Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log 'data/fs2_open.log', Sun Sep 03 21:11:05 2017 ...
- Initializing SDL...
- FreeSpace 2 Open version: 3.8.0
- Passed cmdline options:
- -spec_exp 11
- -ogl_spec 60
- -spec_static 0.8
- -spec_point 0.6
- -spec_tube 0.4
- -ambient_factor 75
- Building file index...
- Searching root 'C:\Users\peter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
- Searching root 'C:\Games\TBP\' ... 10670 files
- Found 2 roots and 10675 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Removed extension on default campaign file name ASF
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- You are not using OpenAL Soft. Disabling enhanced sound.
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on Speakers (Conexant SmartAudio HD)
- Capture device: Microphone (Conexant SmartAudio
- ... OpenAL successfully initialized!
- Initializing SDL video...
- Initializing OpenGL graphics device at 1366x768 with 32-bit color...
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- SDL: Creating window at 0,0 because window has same size as desktop.
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon R5 Graphics
- OpenGL Version : 4.1.13491 Core Profile/Debug Context 22.19.662.4
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Shield Decals
- Loading built-in default shader for: shield-impact-v.sdr
- Loading built-in default shader for: shield-impact-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- WARNING: Failed to find uniform 'specFactor'.
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- Compiling new shader:
- Passthrough
- Loading built-in default shader for: passthrough-v.sdr
- Loading built-in default shader for: passthrough-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- Max texture units: 2 (32)
- Max client texture states: 2 (1)
- Max elements vertices: 2147483647
- Max elements indices: 2147483647
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 4.50
- ... OpenGL init is complete!
- Initializing path renderer...
- Size of bitmap info = 1039 KB
- Size of bitmap extra info = 64 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- ANI cursorweb.ani with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- Initializing Joystick...
- No joysticks found
- Printing joystick info:
- No joystick is being used.
- Current soundtrack set to -1 in event_music_reset_choices
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- BMPMAN: Found EFF (Exp_Impact.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (Exp_Impact_Missile.eff) with 29 frames at 22 fps.
- BMPMAN: Found EFF (Exp_Ship_Small.eff) with 40 frames at 21 fps.
- BMPMAN: Found EFF (Exp_Ship_01.eff) with 51 frames at 22 fps.
- BMPMAN: Found EFF (Exp_Ship_02.eff) with 71 frames at 23 fps.
- BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
- BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
- BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Disruptor_Impact.eff) with 6 frames at 25 fps.
- BMPMAN: Found EFF (ParticleExp01.eff) with 21 frames at 20 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
- TBM => Starting parse of 'Zathras-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x31 (3.1% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- BMPMAN: Found EFF (Exp_Asteroid.eff) with 96 frames at 24 fps.
- TABLES => Starting parse of 'ssm.tbl'...
- ANI cursor with size 24x24 (25.0% wasted)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- FFmpeg library initialized!
- FFmpeg: License: LGPL version 2.1 or later
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 161
- Initializing head tracking...
- Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
- '
- TrackIR Init Failed - -1
- Failed to initialize 'TrackIR': Failed to initialize TrackIR.
- Failed to load library '': 'Failed loading : The parameter is incorrect.
- '
- Failed to initialize 'FreeTrack': Library could not be loaded!.
- No supported provider found, headtracking will be disabled...
- Headtracking is not enabled...
- Creating player for movie 'intro.mve'.
- FFMPEG Log: [theora @ 000000000220ca40] 7 bits left in packet 82
- FFMPEG Log: [ogg @ 000000000220bf00] Broken file, keyframe not correctly marked.
- FFMPEG Log: [theora @ 0000000015fb00a0] 7 bits left in packet 82
- FFmpeg: Using video codec Theora (theora).
- FFmpeg: Using audio codec Vorbis (vorbis).
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'StarEagle.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'BetaTester.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'StarEagle.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'SWStarEagle.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'StarEagle.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'StarEagle.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'StarEagle.RW.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'StarEagle.RW.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
- ANI 2_Exit.ani with size 338x25 (21.9% wasted)
- ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
- ANI 2_Continue.ani with size 337x25 (21.9% wasted)
- ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
- ANI 2_Options.ani with size 337x25 (21.9% wasted)
- ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
- Frame 0 too long!!: frametime = 0.420 (0.420)
- Frame 0 too long!!: frametime = 0.274 (0.274)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'StarEagle.RW.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file 'LS_RW_16_1024.tga'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
- BMPMAN: Found EFF (Jump_Point_In.eff) with 61 frames at 22 fps.
- BMPMAN: Found EFF (Jump_Point_Out.eff) with 61 frames at 22 fps.
- Loading warp model
- Loading model 'warp.pof' into slot '0'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- WARNING: Failed to find uniform 'projMatrix'.
- WARNING: Failed to find uniform 'color'.
- Shader Variant Features:
- Shadow Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- 300
- BMPMAN: Found EFF (Shield_Hit.eff) with 23 frames at 21 fps.
