNING: Failed to find uniform 'viewMatrix'.
  1314. Shader Variant Features:
  1315. Lighting
  1316. Diffuse Mapping
  1317. Submodel Transforms
  1318. Clip Plane
  1319. Compiling new shader:
  1320. Model Rendering
  1321. Loading built-in default shader for: main-v.sdr
  1322. Loading built-in default shader for: main-f.sdr
  1323. WARNING: Failed to find uniform 'viewMatrix'.
  1324. Shader Variant Features:
  1325. Lighting
  1326. Fog Effect
  1327. Diffuse Mapping
  1328. Submodel Transforms
  1329. Clip Plane
  1330. Compiling new shader:
  1331. Model Rendering
  1332. Loading built-in default shader for: main-v.sdr
  1333. Loading built-in default shader for: main-f.sdr
  1334. WARNING: Failed to find uniform 'viewMatrix'.
  1335. Shader Variant Features:
  1336. Lighting
  1337. Diffuse Mapping
  1338. Animated Effects
  1339. Deferred lighting
  1340. Submodel Transforms
  1341. Clip Plane
  1342. Compiling new shader:
  1343. Model Rendering
  1344. Loading built-in default shader for: main-v.sdr
  1345. Loading built-in default shader for: main-f.sdr
  1346. WARNING: Failed to find uniform 'viewMatrix'.
  1347. Shader Variant Features:
  1348. Lighting
  1349. Fog Effect
  1350. Diffuse Mapping
  1351. Animated Effects
  1352. Deferred lighting
  1353. Submodel Transforms
  1354. Clip Plane
  1355. Compiling new shader:
  1356. Model Rendering
  1357. Loading built-in default shader for: main-v.sdr
  1358. Loading built-in default shader for: main-f.sdr
  1359. WARNING: Failed to find uniform 'viewMatrix'.
  1360. Shader Variant Features:
  1361. Lighting
  1362. Diffuse Mapping
  1363. Deferred lighting
  1364. Submodel Transforms
  1365. Clip Plane
  1366. Compiling new shader:
  1367. Model Rendering
  1368. Loading built-in default shader for: main-v.sdr
  1369. Loading built-in default shader for: main-f.sdr
  1370. WARNING: Failed to find uniform 'viewMatrix'.
  1371. Shader Variant Features:
  1372. Lighting
  1373. Fog Effect
  1374. Diffuse Mapping
  1375. Deferred lighting
  1376. Submodel Transforms
  1377. Clip Plane
  1378. Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1379. ANI Stars_Debris_01 with size 51x38 (40.6% wasted)
  1380. ANI Stars_Debris_02 with size 36x27 (15.6% wasted)
  1381. ANI Stars_Debris_03 with size 26x19 (40.6% wasted)
  1382. OpenGL: Created 512x512 FBO!
  1383. Loading model 'Ast_Field_Small_Gr.pof' into slot '8'
  1384. Submodel 'detail1' is detail level 1 of 'detail0'
  1385. Submodel 'detail2' is detail level 2 of 'detail0'
  1386. Submodel 'detail3' is detail level 3 of 'detail0'
  1387. Submodel 'detail4' is detail level 4 of 'detail0'
  1388. Submodel 'detail2' is detail level 1 of 'detail1'
  1389. Submodel 'detail3' is detail level 2 of 'detail1'
  1390. Submodel 'detail4' is detail level 3 of 'detail1'
  1391. Submodel 'detail3' is detail level 1 of 'detail2'
  1392. Submodel 'detail4' is detail level 2 of 'detail2'
  1393. Submodel 'detail4' is detail level 1 of 'detail3'
  1394. Loading model 'Ast_Field_Medium_Gr.pof' into slot '9'
  1395. Submodel 'detail1' is detail level 1 of 'detail0'
  1396. Submodel 'detail2' is detail level 2 of 'detail0'
  1397. Submodel 'detail3' is detail level 3 of 'detail0'
  1398. Submodel 'detail4' is detail level 4 of 'detail0'
  1399. Submodel 'detail2' is detail level 1 of 'detail1'
  1400. Submodel 'detail3' is detail level 2 of 'detail1'
  1401. Submodel 'detail4' is detail level 3 of 'detail1'
  1402. Submodel 'detail3' is detail level 1 of 'detail2'
  1403. Submodel 'detail4' is detail level 2 of 'detail2'
  1404. Submodel 'detail4' is detail level 1 of 'detail3'
  1405. Loading model 'Ast_Field_Large_Gr.pof' into slot '10'
  1406. Submodel 'detail1' is detail level 1 of 'detail0'
  1407. Submodel 'detail2' is detail level 2 of 'detail0'
  1408. Submodel 'detail3' is detail level 3 of 'detail0'
  1409. Submodel 'detail4' is detail level 4 of 'detail0'
  1410. Submodel 'detail2' is detail level 1 of 'detail1'
  1411. Submodel 'detail3' is detail level 2 of 'detail1'
  1412. Submodel 'detail4' is detail level 3 of 'detail1'
  1413. Submodel 'detail3' is detail level 1 of 'detail2'
  1414. Submodel 'detail4' is detail level 2 of 'detail2'
  1415. Submodel 'detail4' is detail level 1 of 'detail3'
  1416. =================== STARTING LEVEL DATA LOAD ==================
  1417. Loading model 'EAC_Crew_Shuttle.pof' into slot '11'
  1418. Submodel 'detail1' is detail level 1 of 'detail0'
  1419. Submodel 'detail2' is detail level 2 of 'detail0'
  1420. Submodel 'detail3' is detail level 3 of 'detail0'
  1421. Submodel 'detail2' is detail level 1 of 'detail1'
  1422. Submodel 'detail3' is detail level 2 of 'detail1'
  1423. Submodel 'detail3' is detail level 1 of 'detail2'
  1424. Loading model 'CR_Ritan.pof' into slot '12'
  1425. Submodel 'detail2' is detail level 1 of 'detail1'
  1426. Submodel 'detail3' is detail level 2 of 'detail1'
  1427. Submodel 'detail1' is detail level 1 of 'detail0'
  1428. Submodel 'detail2' is detail level 2 of 'detail0'
  1429. Submodel 'detail3' is detail level 3 of 'detail0'
  1430. Submodel 'detail3' is detail level 1 of 'detail2'
  1431. Loading model 'MF_Lintira.pof' into slot '13'
  1432. Submodel 'detail1' is detail level 1 of 'detail0'
  1433. Submodel 'detail2' is detail level 2 of 'detail0'
  1434. Submodel 'detail3' is detail level 3 of 'detail0'
  1435. Submodel 'detail2' is detail level 1 of 'detail1'
  1436. Submodel 'detail3' is detail level 2 of 'detail1'
  1437. Submodel 'detail3' is detail level 1 of 'detail2'
  1438. Allocating space for at least 127 new ship subsystems ... a total of 400 is now available (97 in-use).
  1439. About to page in ships!
  1440. ANI Shield_EAM_Aurora with size 112x93 (27.3% wasted)
  1441. ANI Shield_EAC_Zephyr with size 112x93 (27.3% wasted)
  1442. ANI Shield_EAC_Crew_Shuttle with size 112x93 (27.3% wasted)
  1443. ANI Shield_EAM_Midwinter with size 112x93 (27.3% wasted)
  1444. ANI Shield_EAC_Raider_Carr with size 112x93 (27.3% wasted)
  1445. ANI Shield_CR_Ritan with size 112x93 (27.3% wasted)
  1446. ANI Shield_NR_Frazi with size 112x93 (27.3% wasted)
  1447. ANI Shield_MF_Lintira with size 112x93 (27.3% wasted)
  1448. ANI Shield_DF_Sky_Serpent with size 112x93 (27.3% wasted)
  1449. BMPMAN: Found EFF (Wep_Disruptor_Pspew.eff) with 11 frames at 25 fps.
  1450. Loading model 'Wep_EA_Panther.pof' into slot '14'
  1451. Submodel 'detail1' is detail level 1 of 'detail0'
  1452. Submodel 'detail2' is detail level 2 of 'detail0'
  1453. Submodel 'detail2' is detail level 1 of 'detail1'
  1454. Loading model 'Wep_EA_Panther_Ext.pof' into slot '15'
  1455. Submodel 'detail1' is detail level 1 of 'detail0'
  1456. Submodel 'detail2' is detail level 2 of 'detail0'
  1457. Submodel 'detail2' is detail level 1 of 'detail1'
  1458. Loading model 'Wep_EA_Venom_1.pof' into slot '16'
  1459. Submodel 'detail1' is detail level 1 of 'detail0'
  1460. Submodel 'detail2' is detail level 2 of 'detail0'
  1461. Submodel 'detail2' is detail level 1 of 'detail1'
  1462. Loading model 'Wep_EA_Venom_1_Ext.pof' into slot '17'
  1463. Submodel 'detail1' is detail level 1 of 'detail0'
  1464. Submodel 'detail2' is detail level 2 of 'detail0'
  1465. Submodel 'detail2' is detail level 1 of 'detail1'
  1466. Loading model 'Wep_EA_Venom_2.pof' into slot '18'
  1467. Submodel 'detail1' is detail level 1 of 'detail0'
  1468. Submodel 'detail2' is detail level 2 of 'detail0'
  1469. Submodel 'detail2' is detail level 1 of 'detail1'
  1470. Loading model 'Wep_EA_Venom_2_Ext.pof' into slot '19'
  1471. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1472. Submodel 'detail1' is detail level 1 of 'detail0'
  1473. Submodel 'detail2' is detail level 2 of 'detail0'
  1474. Submodel 'detail2' is detail level 1 of 'detail1'
  1475. Loading model 'Wep_NR_TaLon.pof' into slot '20'
  1476. Submodel 'detail1' is detail level 1 of 'detail0'
  1477. Submodel 'detail2' is detail level 2 of 'detail0'
  1478. Submodel 'detail2' is detail level 1 of 'detail1'
  1479. Loading model 'Wep_NR_TaLon_Ext.pof' into slot '21'
  1480. Submodel 'detail1' is detail level 1 of 'detail0'
  1481. Submodel 'detail2' is detail level 2 of 'detail0'
  1482. Submodel 'detail2' is detail level 1 of 'detail1'
  1483. Loading model 'Wep_NR_TKor.pof' into slot '22'
  1484. Submodel 'detail1' is detail level 1 of 'detail0'
  1485. Submodel 'detail2' is detail level 2 of 'detail0'
  1486. Submodel 'detail2' is detail level 1 of 'detail1'
  1487. Loading model 'Wep_NR_TKor_Ext.pof' into slot '23'
  1488. Submodel 'detail1' is detail level 1 of 'detail0'
  1489. Submodel 'detail2' is detail level 2 of 'detail0'
  1490. Submodel 'detail2' is detail level 1 of 'detail1'
  1491. BMPMAN: Found EFF (Wep_EA_Rail_Pspew.eff) with 11 frames at 10 fps.
  1492. Loading model 'Wep_MF_Shokrai.pof' into slot '24'
  1493. Submodel 'detail1' is detail level 1 of 'detail0'
  1494. Submodel 'detail2' is detail level 2 of 'detail0'
  1495. Submodel 'detail3' is detail level 3 of 'detail0'
  1496. Submodel 'detail2' is detail level 1 of 'detail1'
  1497. Submodel 'detail3' is detail level 2 of 'detail1'
  1498. Submodel 'detail3' is detail level 1 of 'detail2'
  1499. Loading model 'Wep_Nothing.pof' into slot '25'
  1500. Submodel 'detail1' is detail level 1 of 'detail0'
  1501. Submodel 'detail2' is detail level 2 of 'detail0'
  1502. Submodel 'detail3' is detail level 3 of 'detail0'
  1503. Submodel 'detail2' is detail level 1 of 'detail1'
  1504. Submodel 'detail3' is detail level 2 of 'detail1'
  1505. Submodel 'detail3' is detail level 1 of 'detail2'
  1506. Loading model 'Wep_CM_Type_One.pof' into slot '26'
  1507. Loading model 'Wep_Cluster_Baby.pof' into slot '27'
  1508. Loading model 'debris01.pof' into slot '28'
  1509. Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1510. Loading model 'debris02.pof' into slot '29'
  1511. Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1512. Paging in mission messages
  1513. Stopping model page in...
  1514. ANI support1.ani with size 108x24 (25.0% wasted)
  1515. ANI damage1.ani with size 148x25 (21.9% wasted)
  1516. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1517. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1518. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1519. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1520. ANI head1.ani with size 164x132 (48.4% wasted)
  1521. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1522. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1523. ANI objective1.ani with size 149x21 (34.4% wasted)
  1524. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1525. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1526. ANI time1.ani with size 47x23 (28.1% wasted)
  1527. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1528. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1529. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1530. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1531. ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
  1532. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1533. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1534. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1535. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1536. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1537. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1538. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1539. ANI energy1.ani with size 12x41 (35.9% wasted)
  1540. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1541. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1542. ANI Stars_Debris_01.ani with size 51x38 (40.6% wasted)
