Advertisement
Robloxian_Scripter

Burning hope fe

Aug 30th, 2019
162
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 145.27 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. Stepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154. script.Name = "Burning Hope xd!11"
  155. --//====================================================\\--
  156. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  157. --\\====================================================//--
  158.  
  159. print("Load Finished")
  160. print("Edited By InfiniteOneWithdank Hello User")
  161. print("=====| 100 Percent Done Version |=====")
  162. print(">=Updates")
  163. print("!=Big Changes")
  164. print("*=Small Changes")
  165. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  166. print(">Gun is now a rainbow color")
  167. print("*Changed Fire Size by 1")
  168. print("*Changed Taunts/Voices A Bit")
  169. print(">Added Wave Emote when u click")
  170. print(">Added in intro text")
  171. print(">Added New Smexy moves")
  172. warn("Make Them All Suffer For Their Sins")
  173. warn("In Fact Make them Burn")
  174.  
  175.  
  176. script:ClearAllChildren()
  177. wait(0.2)
  178.  
  179. Player = game:GetService("Players").LocalPlayer
  180. PlayerGui = Player.PlayerGui
  181. Cam = workspace.CurrentCamera
  182. Backpack = Player.Backpack
  183. Character = Player.Character
  184. Humanoid = Character.Humanoid
  185. Mouse = Player:GetMouse()
  186. RootPart = Character["HumanoidRootPart"]
  187. Torso = Character["Torso"]
  188. Head = Character["Head"]
  189. RightArm = Character["Right Arm"]
  190. LeftArm = Character["Left Arm"]
  191. RightLeg = Character["Right Leg"]
  192. LeftLeg = Character["Left Leg"]
  193. RootJoint = RootPart["RootJoint"]
  194. Neck = Torso["Neck"]
  195. RightShoulder = Torso["Right Shoulder"]
  196. LeftShoulder = Torso["Left Shoulder"]
  197. RightHip = Torso["Right Hip"]
  198. LeftHip = Torso["Left Hip"]
  199. local TIME = 0
  200. local sick = Instance.new("Sound",Torso)
  201.  
  202. IT = Instance.new
  203. CF = CFrame.new
  204. VT = Vector3.new
  205. RAD = math.rad
  206. C3 = Color3.new
  207. UD2 = UDim2.new
  208. BRICKC = BrickColor.new
  209. ANGLES = CFrame.Angles
  210. EULER = CFrame.fromEulerAnglesXYZ
  211. COS = math.cos
  212. ACOS = math.acos
  213. SIN = math.sin
  214. ASIN = math.asin
  215. ABS = math.abs
  216. MRANDOM = math.random
  217. FLOOR = math.floor
  218. local RWINGS = {}
  219. local LWINGS = {}
  220. local GunPoint
  221. Player_Size = 1
  222.  
  223. -- Thingy To Make Song Work
  224.  
  225. p = game.Players.LocalPlayer
  226. char = p.Character
  227.  
  228. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  229. local s = Instance.new("Sound",char)
  230. s.Name = "BGMusic"
  231. s.SoundId = "rbxassetid://1416617454"
  232. s.Pitch = 1
  233. s.Volume = 40
  234. s.Looped = true
  235. s.archivable = false
  236. s.Parent = char.Head
  237. wait(0.1)
  238. s:play()
  239.  
  240. -- Rest of Script
  241. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  242.  
  243. --//=================================\\
  244. --|| PARTICLES N STUFF
  245. --\\=================================//
  246.  
  247. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  248. particleemitter.VelocitySpread = 350
  249. particleemitter.Lifetime = NumberRange.new(1)
  250. particleemitter.Speed = NumberRange.new(0)
  251. cringememe= {}
  252. for i=0, 19 do
  253. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  254. end
  255. particleemitter.Size = NumberSequence.new(cringememe)
  256. particleemitter.Rate = 20
  257. particleemitter.LockedToPart = true
  258. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  259. particleemitter.LightEmission = 1
  260. particleemitter.Texture = "rbxassetid://38727848"
  261. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  262.  
  263. local particleemitter = Instance.new('ParticleEmitter', Torso)
  264. particleemitter.VelocitySpread = 250
  265. particleemitter.Lifetime = NumberRange.new(3)
  266. particleemitter.Speed = NumberRange.new(1.5)
  267. youAreATHOT = {}
  268. for i=0, 19 do
  269. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  270. end
  271. particleemitter.Size = NumberSequence.new(youAreATHOT)
  272. particleemitter.Rate = 10
  273. particleemitter.LockedToPart = false
  274. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  275. particleemitter.LightEmission = 1
  276. particleemitter.Texture = "rbxassetid://253188763"
  277. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  278.  
  279. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  280. particleemitter.VelocitySpread = 350
  281. particleemitter.Lifetime = NumberRange.new(1)
  282. particleemitter.Speed = NumberRange.new(0)
  283. cringememe2= {}
  284. for i=0, 19 do
  285. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  286. end
  287. particleemitter.Size = NumberSequence.new(cringememe2)
  288. particleemitter.Rate = 20
  289. particleemitter.LockedToPart = true
  290. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  291. particleemitter.LightEmission = 1
  292. particleemitter.Texture = "rbxassetid://38727848"
  293. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  294.  
  295. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  296. particleemitter.VelocitySpread = 350
  297. particleemitter.Lifetime = NumberRange.new(1)
  298. particleemitter.Speed = NumberRange.new(0)
  299. cringememe3= {}
  300. for i=0, 19 do
  301. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  302. end
  303. particleemitter.Size = NumberSequence.new(cringememe3)
  304. particleemitter.Rate = 30
  305. particleemitter.LockedToPart = true
  306. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  307. particleemitter.LightEmission = 1
  308. particleemitter.Texture = "rbxassetid://38727848"
  309. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  310.  
  311. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  312. particleemitter.VelocitySpread = 350
  313. particleemitter.Lifetime = NumberRange.new(1)
  314. particleemitter.Speed = NumberRange.new(0)
  315. cringememe4= {}
  316. for i=0, 19 do
  317. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  318. end
  319. particleemitter.Size = NumberSequence.new(cringememe4)
  320. particleemitter.Rate = 30
  321. particleemitter.LockedToPart = true
  322. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  323. particleemitter.LightEmission = 1
  324. particleemitter.Texture = "rbxassetid://38727848"
  325. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  326.  
  327. --//=================================\\
  328. --|| USEFUL VALUES
  329. --\\=================================//
  330.  
  331. Animation_Speed = 1.5
  332. local FORCERESET = false
  333. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  334. local Speed = 16
  335. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  336. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  337. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  338. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  339. local DAMAGEMULTIPLIER = 1
  340. local ANIM = "Idle"
  341. local ATTACK = false
  342. local EQUIPPED = false
  343. local HOLD = false
  344. local COMBO = 1
  345. local Rooted = false
  346. local SINE = 0
  347. local KEYHOLD = false
  348. local CHANGE = 2 / Animation_Speed
  349. local WALKINGANIM = false
  350. local VALUE1 = false
  351. local VALUE2 = false
  352. local ROBLOXIDLEANIMATION = IT("Animation")
  353. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  354. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  355. --ROBLOXIDLEANIMATION.Parent = Humanoid
  356. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  357. WEAPONGUI.Name = "BanishV3Gui"
  358. local Weapon = IT("Model")
  359. Weapon.Name = "Adds"
  360. local Effects = IT("Folder", Weapon)
  361. Effects.Name = "Effects"
  362. local ANIMATOR = Humanoid.Animator
  363. local ANIMATE = Character:FindFirstChild("Animate")
  364. local UNANCHOR = true
  365. local TOBANISH = {}
  366. script.Parent = PlayerGui
  367.  
  368. function StatLabel(CFRAME, TEXT, COLOR)
  369. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  370. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  371. local BODYGYRO = IT("BodyGyro", STATPART)
  372. game:GetService("Debris"):AddItem(STATPART ,5)
  373. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  374. BILLBOARDGUI.Adornee = STATPART
  375. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  376. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  377. BILLBOARDGUI.AlwaysOnTop = false
  378. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  379. TEXTLABEL.BackgroundTransparency = 1
  380. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  381. TEXTLABEL.Text = TEXT
  382. TEXTLABEL.Font = SKILLFONT
  383. TEXTLABEL.FontSize="Size42"
  384. TEXTLABEL.TextColor3 = COLOR
  385. TEXTLABEL.TextStrokeTransparency = 0
  386. TEXTLABEL.TextScaled = true
  387. TEXTLABEL.TextWrapped = true
  388. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  389. for i = 1, 50 do
  390. Swait()
  391. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  392. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  393. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  394. end
  395. THEPART.Parent = nil
  396. end),STATPART, TEXTLABEL)
  397. end
  398.  
  399. --//=================================\\
  400. --\\=================================//
  401.  
  402.  
  403. --//=================================\\
  404. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  405. --\\=================================//
  406.  
  407. ArtificialHB = Instance.new("BindableEvent", script)
  408. ArtificialHB.Name = "ArtificialHB"
  409.  
  410. script:WaitForChild("ArtificialHB")
  411.  
  412. frame = Frame_Speed
  413. tf = 0
  414. allowframeloss = false
  415. tossremainder = false
  416. lastframe = tick()
  417. script.ArtificialHB:Fire()
  418.  
  419. game:GetService("RunService").Heartbeat:connect(function(s, p)
  420. tf = tf + s
  421. if tf >= frame then
  422. if allowframeloss then
  423. script.ArtificialHB:Fire()
  424. lastframe = tick()
  425. else
  426. for i = 1, math.floor(tf / frame) do
  427. script.ArtificialHB:Fire()
  428. end
  429. lastframe = tick()
  430. end
  431. if tossremainder then
  432. tf = 0
  433. else
  434. tf = tf - frame * math.floor(tf / frame)
  435. end
  436. end
  437. end)
  438.  
  439. --//=================================\\
  440. --\\=================================//
  441.  
  442. --//=================================\\
  443. --|| SOME TAG EDIT
  444. --\\=================================//
  445.  