- ANI Head_B5_Pilot with size 160x120 (6.3% wasted)
- ANI Head_B5_Command with size 160x120 (6.3% wasted)
- ANI Head_B5_Death with size 160x120 (6.3% wasted)
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'RW_16_LE.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 192
- Someone passed an extension to bm_load_animation for file 'Head_Cap_Hague.ani'
- ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Pilot_Raiders.ani'
- ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
- ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
- ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Cap_Lefcourt.ani'
- ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
- Ending mission message count : 233
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'EAM_Aurora.pof' into slot '1'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- BMPMAN: Found EFF (debris_ea-glow.eff) with 53 frames at 7 fps.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Loading model 'DF_Sky_Serpent.pof' into slot '2'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
- Loading model 'NR_Frazi.pof' into slot '3'
- BMPMAN: Found EFF (debris_nr-glow.eff) with 53 frames at 30 fps.
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'EAC_Zephyr.pof' into slot '4'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Loading model 'EAC_Raider_Carrier.pof' into slot '5'
- Generated texture name eac_raider_carrier_1-reflect is too long. Skipping...
- Generated texture name eac_raider_carrier_2-reflect is too long. Skipping...
- Generated texture name eac_raider_carrier_3-reflect is too long. Skipping...
- Subsystem 'bigringa' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
- Subsystem 'bridgea' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
- Subsystem 'mediumringa' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
- Subsystem 'fighterbay' on ship EAC_Raider_Carrier.pof is not recognized as a common subsystem type
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'bigringb' is detail level 1 of 'bigringa'
- Submodel 'bigringc' is detail level 2 of 'bigringa'
- Submodel 'bridgeb' is detail level 1 of 'bridgea'
- Submodel 'bridgec' is detail level 2 of 'bridgea'
- Submodel 'engineb' is detail level 1 of 'enginea'
- Submodel 'enginec' is detail level 2 of 'enginea'
- Submodel 'mediumringb' is detail level 1 of 'mediumringa'
- Submodel 'mediumringc' is detail level 2 of 'mediumringa'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'EAM_Midwinter.pof' into slot '6'
- Subsystem 'reactor01a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
- Subsystem 'reactor02a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
- Subsystem 'reactor03a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
- Subsystem 'reactor04a' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
- Subsystem 'fighterbay' on ship EAM_Midwinter.pof is not recognized as a common subsystem type
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'reactor01c' is detail level 2 of 'reactor01a'
- Submodel 'reactor01b' is detail level 1 of 'reactor01a'
- Submodel 'reactor01d' is detail level 3 of 'reactor01a'
- Submodel 'reactor02c' is detail level 2 of 'reactor02a'
- Submodel 'reactor02b' is detail level 1 of 'reactor02a'
- Submodel 'reactor02d' is detail level 3 of 'reactor02a'
- Submodel 'reactor03c' is detail level 2 of 'reactor03a'
- Submodel 'reactor03b' is detail level 1 of 'reactor03a'
- Submodel 'reactor03d' is detail level 3 of 'reactor03a'
- Submodel 'reactor04c' is detail level 2 of 'reactor04a'
- Submodel 'reactor04b' is detail level 1 of 'reactor04a'
- Submodel 'reactor04d' is detail level 3 of 'reactor04a'
- Submodel 'sensors01c' is detail level 2 of 'sensors01a'
- Submodel 'sensors01b' is detail level 1 of 'sensors01a'
- Submodel 'sensors02c' is detail level 2 of 'sensors02a'
- Submodel 'sensors02b' is detail level 1 of 'sensors02a'
- Submodel 'sensors03c' is detail level 2 of 'sensors03a'
- Submodel 'sensors03b' is detail level 1 of 'sensors03a'
- Submodel 'sensors03d' is detail level 3 of 'sensors03a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03d' is detail level 3 of 'turret03a'
- Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04d' is detail level 3 of 'turret04a'
- Submodel 'turret04d' is detail level 3 of 'turret04a'
- Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
- Submodel 'turret08c' is detail level 2 of 'turret08a'
- Submodel 'turret08b' is detail level 1 of 'turret08a'
- Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
- Submodel 'turret09c' is detail level 2 of 'turret09a'
- Submodel 'turret09b' is detail level 1 of 'turret09a'
- Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
- Submodel 'engine01c' is detail level 2 of 'engine01'
- Submodel 'engine01b' is detail level 1 of 'engine01'
- Submodel 'engine01d' is detail level 3 of 'engine01'
- Submodel 'engine02c' is detail level 2 of 'engine02'
- Submodel 'engine02b' is detail level 1 of 'engine02'
- Submodel 'engine02d' is detail level 3 of 'engine02'
- Submodel 'engine03c' is detail level 2 of 'engine03'
- Submodel 'engine03b' is detail level 1 of 'engine03'
- Submodel 'engine03d' is detail level 3 of 'engine03'
- Submodel 'engine04c' is detail level 2 of 'engine04'
- Submodel 'engine04b' is detail level 1 of 'engine04'
- Submodel 'engine05c' is detail level 2 of 'engine05'
- Submodel 'engine05b' is detail level 1 of 'engine05'
- Submodel 'turret07c' is detail level 2 of 'turret07a'
- Submodel 'turret07b' is detail level 1 of 'turret07a'
- Submodel 'turret06c' is detail level 2 of 'turret06a'
- Submodel 'turret06b' is detail level 1 of 'turret06a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Loading model 'SB_Starfield.pof' into slot '7'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- ANI Stars_Debris_01 with size 51x38 (40.6% wasted)
- ANI Stars_Debris_02 with size 36x27 (15.6% wasted)
- ANI Stars_Debris_03 with size 26x19 (40.6% wasted)
- OpenGL: Created 512x512 FBO!