  1543. ANI Stars_Debris_02.ani with size 36x27 (15.6% wasted)
  1544. ANI Stars_Debris_03.ani with size 26x19 (40.6% wasted)
  1545. ANI Shield_EAM_Aurora.ani with size 112x93 (27.3% wasted)
  1546. ANI Shield_EAC_Zephyr.ani with size 112x93 (27.3% wasted)
  1547. ANI Shield_EAC_Crew_Shuttle.ani with size 112x93 (27.3% wasted)
  1548. ANI Shield_EAM_Midwinter.ani with size 112x93 (27.3% wasted)
  1549. ANI Shield_EAC_Raider_Carr.ani with size 112x93 (27.3% wasted)
  1550. ANI Shield_CR_Ritan.ani with size 112x93 (27.3% wasted)
  1551. ANI Shield_NR_Frazi.ani with size 112x93 (27.3% wasted)
  1552. ANI Shield_MF_Lintira.ani with size 112x93 (27.3% wasted)
  1553. ANI Shield_DF_Sky_Serpent.ani with size 112x93 (27.3% wasted)
  1554. User bitmap 'TMP512x512+8'
  1555. User bitmap 'TMP512x512+8'
  1556. User bitmap 'TMP256x256+8'
  1557. Bmpman: 1890/4750 bitmap slots in use.
  1558. Ending level bitmap paging...
  1559. =================== ENDING LOAD ================
  1560. Real count = 307, Estimated count = 425
  1561. ================================================
  1562. Level load took 12.450000 seconds.
  1563. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1564. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  1565. ANI RW_03_EA_Logo.ani with size 440x200 (21.9% wasted)
  1566. Frame 0 too long!!: frametime = 18.200 (18.200)
  1567. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1568. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1569. ANI iconwing01 with size 32x28 (12.5% wasted)
  1570. Loading model 'EAM_Badger.pof' into slot '30'
  1571. Submodel 'detail3' is detail level 1 of 'detail2'
  1572. Submodel 'detail2' is detail level 2 of 'detail0'
  1573. Submodel 'detail3' is detail level 3 of 'detail0'
  1574. Submodel 'detail1' is detail level 1 of 'detail0'
  1575. Submodel 'turret01b' is detail level 1 of 'turret01a'
  1576. Submodel 'detail2' is detail level 1 of 'detail1'
  1577. Submodel 'detail3' is detail level 2 of 'detail1'
  1578. Loading model 'EAM_TBolt.pof' into slot '31'
  1579. Submodel 'detail1' is detail level 1 of 'detail0'
  1580. Submodel 'detail2' is detail level 2 of 'detail0'
  1581. Submodel 'detail3' is detail level 3 of 'detail0'
  1582. Submodel 'detail2' is detail level 1 of 'detail1'
  1583. Submodel 'detail3' is detail level 2 of 'detail1'
  1584. Submodel 'detail3' is detail level 1 of 'detail2'
  1585. Loading model 'EAM_Valkyrie.pof' into slot '32'
  1586. Submodel 'detail1' is detail level 1 of 'detail0'
  1587. Submodel 'detail2' is detail level 2 of 'detail0'
  1588. Submodel 'detail3' is detail level 3 of 'detail0'
  1589. Submodel 'detail2' is detail level 1 of 'detail1'
  1590. Submodel 'detail3' is detail level 2 of 'detail1'
  1591. Submodel 'detail3' is detail level 1 of 'detail2'
  1592. ANI iconSD4 with size 56x24 (25.0% wasted)
  1593. Loading model 'Wep_EA_Panther_Tech.pof' into slot '33'
  1594. Loading model 'Wep_EA_Venom_1_Tech.pof' into slot '34'
  1595. Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '35'
  1596. ANI Icon_EA_TBolt_PSI with size 40x19 (40.6% wasted)
  1597. ANI Icon_EA_TBolt_PSI.ani with size 40x19 (40.6% wasted)
  1598. ANI Icon_EA_Zephyr with size 18x40 (37.5% wasted)
  1599. ANI Icon_EA_Zephyr.ani with size 18x40 (37.5% wasted)
  1600. ANI iconhighlight05 with size 206x206 (19.5% wasted)
  1601. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  1602. ANI Icon_EA_Ast_Base with size 100x104 (18.8% wasted)
  1603. ANI Icon_EA_Ast_Base.ani with size 100x104 (18.8% wasted)
  1604. ANI Icon_EA_Raider_Carrier with size 50x34 (46.9% wasted)
  1605. ANI Icon_EA_Raider_Carrier.ani with size 50x34 (46.9% wasted)
  1606. ANI Icon_EA_Aurora with size 36x30 (6.3% wasted)
  1607. ANI Icon_EA_Aurora.ani with size 36x30 (6.3% wasted)
  1608. Frame 0 too long!!: frametime = 2.163 (2.163)
  1609. ANI 2_BriefMap.ani with size 918x400 (21.9% wasted)
  1610. SOUND: C:\projects\fs2open-github-com\code\sound\audiostr.cpp:399 - OpenAL error = 'Invalid Value'
  1611. Compiling new shader:
  1612. Model Rendering
  1613. Loading built-in default shader for: main-v.sdr
  1614. Loading built-in default shader for: main-f.sdr
  1615. WARNING: Failed to find uniform 'modelMatrix'.
  1616. WARNING: Failed to find uniform 'viewMatrix'.
  1617. Shader Variant Features:
  1618. Lighting
  1619. Diffuse Mapping
  1620. Specular Mapping
  1621. Normal Mapping
  1622. Submodel Transforms
  1623. Compiling new shader:
  1624. Model Rendering
  1625. Loading built-in default shader for: main-v.sdr
  1626. Loading built-in default shader for: main-f.sdr
  1627. WARNING: Failed to find uniform 'modelMatrix'.
  1628. WARNING: Failed to find uniform 'viewMatrix'.
  1629. Shader Variant Features:
  1630. Lighting
  1631. Diffuse Mapping
  1632. Glow Mapping
  1633. Specular Mapping
  1634. Normal Mapping
  1635. Submodel Transforms
  1636. Compiling new shader:
  1637. Model Rendering
  1638. Loading built-in default shader for: main-v.sdr
  1639. Loading built-in default shader for: main-f.sdr
  1640. WARNING: Failed to find uniform 'modelMatrix'.
  1641. WARNING: Failed to find uniform 'viewMatrix'.
  1642. Shader Variant Features:
  1643. Lighting
  1644. Diffuse Mapping
  1645. Glow Mapping
  1646. Submodel Transforms
  1647. Compiling new shader:
  1648. Model Rendering
  1649. Loading built-in default shader for: main-v.sdr
  1650. Loading built-in default shader for: main-f.sdr
  1651. WARNING: Failed to find uniform 'modelMatrix'.
  1652. WARNING: Failed to find uniform 'viewMatrix'.
  1653. Shader Variant Features:
  1654. Lighting
  1655. Diffuse Mapping
  1656. Specular Mapping
  1657. Submodel Transforms
  1658. SOUND: C:\projects\fs2open-github-com\code\sound\audiostr.cpp:399 - OpenAL error = 'Invalid Value'
  1659. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  1660. Compiling new shader:
  1661. Model Rendering
  1662. Loading built-in default shader for: main-v.sdr
  1663. Loading built-in default shader for: main-f.sdr
  1664. WARNING: Failed to find uniform 'modelMatrix'.
  1665. WARNING: Failed to find uniform 'viewMatrix'.
  1666. Shader Variant Features:
  1667. Diffuse Mapping
  1668. Specular Mapping
  1669. Normal Mapping
  1670. Submodel Transforms
  1671. Compiling new shader:
  1672. Model Rendering
  1673. Loading built-in default shader for: main-v.sdr
  1674. Loading built-in default shader for: main-f.sdr
  1675. WARNING: Failed to find uniform 'modelMatrix'.
  1676. WARNING: Failed to find uniform 'viewMatrix'.
  1677. Shader Variant Features:
  1678. Diffuse Mapping
  1679. Glow Mapping
  1680. Specular Mapping
  1681. Normal Mapping
  1682. Submodel Transforms
  1683. Compiling new shader:
  1684. Model Rendering
  1685. Loading built-in default shader for: main-v.sdr
  1686. Loading built-in default shader for: main-f.sdr
  1687. WARNING: Failed to find uniform 'modelMatrix'.
  1688. WARNING: Failed to find uniform 'viewMatrix'.
  1689. Shader Variant Features:
  1690. Diffuse Mapping
  1691. Specular Mapping
  1692. Submodel Transforms
  1693. Compiling new shader:
  1694. Model Rendering
  1695. Loading built-in default shader for: main-v.sdr
  1696. Loading built-in default shader for: main-f.sdr
  1697. WARNING: Failed to find uniform 'modelMatrix'.
  1698. WARNING: Failed to find uniform 'viewMatrix'.
  1699. Shader Variant Features:
  1700. Animated Effects
  1701. Compiling new shader:
  1702. Model Rendering
  1703. Loading built-in default shader for: main-v.sdr
  1704. Loading built-in default shader for: main-f.sdr
  1705. WARNING: Failed to find uniform 'viewMatrix'.
  1706. Shader Variant Features:
  1707. Animated Effects
  1708. Clip Plane
  1709. Compiling new shader:
  1710. Model Rendering
  1711. Loading built-in default shader for: main-v.sdr
  1712. Loading built-in default shader for: main-f.sdr
  1713. WARNING: Failed to find uniform 'viewMatrix'.
  1714. Shader Variant Features:
  1715. Lighting
  1716. Diffuse Mapping
  1717. Specular Mapping
  1718. Normal Mapping
  1719. Animated Effects
  1720. Submodel Transforms
  1721. Clip Plane
  1722. Compiling new shader:
  1723. Model Rendering
  1724. Loading built-in default shader for: main-v.sdr
  1725. Loading built-in default shader for: main-f.sdr
  1726. WARNING: Failed to find uniform 'viewMatrix'.
  1727. Shader Variant Features:
  1728. Lighting
  1729. Diffuse Mapping
  1730. Glow Mapping
  1731. Specular Mapping
  1732. Normal Mapping
  1733. Animated Effects
  1734. Submodel Transforms
  1735. Clip Plane
  1736. Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
  1737. Couldn't load model file EAM_Badger.pof in missionshipchoice.cpp
  1738. Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
  1739. Couldn't load model file EAM_Valkyrie.pof in missionshipchoice.cpp
  1740. Compiling new shader:
  1741. Model Rendering
  1742. Loading built-in default shader for: main-v.sdr
  1743. Loading built-in default shader for: main-f.sdr
  1744. WARNING: Failed to find uniform 'viewMatrix'.
  1745. Shader Variant Features:
  1746. Lighting
  1747. Diffuse Mapping
  1748. Specular Mapping
  1749. Animated Effects
  1750. Submodel Transforms
  1751. Clip Plane
  1752. CSG => Saving 'StarEagle.RW.csg' with version 5...
  1753. CSG => Saving: Flags...
  1754. CSG => Saving: Info...
  1755. CSG => Saving: Missions...
  1756. CSG => Saving: Techroom...
  1757. CSG => Saving: Loadout...
  1758. CSG => Saving: Scoring...
  1759. CSG => Saving: RedAlert...
  1760. CSG => Saving: HUD...
  1761. CSG => Saving: Variables...
  1762. CSG => Saving: Settings...
  1763. CSG => Saving: Controls...
  1764. CSG => Saving: Cutscenes...
  1765. CSG => Saving: Last Missions...
  1766. CSG => Saving complete!
  1767. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
  1768. Unloading model 'Wep_EA_Panther_Tech.pof' from slot '33'
  1769. Unloading model 'Wep_EA_Venom_1_Tech.pof' from slot '34'
  1770. Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '35'
  1771. Entering game at time = 96.471
  1772. Compiling new shader:
  1773. Model Rendering
  1774. Loading built-in default shader for: main-v.sdr
  1775. Loading built-in default shader for: main-f.sdr
  1776. WARNING: Failed to find uniform 'modelMatrix'.
  1777. WARNING: Failed to find uniform 'viewMatrix'.
  1778. Shader Variant Features:
  1779. Diffuse Mapping
  1780. Submodel Transforms
  1781. Compiling new shader:
  1782. Model Rendering
  1783. Loading built-in default shader for: main-v.sdr
  1784. Loading built-in default shader for: main-f.sdr
  1785. WARNING: Failed to find uniform 'modelMatrix'.
  1786. WARNING: Failed to find uniform 'viewMatrix'.
  1787. Shader Variant Features:
  1788. Lighting
  1789. Diffuse Mapping
  1790. Deferred lighting
  1791. Submodel Transforms
  1792. Compiling new shader:
  1793. Model Rendering
  1794. Loading built-in default shader for: main-v.sdr
  1795. Loading built-in default shader for: main-f.sdr
  1796. WARNING: Failed to find uniform 'modelMatrix'.
  1797. WARNING: Failed to find uniform 'viewMatrix'.
  1798. Shader Variant Features:
  1799. Lighting
  1800. Diffuse Mapping
  1801. Specular Mapping
  1802. Environment Mapping
  1803. Deferred lighting
  1804. Submodel Transforms
  1805. Compiling new shader:
  1806. Model Rendering
  1807. Loading built-in default shader for: main-v.sdr
  1808. Loading built-in default shader for: main-f.sdr
  1809. WARNING: Failed to find uniform 'modelMatrix'.
  1810. WARNING: Failed to find uniform 'viewMatrix'.
  1811. Shader Variant Features:
  1812. Lighting
  1813. Diffuse Mapping
  1814. Glow Mapping
  1815. Specular Mapping
  1816. Environment Mapping
  1817. Deferred lighting
  1818. Submodel Transforms
  1819. Compiling new shader:
  1820. Model Rendering
  1821. Loading built-in default shader for: main-v.sdr
  1822. Loading built-in default shader for: main-f.sdr
  1823. WARNING: Failed to find uniform 'modelMatrix'.
  1824. WARNING: Failed to find uniform 'viewMatrix'.
  1825. Shader Variant Features:
  1826. Lighting
  1827. Diffuse Mapping
  1828. Specular Mapping
  1829. Normal Mapping
  1830. Environment Mapping
  1831. Deferred lighting
  1832. Submodel Transforms
  1833. ANI Shield_EAM_TBolt with size 112x93 (27.3% wasted)
  1834. ANI Shield_EAM_TBolt.ani with size 112x93 (27.3% wasted)
  1835. Frame 1 too long!!: frametime = 0.253 (0.253)
  1836. ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
  1837. Compiling new shader:
  1838. Model Rendering
  1839. Loading built-in default shader for: main-v.sdr
  1840. Loading built-in default shader for: main-f.sdr
  1841. WARNING: Failed to find uniform 'modelMatrix'.
  1842. WARNING: Failed to find uniform 'viewMatrix'.
  1843. Shader Variant Features:
  1844. Diffuse Mapping
  1845. Specular Mapping
  1846. Environment Mapping
  1847. Submodel Transforms
  1848. Compiling new shader:
  1849. Model Rendering
  1850. Loading built-in default shader for: main-v.sdr
  1851. Loading built-in default shader for: main-f.sdr
  1852. WARNING: Failed to find uniform 'modelMatrix'.
  1853. WARNING: Failed to find uniform 'viewMatrix'.
  1854. Shader Variant Features:
  1855. Diffuse Mapping
  1856. Glow Mapping
  1857. Specular Mapping
  1858. Normal Mapping
  1859. Environment Mapping
  1860. Submodel Transforms
  1861. Compiling new shader:
  1862. Model Rendering
  1863. Loading built-in default shader for: main-v.sdr
  1864. Loading built-in default shader for: main-f.sdr
  1865. WARNING: Failed to find uniform 'modelMatrix'.
  1866. WARNING: Failed to find uniform 'viewMatrix'.
  1867. Shader Variant Features:
  1868. Lighting
  1869. Diffuse Mapping
  1870. Glow Mapping
  1871. Specular Mapping
  1872. Normal Mapping
  1873. Environment Mapping
  1874. Deferred lighting
  1875. Submodel Transforms
  1876. ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
  1877. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  1878. 854 frames executed in 30.030 seconds, 28.438 frames per second.