  446. m = game.Players.LocalPlayer
  447. char = m.Character
  448. local txt = Instance.new("BillboardGui", char)
  449. txt.Adornee = char.Head
  450. txt.Name = "_status"
  451. txt.Size = UDim2.new(2, 0, 1.2, 0)
  452. txt.StudsOffset = Vector3.new(-9, 8, 0)
  453. local text = Instance.new("TextLabel", txt)
  454. text.Size = UDim2.new(10, 0, 7, 0)
  455. text.FontSize = "Size24"
  456. text.TextScaled = true
  457. text.TextTransparency = 0
  458. text.BackgroundTransparency = 1
  459. text.TextTransparency = 0
  460. text.TextStrokeTransparency = 0
  461. text.Font = "Bodoni"
  462. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  463. v = Instance.new("Part")
  464. v.Name = "ColorBrick"
  465. v.Parent = m.Character
  466. v.FormFactor = "Symmetric"
  467. v.Anchored = true
  468. v.CanCollide = false
  469. v.BottomSurface = "Smooth"
  470. v.TopSurface = "Smooth"
  471. v.Size = Vector3.new(10, 5, 3)
  472. v.Transparency = 1
  473. v.CFrame = char.Torso.CFrame
  474. v.BrickColor = BrickColor.new("Really black")
  475. v.Transparency = 1
  476. v.Shape = "Block"
  477. spawn(function()
  478. local TweenService = game:GetService("TweenService")
  479. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  480. local Int = 0
  481. while wait(0.5) do
  482. if Int == #Colours then Int = 0 end
  483. Int = Int+1
  484. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  485. end
  486. end)
  487. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  488. wait(2)
  489. text.Text = "People thought i was gone but no i return to tell you this..."
  490. wait(3)
  491. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  492. wait(2)
  493. text.Text = "Burning Hope"
  494.  
  495. --//=================================\\
  496. --\\=================================//
  497.  
  498. --//=================================\\
  499. --|| SOME FUNCTIONS
  500. --\\=================================//
  501.  
  502. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  503. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  504. end
  505.  
  506. function PositiveAngle(NUMBER)
  507. if NUMBER >= 0 then
  508. NUMBER = 0
  509. end
  510. return NUMBER
  511. end
  512.  
  513. function NegativeAngle(NUMBER)
  514. if NUMBER <= 0 then
  515. NUMBER = 0
  516. end
  517. return NUMBER
  518. end
  519.  
  520. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  521. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  522. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  523. wave.CFrame = CFRAME
  524. coroutine.resume(coroutine.create(function(PART)
  525. for i = 1, WAIT do
  526. Swait()
  527. mesh.Scale = mesh.Scale + GROW
  528. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  529. if DOESROT == true then
  530. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  531. end
  532. wave.Transparency = wave.Transparency + 0.5 / WAIT
  533. if wave.Transparency > 0.99 then
  534. wave:remove()
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  541. for _, c in pairs(PARENT:GetChildren()) do
  542. if c.ClassName == "Model" then
  543. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  544. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  545. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  546. if DIST > (TORSO.Position - FROM).Magnitude then
  547. table.insert(TABLE, c)
  548. end
  549. AddChildrenToTable(FROM, c, DIST, TABLE)
  550. elseif c.ClassName == "Folder" then
  551. AddChildrenToTable(FROM, c, DIST, TABLE)
  552. end
  553. end
  554. end
  555. end
  556.  
  557. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  558. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  559. local mesh
  560. if KIND == "Base" then
  561. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  562. elseif KIND == "Thin" then
  563. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  564. elseif KIND == "Round" then
  565. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  566. end
  567. wave.CFrame = CFRAME
  568. coroutine.resume(coroutine.create(function(PART)
  569. for i = 1, WAIT do
  570. Swait()
  571. mesh.Scale = mesh.Scale + GROW / 10
  572. wave.Transparency = wave.Transparency + 0.5 / WAIT
  573. if wave.Transparency > 0.99 then
  574. wave:remove()
  575. end
  576. end
  577. end))
  578. end
  579.  
  580. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  581. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  582. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  583. wave.CFrame = CFRAME
  584. coroutine.resume(coroutine.create(function(PART)
  585. for i = 1, WAIT do
  586. Swait()
  587. mesh.Scale = mesh.Scale + GROW
  588. wave.Transparency = wave.Transparency + 1 / WAIT
  589. if wave.Transparency > 0.99 then
  590. wave:remove()
  591. end
  592. end
  593. end))
  594. end
  595.  
  596. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  597. local TORSO = Torso
  598. local HUM = Humanoid
  599. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  600. coroutine.wrap(function()
  601. VT = Vector3.new
  602. MRANDOM = math.random
  603. local A = TIME
  604. local B = INTENSITY
  605. local C = true
  606. local HUMANOID = Humanoid
  607. local TIMER = A or 35
  608. local SHAKE = B or 5
  609. local FADE = C or true
  610. if HUMANOID then
  611. local FADER = SHAKE / TIMER
  612. for i = 1, TIMER do
  613. wait()
  614. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  615. end
  616. HUMANOID.CameraOffset = VT(0, 0, 0)
  617. end
  618.  
  619. end)()
  620. end
  621. end
  622.  
  623. function Effect(data)
  624. local FX = data.Effect or 'ResizeAndFade'
  625. local Parent = data.Parent or Effects
  626. local Color = data.Color or C3.N(0,0,0)
  627. local Size = data.Size or V3.N(1,1,1)
  628. local MoveDir = data.MoveDirection or nil
  629. local MeshData = data.Mesh or nil
  630. local SndData = data.Sound or nil
  631. local Frames = data.Frames or 45
  632. local Manual = data.Manual or nil
  633. local Material = data.Material or nil
  634. local CFra = data.CFrame or Torso.CFrame
  635. local Settings = data.FXSettings or {}
  636. local Snd,Prt,Msh;
  637. local Shape = data.Shape or Enum.PartType.Block
  638. coroutine.resume(coroutine.create(function()
  639. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  640. Prt = Manual
  641. else
  642. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  643. Prt.Shape = Shape
  644. end
  645. if(typeof(MeshData) == 'table')then
  646. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  647. elseif(typeof(MeshData) == 'Instance')then
  648. Msh = MeshData:Clone()
  649. Msh.Parent = Prt
  650. elseif(Shape == Enum.PartType.Block)then
  651. Msh = Mesh(Prt,Enum.MeshType.Brick)
  652. end
  653. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  654. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  655. end
  656. if(Snd)then
  657. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  658. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  659. end
  660. local MoveSpeed = nil;
  661. if(MoveDir)then
  662. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  663. end
  664. local Inc = M.RNG()-M.RNG()
  665. local Thingie = 0
  666. local Thingie2 = M.RNG(50,100)/100
  667. if(FX ~= 'Arc')then
  668. for i = 1, Frames do
  669. if(swait and typeof(swait) == 'function')then
  670. swait()
  671. else
  672. wait()
  673. end
  674. if(FX == 'ResizeAndFade')then
  675. if(not Settings.EndSize)then
  676. Settings.EndSize = V3.N(0,0,0)
  677. end
  678. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  679. if(Settings.EndIsIncrement)then
  680. Prt.Size = Prt.Size + Settings.EndSize
  681. else
  682. Prt.Size = Prt.Size - grow/Frames
  683. end
  684. Prt.Transparency = (i/Frames)
  685. elseif(FX == 'Fade')then
  686. Prt.Transparency = (i/Frames)
  687. end
  688.  
  689. if(Settings.RandomizeCFrame)then
  690. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  691. end
  692. if(MoveDir and MoveSpeed)then
  693. local Orientation = Prt.Orientation
  694. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  695. Prt.Orientation = Orientation
  696. end
  697. end
  698. Prt:destroy()
  699. else
  700. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  701. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  702. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  703. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  704. assert(start ~= nil,"You need to specify a start point!")
  705. assert(endP ~= nil,"You need to specify an end point!")
  706. for i = 0, 1, Settings.Speed or 0.01 do
  707. if(swait and typeof(swait) == 'function')then
  708. swait()
  709. else
  710. wait()
  711. end
  712. if(Settings.Home)then
  713. endP = Settings.Home.CFrame
  714. end
  715. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  716. end
  717. if(Settings.RemoveOnGoal)then
  718. Prt:destroy()
  719. end
  720. end
  721. end))
  722. return Prt,Msh,Snd
  723. end
  724.  
  725. function RightWing()
  726. for i = 1, 2 do
  727. local PART
  728. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  729. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  730. table.insert(RWINGS, WingWeld)
  731. PART = Wing
  732. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  733. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  734. PART = Wing
  735. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  736. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  737. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  738. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  739. PART = Wing
  740. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  741. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  743. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  746. PART = Wing
  747. table.insert(RWINGS, WingWeld)
  748. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  750. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  756. PART = Wing
  757. table.insert(RWINGS, WingWeld)
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  760. PART = Wing
  761. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  762. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  767. PART = Wing
  768. table.insert(RWINGS, WingWeld)
  769. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  770. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  772. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  776. table.insert(EYES, Wing1)
  777. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  780. PART = Wing
  781. table.insert(RWINGS, WingWeld)
  782. end
  783. BODY = {}
  784. for _, c in pairs(Character:GetDescendants()) do
  785. if c:IsA("BasePart") then
  786. table.insert(BODY, {
  787. c,
  788. c.Parent,
  789. c.Material,
  790. c.Color
  791. })
  792. elseif c:IsA("JointInstance") then
  793. table.insert(BODY, {
  794. c,
  795. c.Parent,
  796. nil,
  797. nil
  798. })
  799. end
  800. end
  801. end
  802. function LeftWing()
  803. for i = 1, 2 do
  804. local PART
  805. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  806. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  807. table.insert(LWINGS, WingWeld)
  808. PART = Wing
  809. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  810. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  811. PART = Wing
  812. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  813. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  814. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  815. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  816. PART = Wing
  817. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  818. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  820. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  823. PART = Wing
  824. table.insert(LWINGS, WingWeld)
  825. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  826. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  827. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  828. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  833. PART = Wing
  834. table.insert(LWINGS, WingWeld)
  835. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  836. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  837. PART = Wing
  838. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  839. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  840. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  841. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  842. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  843. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  844. PART = Wing
  845. table.insert(LWINGS, WingWeld)
  846. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  847. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  848. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  849. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  851. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  852. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  853. table.insert(EYES, Wing1)
  854. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  855. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  856. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  857. PART = Wing
  858. table.insert(LWINGS, WingWeld)
  859. end
  860. BODY = {}
  861. for _, c in pairs(Character:GetDescendants()) do
  862. if c:IsA("BasePart") then
  863. table.insert(BODY, {
  864. c,
  865. c.Parent,
  866. c.Material,
  867. c.Color
  868. })
  869. elseif c:IsA("JointInstance") then
  870. table.insert(BODY, {
  871. c,
  872. c.Parent,
  873. nil,
  874. nil
  875. })
  876. end
  877. end
  878. end
  879.  