- Loading model 'Ast_Field_Small_Gr.pof' into slot '8'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail4' is detail level 4 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail4' is detail level 3 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail4' is detail level 2 of 'detail2'
- Submodel 'detail4' is detail level 1 of 'detail3'
- Loading model 'Ast_Field_Medium_Gr.pof' into slot '9'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail4' is detail level 4 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail4' is detail level 3 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail4' is detail level 2 of 'detail2'
- Submodel 'detail4' is detail level 1 of 'detail3'
- Loading model 'Ast_Field_Large_Gr.pof' into slot '10'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail4' is detail level 4 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail4' is detail level 3 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail4' is detail level 2 of 'detail2'
- Submodel 'detail4' is detail level 1 of 'detail3'
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'EAC_Crew_Shuttle.pof' into slot '11'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'CR_Ritan.pof' into slot '12'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'MF_Lintira.pof' into slot '13'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Allocating space for at least 127 new ship subsystems ... a total of 400 is now available (97 in-use).
- About to page in ships!
- ANI Shield_EAM_Aurora with size 112x93 (27.3% wasted)
- ANI Shield_EAC_Zephyr with size 112x93 (27.3% wasted)
- ANI Shield_EAC_Crew_Shuttle with size 112x93 (27.3% wasted)
- ANI Shield_EAM_Midwinter with size 112x93 (27.3% wasted)
- ANI Shield_EAC_Raider_Carr with size 112x93 (27.3% wasted)
- ANI Shield_CR_Ritan with size 112x93 (27.3% wasted)
- ANI Shield_NR_Frazi with size 112x93 (27.3% wasted)
- ANI Shield_MF_Lintira with size 112x93 (27.3% wasted)
- ANI Shield_DF_Sky_Serpent with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Wep_Disruptor_Pspew.eff) with 11 frames at 25 fps.
- Loading model 'Wep_EA_Panther.pof' into slot '14'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Panther_Ext.pof' into slot '15'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Venom_1.pof' into slot '16'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Venom_1_Ext.pof' into slot '17'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Venom_2.pof' into slot '18'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Venom_2_Ext.pof' into slot '19'
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_NR_TaLon.pof' into slot '20'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_NR_TaLon_Ext.pof' into slot '21'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_NR_TKor.pof' into slot '22'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_NR_TKor_Ext.pof' into slot '23'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- BMPMAN: Found EFF (Wep_EA_Rail_Pspew.eff) with 11 frames at 10 fps.
- Loading model 'Wep_MF_Shokrai.pof' into slot '24'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Wep_Nothing.pof' into slot '25'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Wep_CM_Type_One.pof' into slot '26'
- Loading model 'Wep_Cluster_Baby.pof' into slot '27'
- Loading model 'debris01.pof' into slot '28'
- Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'debris02.pof' into slot '29'
- Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI Stars_Debris_01.ani with size 51x38 (40.6% wasted)
- ANI Stars_Debris_02.ani with size 36x27 (15.6% wasted)
- ANI Stars_Debris_03.ani with size 26x19 (40.6% wasted)
- ANI Shield_EAM_Aurora.ani with size 112x93 (27.3% wasted)
- ANI Shield_EAC_Zephyr.ani with size 112x93 (27.3% wasted)
- ANI Shield_EAC_Crew_Shuttle.ani with size 112x93 (27.3% wasted)
- ANI Shield_EAM_Midwinter.ani with size 112x93 (27.3% wasted)
- ANI Shield_EAC_Raider_Carr.ani with size 112x93 (27.3% wasted)
- ANI Shield_CR_Ritan.ani with size 112x93 (27.3% wasted)
- ANI Shield_NR_Frazi.ani with size 112x93 (27.3% wasted)
- ANI Shield_MF_Lintira.ani with size 112x93 (27.3% wasted)
- ANI Shield_DF_Sky_Serpent.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 1890/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 307, Estimated count = 425
- ================================================
- Level load took 12.450000 seconds.