  1879. Compiling new shader:
  1880. Model Rendering
  1881. Loading built-in default shader for: main-v.sdr
  1882. Loading built-in default shader for: main-f.sdr
  1883. WARNING: Failed to find uniform 'modelMatrix'.
  1884. WARNING: Failed to find uniform 'viewMatrix'.
  1885. Shader Variant Features:
  1886. Diffuse Mapping
  1887. Deferred lighting
  1888. Warning: Message gaining 3 has no persona assigned.
  1889. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  1890. ANI Head_B5_Pilot.ani with size 160x120 (6.3% wasted)
  1891. Compiling new shader:
  1892. Model Rendering
  1893. Loading built-in default shader for: main-v.sdr
  1894. Loading built-in default shader for: main-f.sdr
  1895. WARNING: Failed to find uniform 'modelMatrix'.
  1896. WARNING: Failed to find uniform 'viewMatrix'.
  1897. Shader Variant Features:
  1898. Lighting
  1899. Diffuse Mapping
  1900. Glow Mapping
  1901. Deferred lighting
  1902. Compiling new shader:
  1903. Model Rendering
  1904. Loading built-in default shader for: main-v.sdr
  1905. Loading built-in default shader for: main-f.sdr
  1906. WARNING: Failed to find uniform 'modelMatrix'.
  1907. WARNING: Failed to find uniform 'viewMatrix'.
  1908. Shader Variant Features:
  1909. Lighting
  1910. Diffuse Mapping
  1911. Specular Mapping
  1912. Normal Mapping
  1913. Environment Mapping
  1914. Deferred lighting
  1915. Compiling new shader:
  1916. Model Rendering
  1917. Loading built-in default shader for: main-v.sdr
  1918. Loading built-in default shader for: main-f.sdr
  1919. WARNING: Failed to find uniform 'modelMatrix'.
  1920. WARNING: Failed to find uniform 'viewMatrix'.
  1921. Shader Variant Features:
  1922. Lighting
  1923. Diffuse Mapping
  1924. Glow Mapping
  1925. Specular Mapping
  1926. Normal Mapping
  1927. Environment Mapping
  1928. Deferred lighting
  1929. Compiling new shader:
  1930. Model Rendering
  1931. Loading built-in default shader for: main-v.sdr
  1932. Loading built-in default shader for: main-f.sdr
  1933. WARNING: Failed to find uniform 'modelMatrix'.
  1934. WARNING: Failed to find uniform 'viewMatrix'.
  1935. Shader Variant Features:
  1936. Lighting
  1937. Diffuse Mapping
  1938. Specular Mapping
  1939. Environment Mapping
  1940. Deferred lighting
  1941. Compiling new shader:
  1942. Model Rendering
  1943. Loading built-in default shader for: main-v.sdr
  1944. Loading built-in default shader for: main-f.sdr
  1945. WARNING: Failed to find uniform 'modelMatrix'.
  1946. WARNING: Failed to find uniform 'viewMatrix'.
  1947. Shader Variant Features:
  1948. Diffuse Mapping
  1949. Specular Mapping
  1950. Normal Mapping
  1951. Environment Mapping
  1952. Submodel Transforms
  1953. Frame 8462: Could not create debris, no more slots left
  1954. Frame 8462: Could not create debris, no more slots left
  1955. Frame 8462: Could not create debris, no more slots left
  1956. Frame 9149: Could not create debris, no more slots left
  1957. Frame 9149: Could not create debris, no more slots left
  1958. Frame 9149: Could not create debris, no more slots left
  1959. Frame 9149: Could not create debris, no more slots left
  1960. Frame 9149: Could not create debris, no more slots left
  1961. Frame 9149: Could not create debris, no more slots left
  1962. Frame 9149: Could not create debris, no more slots left
  1963. Frame 9149: Could not create debris, no more slots left
  1964. Compiling new shader:
  1965. Model Rendering
  1966. Loading built-in default shader for: main-v.sdr
  1967. Loading built-in default shader for: main-f.sdr
  1968. WARNING: Failed to find uniform 'modelMatrix'.
  1969. WARNING: Failed to find uniform 'viewMatrix'.
  1970. Shader Variant Features:
  1971. Diffuse Mapping
  1972. Glow Mapping
  1973. Submodel Transforms
  1974. Compiling new shader:
  1975. Model Rendering
  1976. Loading built-in default shader for: main-v.sdr
  1977. Loading built-in default shader for: main-f.sdr
  1978. WARNING: Failed to find uniform 'modelMatrix'.
  1979. WARNING: Failed to find uniform 'viewMatrix'.
  1980. Shader Variant Features:
  1981. Lighting
  1982. Diffuse Mapping
  1983. Glow Mapping
  1984. Deferred lighting
  1985. Submodel Transforms
  1986. Entered mission_do_departure() for RA Medusa
  1987. Setting mode to warpout
  1988. Entered mission_do_departure() for RA Medusa
  1989. Setting mode to warpout
  1990. Entered mission_do_departure() for RA Medusa
  1991. Setting mode to warpout
  1992. Entered mission_do_departure() for RA Medusa
  1993. Setting mode to warpout
  1994. Entered mission_do_departure() for RA Medusa
  1995. Setting mode to warpout
  1996. Entered mission_do_departure() for RA Medusa
  1997. Setting mode to warpout
  1998. Entered mission_do_departure() for RA Medusa
  1999. Setting mode to warpout
  2000. Entered mission_do_departure() for RA Medusa
  2001. Setting mode to warpout
  2002. Entered mission_do_departure() for RA Medusa
  2003. Setting mode to warpout
  2004. Entered mission_do_departure() for RA Medusa
  2005. Setting mode to warpout
  2006. Entered mission_do_departure() for RA Medusa
  2007. Setting mode to warpout
  2008. Entered mission_do_departure() for RA Medusa
  2009. Setting mode to warpout
  2010. Entered mission_do_departure() for RA Medusa
  2011. Setting mode to warpout
  2012. Entered mission_do_departure() for RA Medusa
  2013. Setting mode to warpout
  2014. Entered mission_do_departure() for RA Medusa
  2015. Setting mode to warpout
  2016. Entered mission_do_departure() for RA Medusa
  2017. Setting mode to warpout
  2018. Entered mission_do_departure() for RA Medusa
  2019. Setting mode to warpout
  2020. Entered mission_do_departure() for RA Medusa
  2021. Setting mode to warpout
  2022. Entered mission_do_departure() for RA Medusa
  2023. Setting mode to warpout
  2024. Entered mission_do_departure() for RA Medusa
  2025. Setting mode to warpout
  2026. Entered mission_do_departure() for RA Medusa
  2027. Setting mode to warpout
  2028. Entered mission_do_departure() for RA Medusa
  2029. Setting mode to warpout
  2030. Entered mission_do_departure() for RA Medusa
  2031. Setting mode to warpout
  2032. Entered mission_do_departure() for RA Medusa
  2033. Setting mode to warpout
  2034. Entered mission_do_departure() for RA Medusa
  2035. Setting mode to warpout
  2036. Entered mission_do_departure() for RA Medusa
  2037. Setting mode to warpout
  2038. Entered mission_do_departure() for RA Medusa
  2039. Setting mode to warpout
  2040. Entered mission_do_departure() for RA Medusa
  2041. Setting mode to warpout
  2042. Entered mission_do_departure() for RA Medusa
  2043. Setting mode to warpout
  2044. Entered mission_do_departure() for RA Medusa
  2045. Setting mode to warpout
  2046. Entered mission_do_departure() for RA Medusa
  2047. Setting mode to warpout
  2048. Entered mission_do_departure() for RA Medusa
  2049. Setting mode to warpout
  2050. Entered mission_do_departure() for RA Medusa
  2051. Setting mode to warpout
  2052. Entered mission_do_departure() for RA Medusa
  2053. Setting mode to warpout
  2054. Entered mission_do_departure() for RA Medusa
  2055. Setting mode to warpout
  2056. Entered mission_do_departure() for RA Medusa
  2057. Setting mode to warpout
  2058. Entered mission_do_departure() for RA Medusa
  2059. Setting mode to warpout
  2060. Entered mission_do_departure() for RA Medusa
  2061. Setting mode to warpout
  2062. Entered mission_do_departure() for RA Medusa
  2063. Setting mode to warpout
  2064. Entered mission_do_departure() for RA Medusa
  2065. Setting mode to warpout
  2066. Entered mission_do_departure() for RA Medusa
  2067. Setting mode to warpout
  2068. Entered mission_do_departure() for RA Medusa
  2069. Setting mode to warpout
  2070. Entered mission_do_departure() for RA Medusa
  2071. Setting mode to warpout
  2072. Entered mission_do_departure() for RA Medusa
  2073. Setting mode to warpout
  2074. Entered mission_do_departure() for RA Medusa
  2075. Setting mode to warpout
  2076. Entered mission_do_departure() for RA Medusa
  2077. Setting mode to warpout
  2078. Entered mission_do_departure() for RA Medusa
  2079. Setting mode to warpout
  2080. Entered mission_do_departure() for RA Medusa
  2081. Setting mode to warpout
  2082. Entered mission_do_departure() for RA Medusa
  2083. Setting mode to warpout
  2084. Entered mission_do_departure() for RA Medusa
  2085. Setting mode to warpout
  2086. Entered mission_do_departure() for RA Medusa
  2087. Setting mode to warpout
  2088. Entered mission_do_departure() for RA Medusa
  2089. Setting mode to warpout
  2090. Entered mission_do_departure() for RA Medusa
  2091. Setting mode to warpout
  2092. Entered mission_do_departure() for RA Medusa
  2093. Setting mode to warpout
  2094. Entered mission_do_departure() for RA Medusa
  2095. Setting mode to warpout
  2096. Entered mission_do_departure() for RA Medusa
  2097. Setting mode to warpout
  2098. Entered mission_do_departure() for RA Medusa
  2099. Setting mode to warpout
  2100. Entered mission_do_departure() for RA Medusa
  2101. Setting mode to warpout
  2102. Entered mission_do_departure() for RA Medusa
  2103. Setting mode to warpout
  2104. Entered mission_do_departure() for RA Medusa
  2105. Setting mode to warpout
  2106. Entered mission_do_departure() for RA Medusa
  2107. Setting mode to warpout
  2108. Entered mission_do_departure() for RA Medusa
  2109. Setting mode to warpout
  2110. Entered mission_do_departure() for RA Medusa
  2111. Setting mode to warpout
  2112. Entered mission_do_departure() for RA Medusa
  2113. Setting mode to warpout
  2114. Entered mission_do_departure() for RA Medusa
  2115. Setting mode to warpout
  2116. Entered mission_do_departure() for RA Medusa
  2117. Setting mode to warpout
  2118. Entered mission_do_departure() for RA Medusa
  2119. Setting mode to warpout
  2120. Entered mission_do_departure() for RA Medusa
  2121. Setting mode to warpout
  2122. Entered mission_do_departure() for RA Medusa
  2123. Setting mode to warpout
  2124. Entered mission_do_departure() for RA Medusa
  2125. Setting mode to warpout
  2126. Entered mission_do_departure() for RA Medusa
  2127. Setting mode to warpout
  2128. Entered mission_do_departure() for RA Medusa
  2129. Setting mode to warpout
  2130. Entered mission_do_departure() for RA Medusa
  2131. Setting mode to warpout
  2132. Entered mission_do_departure() for RA Medusa
  2133. Setting mode to warpout
  2134. Entered mission_do_departure() for RA Medusa
  2135. Setting mode to warpout
  2136. Entered mission_do_departure() for RA Medusa
  2137. Setting mode to warpout
  2138. Entered mission_do_departure() for RA Medusa
  2139. Setting mode to warpout
  2140. Entered mission_do_departure() for RA Medusa
  2141. Setting mode to warpout
  2142. Entered mission_do_departure() for RA Medusa
  2143. Setting mode to warpout
  2144. Entered mission_do_departure() for RA Medusa
  2145. Setting mode to warpout
  2146. Entered mission_do_departure() for RA Medusa
  2147. Setting mode to warpout
  2148. Entered mission_do_departure() for RA Medusa
  2149. Setting mode to warpout
  2150. Entered mission_do_departure() for RA Medusa
  2151. Setting mode to warpout
  2152. Entered mission_do_departure() for RA Medusa
  2153. Setting mode to warpout
  2154. Entered mission_do_departure() for RA Medusa
  2155. Setting mode to warpout
  2156. Entered mission_do_departure() for RA Medusa
  2157. Setting mode to warpout
  2158. Entered mission_do_departure() for RA Medusa
  2159. Setting mode to warpout
  2160. Entered mission_do_departure() for RA Medusa
  2161. Setting mode to warpout
  2162. Entered mission_do_departure() for RA Medusa
  2163. Setting mode to warpout
  2164. Entered mission_do_departure() for RA Medusa
  2165. Setting mode to warpout
  2166. Entered mission_do_departure() for RA Medusa
  2167. Setting mode to warpout
  2168. Entered mission_do_departure() for RA Medusa
  2169. Setting mode to warpout
  2170. Entered mission_do_departure() for RA Medusa
  2171. Setting mode to warpout
  2172. Entered mission_do_departure() for RA Medusa
  2173. Setting mode to warpout
  2174. Entered mission_do_departure() for RA Medusa
  2175. Setting mode to warpout
  2176. Entered mission_do_departure() for RA Medusa
  2177. Setting mode to warpout
  2178. Entered mission_do_departure() for RA Medusa
  2179. Setting mode to warpout
  2180. Entered mission_do_departure() for RA Medusa
  2181. Setting mode to warpout
  2182. Entered mission_do_departure() for RA Medusa
  2183. Setting mode to warpout
  2184. Entered mission_do_departure() for RA Medusa
  2185. Setting mode to warpout
  2186. Entered mission_do_departure() for RA Medusa
  2187. Setting mode to warpout
  2188. Entered mission_do_departure() for RA Medusa
  2189. Setting mode to warpout
  2190. Entered mission_do_departure() for RA Medusa
  2191. Setting mode to warpout
  2192. Entered mission_do_departure() for RA Medusa
  2193. Setting mode to warpout
  2194. Entered mission_do_departure() for RA Medusa
  2195. Setting mode to warpout
  2196. Entered mission_do_departure() for RA Medusa
  2197. Setting mode to warpout
  2198. Entered mission_do_departure() for RA Medusa
  2199. Setting mode to warpout
  2200. Entered mission_do_departure() for RA Medusa
  2201. Setting mode to warpout
  2202. Entered mission_do_departure() for RA Medusa
  2203. Setting mode to warpout
  2204. Entered mission_do_departure() for RA Medusa
  2205. Setting mode to warpout
  2206. Entered mission_do_departure() for RA Medusa
  2207. Setting mode to warpout
  2208. Entered mission_do_departure() for RA Medusa
  2209. Setting mode to warpout
  2210. Entered mission_do_departure() for RA Medusa
  2211. Setting mode to warpout
  2212. Entered mission_do_departure() for RA Medusa
  2213. Setting mode to warpout
  2214. Entered mission_do_departure() for RA Medusa
  2215. Setting mode to warpout
  2216. Entered mission_do_departure() for RA Medusa
  2217. Setting mode to warpout
  2218. Entered mission_do_departure() for RA Medusa
  2219. Setting mode to warpout
  2220. Entered mission_do_departure() for RA Medusa
  2221. Setting mode to warpout
  2222. ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
  2223. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  2224. Entered mission_do_departure() for Alpha 1
  2225. Setting mode to warpout
  2226. Entered mission_do_departure() for Alpha 3
  2227. Setting mode to warpout
  2228. Entered mission_do_departure() for Alpha 4
  2229. Setting mode to warpout
  2230. Entered mission_do_departure() for Beta 1
  2231. Setting mode to warpout
  2232. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  2233. Hit target speed. Starting warp effect and moving to stage 2!