  880. function Swait(NUMBER)
  881. if NUMBER == 0 or NUMBER == nil then
  882. ArtificialHB.Event:wait()
  883. else
  884. for i = 1, NUMBER do
  885. ArtificialHB.Event:wait()
  886. end
  887. end
  888. end
  889.  
  890. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  891. local NEWMESH = IT(MESH)
  892. if MESH == "SpecialMesh" then
  893. NEWMESH.MeshType = MESHTYPE
  894. if MESHID ~= "nil" and MESHID ~= "" then
  895. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  896. end
  897. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  898. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  899. end
  900. end
  901. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  902. NEWMESH.Scale = SCALE
  903. NEWMESH.Parent = PARENT
  904. return NEWMESH
  905. end
  906.  
  907. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  908. local NEWPART = IT("Part")
  909. NEWPART.formFactor = FORMFACTOR
  910. NEWPART.Reflectance = REFLECTANCE
  911. NEWPART.Transparency = TRANSPARENCY
  912. NEWPART.CanCollide = false
  913. NEWPART.Locked = true
  914. NEWPART.Anchored = true
  915. if ANCHOR == false then
  916. NEWPART.Anchored = false
  917. end
  918. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  919. NEWPART.Name = NAME
  920. NEWPART.Size = SIZE
  921. NEWPART.Position = Torso.Position
  922. NEWPART.Material = MATERIAL
  923. NEWPART:BreakJoints()
  924. NEWPART.Parent = PARENT
  925. return NEWPART
  926. end
  927.  
  928. local function weldBetween(a, b)
  929. local weldd = Instance.new("ManualWeld")
  930. weldd.Part0 = a
  931. weldd.Part1 = b
  932. weldd.C0 = CFrame.new()
  933. weldd.C1 = b.CFrame:inverse() * a.CFrame
  934. weldd.Parent = a
  935. return weldd
  936. end
  937.  
  938.  
  939. function QuaternionFromCFrame(cf)
  940. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  941. local trace = m00 + m11 + m22
  942. if trace > 0 then
  943. local s = math.sqrt(1 + trace)
  944. local recip = 0.5 / s
  945. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  946. else
  947. local i = 0
  948. if m11 > m00 then
  949. i = 1
  950. end
  951. if m22 > (i == 0 and m00 or m11) then
  952. i = 2
  953. end
  954. if i == 0 then
  955. local s = math.sqrt(m00 - m11 - m22 + 1)
  956. local recip = 0.5 / s
  957. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  958. elseif i == 1 then
  959. local s = math.sqrt(m11 - m22 - m00 + 1)
  960. local recip = 0.5 / s
  961. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  962. elseif i == 2 then
  963. local s = math.sqrt(m22 - m00 - m11 + 1)
  964. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  965. end
  966. end
  967. end
  968.  
  969. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  970. local xs, ys, zs = x + x, y + y, z + z
  971. local wx, wy, wz = w * xs, w * ys, w * zs
  972. local xx = x * xs
  973. local xy = x * ys
  974. local xz = x * zs
  975. local yy = y * ys
  976. local yz = y * zs
  977. local zz = z * zs
  978. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  979. end
  980.  
  981. function QuaternionSlerp(a, b, t)
  982. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  983. local startInterp, finishInterp;
  984. if cosTheta >= 0.0001 then
  985. if (1 - cosTheta) > 0.0001 then
  986. local theta = ACOS(cosTheta)
  987. local invSinTheta = 1 / SIN(theta)
  988. startInterp = SIN((1 - t) * theta) * invSinTheta
  989. finishInterp = SIN(t * theta) * invSinTheta
  990. else
  991. startInterp = 1 - t
  992. finishInterp = t
  993. end
  994. else
  995. if (1 + cosTheta) > 0.0001 then
  996. local theta = ACOS(-cosTheta)
  997. local invSinTheta = 1 / SIN(theta)
  998. startInterp = SIN((t - 1) * theta) * invSinTheta
  999. finishInterp = SIN(t * theta) * invSinTheta
  1000. else
  1001. startInterp = t - 1
  1002. finishInterp = t
  1003. end
  1004. end
  1005. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1006. end
  1007.  
  1008. function Clerp(a, b, t)
  1009. local qa = {QuaternionFromCFrame(a)}
  1010. local qb = {QuaternionFromCFrame(b)}
  1011. local ax, ay, az = a.x, a.y, a.z
  1012. local bx, by, bz = b.x, b.y, b.z
  1013. local _t = 1 - t
  1014. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1015. end
  1016.  
  1017. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1018. local frame = IT("Frame")
  1019. frame.BackgroundTransparency = TRANSPARENCY
  1020. frame.BorderSizePixel = BORDERSIZEPIXEL
  1021. frame.Position = POSITION
  1022. frame.Size = SIZE
  1023. frame.BackgroundColor3 = COLOR
  1024. frame.BorderColor3 = BORDERCOLOR
  1025. frame.Name = NAME
  1026. frame.Parent = PARENT
  1027. return frame
  1028. end
  1029.  
  1030. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1031. local label = IT("TextLabel")
  1032. label.BackgroundTransparency = 1
  1033. label.Size = UD2(1, 0, 1, 0)
  1034. label.Position = UD2(0, 0, 0, 0)
  1035. label.TextColor3 = TEXTCOLOR
  1036. label.TextStrokeTransparency = STROKETRANSPARENCY
  1037. label.TextTransparency = TRANSPARENCY
  1038. label.FontSize = TEXTFONTSIZE
  1039. label.Font = TEXTFONT
  1040. label.BorderSizePixel = BORDERSIZEPIXEL
  1041. label.TextScaled = false
  1042. label.Text = TEXT
  1043. label.Name = NAME
  1044. label.Parent = PARENT
  1045. return label
  1046. end
  1047.  
  1048. function NoOutlines(PART)
  1049. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1050. end
  1051.  
  1052. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1053. local NEWWELD = IT(TYPE)
  1054. NEWWELD.Part0 = PART0
  1055. NEWWELD.Part1 = PART1
  1056. NEWWELD.C0 = C0
  1057. NEWWELD.C1 = C1
  1058. NEWWELD.Parent = PARENT
  1059. return NEWWELD
  1060. end
  1061.  
  1062. local S = IT("Sound")
  1063. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1064. local NEWSOUND = nil
  1065. coroutine.resume(coroutine.create(function()
  1066. NEWSOUND = S:Clone()
  1067. NEWSOUND.Parent = PARENT
  1068. NEWSOUND.Volume = VOLUME
  1069. NEWSOUND.Pitch = PITCH
  1070. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1071. NEWSOUND:play()
  1072. if DOESLOOP == true then
  1073. NEWSOUND.Looped = true
  1074. else
  1075. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1076. NEWSOUND:remove()
  1077. end
  1078. end))
  1079. return NEWSOUND
  1080. end
  1081.  
  1082. function CFrameFromTopBack(at, top, back)
  1083. local right = top:Cross(back)
  1084. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1085. end
  1086.  
  1087. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1088. function Lightning(Table)
  1089. local Color = Table.Color or C3(1,1,1)
  1090. local StartPos = Table.Start or Torso.Position
  1091. local EndPos = Table.End or Mouse.Hit.p
  1092. local SegmentLength = Table.SegmentL or 2
  1093. local Thickness = Table.Thickness or 0.1
  1094. local Dissapear = Table.DoesFade or false
  1095. local Parent = Table.Ignore or Character
  1096. local MaxDist = Table.MaxDist or 400
  1097. local Branches = Table.Branches or false
  1098. local Thicken = Table.Thicken or false
  1099. local FadeTime = Table.FadeTime or 15
  1100. local FadeIn = Table.FadeIn or false
  1101. local Material = Table.Material or "Neon"
  1102. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1103. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1104. local LIGHTNINGMODEL = IT("Model",Effects)
  1105. LIGHTNINGMODEL.Name = "Lightning"
  1106. local LastBolt = nil
  1107. for E = 1, DISTANCE do
  1108. local ExtraSize = 0
  1109. if Thicken == true then
  1110. ExtraSize = (DISTANCE-E)/15
  1111. end
  1112. local TRANSPARENCY = 0
  1113. if FadeIn == true then
  1114. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1115. if TRANSPARENCY < 0 then
  1116. TRANSPARENCY = 0
  1117. end
  1118. end
  1119. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1120. PART.Color = Color
  1121. MakeForm(PART,"Cyl")
  1122. if LastBolt == nil then
  1123. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1124. else
  1125. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1126. end
  1127. LastBolt = PART
  1128. if Branches == true and E < (DISTANCE-5) then
  1129. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1130. if CHOICE == 1 then
  1131. local LASTBRANCH = nil
  1132. for i = 1, MRANDOM(2,5) do
  1133. local ExtraSize2 = 0
  1134. if Thicken == true then
  1135. ExtraSize = ((DISTANCE-E)/25)/i
  1136. end
  1137. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1138. PART.Color = Color
  1139. MakeForm(PART,"Cyl")
  1140. if LASTBRANCH == nil then
  1141. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1142. else
  1143. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1144. end
  1145. LASTBRANCH = PART
  1146. end
  1147. end
  1148. end
  1149. end
  1150. if Dissapear == true then
  1151. coroutine.resume(coroutine.create(function()
  1152. for i = 1, FadeTime do
  1153. Swait()
  1154. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1155. if c.ClassName == "Part" then
  1156. c.Transparency = c.Transparency + (i/FadeTime)/10
  1157. end
  1158. end
  1159. end
  1160. LIGHTNINGMODEL:remove()
  1161. end))
  1162. elseif Dissapear == false then
  1163. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1164. end
  1165. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1166. end
  1167.  