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
- ANI RW_03_EA_Logo.ani with size 440x200 (21.9% wasted)
- Frame 0 too long!!: frametime = 18.200 (18.200)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'EAM_Badger.pof' into slot '30'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Loading model 'EAM_TBolt.pof' into slot '31'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'EAM_Valkyrie.pof' into slot '32'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- ANI iconSD4 with size 56x24 (25.0% wasted)
- Loading model 'Wep_EA_Panther_Tech.pof' into slot '33'
- Loading model 'Wep_EA_Venom_1_Tech.pof' into slot '34'
- Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '35'
- ANI Icon_EA_TBolt_PSI with size 40x19 (40.6% wasted)
- ANI Icon_EA_TBolt_PSI.ani with size 40x19 (40.6% wasted)
- ANI Icon_EA_Zephyr with size 18x40 (37.5% wasted)
- ANI Icon_EA_Zephyr.ani with size 18x40 (37.5% wasted)
- ANI iconhighlight05 with size 206x206 (19.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI Icon_EA_Ast_Base with size 100x104 (18.8% wasted)
- ANI Icon_EA_Ast_Base.ani with size 100x104 (18.8% wasted)
- ANI Icon_EA_Raider_Carrier with size 50x34 (46.9% wasted)
- ANI Icon_EA_Raider_Carrier.ani with size 50x34 (46.9% wasted)
- ANI Icon_EA_Aurora with size 36x30 (6.3% wasted)
- ANI Icon_EA_Aurora.ani with size 36x30 (6.3% wasted)
- Frame 0 too long!!: frametime = 2.163 (2.163)
- ANI 2_BriefMap.ani with size 918x400 (21.9% wasted)
- SOUND: C:\projects\fs2open-github-com\code\sound\audiostr.cpp:399 - OpenAL error = 'Invalid Value'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Submodel Transforms
- SOUND: C:\projects\fs2open-github-com\code\sound\audiostr.cpp:399 - OpenAL error = 'Invalid Value'
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Specular Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Animated Effects
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
- Couldn't load model file EAM_Badger.pof in missionshipchoice.cpp
- Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
- Couldn't load model file EAM_Valkyrie.pof in missionshipchoice.cpp
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- CSG => Saving 'StarEagle.RW.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
- Unloading model 'Wep_EA_Panther_Tech.pof' from slot '33'
- Unloading model 'Wep_EA_Venom_1_Tech.pof' from slot '34'
- Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '35'
- Entering game at time = 96.471
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- ANI Shield_EAM_TBolt with size 112x93 (27.3% wasted)
- ANI Shield_EAM_TBolt.ani with size 112x93 (27.3% wasted)
- Frame 1 too long!!: frametime = 0.253 (0.253)
- ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
- ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
- 854 frames executed in 30.030 seconds, 28.438 frames per second.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Deferred lighting
- Warning: Message gaining 3 has no persona assigned.
- ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
- ANI Head_B5_Pilot.ani with size 160x120 (6.3% wasted)
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Frame 8462: Could not create debris, no more slots left
- Frame 8462: Could not create debris, no more slots left
- Frame 8462: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Frame 9149: Could not create debris, no more slots left
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
- Entered mission_do_departure() for Alpha 1
- Setting mode to warpout
- Entered mission_do_departure() for Alpha 3
- Setting mode to warpout
- Entered mission_do_departure() for Alpha 4
- Setting mode to warpout
- Entered mission_do_departure() for Beta 1
- Setting mode to warpout
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
- Hit target speed. Starting warp effect and moving to stage 2!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
- Hit warp effect. Moving to stage 3!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
- Player warped out. Going to debriefing!
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- Storing stats now
- Frame 15160 too long!!: frametime = 0.793 (0.793)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file 'LS_RW_16_1024.tga'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- Unloading model 'SB_Starfield.pof' from slot '7'
- MISSION LOAD: 'RW_16_LE.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 192
- Someone passed an extension to bm_load_animation for file 'Head_Cap_Hague.ani'
- ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Pilot_Raiders.ani'
- ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
- ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
- ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Cap_Lefcourt.ani'
- ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
- Ending mission message count : 233
- Current soundtrack set to -1 in event_music_reset_choices
- Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
- Loading model 'SB_Starfield.pof' into slot '7'
- Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- OpenGL: Reusing 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- Allocating space for at least 127 new ship subsystems ... a total of 400 is now available (97 in-use).
- About to page in ships!
- Paging in mission messages
- Stopping model page in...
- Unloading model 'EAM_Badger.pof' from slot '30'
- Unloading model 'EAM_TBolt.pof' from slot '31'
- Unloading model 'EAM_Valkyrie.pof' from slot '32'
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2066/4750 bitmap slots in use.
- Ending level bitmap paging...
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- =================== ENDING LOAD ================
- Real count = 278, Estimated count = 425
- ================================================
- Level load took 1.603000 seconds.
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
- ANI RW_03_EA_Logo.ani with size 440x200 (21.9% wasted)
- Frame 0 too long!!: frametime = 1.657 (1.657)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'EAM_Badger.pof' into slot '30'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Loading model 'EAM_TBolt.pof' into slot '31'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'EAM_Valkyrie.pof' into slot '32'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- ANI iconSD4 with size 56x24 (25.0% wasted)
- Loading model 'Wep_EA_Panther_Tech.pof' into slot '33'
- Loading model 'Wep_EA_Venom_1_Tech.pof' into slot '34'
- Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '35'
- ANI Icon_EA_TBolt_PSI.ani with size 40x19 (40.6% wasted)
- ANI Icon_EA_Zephyr.ani with size 18x40 (37.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI Icon_EA_Ast_Base.ani with size 100x104 (18.8% wasted)
- ANI Icon_EA_Raider_Carrier.ani with size 50x34 (46.9% wasted)
- ANI Icon_EA_Aurora.ani with size 36x30 (6.3% wasted)
- Frame 0 too long!!: frametime = 1.831 (1.831)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
- WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code. " at vecmat.cpp:434
- Frame 0 too long!!: frametime = 27.266 (27.266)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
- ANI iconSD4.ani with size 56x24 (25.0% wasted)
- ANI 2_SD4.ani with size 332x304 (40.6% wasted)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
- Couldn't load model file EAM_Badger.pof in missionshipchoice.cpp
- Couldn't load model file EAM_TBolt.pof in missionshipchoice.cpp
- Couldn't load model file EAM_Valkyrie.pof in missionshipchoice.cpp
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
- ANI 2_SD4.ani with size 332x304 (40.6% wasted)
- CSG => Saving 'StarEagle.RW.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
- Unloading model 'Wep_EA_Panther_Tech.pof' from slot '33'
- Unloading model 'Wep_EA_Venom_1_Tech.pof' from slot '34'
- Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '35'
- Entering game at time = 723.456
- ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
- ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
- ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
- 504 frames executed in 30.026 seconds, 16.785 frames per second.