  2234. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  2235. Hit warp effect. Moving to stage 3!
  2236. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  2237. Player warped out. Going to debriefing!
  2238. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2239. Unloading in mission messages
  2240. Storing stats now
  2241. Frame 15160 too long!!: frametime = 0.793 (0.793)
  2242. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  2243. =================== STARTING LEVEL LOAD ==================
  2244. Someone passed an extension to bm_load for file 'LS_RW_16_1024.tga'
  2245. ANI 2_Loading with size 824x43 (32.8% wasted)
  2246. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2247. Starting model page in...
  2248. Beginning level bitmap paging...
  2249. Loading warp model
  2250. 300
  2251. Unloading model 'SB_Starfield.pof' from slot '7'
  2252. MISSION LOAD: 'RW_16_LE.fs2'
  2253. Hmmm... Extension passed to mission_load...
  2254. Starting mission message count : 192
  2255. Someone passed an extension to bm_load_animation for file 'Head_Cap_Hague.ani'
  2256. ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
  2257. Someone passed an extension to bm_load_animation for file 'Head_Pilot_Raiders.ani'
  2258. ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
  2259. Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
  2260. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  2261. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
  2262. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  2263. Someone passed an extension to bm_load_animation for file 'Head_Cap_Lefcourt.ani'
  2264. ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
  2265. Ending mission message count : 233
  2266. Current soundtrack set to -1 in event_music_reset_choices
  2267. Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
  2268. Loading model 'SB_Starfield.pof' into slot '7'
  2269. Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2270. OpenGL: Reusing 512x512 FBO!
  2271. =================== STARTING LEVEL DATA LOAD ==================
  2272. Allocating space for at least 127 new ship subsystems ... a total of 400 is now available (97 in-use).
  2273. About to page in ships!
  2274. Paging in mission messages
  2275. Stopping model page in...
  2276. Unloading model 'EAM_Badger.pof' from slot '30'
  2277. Unloading model 'EAM_TBolt.pof' from slot '31'
  2278. Unloading model 'EAM_Valkyrie.pof' from slot '32'
  2279. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2280. User bitmap 'TMP160x120+8'
  2281. User bitmap 'TMP160x120+8'
  2282. User bitmap 'TMP160x120+8'
  2283. User bitmap 'TMP160x120+8'
  2284. User bitmap 'TMP160x120+8'
  2285. User bitmap 'TMP160x120+8'
  2286. User bitmap 'TMP160x120+8'
  2287. User bitmap 'TMP160x120+8'
  2288. User bitmap 'TMP160x120+8'
  2289. User bitmap 'TMP160x120+8'
  2290. User bitmap 'TMP160x120+8'
  2291. User bitmap 'TMP160x120+8'
  2292. User bitmap 'TMP160x120+8'
  2293. User bitmap 'TMP160x120+8'
  2294. User bitmap 'TMP160x120+8'
  2295. User bitmap 'TMP160x120+8'
  2296. User bitmap 'TMP160x120+8'
  2297. User bitmap 'TMP160x120+8'
  2298. User bitmap 'TMP512x512+8'
  2299. User bitmap 'TMP512x512+8'
  2300. User bitmap 'TMP256x256+8'
  2301. Bmpman: 2066/4750 bitmap slots in use.
  2302. Ending level bitmap paging...
  2303. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2304. =================== ENDING LOAD ================
  2305. Real count = 278, Estimated count = 425
  2306. ================================================
  2307. Level load took 1.603000 seconds.
  2308. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2309. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  2310. ANI RW_03_EA_Logo.ani with size 440x200 (21.9% wasted)
  2311. Frame 0 too long!!: frametime = 1.657 (1.657)
  2312. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2313. ANI iconwing01 with size 32x28 (12.5% wasted)
  2314. Loading model 'EAM_Badger.pof' into slot '30'
  2315. Submodel 'detail3' is detail level 1 of 'detail2'
  2316. Submodel 'detail2' is detail level 2 of 'detail0'
  2317. Submodel 'detail3' is detail level 3 of 'detail0'
  2318. Submodel 'detail1' is detail level 1 of 'detail0'
  2319. Submodel 'turret01b' is detail level 1 of 'turret01a'
  2320. Submodel 'detail2' is detail level 1 of 'detail1'
  2321. Submodel 'detail3' is detail level 2 of 'detail1'
  2322. Loading model 'EAM_TBolt.pof' into slot '31'
  2323. Submodel 'detail1' is detail level 1 of 'detail0'
  2324. Submodel 'detail2' is detail level 2 of 'detail0'
  2325. Submodel 'detail3' is detail level 3 of 'detail0'
  2326. Submodel 'detail2' is detail level 1 of 'detail1'
  2327. Submodel 'detail3' is detail level 2 of 'detail1'
  2328. Submodel 'detail3' is detail level 1 of 'detail2'
  2329. Loading model 'EAM_Valkyrie.pof' into slot '32'
  2330. Submodel 'detail1' is detail level 1 of 'detail0'
  2331. Submodel 'detail2' is detail level 2 of 'detail0'
  2332. Submodel 'detail3' is detail level 3 of 'detail0'
  2333. Submodel 'detail2' is detail level 1 of 'detail1'
  2334. Submodel 'detail3' is detail level 2 of 'detail1'
  2335. Submodel 'detail3' is detail level 1 of 'detail2'
  2336. ANI iconSD4 with size 56x24 (25.0% wasted)
  2337. Loading model 'Wep_EA_Panther_Tech.pof' into slot '33'
  2338. Loading model 'Wep_EA_Venom_1_Tech.pof' into slot '34'
  2339. Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '35'
  2340. ANI Icon_EA_TBolt_PSI.ani with size 40x19 (40.6% wasted)
  2341. ANI Icon_EA_Zephyr.ani with size 18x40 (37.5% wasted)
  2342. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  2343. ANI Icon_EA_Ast_Base.ani with size 100x104 (18.8% wasted)
  2344. ANI Icon_EA_Raider_Carrier.ani with size 50x34 (46.9% wasted)
  2345. ANI Icon_EA_Aurora.ani with size 36x30 (6.3% wasted)
  2346. Frame 0 too long!!: frametime = 1.831 (1.831)
  2347. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  2348. Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
  2349. WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code. " at vecmat.cpp:434
  2350. Frame 0 too long!!: frametime = 27.266 (27.266)
  2351. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  2352. ANI iconSD4.ani with size 56x24 (25.0% wasted)
  2353. ANI 2_SD4.ani with size 332x304 (40.6% wasted)
  2354. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
  2355. Couldn't load model file EAM_Badger.pof in missionshipchoice.cpp
  2356. Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
  2357. Couldn't load model file EAM_Valkyrie.pof in missionshipchoice.cpp
  2358. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  2359. ANI 2_SD4.ani with size 332x304 (40.6% wasted)
  2360. CSG => Saving 'StarEagle.RW.csg' with version 5...
  2361. CSG => Saving: Flags...
  2362. CSG => Saving: Info...
  2363. CSG => Saving: Missions...
  2364. CSG => Saving: Techroom...
  2365. CSG => Saving: Loadout...
  2366. CSG => Saving: Scoring...
  2367. CSG => Saving: RedAlert...
  2368. CSG => Saving: HUD...
  2369. CSG => Saving: Variables...
  2370. CSG => Saving: Settings...
  2371. CSG => Saving: Controls...
  2372. CSG => Saving: Cutscenes...
  2373. CSG => Saving: Last Missions...
  2374. CSG => Saving complete!
  2375. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  2376. Unloading model 'Wep_EA_Panther_Tech.pof' from slot '33'
  2377. Unloading model 'Wep_EA_Venom_1_Tech.pof' from slot '34'
  2378. Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '35'
  2379. Entering game at time = 723.456
  2380. ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
  2381. ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
  2382. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  2383. 504 frames executed in 30.026 seconds, 16.785 frames per second.
  2384. Warning: Message gaining 3 has no persona assigned.
  2385. ANI Head_B5_Pilot.ani with size 160x120 (6.3% wasted)
  2386. ANI Head_B5_Death.ani with size 160x120 (6.3% wasted)
  2387. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  2388. Warning: Parent of spawn weapon does not exist. Not spawning.