  1168. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1169. local cR=255
  1170. local cG=0
  1171. local cB=0
  1172. local flg5=1 local omgidk=1
  1173. local add=15
  1174. game:GetService("RunService"):BindToStep("Ghost",1,function()
  1175. if omgidk>10000 then omgidk=0 end
  1176. omgidk=omgidk+1
  1177. if cR>=255 then flg5=1 end
  1178. if cG>=255 then flg5=2 end
  1179. if cB>=255 then flg5=3 end
  1180. if flg5==1 then cR=cR-add cG=cG+add end
  1181. if flg5==2 then cG=cG-add cB=cB+add end
  1182. if flg5==3 then cB=cB-add cR=cR+add end
  1183. color=Color3.fromRGB(cR,cG,cB)
  1184. function WACKYEFFECT(Table)
  1185. local TYPE = (Table.EffectType or "Sphere")
  1186. local SIZE = (Table.Size or VT(6,6,6))
  1187. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1188. local TRANSPARENCY = (Table.Transparency or 0)
  1189. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1190. local CFRAME = (Table.CFrame or Torso.CFrame)
  1191. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1192. local ROTATION1 = (Table.RotationX or 0)
  1193. local ROTATION2 = (Table.RotationY or 0)
  1194. local ROTATION3 = (Table.RotationZ or 0)
  1195. local MATERIAL = "Neon"
  1196. local COLOR = color
  1197. local TIME = (Table.Time or 45)
  1198. local SOUNDID = (Table.SoundID or nil)
  1199. local SOUNDPITCH = (Table.SoundPitch or nil)
  1200. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1201. coroutine.resume(coroutine.create(function()
  1202. local PLAYSSOUND = false
  1203. local SOUND = nil
  1204. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1205. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1206. PLAYSSOUND = true
  1207. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1208. end
  1209. EFFECT.Color = color
  1210. local MSH = nil
  1211. if TYPE == "Sphere" then
  1212. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1213. elseif TYPE == "Block" then
  1214. MSH = IT("BlockMesh",EFFECT)
  1215. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1216. elseif TYPE == "Wave" then
  1217. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1218. elseif TYPE == "Ring" then
  1219. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1220. elseif TYPE == "Slash" then
  1221. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1222. elseif TYPE == "Round Slash" then
  1223. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1224. elseif TYPE == "Swirl" then
  1225. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1226. elseif TYPE == "Skull" then
  1227. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1228. elseif TYPE == "Crystal" then
  1229. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1230. end
  1231. if MSH ~= nil then
  1232. local MOVESPEED = nil
  1233. if MOVEDIRECTION ~= nil then
  1234. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1235. end
  1236. local GROWTH = SIZE - ENDSIZE
  1237. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1238. if TYPE == "Block" then
  1239. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1240. else
  1241. EFFECT.CFrame = CFRAME
  1242. end
  1243. for LOOP = 1, TIME+1 do
  1244. Swait()
  1245. MSH.Scale = MSH.Scale - GROWTH/TIME
  1246. if TYPE == "Wave" then
  1247. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1248. end
  1249. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1250. if TYPE == "Block" then
  1251. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1252. else
  1253. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1254. end
  1255. if MOVEDIRECTION ~= nil then
  1256. local ORI = EFFECT.Orientation
  1257. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1258. EFFECT.Orientation = ORI
  1259. end
  1260. end
  1261. if PLAYSSOUND == false then
  1262. EFFECT:remove()
  1263. else
  1264. SOUND.Stopped:Connect(function()
  1265. EFFECT:remove()
  1266. end)
  1267. end
  1268. else
  1269. if PLAYSSOUND == false then
  1270. EFFECT:remove()
  1271. else
  1272. repeat Swait() until SOUND.Playing == false
  1273. EFFECT:remove()
  1274. end
  1275. end
  1276. end))
  1277. end
  1278. end)
  1279. function MakeForm(PART,TYPE)
  1280. if TYPE == "Cyl" then
  1281. local MSH = IT("CylinderMesh",PART)
  1282. elseif TYPE == "Ball" then
  1283. local MSH = IT("SpecialMesh",PART)
  1284. MSH.MeshType = "Sphere"
  1285. elseif TYPE == "Wedge" then
  1286. local MSH = IT("SpecialMesh",PART)
  1287. MSH.MeshType = "Wedge"
  1288. end
  1289. end
  1290. function SpawnTrail(FROM,TO,BIG)
  1291. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1292. MakeForm(TRAIL,"Cyl")
  1293. local cR=255
  1294. local cG=0
  1295. local cB=0
  1296. local flg5=1 local omgidk=1
  1297. local add=15
  1298. game:GetService("RunService"):BindToStep("Ghost",1,function()
  1299. if omgidk>10000 then omgidk=0 end
  1300. omgidk=omgidk+1
  1301. if cR>=255 then flg5=1 end
  1302. if cG>=255 then flg5=2 end
  1303. if cB>=255 then flg5=3 end
  1304. if flg5==1 then cR=cR-add cG=cG+add end
  1305. if flg5==2 then cG=cG-add cB=cB+add end
  1306. if flg5==3 then cB=cB-add cR=cR+add end
  1307. color=Color3.fromRGB(cR,cG,cB)
  1308. TRAIL.Color = color
  1309. end)
  1310. local DIST = (FROM - TO).Magnitude
  1311. if BIG == true then
  1312. TRAIL.Size = VT(5,DIST,5)
  1313. else
  1314. TRAIL.Size = VT(5,DIST,5)
  1315. end
  1316. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1317. coroutine.resume(coroutine.create(function()
  1318. for i = 1, 55 do
  1319. Swait()
  1320. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1321. end
  1322. TRAIL:remove()
  1323. end))
  1324. end
  1325.  
  1326. Debris = game:GetService("Debris")
  1327.  
  1328. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1329. local DIRECTION = CF(StartPos,EndPos).lookVector
  1330. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1331. end
  1332.  
  1333. function turnto(position)
  1334. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1335. end
  1336.  
  1337. --//=================================\\
  1338. --|| WEAPON CREATION
  1339. --\\=================================//
  1340. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1341.  
  1342. for i = 1, 35 do
  1343. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1344. FACE.Color = C3(0,0,0)
  1345. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1346. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1347. end
  1348. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1349. MakeForm(Eye,"Ball")
  1350. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1351. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1352. MakeForm(Eye,"Ball")
  1353. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1354. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1355. MakeForm(Eye,"Ball")
  1356. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1357. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1358. MakeForm(Eye,"Ball")
  1359. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1360.  
  1361. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1362. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1363.  
  1364. local Particle = IT("ParticleEmitter",nil)
  1365. Particle.Enabled = false
  1366. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1367. Particle.LightEmission = 0.5
  1368. Particle.Rate = 150
  1369. Particle.ZOffset = 0.2
  1370. Particle.Rotation = NumberRange.new(-180, 180)
  1371. Particle.RotSpeed = NumberRange.new(-180, 180)
  1372. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1373. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1374.  
  1375. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1376. function ParticleEmitter(Table)
  1377. local PRTCL = Particle:Clone()
  1378. local Speed = Table.Speed or 5
  1379. local Drag = Table.Drag or 0
  1380. local Size1 = Table.Size1 or 1
  1381. local Size2 = Table.Size2 or 5
  1382. local Lifetime1 = Table.Lifetime1 or 1
  1383. local Lifetime2 = Table.Lifetime2 or 1.5
  1384. local Parent = Table.Parent or Torso
  1385. local Emit = Table.Emit or 100
  1386. local Offset = Table.Offset or 360
  1387. local Acel = Table.Acel or VT(0,0,0)
  1388. local Enabled = Table.Enabled or false
  1389. PRTCL.Parent = Parent
  1390. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1391. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1392. PRTCL.Speed = NumberRange.new(Speed)
  1393. PRTCL.VelocitySpread = Offset
  1394. PRTCL.Drag = Drag
  1395. PRTCL.Acceleration = Acel
  1396. if Enabled == false then
  1397. PRTCL:Emit(Emit)
  1398. Debris:AddItem(PRTCL,Lifetime2)
  1399. else
  1400. PRTCL.Enabled = true
  1401. end
  1402. return PRTCL
  1403. end
  1404.  
  1405. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1406. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1408. MakeForm(Part,"Wedge")
  1409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1411. MakeForm(Part,"Wedge")
  1412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1414. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1415. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1416. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1417. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1418. MakeForm(Part,"Cyl")
  1419. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1420. for i = 1, 8 do
  1421. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1422. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1423. end
  1424. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1425. MakeForm(Part,"Cyl")
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1428. MakeForm(Part,"Ball")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1431. MakeForm(Part,"Wedge")
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1436. MakeForm(Part,"Cyl")
  1437. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1438. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1439. MakeForm(Part,"Cyl")
  1440. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1441. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1442. MakeForm(Part,"Cyl")
  1443. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1445. MakeForm(Part,"Wedge")
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1447. local LASTPART = Handle
  1448. for i = 1, 10 do
  1449. if LASTPART == Handle then
  1450. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1451. LASTPART = Part
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1453. else
  1454. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1456. LASTPART = Part
  1457. end
  1458. end
  1459.  
  1460. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1461. MakeForm(Barrel,"Cyl")
  1462. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1463. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1464. MakeForm(Part,"Cyl")
  1465. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1466. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1467. MakeForm(Part,"Wedge")
  1468. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1469. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1470. MakeForm(Hole,"Cyl")
  1471. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1472. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1473. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1474. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1475. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1476. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1477. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1478. coroutine.resume(coroutine.create(function()
  1479. while wait() do
  1480. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1481. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1482. end
  1483. end))
  1484.  
  1485. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1486. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1487.  
  1488. local cR=255
  1489. local cG=0
  1490. local cB=0
  1491. local flg5=1 local omgidk=1
  1492. local add=15
  1493. game:GetService("RunService"):BindToStep("Ghost",1,function()
  1494. if omgidk>10000 then omgidk=0 end
  1495. omgidk=omgidk+1
  1496. if cR>=255 then flg5=1 end
  1497. if cG>=255 then flg5=2 end
  1498. if cB>=255 then flg5=3 end
  1499. if flg5==1 then cR=cR-add cG=cG+add end
  1500. if flg5==2 then cG=cG-add cB=cB+add end
  1501. if flg5==3 then cB=cB-add cR=cR+add end
  1502. color=Color3.fromRGB(cR,cG,cB)
  1503. for _, c in pairs(Weapon:GetDescendants()) do
  1504. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1505. c.Material = "Glass"
  1506. c.Color = C3(0,0,0)
  1507. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1508. c.Color = color
  1509. c.Material = "Neon"
  1510. end
  1511. end
  1512. end)
  1513. Weapon.Parent = Character
  1514. for _, c in pairs(Weapon:GetChildren()) do
  1515. if c.ClassName == "Part" then
  1516. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1517. end
  1518. end
  1519.  
  1520. function swait(num)
  1521. if num == 0 or num == nil then
  1522. ArtificialHB.Event:wait()
  1523. else
  1524. for i = 0, num do
  1525. ArtificialHB.Event:wait()
  1526. end
  1527. end
  1528. end
  1529.  