- Warning: Message gaining 3 has no persona assigned.
- ANI Head_B5_Pilot.ani with size 160x120 (6.3% wasted)
- ANI Head_B5_Death.ani with size 160x120 (6.3% wasted)
- ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
- Warning: Parent of spawn weapon does not exist. Not spawning.
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Entered mission_do_departure() for RA Medusa
- Setting mode to warpout
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file 'LS_RW_16_1024.tga'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- Unloading model 'SB_Starfield.pof' from slot '7'
- MISSION LOAD: 'RW_16_LE.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 192
- Someone passed an extension to bm_load_animation for file 'Head_Cap_Hague.ani'
- ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Pilot_Raiders.ani'
- ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Logo_Stellarcom.ani'
- ANI Head_Logo_Stellarcom.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Pilot_EA_1.ani'
- ANI Head_Pilot_EA_1.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Head_Cap_Lefcourt.ani'
- ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
- Ending mission message count : 233
- Current soundtrack set to -1 in event_music_reset_choices
- Allocating space for at least 7 new ship subsystems ... a total of 200 is now available (7 in-use).
- Loading model 'SB_Starfield.pof' into slot '7'
- Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- OpenGL: Reusing 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- Allocating space for at least 127 new ship subsystems ... a total of 400 is now available (97 in-use).
- About to page in ships!
- Paging in mission messages
- Stopping model page in...
- Unloading model 'EAM_Badger.pof' from slot '30'
- Unloading model 'EAM_TBolt.pof' from slot '31'
- Unloading model 'EAM_Valkyrie.pof' from slot '32'
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2093/4750 bitmap slots in use.
- Ending level bitmap paging...
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- =================== ENDING LOAD ================
- Real count = 278, Estimated count = 425
- ================================================
- Level load took 1.965000 seconds.
- Entering game at time = 1246.436
- Frame 1 too long!!: frametime = 0.259 (0.259)
- ANI Head_Cap_Hague.ani with size 160x120 (6.3% wasted)
- BMPMAN: Found EFF (Wep_VE_Beam_Sec.eff) with 7 frames at 55 fps.
- BMPMAN: Found EFF (Wep_KI_Beam_AAA_Sec.eff) with 7 frames at 55 fps.
- BMPMAN: Found EFF (Wep_TR_Beam_AAA_Sec.eff) with 7 frames at 55 fps.
- Loading model 'Wep_CR_Asari.pof' into slot '30'
- Model Wep_CR_Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_CR_Asari_Ext.pof' into slot '31'
- Model Wep_CR_Asari_Ext.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_BI_MS.pof' into slot '32'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Wep_BI_MS_Ext.pof' into slot '33'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Wep_DI_Deathwalker.pof' into slot '34'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_DI_Deathwalker_Ext.pof' into slot '35'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_SH_Shard.pof' into slot '36'
- Loading model 'Wep_EA_Nemesis_LG.pof' into slot '37'
- No subsystems found for model "Wep_EA_Nemesis_LG.pof".
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Nemesis_LG_Ext.pof' into slot '38'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Nemesis_SM.pof' into slot '39'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Nemesis_SM_Ext.pof' into slot '40'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Vengeance.pof' into slot '41'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_EA_Vengeance_Ext.pof' into slot '42'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_CR_Oltus.pof' into slot '43'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'Wep_CR_Palos.pof' into slot '44'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_CR_Palos_Ext.pof' into slot '45'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_NR_Energy_Mine.pof' into slot '46'
- Loading model 'Wep_DI_DeathwalkerX.pof' into slot '47'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_DI_DeathwalkerX_Ext.pof' into slot '48'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Wep_SH_Shard_Baby.pof' into slot '49'
- Frame 120 too long!!: frametime = 7.677 (7.677)
- ANI Head_Pilot_Raiders.ani with size 160x120 (6.3% wasted)
- ANI Head_B5_Death.ani with size 160x120 (6.3% wasted)
- 391 frames executed in 30.010 seconds, 13.029 frames per second.
- ANI Head_Cap_Lefcourt.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
- Entered mission_do_departure() for Alpha 1
- Setting mode to warpout
- Entered mission_do_departure() for Alpha 2
- Setting mode to warpout
- Entered mission_do_departure() for Alpha 3
- Setting mode to warpout
- Entered mission_do_departure() for Alpha 4
- Setting mode to warpout
- Entered mission_do_departure() for Beta 1
- Setting mode to warpout
- Entered mission_do_departure() for Beta 2
- Setting mode to warpout
- Entered mission_do_departure() for Beta 3
- Setting mode to warpout
- Entered mission_do_departure() for Beta 4
- Setting mode to warpout
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
- Hit target speed. Starting warp effect and moving to stage 2!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
- Hit warp effect. Moving to stage 3!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
- Player warped out. Going to debriefing!