  2389. Entered mission_do_departure() for RA Medusa
  2390. Setting mode to warpout
  2391. Entered mission_do_departure() for RA Medusa
  2392. Setting mode to warpout
  2393. Entered mission_do_departure() for RA Medusa
  2394. Setting mode to warpout
  2395. Entered mission_do_departure() for RA Medusa
  2396. Setting mode to warpout
  2397. Entered mission_do_departure() for RA Medusa
  2398. Setting mode to warpout
  2399. Entered mission_do_departure() for RA Medusa
  2400. Setting mode to warpout
  2401. Entered mission_do_departure() for RA Medusa
  2402. Setting mode to warpout
  2403. Entered mission_do_departure() for RA Medusa
  2404. Setting mode to warpout
  2405. Entered mission_do_departure() for RA Medusa
  2406. Setting mode to warpout
  2407. Entered mission_do_departure() for RA Medusa
  2408. Setting mode to warpout
  2409. Entered mission_do_departure() for RA Medusa
  2410. Setting mode to warpout
  2411. Entered mission_do_departure() for RA Medusa
  2412. Setting mode to warpout
  2413. Entered mission_do_departure() for RA Medusa
  2414. Setting mode to warpout
  2415. Entered mission_do_departure() for RA Medusa
  2416. Setting mode to warpout
  2417. Entered mission_do_departure() for RA Medusa
  2418. Setting mode to warpout
  2419. Entered mission_do_departure() for RA Medusa
  2420. Setting mode to warpout
  2421. Entered mission_do_departure() for RA Medusa
  2422. Setting mode to warpout
  2423. Entered mission_do_departure() for RA Medusa
  2424. Setting mode to warpout
  2425. Entered mission_do_departure() for RA Medusa
  2426. Setting mode to warpout
  2427. Entered mission_do_departure() for RA Medusa
  2428. Setting mode to warpout
  2429. Entered mission_do_departure() for RA Medusa
  2430. Setting mode to warpout
  2431. Entered mission_do_departure() for RA Medusa
  2432. Setting mode to warpout
  2433. Entered mission_do_departure() for RA Medusa
  2434. Setting mode to warpout
  2435. Entered mission_do_departure() for RA Medusa
  2436. Setting mode to warpout
  2437. Entered mission_do_departure() for RA Medusa
  2438. Setting mode to warpout
  2439. Entered mission_do_departure() for RA Medusa
  2440. Setting mode to warpout
  2441. Entered mission_do_departure() for RA Medusa
  2442. Setting mode to warpout
  2443. Entered mission_do_departure() for RA Medusa
  2444. Setting mode to warpout
  2445. Entered mission_do_departure() for RA Medusa
  2446. Setting mode to warpout
  2447. Entered mission_do_departure() for RA Medusa
  2448. Setting mode to warpout
  2449. Entered mission_do_departure() for RA Medusa
  2450. Setting mode to warpout
  2451. Entered mission_do_departure() for RA Medusa
  2452. Setting mode to warpout
  2453. Entered mission_do_departure() for RA Medusa
  2454. Setting mode to warpout
  2455. Entered mission_do_departure() for RA Medusa
  2456. Setting mode to warpout
  2457. Entered mission_do_departure() for RA Medusa
  2458. Setting mode to warpout
  2459. Entered mission_do_departure() for RA Medusa
  2460. Setting mode to warpout
  2461. Entered mission_do_departure() for RA Medusa
  2462. Setting mode to warpout
  2463. Entered mission_do_departure() for RA Medusa
  2464. Setting mode to warpout
  2465. Entered mission_do_departure() for RA Medusa
  2466. Setting mode to warpout
  2467. Entered mission_do_departure() for RA Medusa
  2468. Setting mode to warpout
  2469. Entered mission_do_departure() for RA Medusa
  2470. Setting mode to warpout
  2471. Entered mission_do_departure() for RA Medusa
  2472. Setting mode to warpout
  2473. Entered mission_do_departure() for RA Medusa
  2474. Setting mode to warpout
  2475. Entered mission_do_departure() for RA Medusa
  2476. Setting mode to warpout
  2477. Entered mission_do_departure() for RA Medusa
  2478. Setting mode to warpout
  2479. Entered mission_do_departure() for RA Medusa
  2480. Setting mode to warpout
  2481. Entered mission_do_departure() for RA Medusa
  2482. Setting mode to warpout
  2483. Entered mission_do_departure() for RA Medusa
  2484. Setting mode to warpout
  2485. Entered mission_do_departure() for RA Medusa
  2486. Setting mode to warpout
  2487. Entered mission_do_departure() for RA Medusa
  2488. Setting mode to warpout
  2489. Entered mission_do_departure() for RA Medusa
  2490. Setting mode to warpout
  2491. Entered mission_do_departure() for RA Medusa
  2492. Setting mode to warpout
  2493. Entered mission_do_departure() for RA Medusa
  2494. Setting mode to warpout
  2495. Entered mission_do_departure() for RA Medusa
  2496. Setting mode to warpout
  2497. Entered mission_do_departure() for RA Medusa
  2498. Setting mode to warpout
  2499. Entered mission_do_departure() for RA Medusa
  2500. Setting mode to warpout
  2501. Entered mission_do_departure() for RA Medusa
  2502. Setting mode to warpout
  2503. Entered mission_do_departure() for RA Medusa
  2504. Setting mode to warpout
  2505. Entered mission_do_departure() for RA Medusa
  2506. Setting mode to warpout
  2507. Entered mission_do_departure() for RA Medusa
  2508. Setting mode to warpout
  2509. Entered mission_do_departure() for RA Medusa
  2510. Setting mode to warpout
  2511. Entered mission_do_departure() for RA Medusa
  2512. Setting mode to warpout
  2513. Entered mission_do_departure() for RA Medusa
  2514. Setting mode to warpout
  2515. Entered mission_do_departure() for RA Medusa
  2516. Setting mode to warpout
  2517. Entered mission_do_departure() for RA Medusa
  2518. Setting mode to warpout
  2519. Entered mission_do_departure() for RA Medusa
  2520. Setting mode to warpout
  2521. Entered mission_do_departure() for RA Medusa
  2522. Setting mode to warpout
  2523. Entered mission_do_departure() for RA Medusa
  2524. Setting mode to warpout
  2525. Entered mission_do_departure() for RA Medusa
  2526. Setting mode to warpout
  2527. Entered mission_do_departure() for RA Medusa
  2528. Setting mode to warpout
  2529. Entered mission_do_departure() for RA Medusa
  2530. Setting mode to warpout
  2531. Entered mission_do_departure() for RA Medusa
  2532. Setting mode to warpout
  2533. Entered mission_do_departure() for RA Medusa
  2534. Setting mode to warpout
  2535. Entered mission_do_departure() for RA Medusa
  2536. Setting mode to warpout
  2537. Entered mission_do_departure() for RA Medusa
  2538. Setting mode to warpout
  2539. Entered mission_do_departure() for RA Medusa
  2540. Setting mode to warpout
  2541. Entered mission_do_departure() for RA Medusa
  2542. Setting mode to warpout
  2543. Entered mission_do_departure() for RA Medusa
  2544. Setting mode to warpout
  2545. Entered mission_do_departure() for RA Medusa
  2546. Setting mode to warpout
  2547. Entered mission_do_departure() for RA Medusa
  2548. Setting mode to warpout
  2549. Entered mission_do_departure() for RA Medusa
  2550. Setting mode to warpout
  2551. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
  2552. Unloading in mission messages
  2553. =================== STARTING LEVEL LOAD ==================
  2554. Someone passed an extension to bm_load for file 'LS_RW_16_1024.tga'
  2555. ANI 2_Loading with size 824x43 (32.8% wasted)
  2556. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2557. Starting model page in...
  2558. Beginning level bitmap paging...
  2559. Loading warp model
  2560. 300
  2561. Unloading model 'SB_Starfield.pof' from slot '7'
  2562. MISSION LOAD: 'RW_16_LE.fs2'
  2563. Hmmm... Extension passed to mission_load...
  2564. Starting mission message count : 192
  2565. Someone passed an extension to bm_load_animation for file 'Head_Cap_Hague.ani'
  2566. ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
  2567. Someone passed an extension to bm_load_animation for file 'Head_Pilot_Raiders.ani'
  2568. ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
  2569. Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
  2570. ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
  2571. Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
  2572. ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
  2573. Someone passed an extension to bm_load_animation for file 'Head_Cap_Lefcourt.ani'
  2574. ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
  2575. Ending mission message count : 233
  2576. Current soundtrack set to -1 in event_music_reset_choices
  2577. Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
  2578. Loading model 'SB_Starfield.pof' into slot '7'
  2579. Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2580. OpenGL: Reusing 512x512 FBO!
  2581. =================== STARTING LEVEL DATA LOAD ==================
  2582. Allocating space for at least 127 new ship subsystems ... a total of 400 is now available (97 in-use).
  2583. About to page in ships!
  2584. Paging in mission messages
  2585. Stopping model page in...
  2586. Unloading model 'EAM_Badger.pof' from slot '30'
  2587. Unloading model 'EAM_TBolt.pof' from slot '31'
  2588. Unloading model 'EAM_Valkyrie.pof' from slot '32'
  2589. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2590. User bitmap 'TMP160x120+8'
  2591. User bitmap 'TMP160x120+8'
  2592. User bitmap 'TMP160x120+8'
  2593. User bitmap 'TMP160x120+8'
  2594. User bitmap 'TMP160x120+8'
  2595. User bitmap 'TMP160x120+8'
  2596. User bitmap 'TMP160x120+8'
  2597. User bitmap 'TMP160x120+8'
  2598. User bitmap 'TMP160x120+8'
  2599. User bitmap 'TMP160x120+8'
  2600. User bitmap 'TMP160x120+8'
  2601. User bitmap 'TMP160x120+8'
  2602. User bitmap 'TMP160x120+8'
  2603. User bitmap 'TMP160x120+8'
  2604. User bitmap 'TMP160x120+8'
  2605. User bitmap 'TMP160x120+8'
  2606. User bitmap 'TMP160x120+8'
  2607. User bitmap 'TMP160x120+8'
  2608. User bitmap 'TMP160x120+8'
  2609. User bitmap 'TMP160x120+8'
  2610. User bitmap 'TMP160x120+8'
  2611. User bitmap 'TMP160x120+8'
  2612. User bitmap 'TMP160x120+8'
  2613. User bitmap 'TMP160x120+8'
  2614. User bitmap 'TMP160x120+8'
  2615. User bitmap 'TMP160x120+8'
  2616. User bitmap 'TMP160x120+8'
  2617. User bitmap 'TMP160x120+8'
  2618. User bitmap 'TMP160x120+8'
  2619. User bitmap 'TMP160x120+8'
  2620. User bitmap 'TMP160x120+8'
  2621. User bitmap 'TMP160x120+8'
  2622. User bitmap 'TMP160x120+8'
  2623. User bitmap 'TMP160x120+8'
  2624. User bitmap 'TMP160x120+8'
  2625. User bitmap 'TMP160x120+8'
  2626. User bitmap 'TMP512x512+8'
  2627. User bitmap 'TMP512x512+8'
  2628. User bitmap 'TMP256x256+8'
  2629. Bmpman: 2093/4750 bitmap slots in use.
  2630. Ending level bitmap paging...
  2631. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2632. =================== ENDING LOAD ================
  2633. Real count = 278, Estimated count = 425
  2634. ================================================
  2635. Level load took 1.965000 seconds.
  2636. Entering game at time = 1246.436
  2637. Frame 1 too long!!: frametime = 0.259 (0.259)
  2638. ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
  2639. BMPMAN: Found EFF (Wep_VE_Beam_Sec.eff) with 7 frames at 55 fps.
  2640. BMPMAN: Found EFF (Wep_KI_Beam_AAA_Sec.eff) with 7 frames at 55 fps.
  2641. BMPMAN: Found EFF (Wep_TR_Beam_AAA_Sec.eff) with 7 frames at 55 fps.
  2642. Loading model 'Wep_CR_Asari.pof' into slot '30'
  2643. Model Wep_CR_Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2644. Submodel 'detail1' is detail level 1 of 'detail0'
  2645. Submodel 'detail2' is detail level 2 of 'detail0'
  2646. Submodel 'detail2' is detail level 1 of 'detail1'
  2647. Loading model 'Wep_CR_Asari_Ext.pof' into slot '31'
  2648. Model Wep_CR_Asari_Ext.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2649. Submodel 'detail1' is detail level 1 of 'detail0'