  1530. function chatfunc(text)
  1531. local chat = coroutine.wrap(function()
  1532. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1533. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1534. end
  1535. local Bill = Instance.new("BillboardGui",Character)
  1536. Bill.Size = UDim2.new(0,100,0,40)
  1537. Bill.StudsOffset = Vector3.new(0,3,0)
  1538. Bill.Adornee = Character.Head
  1539. Bill.Name = "TalkingBillBoard"
  1540. local Hehe = Instance.new("TextLabel",Bill)
  1541. Hehe.BackgroundTransparency = 1
  1542. Hehe.BorderSizePixel = 0
  1543. Hehe.Text = ""
  1544. Hehe.Font = "Bodoni"
  1545. Hehe.TextSize = 40
  1546. Hehe.TextStrokeTransparency = 0
  1547. Hehe.Size = UDim2.new(1,0,0.5,0)
  1548. coroutine.resume(coroutine.create(function()
  1549. while Hehe ~= nil do
  1550. swait()
  1551. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1552. Hehe.Rotation = math.random(-5,5)
  1553. Hehe.TextColor3 = Color3.new(0,255,0)
  1554. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1555. end
  1556. end))
  1557. for i = 1,string.len(text),1 do
  1558. swait()
  1559. Hehe.Text = string.sub(text,1,i)
  1560. end
  1561. swait(90)--Re[math.random(1, 93)]
  1562. for i = 0, 1, .025 do
  1563. swait()
  1564. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1565. Hehe.TextStrokeTransparency = i
  1566. Hehe.TextTransparency = i
  1567. end
  1568. Bill:Destroy()
  1569. end)
  1570. chat()
  1571. end
  1572.  
  1573. function onChatted(msg)
  1574. chatfunc(msg)
  1575. end
  1576.  
  1577. Player.Chatted:connect(onChatted)
  1578.  
  1579. local BODY = {}
  1580. for _, c in pairs(Character:GetDescendants()) do
  1581. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1582. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1583. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1584. end
  1585. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1586. elseif c:IsA("JointInstance") then
  1587. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1588. end
  1589. end
  1590.  
  1591. function refit()
  1592. Character.Parent = workspace
  1593. for e = 1, #BODY do
  1594. if BODY[e] ~= nil then
  1595. local STUFF = BODY[e]
  1596. local PART = STUFF[1]
  1597. local PARENT = STUFF[2]
  1598. local MATERIAL = STUFF[3]
  1599. local COLOR = STUFF[4]
  1600. local TRANSPARENCY = STUFF[5]
  1601. --local SIZE = STUFF[6]
  1602. local NAME = STUFF[7]
  1603. if PART.ClassName == "Part" and PART ~= RootPart then
  1604. PART.Material = MATERIAL
  1605. PART.Transparency = TRANSPARENCY
  1606. PART.Name = NAME
  1607. end
  1608. if PART.Parent ~= PARENT then
  1609. Humanoid:remove()
  1610. PART.Parent = PARENT
  1611. Humanoid = IT("Humanoid",Character)
  1612. end
  1613. end
  1614. end
  1615. end
  1616.  
  1617. local SKILLTEXTCOLOR = C3(0,255,0)
  1618. local SKILLFONT = "Code"
  1619. local SKILLTEXTSIZE = 7
  1620.  
  1621. Humanoid.Died:connect(function()
  1622. refit()
  1623. end)
  1624.  
  1625. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1626. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1627. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1628. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1629. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1630. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1631. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1632. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1633. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1634. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1635. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1636. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1637.  
  1638. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1639. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1640. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1641. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1642. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1643. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1644. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1645. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1646. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1647. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1648. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1649. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1650.  
  1651. function printbye(Name)
  1652. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1653. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1654. end
  1655.  
  1656. workspace.ChildAdded:connect(function(instance)
  1657. for BANISH = 1, #TOBANISH do
  1658. if TOBANISH[BANISH] ~= nil then
  1659. if instance.Name == TOBANISH[BANISH] then
  1660. coroutine.resume(coroutine.create(function()
  1661. printbye(instance.Name)
  1662. instance:ClearAllChildren()
  1663. Debris:AddItem(instance,0.0005)
  1664. end))
  1665. end
  1666. end
  1667. end
  1668. end)
  1669.  
  1670. --//=================================\\
  1671. --|| DAMAGING
  1672. --\\=================================//
  1673.  
  1674. function Banish(Foe)
  1675. if Foe then
  1676. coroutine.resume(coroutine.create(function()
  1677. --if game.Players:FindFirstChild(Foe.Name) then
  1678. table.insert(TOBANISH,Foe.Name)
  1679. printbye(Foe.Name)
  1680. --end
  1681. Foe.Archivable = true
  1682. local CLONE = Foe:Clone()
  1683. Foe:Destroy()
  1684. CLONE.Parent = Effects
  1685. CLONE:BreakJoints()
  1686. local MATERIALS = {"Glass","Neon"}
  1687. for _, c in pairs(CLONE:GetDescendants()) do
  1688. if c:IsA("BasePart") then
  1689. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1690. CreateSound(340722848, c, 10, 1, false)
  1691. end
  1692. c.Anchored = true
  1693. c.Transparency = c.Transparency + 0.2
  1694. c.Material = MATERIALS[MRANDOM(1,2)]
  1695. c.Color = C3(0,255,0)
  1696. if c.ClassName == "MeshPart" then
  1697. c.TextureID = ""
  1698. end
  1699. if c:FindFirstChildOfClass("SpecialMesh") then
  1700. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1701. end
  1702. if c:FindFirstChildOfClass("Decal") then
  1703. c:FindFirstChildOfClass("Decal"):remove()
  1704. end
  1705. c.Name = "Banished"
  1706. c.CanCollide = false
  1707. else
  1708. c:remove()
  1709. end
  1710. end
  1711. local A = false
  1712. for i = 1, 35 do
  1713. if A == false then
  1714. A = true
  1715. elseif A == true then
  1716. A = false
  1717. end
  1718. for _, c in pairs(CLONE:GetDescendants()) do
  1719. if c:IsA("BasePart") then
  1720. c.Anchored = true
  1721. c.Material = MATERIALS[MRANDOM(1,2)]
  1722. c.Transparency = c.Transparency + 0.8/35
  1723. if A == false then
  1724. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1725. elseif A == true then
  1726. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1727. end
  1728. end
  1729. end
  1730. Swait()
  1731. end
  1732. CLONE:remove()
  1733. end))
  1734. end
  1735. end
  1736.  
  1737. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1738. local CHILDREN = workspace:GetDescendants()
  1739. for index, CHILD in pairs(CHILDREN) do
  1740. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1741. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1742. if HUM then
  1743. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1744. if TORSO then
  1745. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1746. if ISBANISH == true then
  1747. Banish(CHILD)
  1748. else
  1749. if ISBANISH == "Gravity" then
  1750. HUM.PlatformStand = true
  1751. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1752. local grav = Instance.new("BodyPosition",TORSO)
  1753. grav.D = 15
  1754. grav.P = 20000
  1755. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1756. grav.position = TORSO.Position
  1757. grav.Name = "V3BanishForce"..Player.Name
  1758. else
  1759. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1760. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1761. end
  1762. else
  1763. HUM.PlatformStand = false
  1764. end
  1765. end
  1766. elseif ISBANISH == "Gravity" then
  1767. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1768. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1769. HUM.PlatformStand = false
  1770. end
  1771. end
  1772. end
  1773. end
  1774. end
  1775. end
  1776. end
  1777.  
  1778. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1779.  
  1780. --//=================================\\
  1781. --|| ATTACK FUNCTIONS AND STUFF
  1782. --\\=================================//
  1783. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1784.  
  1785. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1786. MakeForm(RightHole,"Cyl")
  1787. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1788. MakeForm(LeftHole,"Cyl")
  1789.  
  1790. function getbloody(victim,amount)
  1791. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1792. PART.CFrame = victim.CFrame
  1793. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1794. Debris:AddItem(PART,5)
  1795. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1796. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1797. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1798. local prtcl = asd:Clone()
  1799. prtcl.Parent = PART
  1800. prtcl:Emit(amount*10)
  1801. end
  1802.  
  1803. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1804.  
  1805. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1806. if DoesCourontine == false then
  1807. local Direction = CF(Part.Position, ToLocation)
  1808. local Distance = (Part.Position - ToLocation).magnitude
  1809. for i = 1, AmountOfTime do
  1810. Swait()
  1811. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1812. Direction = Part.CFrame
  1813. end
  1814. Part:remove()
  1815. elseif DoesCourontine == true then
  1816. coroutine.resume(coroutine.create(function()
  1817. local Direction = CF(Part.Position, ToLocation)
  1818. local Distance = (Part.Position - ToLocation).magnitude
  1819. for i = 1, AmountOfTime do
  1820. Swait()
  1821. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1822. Direction = Part.CFrame
  1823. end
  1824. Part:remove()
  1825. end))
  1826. end
  1827. end
  1828.  
  1829. function Absoluteum()
  1830. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1831. if HITFLOOR ~= nil then
  1832. do
  1833. local HITBODIES = {}
  1834. ATTACK = true
  1835. Rooted = true
  1836. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1837. MakeForm(ABSOLUTE, "Ball")
  1838. CreateSound("416200578", RootPart, 10, 1)
  1839. for i = 0, 8, 0.1 / Animation_Speed do
  1840. Swait()
  1841. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1842. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1843. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1844. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1845. MakeForm(CHARGE, "Ball")
  1846. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1847. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1848. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. end
  1855. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1856. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1857. for i = 1, 45 do
  1858. Swait()
  1859. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. end
  1866. coroutine.resume(coroutine.create(function()
  1867. local IMPACT = false
  1868. local BULLET = ABSOLUTE
  1869. MakeForm(BULLET, "Ball")
  1870. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1871. for i = 1, 500 do
  1872. Swait()
  1873. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1874. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1875. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1876. if HIT ~= nil then
  1877. IMPACT = true
  1878. break
  1879. end
  1880. end
  1881. if IMPACT == false then
  1882. for i = 1, 40 do
  1883. Swait()
  1884. BULLET.Size = BULLET.Size * 0.9
  1885. end
  1886. BULLET:remove()
  1887. else
  1888. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1889. for i = 1, 175 do
  1890. Swait()
  1891. BULLET.Size = BULLET.Size * 0.99
  1892. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1893. end
  1894. CreateSound("438666001", BULLET, 10, 3)
  1895. Swait(35)
  1896. BULLET.Transparency = 1
  1897. for i = 1, 20 do
  1898. for e = 1, 5 do
  1899. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1900. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1901. end
  1902. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1903. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1904. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1905. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1906. Swait(5)
  1907. for e = 1, #HITBODIES do
  1908. if HITBODIES[e] ~= nil then
  1909. local BOD = HITBODIES[e]
  1910. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1911. if TORS then
  1912. BOD:BreakJoints()
  1913. for _, c in pairs(BOD:GetChildren()) do
  1914. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1915. local bv = Instance.new("BodyVelocity")
  1916. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1917. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1918. bv.Parent = c
  1919. Debris:AddItem(bv, 0.2)
  1920. end
  1921. end
  1922. end
  1923. end
  1924. end
  1925. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1926. end
  1927. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1928. Debris:AddItem(BULLET, 10)
  1929. end
  1930. end))
  1931. ATTACK = false
  1932. Rooted = false
  1933. end
  1934. end
  1935. end
  1936.  