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- Storing stats now
- CSG => Saving 'StarEagle.RW.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- 300
- Unloading model 'SB_Starfield.pof' from slot '7'
- MISSION LOAD: 'RW_17_Epilogue.fs2'
- Hmmm... Extension passed to mission_load...
- Starting mission message count : 192
- Ending mission message count : 192
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'EAM_Babylon5.pof' into slot '7'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Subsystem 'hazmata' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel01a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel02a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel03a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel04a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel05a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel06a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel07a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel08a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel09a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel10a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel11a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'panel12a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'pod01a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'pod02a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'pod03a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'pod04a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'pod05a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'pod06a' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Subsystem 'rotationa' on ship EAM_Babylon5.pof is not recognized as a common subsystem type
- Found live debris model for 'panel03a'
- Found live debris model for 'panel04a'
- Found live debris model for 'panel07a'
- Found live debris model for 'panel09a'
- Found live debris model for 'panel11a'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'communicationsb' is detail level 1 of 'communicationsa'
- Submodel 'hazmatb' is detail level 1 of 'hazmata'
- Submodel 'hazmatc' is detail level 2 of 'hazmata'
- Submodel 'hazmatb-destroyed' is detail level 1 of 'hazmata-destroyed'
- Submodel 'hazmatc-destroyed' is detail level 2 of 'hazmata-destroyed'
- Submodel 'panel01b' is detail level 1 of 'panel01a'
- Submodel 'panel01c' is detail level 2 of 'panel01a'
- Submodel 'panel01b-destroyed' is detail level 1 of 'panel01a-destroyed'
- Submodel 'panel01c-destroyed' is detail level 2 of 'panel01a-destroyed'
- Submodel 'panel02b' is detail level 1 of 'panel02a'
- Submodel 'panel02c' is detail level 2 of 'panel02a'
- Submodel 'panel02b-destroyed' is detail level 1 of 'panel02a-destroyed'
- Submodel 'panel02c-destroyed' is detail level 2 of 'panel02a-destroyed'
- Submodel 'panel03b' is detail level 1 of 'panel03a'
- Submodel 'panel03c' is detail level 2 of 'panel03a'
- Submodel 'panel03b-destroyed' is detail level 1 of 'panel03a-destroyed'
- Submodel 'panel03c-destroyed' is detail level 2 of 'panel03a-destroyed'
- Submodel 'panel04b' is detail level 1 of 'panel04a'
- Submodel 'panel04c' is detail level 2 of 'panel04a'
- Submodel 'panel04b-destroyed' is detail level 1 of 'panel04a-destroyed'
- Submodel 'panel04c-destroyed' is detail level 2 of 'panel04a-destroyed'
- Submodel 'panel05b' is detail level 1 of 'panel05a'
- Submodel 'panel05c' is detail level 2 of 'panel05a'
- Submodel 'panel05b-destroyed' is detail level 1 of 'panel05a-destroyed'
- Submodel 'panel05c-destroyed' is detail level 2 of 'panel05a-destroyed'
- Submodel 'panel06b' is detail level 1 of 'panel06a'
- Submodel 'panel06c' is detail level 2 of 'panel06a'
- Submodel 'panel06b-destroyed' is detail level 1 of 'panel06a-destroyed'
- Submodel 'panel06c-destroyed' is detail level 2 of 'panel06a-destroyed'
- Submodel 'panel07b' is detail level 1 of 'panel07a'
- Submodel 'panel07c' is detail level 2 of 'panel07a'
- Submodel 'panel07b-destroyed' is detail level 1 of 'panel07a-destroyed'
- Submodel 'panel08b' is detail level 1 of 'panel08a'
- Submodel 'panel08c' is detail level 2 of 'panel08a'
- Submodel 'panel08b-destroyed' is detail level 1 of 'panel08a-destroyed'
- Submodel 'panel09b' is detail level 1 of 'panel09a'
- Submodel 'panel09c' is detail level 2 of 'panel09a'
- Submodel 'panel09b-destroyed' is detail level 1 of 'panel09a-destroyed'
- Submodel 'panel10b' is detail level 1 of 'panel10a'
- Submodel 'panel10c' is detail level 2 of 'panel10a'
- Submodel 'panel10b-destroyed' is detail level 1 of 'panel10a-destroyed'
- Submodel 'panel10c-destroyed' is detail level 2 of 'panel10a-destroyed'
- Submodel 'panel11b' is detail level 1 of 'panel11a'
- Submodel 'panel11c' is detail level 2 of 'panel11a'