  2650. Submodel 'detail2' is detail level 2 of 'detail0'
  2651. Submodel 'detail2' is detail level 1 of 'detail1'
  2652. Loading model 'Wep_BI_MS.pof' into slot '32'
  2653. Submodel 'detail1' is detail level 1 of 'detail0'
  2654. Submodel 'detail2' is detail level 2 of 'detail0'
  2655. Submodel 'detail3' is detail level 3 of 'detail0'
  2656. Submodel 'detail2' is detail level 1 of 'detail1'
  2657. Submodel 'detail3' is detail level 2 of 'detail1'
  2658. Submodel 'detail3' is detail level 1 of 'detail2'
  2659. Loading model 'Wep_BI_MS_Ext.pof' into slot '33'
  2660. Submodel 'detail1' is detail level 1 of 'detail0'
  2661. Submodel 'detail2' is detail level 2 of 'detail0'
  2662. Submodel 'detail3' is detail level 3 of 'detail0'
  2663. Submodel 'detail2' is detail level 1 of 'detail1'
  2664. Submodel 'detail3' is detail level 2 of 'detail1'
  2665. Submodel 'detail3' is detail level 1 of 'detail2'
  2666. Loading model 'Wep_DI_Deathwalker.pof' into slot '34'
  2667. Compiling new shader:
  2668. Model Rendering
  2669. Loading built-in default shader for: main-v.sdr
  2670. Loading built-in default shader for: main-f.sdr
  2671. WARNING: Failed to find uniform 'viewMatrix'.
  2672. Shader Variant Features:
  2673. Lighting
  2674. Diffuse Mapping
  2675. Glow Mapping
  2676. Specular Mapping
  2677. Environment Mapping
  2678. Animated Effects
  2679. Clip Plane
  2680. Compiling new shader:
  2681. Model Rendering
  2682. Loading built-in default shader for: main-v.sdr
  2683. Loading built-in default shader for: main-f.sdr
  2684. WARNING: Failed to find uniform 'viewMatrix'.
  2685. Shader Variant Features:
  2686. Lighting
  2687. Fog Effect
  2688. Diffuse Mapping
  2689. Glow Mapping
  2690. Specular Mapping
  2691. Environment Mapping
  2692. Animated Effects
  2693. Clip Plane
  2694. Compiling new shader:
  2695. Model Rendering
  2696. Loading built-in default shader for: main-v.sdr
  2697. Loading built-in default shader for: main-f.sdr
  2698. WARNING: Failed to find uniform 'viewMatrix'.
  2699. Shader Variant Features:
  2700. Lighting
  2701. Diffuse Mapping
  2702. Glow Mapping
  2703. Specular Mapping
  2704. Environment Mapping
  2705. Deferred lighting
  2706. Clip Plane
  2707. Compiling new shader:
  2708. Model Rendering
  2709. Loading built-in default shader for: main-v.sdr
  2710. Loading built-in default shader for: main-f.sdr
  2711. WARNING: Failed to find uniform 'viewMatrix'.
  2712. Shader Variant Features:
  2713. Lighting
  2714. Fog Effect
  2715. Diffuse Mapping
  2716. Glow Mapping
  2717. Specular Mapping
  2718. Environment Mapping
  2719. Deferred lighting
  2720. Clip Plane
  2721. Compiling new shader:
  2722. Model Rendering
  2723. Loading built-in default shader for: main-v.sdr
  2724. Loading built-in default shader for: main-f.sdr
  2725. WARNING: Failed to find uniform 'viewMatrix'.
  2726. Shader Variant Features:
  2727. Lighting
  2728. Diffuse Mapping
  2729. Glow Mapping
  2730. Specular Mapping
  2731. Environment Mapping
  2732. Animated Effects
  2733. Submodel Transforms
  2734. Clip Plane
  2735. Compiling new shader:
  2736. Model Rendering
  2737. Loading built-in default shader for: main-v.sdr
  2738. Loading built-in default shader for: main-f.sdr
  2739. WARNING: Failed to find uniform 'viewMatrix'.
  2740. Shader Variant Features:
  2741. Lighting
  2742. Fog Effect
  2743. Diffuse Mapping
  2744. Glow Mapping
  2745. Specular Mapping
  2746. Environment Mapping
  2747. Animated Effects
  2748. Submodel Transforms
  2749. Clip Plane
  2750. Compiling new shader:
  2751. Model Rendering
  2752. Loading built-in default shader for: main-v.sdr
  2753. Loading built-in default shader for: main-f.sdr
  2754. WARNING: Failed to find uniform 'viewMatrix'.
  2755. Shader Variant Features:
  2756. Lighting
  2757. Diffuse Mapping
  2758. Glow Mapping
  2759. Specular Mapping
  2760. Environment Mapping
  2761. Submodel Transforms
  2762. Clip Plane
  2763. Compiling new shader:
  2764. Model Rendering
  2765. Loading built-in default shader for: main-v.sdr
  2766. Loading built-in default shader for: main-f.sdr
  2767. WARNING: Failed to find uniform 'viewMatrix'.
  2768. Shader Variant Features:
  2769. Lighting
  2770. Fog Effect
  2771. Diffuse Mapping
  2772. Glow Mapping
  2773. Specular Mapping
  2774. Environment Mapping
  2775. Submodel Transforms
  2776. Clip Plane
  2777. Compiling new shader:
  2778. Model Rendering
  2779. Loading built-in default shader for: main-v.sdr
  2780. Loading built-in default shader for: main-f.sdr
  2781. WARNING: Failed to find uniform 'viewMatrix'.
  2782. Shader Variant Features:
  2783. Lighting
  2784. Diffuse Mapping
  2785. Glow Mapping
  2786. Specular Mapping
  2787. Environment Mapping
  2788. Animated Effects
  2789. Deferred lighting
  2790. Submodel Transforms
  2791. Clip Plane
  2792. Compiling new shader:
  2793. Model Rendering
  2794. Loading built-in default shader for: main-v.sdr
  2795. Loading built-in default shader for: main-f.sdr
  2796. WARNING: Failed to find uniform 'viewMatrix'.
  2797. Shader Variant Features:
  2798. Lighting
  2799. Fog Effect
  2800. Diffuse Mapping
  2801. Glow Mapping
  2802. Specular Mapping
  2803. Environment Mapping
  2804. Animated Effects
  2805. Deferred lighting
  2806. Submodel Transforms
  2807. Clip Plane
  2808. Compiling new shader:
  2809. Model Rendering
  2810. Loading built-in default shader for: main-v.sdr
  2811. Loading built-in default shader for: main-f.sdr
  2812. WARNING: Failed to find uniform 'viewMatrix'.
  2813. Shader Variant Features:
  2814. Lighting
  2815. Diffuse Mapping
  2816. Glow Mapping
  2817. Specular Mapping
  2818. Environment Mapping
  2819. Deferred lighting
  2820. Submodel Transforms
  2821. Clip Plane
  2822. Compiling new shader:
  2823. Model Rendering
  2824. Loading built-in default shader for: main-v.sdr
  2825. Loading built-in default shader for: main-f.sdr
  2826. WARNING: Failed to find uniform 'viewMatrix'.
  2827. Shader Variant Features:
  2828. Lighting
  2829. Fog Effect
  2830. Diffuse Mapping
  2831. Glow Mapping
  2832. Specular Mapping
  2833. Environment Mapping
  2834. Deferred lighting
  2835. Submodel Transforms
  2836. Clip Plane
  2837. Submodel 'detail1' is detail level 1 of 'detail0'
  2838. Submodel 'detail2' is detail level 2 of 'detail0'
  2839. Submodel 'detail2' is detail level 1 of 'detail1'
  2840. Loading model 'Wep_DI_Deathwalker_Ext.pof' into slot '35'
  2841. Submodel 'detail1' is detail level 1 of 'detail0'
  2842. Submodel 'detail2' is detail level 2 of 'detail0'
  2843. Submodel 'detail2' is detail level 1 of 'detail1'
  2844. Loading model 'Wep_SH_Shard.pof' into slot '36'
  2845. Loading model 'Wep_EA_Nemesis_LG.pof' into slot '37'
  2846. No subsystems found for model "Wep_EA_Nemesis_LG.pof".
  2847. Submodel 'detail1' is detail level 1 of 'detail0'
  2848. Submodel 'detail2' is detail level 2 of 'detail0'
  2849. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  2850. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  2851. Submodel 'detail2' is detail level 1 of 'detail1'
  2852. Loading model 'Wep_EA_Nemesis_LG_Ext.pof' into slot '38'
  2853. Submodel 'detail1' is detail level 1 of 'detail0'
  2854. Submodel 'detail2' is detail level 2 of 'detail0'
  2855. Submodel 'detail2' is detail level 1 of 'detail1'
  2856. Loading model 'Wep_EA_Nemesis_SM.pof' into slot '39'
  2857. Submodel 'detail1' is detail level 1 of 'detail0'
  2858. Submodel 'detail2' is detail level 2 of 'detail0'
  2859. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  2860. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  2861. Submodel 'detail2' is detail level 1 of 'detail1'
  2862. Loading model 'Wep_EA_Nemesis_SM_Ext.pof' into slot '40'
  2863. Submodel 'detail1' is detail level 1 of 'detail0'
  2864. Submodel 'detail2' is detail level 2 of 'detail0'
  2865. Submodel 'detail2' is detail level 1 of 'detail1'
  2866. Loading model 'Wep_EA_Vengeance.pof' into slot '41'
  2867. Submodel 'detail1' is detail level 1 of 'detail0'
  2868. Submodel 'detail2' is detail level 2 of 'detail0'
  2869. Submodel 'detail2' is detail level 1 of 'detail1'
  2870. Loading model 'Wep_EA_Vengeance_Ext.pof' into slot '42'
  2871. Submodel 'detail1' is detail level 1 of 'detail0'
  2872. Submodel 'detail2' is detail level 2 of 'detail0'
  2873. Submodel 'detail2' is detail level 1 of 'detail1'
  2874. Loading model 'Wep_CR_Oltus.pof' into slot '43'
  2875. Submodel 'detail1' is detail level 1 of 'detail0'
  2876. Loading model 'Wep_CR_Palos.pof' into slot '44'
  2877. Submodel 'detail1' is detail level 1 of 'detail0'
  2878. Submodel 'detail2' is detail level 2 of 'detail0'
  2879. Submodel 'detail2' is detail level 1 of 'detail1'
  2880. Loading model 'Wep_CR_Palos_Ext.pof' into slot '45'
  2881. Submodel 'detail1' is detail level 1 of 'detail0'
  2882. Submodel 'detail2' is detail level 2 of 'detail0'
  2883. Submodel 'detail2' is detail level 1 of 'detail1'
  2884. Loading model 'Wep_NR_Energy_Mine.pof' into slot '46'
  2885. Loading model 'Wep_DI_DeathwalkerX.pof' into slot '47'
  2886. Submodel 'detail1' is detail level 1 of 'detail0'
  2887. Submodel 'detail2' is detail level 2 of 'detail0'
  2888. Submodel 'detail2' is detail level 1 of 'detail1'
  2889. Loading model 'Wep_DI_DeathwalkerX_Ext.pof' into slot '48'
  2890. Submodel 'detail1' is detail level 1 of 'detail0'
  2891. Submodel 'detail2' is detail level 2 of 'detail0'
  2892. Submodel 'detail2' is detail level 1 of 'detail1'
  2893. Loading model 'Wep_SH_Shard_Baby.pof' into slot '49'
  2894. Frame 120 too long!!: frametime = 7.677 (7.677)
  2895. ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
  2896. ANI Head_B5_Death.ani with size 160x120 (6.3% wasted)
  2897. 391 frames executed in 30.010 seconds, 13.029 frames per second.
  2898. ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
  2899. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  2900. Entered mission_do_departure() for Alpha 1
  2901. Setting mode to warpout
  2902. Entered mission_do_departure() for Alpha 2
  2903. Setting mode to warpout
  2904. Entered mission_do_departure() for Alpha 3
  2905. Setting mode to warpout
  2906. Entered mission_do_departure() for Alpha 4
  2907. Setting mode to warpout
  2908. Entered mission_do_departure() for Beta 1
  2909. Setting mode to warpout
  2910. Entered mission_do_departure() for Beta 2
  2911. Setting mode to warpout
  2912. Entered mission_do_departure() for Beta 3
  2913. Setting mode to warpout
  2914. Entered mission_do_departure() for Beta 4
  2915. Setting mode to warpout
  2916. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  2917. Hit target speed. Starting warp effect and moving to stage 2!
  2918. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  2919. Hit warp effect. Moving to stage 3!
  2920. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  2921. Player warped out. Going to debriefing!
  2922. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2923. Unloading in mission messages
  2924. Storing stats now
  2925. CSG => Saving 'StarEagle.RW.csg' with version 5...
  2926. CSG => Saving: Flags...
  2927. CSG => Saving: Info...
  2928. CSG => Saving: Missions...
  2929. CSG => Saving: Techroom...
  2930. CSG => Saving: Loadout...
  2931. CSG => Saving: Scoring...
  2932. CSG => Saving: RedAlert...
  2933. CSG => Saving: HUD...
  2934. CSG => Saving: Variables...
  2935. CSG => Saving: Settings...
  2936. CSG => Saving: Controls...
  2937. CSG => Saving: Cutscenes...
  2938. CSG => Saving: Last Missions...
  2939. CSG => Saving complete!
  2940. Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
  2941. =================== STARTING LEVEL LOAD ==================
  2942. ANI 2_Loading with size 824x43 (32.8% wasted)
  2943. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  2944. Starting model page in...
  2945. Beginning level bitmap paging...
  2946. Loading warp model
  2947. 300
  2948. Unloading model 'SB_Starfield.pof' from slot '7'
  2949. MISSION LOAD: 'RW_17_Epilogue.fs2'
  2950. Hmmm... Extension passed to mission_load...
  2951. Starting mission message count : 192
  2952. Ending mission message count : 192
  2953. Current soundtrack set to -1 in event_music_reset_choices
  2954. Current soundtrack set to -1 in event_music_set_soundtrack
  2955. Loading model 'EAM_Babylon5.pof' into slot '7'
  2956. Compiling new shader:
  2957. Model Rendering
  2958. Loading built-in default shader for: main-v.sdr
  2959. Loading built-in default shader for: main-f.sdr
  2960. WARNING: Failed to find uniform 'viewMatrix'.
  2961. Shader Variant Features:
  2962. Lighting
  2963. Diffuse Mapping
  2964. Normal Mapping
  2965. Animated Effects
  2966. Clip Plane
  2967. Compiling new shader:
  2968. Model Rendering
  2969. Loading built-in default shader for: main-v.sdr
  2970. Loading built-in default shader for: main-f.sdr
  2971. WARNING: Failed to find uniform 'viewMatrix'.
  2972. Shader Variant Features:
  2973. Lighting
  2974. Fog Effect
  2975. Diffuse Mapping
  2976. Normal Mapping
  2977. Animated Effects
  2978. Clip Plane
  2979. Compiling new shader:
  2980. Model Rendering
  2981. Loading built-in default shader for: main-v.sdr
  2982. Loading built-in default shader for: main-f.sdr
  2983. WARNING: Failed to find uniform 'viewMatrix'.
  2984. Shader Variant Features:
  2985. Lighting
  2986. Diffuse Mapping
  2987. Normal Mapping
  2988. Deferred lighting
  2989. Clip Plane
  2990. Compiling new shader:
  2991. Model Rendering
  2992. Loading built-in default shader for: main-v.sdr
  2993. Loading built-in default shader for: main-f.sdr
  2994. WARNING: Failed to find uniform 'viewMatrix'.
  2995. Shader Variant Features:
  2996. Lighting
  2997. Fog Effect
  2998. Diffuse Mapping
  2999. Normal Mapping
  3000. Deferred lighting
  3001. Clip Plane
  3002. Compiling new shader:
  3003. Model Rendering
  3004. Loading built-in default shader for: main-v.sdr
  3005. Loading built-in default shader for: main-f.sdr
  3006. WARNING: Failed to find uniform 'viewMatrix'.
  3007. Shader Variant Features:
  3008. Lighting
  3009. Diffuse Mapping
  3010. Normal Mapping
  3011. Animated Effects
  3012. Submodel Transforms
  3013. Clip Plane
  3014. Compiling new shader:
  3015. Model Rendering
  3016. Loading built-in default shader for: main-v.sdr
  3017. Loading built-in default shader for: main-f.sdr
  3018. WARNING: Failed to find uniform 'viewMatrix'.
  3019. Shader Variant Features:
  3020. Lighting
  3021. Fog Effect
  3022. Diffuse Mapping
  3023. Normal Mapping
  3024. Animated Effects
  3025. Submodel Transforms
  3026. Clip Plane
  3027. Compiling new shader:
  3028. Model Rendering
  3029. Loading built-in default shader for: main-v.sdr
  3030. Loading built-in default shader for: main-f.sdr
  3031. WARNING: Failed to find uniform 'viewMatrix'.
  3032. Shader Variant Features:
  3033. Lighting
  3034. Diffuse Mapping
  3035. Normal Mapping
  3036. Submodel Transforms
  3037. Clip Plane
  3038. Compiling new shader:
  3039. Model Rendering
  3040. Loading built-in default shader for: main-v.sdr
  3041. Loading built-in default shader for: main-f.sdr
  3042. WARNING: Failed to find uniform 'viewMatrix'.
  3043. Shader Variant Features:
  3044. Lighting
  3045. Fog Effect
  3046. Diffuse Mapping
  3047. Normal Mapping
  3048. Submodel Transforms
  3049. Clip Plane
  3050. Compiling new shader:
  3051. Model Rendering
  3052. Loading built-in default shader for: main-v.sdr
  3053. Loading built-in default shader for: main-f.sdr
  3054. WARNING: Failed to find uniform 'viewMatrix'.
  3055. Shader Variant Features:
  3056. Lighting
  3057. Diffuse Mapping
  3058. Normal Mapping
  3059. Animated Effects
  3060. Deferred lighting
  3061. Submodel Transforms
  3062. Clip Plane
  3063. Compiling new shader:
  3064. Model Rendering
  3065. Loading built-in default shader for: main-v.sdr
  3066. Loading built-in default shader for: main-f.sdr
  3067. WARNING: Failed to find uniform 'viewMatrix'.
  3068. Shader Variant Features:
  3069. Lighting
  3070. Fog Effect
  3071. Diffuse Mapping
  3072. Normal Mapping
  3073. Animated Effects
  3074. Deferred lighting
  3075. Submodel Transforms
  3076. Clip Plane
  3077. Compiling new shader:
  3078. Model Rendering
  3079. Loading built-in default shader for: main-v.sdr
  3080. Loading built-in default shader for: main-f.sdr
  3081. WARNING: Failed to find uniform 'viewMatrix'.
  3082. Shader Variant Features:
  3083. Lighting
  3084. Diffuse Mapping
  3085. Normal Mapping
  3086. Deferred lighting
  3087. Submodel Transforms
  3088. Clip Plane
  3089. Compiling new shader:
  3090. Model Rendering
  3091. Loading built-in default shader for: main-v.sdr
  3092. Loading built-in default shader for: main-f.sdr
  3093. WARNING: Failed to find uniform 'viewMatrix'.
  3094. Shader Variant Features:
  3095. Lighting
  3096. Fog Effect
  3097. Diffuse Mapping
  3098. Normal Mapping
  3099. Deferred lighting
  3100. Submodel Transforms
  3101. Clip Plane
  3102. Subsystem 'hazmata' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3103. Subsystem 'panel01a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3104. Subsystem 'panel02a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3105. Subsystem 'panel03a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3106. Subsystem 'panel04a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3107. Subsystem 'panel05a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3108. Subsystem 'panel06a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3109. Subsystem 'panel07a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3110. Subsystem 'panel08a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3111. Subsystem 'panel09a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3112. Subsystem 'panel10a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3113. Subsystem 'panel11a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3114. Subsystem 'panel12a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3115. Subsystem 'pod01a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3116. Subsystem 'pod02a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3117. Subsystem 'pod03a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3118. Subsystem 'pod04a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3119. Subsystem 'pod05a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3120. Subsystem 'pod06a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3121. Subsystem 'rotationa' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
  3122. Found live debris model for 'panel03a'
  3123. Found live debris model for 'panel04a'
  3124. Found live debris model for 'panel07a'
  3125. Found live debris model for 'panel09a'
  3126. Found live debris model for 'panel11a'
  3127. Submodel 'detail1' is detail level 1 of 'detail0'
  3128. Submodel 'detail2' is detail level 2 of 'detail0'
  3129. Submodel 'detail3' is detail level 3 of 'detail0'
  3130. Submodel 'communicationsb' is detail level 1 of 'communicationsa'
  3131. Submodel 'hazmatb' is detail level 1 of 'hazmata'
  3132. Submodel 'hazmatc' is detail level 2 of 'hazmata'
  3133. Submodel 'hazmatb-destroyed' is detail level 1 of 'hazmata-destroyed'
  3134. Submodel 'hazmatc-destroyed' is detail level 2 of 'hazmata-destroyed'
  3135. Submodel 'panel01b' is detail level 1 of 'panel01a'
  3136. Submodel 'panel01c' is detail level 2 of 'panel01a'
  3137. Submodel 'panel01b-destroyed' is detail level 1 of 'panel01a-destroyed'
  3138. Submodel 'panel01c-destroyed' is detail level 2 of 'panel01a-destroyed'
  3139. Submodel 'panel02b' is detail level 1 of 'panel02a'
  3140. Submodel 'panel02c' is detail level 2 of 'panel02a'
  3141. Submodel 'panel02b-destroyed' is detail level 1 of 'panel02a-destroyed'
  3142. Submodel 'panel02c-destroyed' is detail level 2 of 'panel02a-destroyed'
  3143. Submodel 'panel03b' is detail level 1 of 'panel03a'
  3144. Submodel 'panel03c' is detail level 2 of 'panel03a'
  3145. Submodel 'panel03b-destroyed' is detail level 1 of 'panel03a-destroyed'
  3146. Submodel 'panel03c-destroyed' is detail level 2 of 'panel03a-destroyed'
  3147. Submodel 'panel04b' is detail level 1 of 'panel04a'
  3148. Submodel 'panel04c' is detail level 2 of 'panel04a'
  3149. Submodel 'panel04b-destroyed' is detail level 1 of 'panel04a-destroyed'
  3150. Submodel 'panel04c-destroyed' is detail level 2 of 'panel04a-destroyed'
  3151. Submodel 'panel05b' is detail level 1 of 'panel05a'
  3152. Submodel 'panel05c' is detail level 2 of 'panel05a'
  3153. Submodel 'panel05b-destroyed' is detail level 1 of 'panel05a-destroyed'
  3154. Submodel 'panel05c-destroyed' is detail level 2 of 'panel05a-destroyed'
  3155. Submodel 'panel06b' is detail level 1 of 'panel06a'
  3156. Submodel 'panel06c' is detail level 2 of 'panel06a'
  3157. Submodel 'panel06b-destroyed' is detail level 1 of 'panel06a-destroyed'
  3158. Submodel 'panel06c-destroyed' is detail level 2 of 'panel06a-destroyed'
  3159. Submodel 'panel07b' is detail level 1 of 'panel07a'
  3160. Submodel 'panel07c' is detail level 2 of 'panel07a'
  3161. Submodel 'panel07b-destroyed' is detail level 1 of 'panel07a-destroyed'
  3162. Submodel 'panel08b' is detail level 1 of 'panel08a'
  3163. Submodel 'panel08c' is detail level 2 of 'panel08a'
  3164. Submodel 'panel08b-destroyed' is detail level 1 of 'panel08a-destroyed'
  3165. Submodel 'panel09b' is detail level 1 of 'panel09a'
  3166. Submodel 'panel09c' is detail level 2 of 'panel09a'
  3167. Submodel 'panel09b-destroyed' is detail level 1 of 'panel09a-destroyed'
  3168. Submodel 'panel10b' is detail level 1 of 'panel10a'
  3169. Submodel 'panel10c' is detail level 2 of 'panel10a'
  3170. Submodel 'panel10b-destroyed' is detail level 1 of 'panel10a-destroyed'
  3171. Submodel 'panel10c-destroyed' is detail level 2 of 'panel10a-destroyed'
  3172. Submodel 'panel11b' is detail level 1 of 'panel11a'
  3173. Submodel 'panel11c' is detail level 2 of 'panel11a'
  3174. Submodel 'panel11b-destroyed' is detail level 1 of 'panel11a-destroyed'
  3175. Submodel 'panel11c-destroyed' is detail level 2 of 'panel11a-destroyed'
  3176. Submodel 'panel12b' is detail level 1 of 'panel12a'
  3177. Submodel 'panel12c' is detail level 2 of 'panel12a'
  3178. Submodel 'panel12b-destroyed' is detail level 1 of 'panel12a-destroyed'
  3179. Submodel 'panel12c-destroyed' is detail level 2 of 'panel12a-destroyed'
  3180. Submodel 'pod01b' is detail level 1 of 'pod01a'
  3181. Submodel 'pod01c' is detail level 2 of 'pod01a'
  3182. Submodel 'pod01b-destroyed' is detail level 1 of 'pod01a-destroyed'
  3183. Submodel 'pod01c-destroyed' is detail level 2 of 'pod01a-destroyed'
  3184. Submodel 'pod02b' is detail level 1 of 'pod02a'
  3185. Submodel 'pod02c' is detail level 2 of 'pod02a'
  3186. Submodel 'pod02b-destroyed' is detail level 1 of 'pod02a-destroyed'
  3187. Submodel 'pod02c-destroyed' is detail level 2 of 'pod02a-destroyed'
  3188. Submodel 'pod03b' is detail level 1 of 'pod03a'
  3189. Submodel 'pod03c' is detail level 2 of 'pod03a'
  3190. Submodel 'pod03b-destroyed' is detail level 1 of 'pod03a-destroyed'
  3191. Submodel 'pod03c-destroyed' is detail level 2 of 'pod03a-destroyed'
  3192. Submodel 'pod04b' is detail level 1 of 'pod04a'
  3193. Submodel 'pod04c' is detail level 2 of 'pod04a'
  3194. Submodel 'pod04b-destroyed' is detail level 1 of 'pod04a-destroyed'
  3195. Submodel 'pod04c-destroyed' is detail level 2 of 'pod04a-destroyed'
  3196. Submodel 'pod05b' is detail level 1 of 'pod05a'
  3197. Submodel 'pod05c' is detail level 2 of 'pod05a'
  3198. Submodel 'pod05b-destroyed' is detail level 1 of 'pod05a-destroyed'
  3199. Submodel 'pod05c-destroyed' is detail level 2 of 'pod05a-destroyed'
  3200. Submodel 'pod06b' is detail level 1 of 'pod06a'
  3201. Submodel 'pod06c' is detail level 2 of 'pod06a'
  3202. Submodel 'pod06b-destroyed' is detail level 1 of 'pod06a-destroyed'
  3203. Submodel 'pod06c-destroyed' is detail level 2 of 'pod06a-destroyed'
  3204. Submodel 'rotationb' is detail level 1 of 'rotationa'
  3205. Submodel 'rotationc' is detail level 2 of 'rotationa'
  3206. Submodel 'rotationd' is detail level 3 of 'rotationa'
  3207. Submodel 'rotationb-destroyed' is detail level 1 of 'rotationa-destroyed'
  3208. Submodel 'rotationc-destroyed' is detail level 2 of 'rotationa-destroyed'
  3209. Submodel 'rotationd-destroyed' is detail level 3 of 'rotationa-destroyed'
  3210. Submodel 'detail2' is detail level 1 of 'detail1'
  3211. Submodel 'detail3' is detail level 2 of 'detail1'
  3212. Submodel 'detail3' is detail level 1 of 'detail2'
  3213. Allocating space for at least 47 new ship subsystems ... a total of 200 is now available (47 in-use).
  3214. Loading model 'SB_Starfield.pof' into slot '50'
  3215. Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3216. OpenGL: Reusing 512x512 FBO!
  3217. =================== STARTING LEVEL DATA LOAD ==================
  3218. About to page in ships!
  3219. ANI Shield_EAM_Babylon5 with size 112x93 (27.3% wasted)
  3220. Paging in mission messages
  3221. Stopping model page in...
  3222. Unloading model 'DF_Sky_Serpent.pof' from slot '2'
  3223. Unloading model 'NR_Frazi.pof' from slot '3'
  3224. Unloading model 'EAC_Zephyr.pof' from slot '4'
  3225. Unloading model 'EAC_Raider_Carrier.pof' from slot '5'
  3226. Unloading model 'EAM_Midwinter.pof' from slot '6'
  3227. Unloading model 'Ast_Field_Small_Gr.pof' from slot '8'
  3228. Unloading model 'Ast_Field_Medium_Gr.pof' from slot '9'
  3229. Unloading model 'Ast_Field_Large_Gr.pof' from slot '10'
  3230. Unloading model 'Wep_NR_TaLon.pof' from slot '20'
  3231. Unloading model 'Wep_NR_TaLon_Ext.pof' from slot '21'
  3232. Unloading model 'Wep_NR_TKor.pof' from slot '22'
  3233. Unloading model 'Wep_NR_TKor_Ext.pof' from slot '23'
  3234. Unloading model 'Wep_CR_Asari.pof' from slot '30'
  3235. Unloading model 'Wep_CR_Asari_Ext.pof' from slot '31'
  3236. Unloading model 'Wep_BI_MS.pof' from slot '32'
  3237. Unloading model 'Wep_BI_MS_Ext.pof' from slot '33'
  3238. Unloading model 'Wep_DI_Deathwalker.pof' from slot '34'
  3239. Unloading model 'Wep_DI_Deathwalker_Ext.pof' from slot '35'
  3240. Unloading model 'Wep_SH_Shard.pof' from slot '36'
  3241. Unloading model 'Wep_EA_Nemesis_LG.pof' from slot '37'
  3242. Unloading model 'Wep_EA_Nemesis_LG_Ext.pof' from slot '38'
  3243. Unloading model 'Wep_EA_Nemesis_SM.pof' from slot '39'
  3244. Unloading model 'Wep_EA_Nemesis_SM_Ext.pof' from slot '40'
  3245. Unloading model 'Wep_EA_Vengeance.pof' from slot '41'
  3246. Unloading model 'Wep_EA_Vengeance_Ext.pof' from slot '42'
  3247. Unloading model 'Wep_CR_Oltus.pof' from slot '43'
  3248. Unloading model 'Wep_CR_Palos.pof' from slot '44'
  3249. Unloading model 'Wep_CR_Palos_Ext.pof' from slot '45'
  3250. Unloading model 'Wep_NR_Energy_Mine.pof' from slot '46'
  3251. Unloading model 'Wep_DI_DeathwalkerX.pof' from slot '47'
  3252. Unloading model 'Wep_DI_DeathwalkerX_Ext.pof' from slot '48'
  3253. Unloading model 'Wep_SH_Shard_Baby.pof' from slot '49'
  3254. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3255. ANI Shield_EAM_Babylon5.ani with size 112x93 (27.3% wasted)
  3256. User bitmap 'TMP160x120+8'
  3257. User bitmap 'TMP160x120+8'
  3258. User bitmap 'TMP160x120+8'
  3259. User bitmap 'TMP160x120+8'
  3260. User bitmap 'TMP160x120+8'
  3261. User bitmap 'TMP160x120+8'
  3262. User bitmap 'TMP160x120+8'
  3263. User bitmap 'TMP160x120+8'
  3264. User bitmap 'TMP160x120+8'
  3265. User bitmap 'TMP160x120+8'
  3266. User bitmap 'TMP160x120+8'
  3267. User bitmap 'TMP160x120+8'
  3268. User bitmap 'TMP160x120+8'
  3269. User bitmap 'TMP160x120+8'
  3270. User bitmap 'TMP160x120+8'
  3271. User bitmap 'TMP160x120+8'
  3272. User bitmap 'TMP160x120+8'
  3273. User bitmap 'TMP160x120+8'
  3274. User bitmap 'TMP160x120+8'
  3275. User bitmap 'TMP160x120+8'
  3276. User bitmap 'TMP160x120+8'
  3277. User bitmap 'TMP160x120+8'
  3278. User bitmap 'TMP160x120+8'
  3279. User bitmap 'TMP160x120+8'
  3280. User bitmap 'TMP160x120+8'
  3281. User bitmap 'TMP160x120+8'
  3282. User bitmap 'TMP160x120+8'
  3283. User bitmap 'TMP160x120+8'
  3284. User bitmap 'TMP160x120+8'
  3285. User bitmap 'TMP160x120+8'
  3286. User bitmap 'TMP160x120+8'
  3287. User bitmap 'TMP160x120+8'
  3288. User bitmap 'TMP160x120+8'
  3289. User bitmap 'TMP160x120+8'
  3290. User bitmap 'TMP160x120+8'
  3291. User bitmap 'TMP160x120+8'
  3292. User bitmap 'TMP160x120+8'
  3293. User bitmap 'TMP160x120+8'
  3294. User bitmap 'TMP160x120+8'
  3295. User bitmap 'TMP160x120+8'
  3296. User bitmap 'TMP160x120+8'
  3297. User bitmap 'TMP160x120+8'
  3298. User bitmap 'TMP160x120+8'
  3299. User bitmap 'TMP512x512+8'
  3300. User bitmap 'TMP512x512+8'
  3301. User bitmap 'TMP256x256+8'
  3302. Bmpman: 2061/4750 bitmap slots in use.
  3303. Ending level bitmap paging...
  3304. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  3305. =================== ENDING LOAD ================
  3306. Real count = 225, Estimated count = 425
  3307. ================================================
  3308. Level load took 5.113000 seconds.
  3309. WARNING: "Could not find cutscene 'RW_Credits.ogg' in listing; cannot mark it viewable..." at cutscenes.cpp:152
  3310. Creating player for movie 'RW_Credits.ogg'.
  3311. FFMPEG Log: [theora @ 0000000015fbbcc0] 7 bits left in packet 82
  3312. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3313. FFMPEG Log: [theora @ 0000000015fbae60] 7 bits left in packet 82
  3314. FFmpeg: Using video codec Theora (theora).
  3315. FFmpeg: Using audio codec Vorbis (vorbis).
  3316. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3317. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3318. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3319. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3320. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3321. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3322. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3323. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3324. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3325. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3326. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3327. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3328. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3329. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3330. FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
  3331. WARNING: "Could not find cutscene 'RW_Credits.ogg' in listing; cannot mark it viewable..." at cutscenes.cpp:152
  3332. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  3333. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  3334. ANI iconwing01 with size 32x28 (12.5% wasted)
  3335. Loading model 'EAM_Badger.pof' into slot '2'
  3336. Submodel 'detail3' is detail level 1 of 'detail2'
  3337. Submodel 'detail2' is detail level 2 of 'detail0'
  3338. Submodel 'detail3' is detail level 3 of 'detail0'
  3339. Submodel 'detail1' is detail level 1 of 'detail0'
  3340. Submodel 'turret01b' is detail level 1 of 'turret01a'
  3341. Submodel 'detail2' is detail level 1 of 'detail1'
  3342. Submodel 'detail3' is detail level 2 of 'detail1'
  3343. Loading model 'EAM_TBolt.pof' into slot '3'
  3344. Submodel 'detail1' is detail level 1 of 'detail0'
  3345. Submodel 'detail2' is detail level 2 of 'detail0'
  3346. Submodel 'detail3' is detail level 3 of 'detail0'
  3347. Submodel 'detail2' is detail level 1 of 'detail1'
  3348. Submodel 'detail3' is detail level 2 of 'detail1'
  3349. Submodel 'detail3' is detail level 1 of 'detail2'
  3350. ANI iconSD4 with size 56x24 (25.0% wasted)
  3351. Loading model 'Wep_EA_Panther_Tech.pof' into slot '4'
  3352. Loading model 'Wep_EA_Venom_1_Tech.pof' into slot '5'
  3353. Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '6'
  3354. Frame 0 too long!!: frametime = 137.093 (137.093)
  3355. CSG => Saving 'StarEagle.RW.csg' with version 5...
  3356. CSG => Saving: Flags...
  3357. CSG => Saving: Info...
  3358. CSG => Saving: Missions...
  3359. CSG => Saving: Techroom...
  3360. CSG => Saving: Loadout...
  3361. CSG => Saving: Scoring...
  3362. CSG => Saving: RedAlert...
  3363. CSG => Saving: HUD...
  3364. CSG => Saving: Variables...
  3365. CSG => Saving: Settings...
  3366. CSG => Saving: Controls...
  3367. CSG => Saving: Cutscenes...
  3368. CSG => Saving: Last Missions...
  3369. CSG => Saving complete!
  3370. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  3371. Unloading model 'Wep_EA_Panther_Tech.pof' from slot '4'
  3372. Unloading model 'Wep_EA_Venom_1_Tech.pof' from slot '5'
  3373. Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '6'
  3374. Entering game at time = 1554.415
  3375. Compiling new shader:
  3376. Model Rendering
  3377. Loading built-in default shader for: main-v.sdr
  3378. Loading built-in default shader for: main-f.sdr
  3379. WARNING: Failed to find uniform 'modelMatrix'.
  3380. WARNING: Failed to find uniform 'viewMatrix'.
  3381. Shader Variant Features:
  3382. Lighting
  3383. Diffuse Mapping
  3384. Normal Mapping
  3385. Deferred lighting
  3386. Submodel Transforms
  3387. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  3388. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  3389. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  3390. Unloading in mission messages
  3391. Storing stats now
  3392. CSG => Saving 'StarEagle.RW.csg' with version 5...
  3393. CSG => Saving: Flags...
  3394. CSG => Saving: Info...
  3395. CSG => Saving: Missions...
  3396. CSG => Saving: Techroom...
  3397. CSG => Saving: Loadout...
  3398. CSG => Saving: Scoring...
  3399. CSG => Saving: RedAlert...
  3400. CSG => Saving: HUD...
  3401. CSG => Saving: Variables...
  3402. CSG => Saving: Settings...
  3403. CSG => Saving: Controls...
  3404. CSG => Saving: Cutscenes...
  3405. CSG => Saving: Last Missions...
  3406. CSG => Saving complete!
  3407. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
  3408. CSG => Loading 'StarEagle.RW.csg' with version 5...
  3409. CSG => Parsing: Flags...
  3410. CSG => Parsing: Info...
  3411. CSG => Parsing: Missions...
  3412. CSG => Parsing: Techroom...
  3413. CSG => Parsing: Loadout...
  3414. CSG => Parsing: Scoring...
  3415. CSG => Parsing: RedAlert...
  3416. CSG => Parsing: HUD...
  3417. CSG => Parsing: Variables...
  3418. CSG => Parsing: Settings...
  3419. CSG => Parsing: Controls...
  3420. CSG => Parsing: Cutscenes...
  3421. CSG => Parsing: Last Missions...
  3422. CSG => Loading complete!
  3423. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  3424. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  3425. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  3426. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  3427. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  3428. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  3429. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  3430. Frame 1145 too long!!: frametime = 0.362 (0.362)
  3431. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  3432. CSG => Loading 'StarEagle.RW.csg' with version 5...
  3433. CSG => Parsing: Flags...
  3434. CSG => Parsing: Info...
  3435. CSG => Parsing: Missions...
  3436. CSG => Parsing: Techroom...
  3437. CSG => Parsing: Loadout...
  3438. CSG => Parsing: Scoring...
  3439. CSG => Parsing: RedAlert...
  3440. CSG => Parsing: HUD...
  3441. CSG => Parsing: Variables...
  3442. CSG => Parsing: Settings...
  3443. CSG => Parsing: Controls...
  3444. CSG => Parsing: Cutscenes...
  3445. CSG => Parsing: Last Missions...
  3446. CSG => Loading complete!
  3447. Frame 1145 too long!!: frametime = 0.683 (0.683)
  3448. CSG => Unable to open 'StarEagle.DC.csg' for reading!
  3449. CSG => Saving 'StarEagle.DC.csg' with version 5...
  3450. CSG => Saving: Flags...
  3451. CSG => Saving: Info...
  3452. CSG => Saving: Missions...
  3453. CSG => Saving: Techroom...
  3454. CSG => Saving: Loadout...
  3455. CSG => Saving: Scoring...
  3456. CSG => Saving: RedAlert...
  3457. CSG => Saving: HUD...
  3458. CSG => Saving: Variables...
  3459. CSG => Saving: Settings...
  3460. CSG => Saving: Controls...
  3461. CSG => Saving: Cutscenes...
  3462. CSG => Saving: Last Missions...
  3463. CSG => Saving complete!
  3464. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
  3465. PLR => Saving 'StarEagle.plr' with version 2...
  3466. PLR => Saving: Flags...
  3467. PLR => Saving: Info...
  3468. PLR => Saving: Scoring...
  3469. PLR => Saving: ScoringMulti...
  3470. PLR => Saving: HUD...
  3471. PLR => Saving: Variables...
  3472. PLR => Saving: Multiplayer...
  3473. PLR => Saving: Controls...
  3474. PLR => Saving: Settings...
  3475. PLR => Saving complete!
  3476. CSG => Loading 'StarEagle.DC.csg' with version 5...
  3477. CSG => Parsing: Flags...
  3478. CSG => Parsing: Info...
  3479. CSG => Parsing: Missions...
  3480. CSG => Parsing: Techroom...
  3481. CSG => Parsing: Loadout...
  3482. CSG => Parsing: Scoring...
  3483. CSG => Parsing: RedAlert...
  3484. CSG => Parsing: HUD...
  3485. CSG => Parsing: Variables...
  3486. CSG => Parsing: Settings...
  3487. CSG => Parsing: Controls...
  3488. CSG => Parsing: Cutscenes...
  3489. CSG => Parsing: Last Missions...
  3490. CSG => Loading complete!
  3491. ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
  3492. ANI 2_Exit.ani with size 338x25 (21.9% wasted)
  3493. ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
  3494. ANI 2_Continue.ani with size 337x25 (21.9% wasted)
  3495. ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
  3496. ANI 2_Options.ani with size 337x25 (21.9% wasted)
  3497. ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
  3498. Frame 1145 too long!!: frametime = 0.359 (0.359)
  3499. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  3500. PLR => Saving 'StarEagle.plr' with version 2...
  3501. PLR => Saving: Flags...
  3502. PLR => Saving: Info...
  3503. PLR => Saving: Scoring...
  3504. PLR => Saving: ScoringMulti...
  3505. PLR => Saving: HUD...
  3506. PLR => Saving: Variables...
  3507. PLR => Saving: Multiplayer...
  3508. PLR => Saving: Controls...
  3509. PLR => Saving: Settings...
  3510. PLR => Saving complete!
  3511. CSG => Saving 'StarEagle.DC.csg' with version 5...
  3512. CSG => Saving: Flags...
  3513. CSG => Saving: Info...
  3514. CSG => Saving: Missions...
  3515. CSG => Saving: Techroom...
  3516. CSG => Saving: Loadout...
  3517. CSG => Saving: Scoring...
  3518. CSG => Saving: RedAlert...
  3519. CSG => Saving: HUD...
  3520. CSG => Saving: Variables...
  3521. CSG => Saving: Settings...
  3522. CSG => Saving: Controls...
  3523. CSG => Saving: Cutscenes...
  3524. CSG => Saving: Last Missions...
  3525. CSG => Saving complete!
  3526. Freeing all existing models...
  3527. Unloading model 'warp.pof' from slot '0'
  3528. Unloading model 'EAM_Aurora.pof' from slot '1'
  3529. Unloading model 'EAM_Badger.pof' from slot '2'
  3530. Unloading model 'EAM_TBolt.pof' from slot '3'
  3531. Unloading model 'EAM_Babylon5.pof' from slot '7'
  3532. Unloading model 'EAC_Crew_Shuttle.pof' from slot '11'
  3533. Unloading model 'CR_Ritan.pof' from slot '12'
  3534. Unloading model 'MF_Lintira.pof' from slot '13'
  3535. Unloading model 'Wep_EA_Panther.pof' from slot '14'
  3536. Unloading model 'Wep_EA_Panther_Ext.pof' from slot '15'
  3537. Unloading model 'Wep_EA_Venom_1.pof' from slot '16'
  3538. Unloading model 'Wep_EA_Venom_1_Ext.pof' from slot '17'
  3539. Unloading model 'Wep_EA_Venom_2.pof' from slot '18'
  3540. Unloading model 'Wep_EA_Venom_2_Ext.pof' from slot '19'
  3541. Unloading model 'Wep_MF_Shokrai.pof' from slot '24'
  3542. Unloading model 'Wep_Nothing.pof' from slot '25'
  3543. Unloading model 'Wep_CM_Type_One.pof' from slot '26'
  3544. Unloading model 'Wep_Cluster_Baby.pof' from slot '27'
  3545. Unloading model 'debris01.pof' from slot '28'
  3546. Unloading model 'debris02.pof' from slot '29'
  3547. Unloading model 'SB_Starfield.pof' from slot '50'
  3548. ... Log closed, Sun Sep 03 21:38:26 2017
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