  1937. function Nuke()
  1938. ATTACK = true
  1939. Rooted = true
  1940. local CHARGE = false
  1941. local BLASTS = {468991944, 468991990}
  1942. coroutine.resume(coroutine.create(function()
  1943. repeat
  1944. Swait()
  1945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1951. until CHARGE == true
  1952. for i = 0, 0.4, 0.1 / Animation_Speed do
  1953. Swait()
  1954. WACKYEFFECT({
  1955. Time = 15,
  1956. EffectType = "Sphere",
  1957. Size = VT(60, 60, 60),
  1958. Size2 = VT(0, 0, 0),
  1959. Transparency = 1,
  1960. Transparency2 = 0.7,
  1961. CFrame = CF(RootPart.Position),
  1962. MoveToPos = nil,
  1963. RotationX = 0,
  1964. RotationY = 0,
  1965. RotationZ = 0,
  1966. Material = "Neon",
  1967. Color = C3(1, 1, 1),
  1968. SoundID = nil,
  1969. SoundPitch = nil,
  1970. SoundVolume = nil
  1971. })
  1972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. end
  1979. coroutine.resume(coroutine.create(function()
  1980. local POS = RootPart.Position
  1981. wait(0.2)
  1982. for i = 1, 5 do
  1983. WACKYEFFECT({
  1984. Time = 65,
  1985. EffectType = "Sphere",
  1986. Size = VT(2, 2, 2),
  1987. Size2 = VT(0, 0, 500),
  1988. Transparency = 1,
  1989. Transparency2 = 0,
  1990. CFrame = CF(POS),
  1991. MoveToPos = nil,
  1992. RotationX = MRANDOM(-2, 2),
  1993. RotationY = MRANDOM(-12, 12),
  1994. RotationZ = MRANDOM(-2, 2),
  1995. Material = "Neon",
  1996. Color = C3(1, 1, 1),
  1997. SoundID = nil,
  1998. SoundPitch = nil,
  1999. SoundVolume = nil
  2000. })
  2001. end
  2002. wait(1)
  2003. SHAKECAM(POS, 9999999999, 25, 25)
  2004. ApplyAoE(POS, 450)
  2005. WACKYEFFECT({
  2006. Time = 85,
  2007. EffectType = "Sphere",
  2008. Size = VT(120, 120, 120),
  2009. Size2 = VT(350, 350, 350),
  2010. Transparency = 0,
  2011. Transparency2 = 1,
  2012. CFrame = CF(POS),
  2013. MoveToPos = nil,
  2014. RotationX = 0,
  2015. RotationY = 0,
  2016. RotationZ = 0,
  2017. Material = "Neon",
  2018. Color = C3(1, 1, 1),
  2019. SoundID = nil,
  2020. SoundPitch = 1,
  2021. SoundVolume = 10
  2022. })
  2023. for i = 1, 20 do
  2024. WACKYEFFECT({
  2025. Time = 85,
  2026. EffectType = "Sphere",
  2027. Size = VT(120, 120, 120),
  2028. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2029. Transparency = 0.8,
  2030. Transparency2 = 1,
  2031. CFrame = CF(POS),
  2032. MoveToPos = nil,
  2033. RotationX = 0,
  2034. RotationY = 0,
  2035. RotationZ = 0,
  2036. Material = "Neon",
  2037. Color = C3(1, 1, 1),
  2038. SoundID = nil,
  2039. SoundPitch = 1,
  2040. SoundVolume = 10
  2041. })
  2042. WACKYEFFECT({
  2043. Time = 100,
  2044. EffectType = "Wave",
  2045. Size = VT(25, 2, 25),
  2046. Size2 = VT(400, 0, 400) * 1.2,
  2047. Transparency = 0,
  2048. Transparency2 = 1,
  2049. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2050. MoveToPos = nil,
  2051. RotationX = 0,
  2052. RotationY = 0,
  2053. RotationZ = 0,
  2054. Material = "Neon",
  2055. Color = C3(1, 1, 1),
  2056. SoundID = nil,
  2057. SoundPitch = nil,
  2058. SoundVolume = nil
  2059. })
  2060. end
  2061. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2062. for i = 1, 5 do
  2063. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2064. WACKYEFFECT({
  2065. Time = 120,
  2066. EffectType = "Wave",
  2067. Size = VT(150, 2, 150),
  2068. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2069. Transparency = 0,
  2070. Transparency2 = 1,
  2071. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2072. MoveToPos = nil,
  2073. RotationX = 0,
  2074. RotationY = 0,
  2075. RotationZ = 0,
  2076. Material = "Neon",
  2077. Color = C3(1, 1, 1),
  2078. SoundID = nil,
  2079. SoundPitch = nil,
  2080. SoundVolume = nil
  2081. })
  2082. end
  2083. end))
  2084. for i = 0, 1, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. end
  2093. ATTACK = false
  2094. Rooted = false
  2095. end))
  2096. for i = 1, 30 do
  2097. wait(0.01)
  2098. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2099. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2100. if HITFLOOR then
  2101. ApplyAoE(HITPOS, 65, true)
  2102. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2103. WACKYEFFECT({
  2104. Time = 25,
  2105. EffectType = "Sphere",
  2106. Size = VT(22, 22, 22),
  2107. Size2 = VT(85, 85, 85),
  2108. Transparency = 0,
  2109. Transparency2 = 1,
  2110. CFrame = CF(HITPOS),
  2111. MoveToPos = nil,
  2112. RotationX = 0,
  2113. RotationY = 0,
  2114. RotationZ = 0,
  2115. Material = "Neon",
  2116. Color = C3(1, 1, 1),
  2117. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2118. SoundPitch = MRANDOM(9, 12) / 10,
  2119. SoundVolume = 10
  2120. })
  2121. for e = 1, 3 do
  2122. WACKYEFFECT({
  2123. EffectType = "Wave",
  2124. Size = VT(25, 0, 25),
  2125. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2126. Transparency = 0,
  2127. Transparency2 = 1,
  2128. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2129. MoveToPos = nil,
  2130. RotationX = 0,
  2131. RotationY = 3,
  2132. RotationZ = 0,
  2133. Material = "Neon",
  2134. Color = C3(1, 1, 1),
  2135. SoundID = nil,
  2136. SoundPitch = nil,
  2137. SoundVolume = nil
  2138. })
  2139. WACKYEFFECT({
  2140. Time = 35,
  2141. EffectType = "Sphere",
  2142. Size = VT(22, 45, 22),
  2143. Size2 = VT(25, 45 + e * 75, 25),
  2144. Transparency = 0,
  2145. Transparency2 = 1,
  2146. CFrame = CF(HITPOS) * TURN,
  2147. MoveToPos = nil,
  2148. RotationX = 0,
  2149. RotationY = 0,
  2150. RotationZ = 0,
  2151. Material = "Neon",
  2152. Color = C3(1, 1, 1),
  2153. SoundID = nil,
  2154. SoundPitch = MRANDOM(9, 12) / 10,
  2155. SoundVolume = 10
  2156. })
  2157. end
  2158. end
  2159. end
  2160. CHARGE = true
  2161. end
  2162.  
  2163. function SpectralBanishing()
  2164. ATTACK = true
  2165. Rooted = false
  2166. chatfunc("If you desire to be a ghost...", 20)
  2167. for i = 0, 5, 0.1 / Animation_Speed do
  2168. Swait()
  2169. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2175. end
  2176. chatfunc("Then move on to the afterlife!", 6)
  2177. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2178. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2179. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2180. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2181. local distance = (GunPoint.Position - Way).magnitude
  2182. for i = 1, 5 do
  2183. local laser = Instance.new("Part", Effects)
  2184. laser.Transparency = 0
  2185. laser.CanCollide = false
  2186. laser.Anchored = true
  2187. laser.Color = C3(1, 0, 0)
  2188. laser.Material = "Neon"
  2189. laser.formFactor = Enum.FormFactor.Custom
  2190. laser.Size = Vector3.new(0.15, 0.15, distance)
  2191. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2192. table.insert(Effects2, {
  2193. laser,
  2194. "Disappear",
  2195. 0.1,
  2196. 1,
  2197. 1,
  2198. 1,
  2199. 2
  2200. })
  2201. end
  2202. coroutine.resume(coroutine.create(function()
  2203. Swait(15)
  2204. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2205. for i = 1, 25 do
  2206. Swait()
  2207. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2208. end
  2209. local GAME = game.Players:GetChildren()
  2210. for PLAYER = 1, #GAME do
  2211. do
  2212. local PLAY = GAME[PLAYER]
  2213. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2214. PLAY.Character.Parent = nil
  2215. coroutine.resume(coroutine.create(function()
  2216. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2217. PLAY.Character.Parent = workspace
  2218. local Value = IT("BoolValue", Delete)
  2219. Value.Name = PLAY.Name
  2220. end
  2221. end))
  2222. end
  2223. end
  2224. end
  2225. for i = 1, 25 do
  2226. Swait()
  2227. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2228. end
  2229. end))
  2230. for i = 0, 2, 0.1 / Animation_Speed do
  2231. Swait()
  2232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2238. end
  2239. ATTACK = false
  2240. Rooted = false
  2241. end
  2242.  