- Submodel 'panel11b-destroyed' is detail level 1 of 'panel11a-destroyed'
- Submodel 'panel11c-destroyed' is detail level 2 of 'panel11a-destroyed'
- Submodel 'panel12b' is detail level 1 of 'panel12a'
- Submodel 'panel12c' is detail level 2 of 'panel12a'
- Submodel 'panel12b-destroyed' is detail level 1 of 'panel12a-destroyed'
- Submodel 'panel12c-destroyed' is detail level 2 of 'panel12a-destroyed'
- Submodel 'pod01b' is detail level 1 of 'pod01a'
- Submodel 'pod01c' is detail level 2 of 'pod01a'
- Submodel 'pod01b-destroyed' is detail level 1 of 'pod01a-destroyed'
- Submodel 'pod01c-destroyed' is detail level 2 of 'pod01a-destroyed'
- Submodel 'pod02b' is detail level 1 of 'pod02a'
- Submodel 'pod02c' is detail level 2 of 'pod02a'
- Submodel 'pod02b-destroyed' is detail level 1 of 'pod02a-destroyed'
- Submodel 'pod02c-destroyed' is detail level 2 of 'pod02a-destroyed'
- Submodel 'pod03b' is detail level 1 of 'pod03a'
- Submodel 'pod03c' is detail level 2 of 'pod03a'
- Submodel 'pod03b-destroyed' is detail level 1 of 'pod03a-destroyed'
- Submodel 'pod03c-destroyed' is detail level 2 of 'pod03a-destroyed'
- Submodel 'pod04b' is detail level 1 of 'pod04a'
- Submodel 'pod04c' is detail level 2 of 'pod04a'
- Submodel 'pod04b-destroyed' is detail level 1 of 'pod04a-destroyed'
- Submodel 'pod04c-destroyed' is detail level 2 of 'pod04a-destroyed'
- Submodel 'pod05b' is detail level 1 of 'pod05a'
- Submodel 'pod05c' is detail level 2 of 'pod05a'
- Submodel 'pod05b-destroyed' is detail level 1 of 'pod05a-destroyed'
- Submodel 'pod05c-destroyed' is detail level 2 of 'pod05a-destroyed'
- Submodel 'pod06b' is detail level 1 of 'pod06a'
- Submodel 'pod06c' is detail level 2 of 'pod06a'
- Submodel 'pod06b-destroyed' is detail level 1 of 'pod06a-destroyed'
- Submodel 'pod06c-destroyed' is detail level 2 of 'pod06a-destroyed'
- Submodel 'rotationb' is detail level 1 of 'rotationa'
- Submodel 'rotationc' is detail level 2 of 'rotationa'
- Submodel 'rotationd' is detail level 3 of 'rotationa'
- Submodel 'rotationb-destroyed' is detail level 1 of 'rotationa-destroyed'
- Submodel 'rotationc-destroyed' is detail level 2 of 'rotationa-destroyed'
- Submodel 'rotationd-destroyed' is detail level 3 of 'rotationa-destroyed'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Allocating space for at least 47 new ship subsystems ... a total of 200 is now available (47 in-use).
- Loading model 'SB_Starfield.pof' into slot '50'
- Model SB_Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- OpenGL: Reusing 512x512 FBO!
- =================== STARTING LEVEL DATA LOAD ==================
- About to page in ships!
- ANI Shield_EAM_Babylon5 with size 112x93 (27.3% wasted)
- Paging in mission messages
- Stopping model page in...
- Unloading model 'DF_Sky_Serpent.pof' from slot '2'
- Unloading model 'NR_Frazi.pof' from slot '3'
- Unloading model 'EAC_Zephyr.pof' from slot '4'
- Unloading model 'EAC_Raider_Carrier.pof' from slot '5'
- Unloading model 'EAM_Midwinter.pof' from slot '6'
- Unloading model 'Ast_Field_Small_Gr.pof' from slot '8'
- Unloading model 'Ast_Field_Medium_Gr.pof' from slot '9'
- Unloading model 'Ast_Field_Large_Gr.pof' from slot '10'
- Unloading model 'Wep_NR_TaLon.pof' from slot '20'
- Unloading model 'Wep_NR_TaLon_Ext.pof' from slot '21'
- Unloading model 'Wep_NR_TKor.pof' from slot '22'
- Unloading model 'Wep_NR_TKor_Ext.pof' from slot '23'
- Unloading model 'Wep_CR_Asari.pof' from slot '30'
- Unloading model 'Wep_CR_Asari_Ext.pof' from slot '31'
- Unloading model 'Wep_BI_MS.pof' from slot '32'
- Unloading model 'Wep_BI_MS_Ext.pof' from slot '33'
- Unloading model 'Wep_DI_Deathwalker.pof' from slot '34'
- Unloading model 'Wep_DI_Deathwalker_Ext.pof' from slot '35'
- Unloading model 'Wep_SH_Shard.pof' from slot '36'
- Unloading model 'Wep_EA_Nemesis_LG.pof' from slot '37'
- Unloading model 'Wep_EA_Nemesis_LG_Ext.pof' from slot '38'
- Unloading model 'Wep_EA_Nemesis_SM.pof' from slot '39'
- Unloading model 'Wep_EA_Nemesis_SM_Ext.pof' from slot '40'
- Unloading model 'Wep_EA_Vengeance.pof' from slot '41'
- Unloading model 'Wep_EA_Vengeance_Ext.pof' from slot '42'
- Unloading model 'Wep_CR_Oltus.pof' from slot '43'
- Unloading model 'Wep_CR_Palos.pof' from slot '44'
- Unloading model 'Wep_CR_Palos_Ext.pof' from slot '45'
- Unloading model 'Wep_NR_Energy_Mine.pof' from slot '46'
- Unloading model 'Wep_DI_DeathwalkerX.pof' from slot '47'
- Unloading model 'Wep_DI_DeathwalkerX_Ext.pof' from slot '48'
- Unloading model 'Wep_SH_Shard_Baby.pof' from slot '49'
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI Shield_EAM_Babylon5.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP160x120+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2061/4750 bitmap slots in use.
