Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <iostream>
- #include <conio.h>
- using namespace std;
- class Board {
- protected:
- char square[10] = { 'o','1','2','3','4','5','6','7','8','9' };
- public:
- void board()
- {
- system("cls");
- cout << "\n\n\tTic Tac Toe\n\n";
- cout << "Player 1 (X) - Player 2 (O)" << endl << endl;
- cout << endl;
- cout << " | | " << endl;
- cout << " " << square[1] << " | " << square[2] << " | " << square[3] << endl;
- cout << "_____|_____|_____" << endl;
- cout << " | | " << endl;
- cout << " " << square[4] << " | " << square[5] << " | " << square[6] << endl;
- cout << "_____|_____|_____" << endl;
- cout << " | | " << endl;
- cout << " " << square[7] << " | " << square[8] << " | " << square[9] << endl;
- cout << " | | " << endl << endl;
- }
- };
- class Player : protected Board {
- protected:
- public:
- int choice()
- {
- int player = 1, i, choice;
- char mark;
- do
- {
- board();
- player = (player % 2) ? 1 : 2;
- cout << "Player " << player << ", enter a number: ";
- cin >> choice;
- mark = (player == 1) ? 'X' : 'O';
- if (choice == 1 && square[1] == '1')
- square[1] = mark;
- else if (choice == 2 && square[2] == '2')
- square[2] = mark;
- else if (choice == 3 && square[3] == '3')
- square[3] = mark;
- else if (choice == 4 && square[4] == '4')
- square[4] = mark;
- else if (choice == 5 && square[5] == '5')
- square[5] = mark;
- else if (choice == 6 && square[6] == '6')
- square[6] = mark;
- else if (choice == 7 && square[7] == '7')
- square[7] = mark;
- else if (choice == 8 && square[8] == '8')
- square[8] = mark;
- else if (choice == 9 && square[9] == '9')
- square[9] = mark;
- else
- {
- cout << "Invalid move ";
- player--;
- cin.ignore();
- cin.get();
- }
- i = checkwin();
- player++;
- } while (i == -1);
- board();
- if (i == 1)
- cout << "==>\aPlayer " << --player << " win ";
- else
- cout << "==>\aGame draw";
- cin.ignore();
- cin.get();
- return 0;
- }
- int checkwin()
- {
- if (square[1] == square[2] && square[2] == square[3])
- return 1;
- else if (square[4] == square[5] && square[5] == square[6])
- return 1;
- else if (square[7] == square[8] && square[8] == square[9])
- return 1;
- else if (square[1] == square[4] && square[4] == square[7])
- return 1;
- else if (square[2] == square[5] && square[5] == square[8])
- return 1;
- else if (square[3] == square[6] && square[6] == square[9])
- return 1;
- else if (square[1] == square[5] && square[5] == square[9])
- return 1;
- else if (square[3] == square[5] && square[5] == square[7])
- return 1;
- else if (square[1] != '1' && square[2] != '2' && square[3] != '3'
- && square[4] != '4' && square[5] != '5' && square[6] != '6'
- && square[7] != '7' && square[8] != '8' && square[9] != '9')
- return 0;
- else
- return -1;
- }
- };
- class Operation : protected Player {
- protected:
- public:
- void start()
- {
- choice();
- }
- };
- int main() {
- Operation Op;
- Op.start();
- _getch();
- }
Advertisement
Add Comment
Please, Sign In to add comment