  2243. function Madness()
  2244. ATTACK = true
  2245. Rooted = false
  2246. local GYRO = IT("BodyGyro",RootPart)
  2247. GYRO.D = 750
  2248. GYRO.P = 20000
  2249. GYRO.MaxTorque = VT(0,40000000,0)
  2250. local LOCKED = true
  2251. local SHOT = false
  2252. coroutine.resume(coroutine.create(function()
  2253. for i=0, 1, 0.1 / Animation_Speed do
  2254. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2255. Swait()
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. end
  2261. LOCKED = false
  2262. SHOT = true
  2263. repeat
  2264. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. until HOLD == false and SHOT == false
  2271. for i=0, 0.3, 0.1 / Animation_Speed do
  2272. Swait()
  2273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2277. end
  2278. GYRO:remove()
  2279. ATTACK = false
  2280. Rooted = false
  2281. end))
  2282. repeat wait() until LOCKED == false
  2283. repeat
  2284. SHOT = true
  2285. wait(0.2)
  2286. SHOT = false
  2287. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2288. local HIT = BULLET.Hit
  2289. local HITPOS = BULLET.End
  2290. if HIT then
  2291. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2292. Banish(HIT.Parent)
  2293. end
  2294. end
  2295. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2296. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2297. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2298. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2299. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2300. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2301. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2302. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2303. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2304. until HOLD == false
  2305. end
  2306.  
  2307. function EMOTE()
  2308. ATTACK = true
  2309. Rooted = false
  2310. local LOOP = 0
  2311. for i=0, 0.1, 0.1 / Animation_Speed do
  2312. Swait()
  2313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2317. end
  2318. for i=0, 3, 0.1 / Animation_Speed do
  2319. Swait()
  2320. LOOP = LOOP + 1
  2321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2325. end
  2326. for i=0, 0.1, 0.1 / Animation_Speed do
  2327. Swait()
  2328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2332. end
  2333. ATTACK = false
  2334. Rooted = false
  2335. end
  2336.  
  2337. function Kill(Char)
  2338. local NewCharacter = IT("Model",Effects)
  2339. NewCharacter.Name = "Ow im ded ;-;"
  2340. for _, c in pairs(Char:GetDescendants()) do
  2341. if c:IsA("BasePart") and c.Transparency == 0 then
  2342. if c.Parent == Char then
  2343. getbloody(c,5)
  2344. end
  2345. c:BreakJoints()
  2346. c.Material = "Glass"
  2347. c.Color = C3(0.5,0,0)
  2348. c.CanCollide = true
  2349. c.Transparency = 0.3
  2350. if c:FindFirstChildOfClass("SpecialMesh") then
  2351. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2352. end
  2353. if c.Name == "Head" then
  2354. c:ClearAllChildren()
  2355. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2356. end
  2357. if c.ClassName == "MeshPart" then
  2358. c.TextureID = ""
  2359. end
  2360. if c:FindFirstChildOfClass("BodyPosition") then
  2361. c:FindFirstChildOfClass("BodyPosition"):remove()
  2362. end
  2363. if c:FindFirstChildOfClass("ParticleEmitter") then
  2364. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2365. end
  2366. c.Parent = NewCharacter
  2367. c.Name = "DeadPart"
  2368. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2369. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2370. end
  2371. end
  2372. Char:remove()
  2373. Debris:AddItem(NewCharacter,5)
  2374. end
  2375.  
  2376. function Taunt()
  2377. ATTACK = true
  2378. Rooted = true
  2379. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2380. repeat
  2381. Swait()
  2382. TAUNT.Parent = Torso
  2383. TAUNT.Playing = true
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. until TAUNT.TimePosition >= 1.25
  2391. for i=0, 1.6, 0.1 / Animation_Speed do
  2392. Swait()
  2393. TAUNT.Parent = Torso
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. end
  2401. ATTACK = false
  2402. Rooted = false
  2403. end
  2404.  
  2405. function oofBeam()
  2406. ATTACK = true
  2407. Rooted = false
  2408. VALUE2 = true
  2409. local GYRO = IT("BodyGyro", RootPart)
  2410. GYRO.D = 20
  2411. GYRO.P = 4000
  2412. GYRO.MaxTorque = VT(0, 40000, 0)
  2413. local POS = RootPart.Position + VT(0, 25, 0)
  2414. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. coroutine.resume(coroutine.create(function()
  2422. local E = 0
  2423. repeat
  2424. E = E + 5
  2425. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2426. Swait()
  2427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2433. until ATTACK == false
  2434. GYRO:remove()
  2435. end))
  2436. for i = 1, 50 do
  2437. Swait()
  2438. end
  2439. for i = 1, 25 do
  2440. Swait()
  2441. WACKYEFFECT({
  2442. Time = 15,
  2443. EffectType = "Skull",
  2444. Size = VT(4, 4, 4),
  2445. Size2 = VT(0, 0, 0),
  2446. Transparency = 1,
  2447. Transparency2 = 0,
  2448. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2449. MoveToPos = Eon.Position,
  2450. RotationX = 0,
  2451. RotationY = 0,
  2452. RotationZ = 0,
  2453. Material = "Neon",
  2454. Color = C3(1, 0, 0),
  2455. SoundID = nil,
  2456. SoundPitch = nil,
  2457. SoundVolume = nil
  2458. })
  2459. end
  2460. local LOOP = 0
  2461. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2462. MakeForm(BEAMO, "Ball")
  2463. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2464. MakeForm(BEAM, "Cyl")
  2465. repeat
  2466. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2467. if DISTANCE < 2000 then
  2468. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2469. BEAMO.CFrame = CF(Eon.Position)
  2470. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2471. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2472. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2473. WACKYEFFECT({
  2474. Time = 35,
  2475. EffectType = "Sphere",
  2476. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2477. Size2 = VT(5, 75, 5),
  2478. Transparency = 0,
  2479. Transparency2 = 1,
  2480. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2481. MoveToPos = nil,
  2482. RotationX = 0,
  2483. RotationY = 0,
  2484. RotationZ = 0,
  2485. Material = "Neon",
  2486. Color = C3(1, 0, 0),
  2487. SoundID = nil,
  2488. SoundPitch = MRANDOM(9, 12) / 10,
  2489. SoundVolume = 10
  2490. })
  2491. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2492. Swait()
  2493. LOOP = LOOP + 1
  2494. end
  2495. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2496. coroutine.resume(coroutine.create(function()
  2497. for i = 1, 15 do
  2498. Swait()
  2499. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2500. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2501. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2502. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2503. end
  2504. BEAM:remove()
  2505. BEAMO:remove()
  2506. end))
  2507. ATTACK = false
  2508. Rooted = false
  2509. VALUE2 = false
  2510. end
  2511.  
  2512. function TakeOnMe()
  2513. Speed = 5
  2514. local MEME = CreateSound(0, Effects, 2, 1, false)
  2515. ATTACK = true
  2516. Rooted = false
  2517. local DANCE = true
  2518. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2519. if NEWKEY == "p" then
  2520. DANCE = false
  2521. end
  2522. end)
  2523. PLAYSONG = false
  2524. while true do
  2525. for i = 1, 15 do
  2526. Swait()
  2527. MEME.Parent = Effects
  2528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. end
  2535. if DANCE == false then
  2536. break
  2537. end
  2538. for i = 1, 15 do
  2539. Swait()
  2540. MEME.Parent = Effects
  2541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2545. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. end
  2548. end
  2549. PLAYSONG = true
  2550. KEY:Disconnect()
  2551. MEME:remove()
  2552. Speed = 25
  2553. ATTACK = false
  2554. Rooted = false
  2555. end
  2556.  
  2557. function Banisher_Bullet()
  2558. ATTACK = true
  2559. Rooted = false
  2560. for i=0, 0.05, 0.1 / Animation_Speed do
  2561. Swait()
  2562. turnto(Mouse.Hit.p)
  2563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2569. end
  2570. repeat
  2571. for i=0, 0.05, 0.1 / Animation_Speed do
  2572. Swait()
  2573. turnto(Mouse.Hit.p)
  2574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2580. end
  2581. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2582. SpawnTrail(Hole.Position,POS)
  2583. if HIT ~= nil then
  2584. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2585. Banish(HIT.Parent)
  2586. end
  2587. end
  2588. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2590. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2591. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2592. for i=0, 0.05, 0.1 / Animation_Speed do
  2593. Swait()
  2594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2600. end
  2601. until KEYHOLD == false
  2602. ATTACK = false
  2603. Rooted = false
  2604. end
  2605. function Execute()
  2606. ATTACK = true
  2607. Rooted = false
  2608. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2609. Part.Color = C3(0,0,0)
  2610. MakeForm(Part,"Wedge")
  2611. Part.CanCollide = true
  2612. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2613. for i=0, 1, 0.1 / Animation_Speed do
  2614. Swait()
  2615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. end
  2622. CreateSound(541909867, RightBarrel, 7, 1, false)
  2623. local TOCH = Part.Touched:Connect(function(hit)
  2624. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2625. Banish(hit.Parent)
  2626. end
  2627. end)
  2628. for i=0, 0.35, 0.1 / Animation_Speed do
  2629. Swait()
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. end
  2637. TOCH:disconnect()
  2638. for i=0, 0.35, 0.1 / Animation_Speed do
  2639. Swait()
  2640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. end
  2647. Part:remove()
  2648. ATTACK = false
  2649. Rooted = false
  2650. end
  2651. function Banisher_Burn()
  2652. ATTACK = true
  2653. Rooted = true
  2654. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2655. for i=0, 1, 0.1 / Animation_Speed do
  2656. Swait()
  2657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. end
  2664. coroutine.resume(coroutine.create(function()
  2665. local POS = Mouse.Hit.p
  2666. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2667. MakeForm(RAY,"Cyl")
  2668. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2669. MakeForm(SPHERE,"Ball")
  2670. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2671. MakeForm(SHIELD,"Ball")
  2672. SHIELD.CFrame = CF(POS)
  2673. RAY.CFrame = CF(POS)
  2674. SPHERE.CFrame = CF(POS)
  2675. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2676. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2677. for i = 1, 200 do
  2678. Swait()
  2679. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2681. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2682. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2683. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2684. end
  2685. for i = 1, 45 do
  2686. Swait()
  2687. RAY.Transparency = RAY.Transparency + 1/45
  2688. SPHERE.Transparency = RAY.Transparency
  2689. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2690. end
  2691. RAY:remove()
  2692. SHIELD:remove()
  2693. SPHERE:remove()
  2694. end))
  2695. for i=0, 1, 0.1 / Animation_Speed do
  2696. Swait()
  2697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. end
  2704. ATTACK = false
  2705. Rooted = false
  2706. end
  2707. function Teleport()