- Ending level bitmap paging...
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- =================== ENDING LOAD ================
- Real count = 225, Estimated count = 425
- ================================================
- Level load took 5.113000 seconds.
- WARNING: "Could not find cutscene 'RW_Credits.ogg' in listing; cannot mark it viewable..." at cutscenes.cpp:152
- Creating player for movie 'RW_Credits.ogg'.
- FFMPEG Log: [theora @ 0000000015fbbcc0] 7 bits left in packet 82
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [theora @ 0000000015fbae60] 7 bits left in packet 82
- FFmpeg: Using video codec Theora (theora).
- FFmpeg: Using audio codec Vorbis (vorbis).
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- FFMPEG Log: [ogg @ 0000000015fce160] Broken file, keyframe not correctly marked.
- WARNING: "Could not find cutscene 'RW_Credits.ogg' in listing; cannot mark it viewable..." at cutscenes.cpp:152
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'EAM_Badger.pof' into slot '2'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Loading model 'EAM_TBolt.pof' into slot '3'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- ANI iconSD4 with size 56x24 (25.0% wasted)
- Loading model 'Wep_EA_Panther_Tech.pof' into slot '4'
- Loading model 'Wep_EA_Venom_1_Tech.pof' into slot '5'
- Loading model 'Wep_EA_Venom_2_Tech.pof' into slot '6'
- Frame 0 too long!!: frametime = 137.093 (137.093)
- CSG => Saving 'StarEagle.RW.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Unloading model 'Wep_EA_Panther_Tech.pof' from slot '4'
- Unloading model 'Wep_EA_Venom_1_Tech.pof' from slot '5'
- Unloading model 'Wep_EA_Venom_2_Tech.pof' from slot '6'
- Entering game at time = 1554.415
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- WARNING: Failed to find uniform 'modelMatrix'.
- WARNING: Failed to find uniform 'viewMatrix'.
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Submodel Transforms
- Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- Storing stats now
- CSG => Saving 'StarEagle.RW.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
- CSG => Loading 'StarEagle.RW.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
- ANI 2_Exit.ani with size 338x25 (21.9% wasted)
- ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
- ANI 2_Continue.ani with size 337x25 (21.9% wasted)
- ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
- ANI 2_Options.ani with size 337x25 (21.9% wasted)
- ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
- Frame 1145 too long!!: frametime = 0.362 (0.362)
- Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'StarEagle.RW.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 1145 too long!!: frametime = 0.683 (0.683)
- CSG => Unable to open 'StarEagle.DC.csg' for reading!
- CSG => Saving 'StarEagle.DC.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
- PLR => Saving 'StarEagle.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Loading 'StarEagle.DC.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
- ANI 2_Exit.ani with size 338x25 (21.9% wasted)
- ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
- ANI 2_Continue.ani with size 337x25 (21.9% wasted)
- ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
- ANI 2_Options.ani with size 337x25 (21.9% wasted)
- ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
- Frame 1145 too long!!: frametime = 0.359 (0.359)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'StarEagle.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'StarEagle.DC.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- Unloading model 'warp.pof' from slot '0'
- Unloading model 'EAM_Aurora.pof' from slot '1'
- Unloading model 'EAM_Badger.pof' from slot '2'
- Unloading model 'EAM_TBolt.pof' from slot '3'
- Unloading model 'EAM_Babylon5.pof' from slot '7'
- Unloading model 'EAC_Crew_Shuttle.pof' from slot '11'
- Unloading model 'CR_Ritan.pof' from slot '12'
- Unloading model 'MF_Lintira.pof' from slot '13'
- Unloading model 'Wep_EA_Panther.pof' from slot '14'
- Unloading model 'Wep_EA_Panther_Ext.pof' from slot '15'
- Unloading model 'Wep_EA_Venom_1.pof' from slot '16'
- Unloading model 'Wep_EA_Venom_1_Ext.pof' from slot '17'
- Unloading model 'Wep_EA_Venom_2.pof' from slot '18'
- Unloading model 'Wep_EA_Venom_2_Ext.pof' from slot '19'
- Unloading model 'Wep_MF_Shokrai.pof' from slot '24'
- Unloading model 'Wep_Nothing.pof' from slot '25'
- Unloading model 'Wep_CM_Type_One.pof' from slot '26'
- Unloading model 'Wep_Cluster_Baby.pof' from slot '27'
- Unloading model 'debris01.pof' from slot '28'
- Unloading model 'debris02.pof' from slot '29'
- Unloading model 'SB_Starfield.pof' from slot '50'
- ... Log closed, Sun Sep 03 21:38:26 2017
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement