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- GoldWaving for HLDJ Tutorial 2.0
- by Patchu!S3SubSEKAI
- CONDENSED TUTORIAL FOR PEOPLE WHO KNOW WHAT THEY'RE DOING (Otherwise skip this and read the rest):
- 1. Open file
- 2. Bandpass 100-5512
- 3. Resample to 11025 KHz
- 4. Optional: apply equalizer based on song (see table further down or make your own)
- 5. Match volume to -18dB
- 6. Save as 16-bit mono wave.
- Fool-PROOF TUTORIAL FOR PEOPLE WHO DON'T:
- You need the following programs: GoldWave and HLDJ. Instructions to set up HLDJ can be found here.
- Goldwave isn't free, but there's a free trial with a limited number of total actions allowed.
- # Install all of the programs you downloaded above.
- # 1. Open your file in goldwave. Most formats are accepted. If there are unicode characters(Japanese, etc.) in the filename or filepath,
- you will need to rename it or move it before opening.
- # 2. Open the bandpass tool and create a bandpass from 100Hz to 5512Hz. This will trim off any barely-audible bass and improve the end
- result slightly.
- # 3. Next, resample the song to 11025Hz. This is the frequency that Source uses. For the HL1 engine, use 8000Hz.
- Warning: make sure you have selected Resample and not Playback Rate, as the latter will cause your song to sound distorted.
- # 4. This step, although optional, can improve the quality of your goldwave significantly.
- Select the Equalizer tool and a window with a bunch of boxes should come up. What goes into these boxes depends on the audio type.
- Also, don't touch the master dB. Here is a handy table containing the presets I use:
- [ 0.00][-0.50][-1.50][-2.50][-1.00][-0.50][ 0.00] for classical music
- [-2.00][-1.00][ 0.00][-1.50][-1.50][-1.00][ 0.00] for general music (Vocals, synth, less electronic)
- [-2.00][-1.50][-0.50][-1.50][-0.50][-1.00][ 0.00] for general music (Vocals, synth, more electronic)
- [-2.00][-2.00][ 0.00][-2.00][-1.00][ 0.00][ 0.00] for hardcore
- [-2.00][-2.00][-0.30][-2.10][-0.90][-1.00][ 0.00] for hardrave
- [-2.00][-2.00][-2.00][ 0.00][-1.00][-0.50][ 0.00] for rock/light metal
- [-2.00][-2.00][-0.50][-2.20][-0.80][-2.00][ 0.00] for touhou (the newer games, not the PC98 ones)
- If you really want your music to shine, however, I recommend experimenting and finding your own, or even using the Parametric EQ.
- Looking at the graph in the Parametric EQ can also help you decide what values to put into the normal equalizer.
- # 5. Next, select match volume. This will normalize your song to within acceptable volume levels for micspam. If you change the value,
- the final peak will change. You want this to be around 0.7 to 0.9dB. A value of -18 will usually work, but some songs might require lower.
- Hanz' Note: Make sure you have the second item, which I belive is "reduce cutting" or something like that, checked. Also, make sure
- that none of the numbers are red. This means they're too loud.
- # 6. Lastly, save your file as a 16-bit mono wave file, otherwise it will again sound distorted, or not be recognised in-game.
- Tips:
- # You can save your own presets using the dropdown box at the bottm of each window. Just type a name in and hit the green plus sign.
- # You can also overwrite the default for each, by typing default into the box and hitting the plus sign.
- # You can set the default save format in Options->File Formats->Default Save format.
- # Setting your voice recieve and transmit volumes to maximum in TF2/CSS will improve the quality you transmit and hear micspam at.
- # You can still talk in TF2 with HLDJ loaded. Just hold down your normal talk key while not micspamming.
- # Typing 1 in the console will refresh your current directory, 2 will go up a directory, and la will list the current directory. As the wait
- command doesn't work properly in TF2, you may have to input 1 or la more than once for a directory change to show.
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