  2708. ATTACK = true
  2709. Rooted = false
  2710. for i=0, 0.5, 0.1 / Animation_Speed do
  2711. Swait()
  2712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2714. end
  2715. for e = 1, #BODY do
  2716. if BODY[e] ~= nil then
  2717. local STUFF = BODY[e]
  2718. local PART = STUFF[1]
  2719. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2720. local PRT = PART:Clone()
  2721. PRT.Anchored = true
  2722. PRT.CanCollide = false
  2723. PRT.Material = "Neon"
  2724. PRT.Color = C3(255,100,255)
  2725. PRT.Name = "WarpEffect"
  2726. PRT.Parent = Effects
  2727. PRT.CFrame = PART.CFrame
  2728. PRT:BreakJoints()
  2729. if PRT:FindFirstChildOfClass("Sound") then
  2730. PRT:FindFirstChildOfClass("Sound"):remove()
  2731. end
  2732. if PRT:FindFirstChildOfClass("Decal") then
  2733. PRT:FindFirstChildOfClass("Decal"):remove()
  2734. end
  2735. coroutine.resume(coroutine.create(function()
  2736. for i = 1, 100 do
  2737. Swait()
  2738. PRT.Transparency = PRT.Transparency + 1/100
  2739. end
  2740. PRT:remove()
  2741. end))
  2742. end
  2743. end
  2744. end
  2745. CreateSound(217767125, Torso, 10, 1)
  2746. local POS = RootPart.Orientation
  2747. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2748. RootPart.Orientation = POS
  2749. RootJoint.Parent = RootPart
  2750. for i=0, 0.5, 0.1 / Animation_Speed do
  2751. Swait()
  2752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2754. end
  2755. for i=0, 0.1, 0.1 / Animation_Speed do
  2756. Swait()
  2757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2758. end
  2759. ATTACK = false
  2760. Rooted = false
  2761. end
  2762. function BanishmentBeam()
  2763. ATTACK = true
  2764. Rooted = false
  2765. local GYRO = IT("BodyGyro",RootPart)
  2766. GYRO.D = 100
  2767. GYRO.P = 2000
  2768. GYRO.MaxTorque = VT(0,4000000,0)
  2769. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2770. CreateSound("93724183", RightArm, 5, 1, false)
  2771. for i=1, 35 do
  2772. Swait()
  2773. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2774. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. end
  2782. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2783. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2784. local TOCH = BEAM.Touched:Connect(function(hit)
  2785. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2786. Kill(hit)
  2787. end
  2788. end)
  2789. local I = 0
  2790. repeat
  2791. Swait()
  2792. I = I + 1
  2793. if I <= 10 then
  2794. BEAM.Transparency = BEAM.Transparency - 0.1
  2795. end
  2796. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2797. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2798. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2799. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2800. BEAM.Size = VT(2,2,DISTANCE)
  2801. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2802. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2803. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2804. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811. if ENDHIT ~= nil then
  2812. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2813. Banish(ENDHIT)
  2814. end
  2815. end
  2816. until LOOP.Playing == false
  2817. GYRO:remove()
  2818. BEAM:remove()
  2819. ATTACK = false
  2820. Rooted = false
  2821. end
  2822. function Deathbound()
  2823. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2824. ATTACK = true
  2825. Rooted = true
  2826. for i=0, 1, 0.1 / Animation_Speed do
  2827. Swait()
  2828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2834. end
  2835. local DONE = false
  2836. local GATE = nil
  2837. local GATESPIN = true
  2838. coroutine.resume(coroutine.create(function()
  2839. repeat
  2840. Swait()
  2841. if GATE ~= nil then
  2842. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2843. end
  2844. until GATESPIN == false
  2845. end))
  2846. coroutine.resume(coroutine.create(function()
  2847. repeat
  2848. Swait()
  2849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2855. until DONE == true
  2856. Swait(50)
  2857. for i = 1, 35 do
  2858. Swait(4)
  2859. local FIRED = false
  2860. local CHILDREN = workspace:GetDescendants()
  2861. for index, CHILD in pairs(CHILDREN) do
  2862. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2863. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2864. if HUM then
  2865. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2866. if TORSO then
  2867. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2868. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2869. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2870. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2871. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2872. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2873. Banish(CHILD)
  2874. FIRED = true
  2875. break
  2876. end
  2877. end
  2878. end
  2879. end
  2880. end
  2881. if FIRED == false then
  2882. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2883. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2884. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2885. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2886. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2887. if HITBOD ~= nil then
  2888. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2889. Kill(HITBOD.Parent)
  2890. end
  2891. end
  2892. end
  2893. end
  2894. for i = 1, 45 do
  2895. Swait()
  2896. GATE.Size = GATE.Size - VT(3,0,3)
  2897. end
  2898. GATESPIN = false
  2899. GATE:remove()
  2900. end))
  2901. Swait(15)
  2902. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2903. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2904. local DECAL = IT("Decal",GATE)
  2905. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2906. DECAL.Face = "Top"
  2907. GATE.CFrame = CF(HITPOS)
  2908. CreateSound(160772554, GATE, 7, 1.3, false)
  2909. for i = 1, 45 do
  2910. Swait()
  2911. GATE.Size = GATE.Size + VT(3,0,3)
  2912. end
  2913. CreateSound(213603013, RightHole, 7, 1, false)
  2914. CreateSound(213603013, LeftHole, 7, 1, false)
  2915. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2916. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2917. ATTACK = false
  2918. Rooted = false
  2919. DONE = true
  2920. end
  2921.  
  2922.  
  2923. --//=================================\\
  2924. --|| ASSIGN THINGS TO KEYS
  2925. --\\=================================//
  2926.  
  2927. function MouseDown(Mouse)
  2928. if ATTACK == false then
  2929. EMOTE()
  2930. end
  2931. end
  2932.  
  2933. function MouseUp(Mouse)
  2934. HOLD = false
  2935. end
  2936.  
  2937. function KeyDown(Key)
  2938. KEYHOLD = true
  2939. if Key == "z" and ATTACK == false then
  2940. Banisher_Bullet()
  2941. end
  2942.  
  2943. if Key == "b" and ATTACK == false then
  2944. Banisher_Burn()
  2945. end
  2946.  
  2947. if Key == "c" and ATTACK == false then
  2948. BanishmentBeam()
  2949. end
  2950.  
  2951. if Key == "v" and ATTACK == false then
  2952. Teleport()
  2953. end
  2954.  
  2955. if Key == "t" and ATTACK == false then
  2956. Taunt()
  2957. end
  2958.  
  2959. if Key == "e" and ATTACK == false then
  2960. Madness()
  2961. end
  2962.  
  2963. if Key == "j" and ATTACK == false then
  2964. Nuke()
  2965. end
  2966.  
  2967. if Key == "y" and ATTACK == false then
  2968. oofBeam()
  2969. end
  2970.  
  2971. if Key == "u" and ATTACK == false then
  2972. Absoluteum()
  2973. end
  2974.  
  2975. if Key == "g" and ATTACK == false then
  2976. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2977. TOBANISH = {}
  2978. end
  2979.  
  2980. if Key == "p" and ATTACK == false then
  2981. TakeOnMe()
  2982. end
  2983.  
  2984. if Key == "x" and ATTACK == false then
  2985. Deathbound()
  2986. end
  2987. end
  2988.  
  2989. function KeyUp(Key)
  2990. KEYHOLD = false
  2991. end
  2992.  
  2993. Mouse.Button1Down:connect(function(NEWKEY)
  2994. MouseDown(NEWKEY)
  2995. end)
  2996. Mouse.Button1Up:connect(function(NEWKEY)
  2997. MouseUp(NEWKEY)
  2998. end)
  2999. Mouse.KeyDown:connect(function(NEWKEY)
  3000. KeyDown(NEWKEY)
  3001. end)
  3002. Mouse.KeyUp:connect(function(NEWKEY)
  3003. KeyUp(NEWKEY)
  3004. end)
  3005.  
  3006. --//=================================\\
  3007. --\\=================================//
  3008.  
  3009.  
  3010. function unanchor()
  3011. if UNANCHOR == true then
  3012. g = Character:GetChildren()
  3013. for i = 1, #g do
  3014. if g[i].ClassName == "Part" then
  3015. g[i].Anchored = false
  3016. end
  3017. end
  3018. end
  3019. end
  3020.  
  3021.  
  3022. --//=================================\\
  3023. --|| WRAP THE WHOLE SCRIPT UP
  3024. --\\=================================//
  3025.  
  3026. Humanoid.Changed:connect(function(Jump)
  3027. if Jump == "Jump" and (Disable_Jump == true) then
  3028. Humanoid.Jump = false
  3029. end
  3030. end)
  3031.  
  3032. local CONNECT = nil
  3033.  
  3034. while true do
  3035. Swait()
  3036. ANIMATE.Parent = nil
  3037. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3038. Humanoid = IT("Humanoid",Character)
  3039. end
  3040. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3041. v:Stop();
  3042. end
  3043. SINE = SINE + CHANGE
  3044. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3045. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3046. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3047. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3048. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3049. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3050. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3051. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3052. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3053. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3054. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3055. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3056. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3057. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3058. end
  3059. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3060. ANIM = "Jump"
  3061. if ATTACK == false then
  3062. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3068. end
  3069. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3070. ANIM = "Fall"
  3071. if ATTACK == false then
  3072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3078. end
  3079. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3080. ANIM = "Idle"
  3081. if ATTACK == false then
  3082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3088. end
  3089. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3090. ANIM = "Walk"
  3091. if ATTACK == false then
  3092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3096. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3098. end
  3099. end
  3100. unanchor()
  3101. Humanoid.MaxHealth = "inf"
  3102. Humanoid.Health = "inf"
  3103. if Rooted == false then
  3104. Disable_Jump = false
  3105. Humanoid.WalkSpeed = Speed
  3106. elseif Rooted == true then
  3107. Disable_Jump = true
  3108. Humanoid.WalkSpeed = 0
  3109. end
  3110. refit()
  3111. sick.Parent = Torso
  3112. sick:resume()
  3113. sick.Volume = 5
  3114. sick.Pitch = 1
  3115. sick.SoundId = "rbxassetid://0"
  3116. sick.Name = "BanishV3Music"
  3117. end
  3118.  
  3119. --//=================================\\
  3120. --\\=================================//
  3121.  
  3122.  
  3123.  
  3124.  
  3125.  
  3126. --//====================================================\\--
  3127. --|| END OF SCRIPT
  3128. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement