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Jumpchain:Ghostbusters Addition. Updated12/28/2014

Nov 24th, 2014
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  1. Jumpchain:Ghostbusters edition.
  2.  
  3. Well you've wound up in what looks like the modern world, except it's Almost overflowing with spiritual entities of every stripe. Fortunately, or perhaps unfortunately Depending on what side you are on There is a multinational corporation of spectral exterminators known as the Ghostbusters to help deal with These threats, There is a team of Ghostbusters Who are out there zapping and trapping Postmortem Pests For Reasonable rates on almost every continent,And right now , business is booming.
  4.  
  5. You have +1000 CP
  6.  
  7. Starting area/Era Role 1D8 Or pay 100 points to choose.
  8. 1. Ghostbusters2
  9. 2.Filmation Ghostbusters
  10. 3.The real Ghostbusters
  11. 4.extreme Ghostbusters
  12. 5.IDW Comics universe
  13. 6.Ghostbusters Japan
  14. 7.Slimer!
  15. 8.Free choice.
  16.  
  17. Backgrounds
  18.  
  19. All backgrounds other than drop in and ghost roll your choice of 1D8+14 or 1D8+23 for age, you may choose to change your biological gender for the cost of 100 CP
  20. Drop in:0CP
  21. You wind up in the world of Ghostbusters just like you were before, No change to your age race Anything else, This could lead to trouble with the less paranormally experienced if you are clearly monstrous, however you may change the human for free.
  22.  
  23. Paranormal expert:100cp
  24. you know ghosts, not necessarily personally but if there is some piece of metaphysical lore you have a fair chance of knowing it , whether it's a comprehensive knowledge of the weaknesses all the world variations on vampires, to the true source of the Tunguska blast. Or something as basic as recognizing the different Sigils from the Key of Solomon. You have a serious handle on all matters occult, folkloric and legendary. You may not be in the best shape but your strong enough to handle the rigors of ghost busting at least. On some teams
  25.  
  26. Athlete:100cp
  27. You are fit as a fiddle, whether it's from your days as a Marine Or weekends playing Rugby maybe you're just a gorilla with the intelligence and social standing of a human being, for whatever reason You can run Farther Faster with That heavy proton pack on than anyone else On your team, not to mention all those times are going to have to break down the door or wrestle your way out of Something's awful tentacles.
  28.  
  29. con man:100cp
  30. you're pretty slick you know that? You can talk your way into or out of some pretty tricky situations, like convincing the EPA it's better that you keep an active nuclear reactor in the middle of Manhattan, or convincing the world that you are in fact a serious scientist.
  31.  
  32. Fringe scientist::100cp
  33. You are smart as a whip, Your intelligence makes you Fully capable of winning the Nobel Prize for physics Or mathematics if only Those people The scientific establishment were willing to believe enough to try and repeat your experiments. This brilliant mind also allows you to design, modify and build Ghostbusteing equipment, and otherwise bridge the gap between science and the paranormal.
  34.  
  35. Business manager:100cp
  36. while you can zip on a jumpsuit in a pinch to shave your bosses sorry ass, someone has to handle the paperwork. you have a mastery of accounting, business management, reception work and everything else that doesn't directly involve the busting of ghosts or the apparatuses used therein. Furthermore you've got the willpower and mental fortitude to actually handle the strange and difficult clientele and their difficulties. After all there is no “normal day at the office” with this job.
  37.  
  38.  
  39. Ghost: 300cp role 15+1D8X10 for age
  40. You are a ghost! Don't worry though this does not count as you having died, of course you can still get put in a containment unit or devoured absorbed by another larger ghost, which would count as having died. Ghosts come in a myriad of shapes sizes and colors and you may choose anything up to the size of a Volkswagen beetle .
  41.  
  42. Abilities
  43. Invisibility: Only Available to ghost,free for ghost
  44. You can become invisible at will, this is not make you an audible or completely perceivable. However don't expect anyone to notice you With their eyes
  45.  
  46. Something strange.: Free for all except ghost
  47. whenever you arrive somewhere you need to be in your capacity as a ghost Buster or just before a climactic showdown with a ghost the theme song from the Ghostbusters movie start mysteriously playing, no one seems to question this or find it out of the ordinary
  48.  
  49. very possessive: 400cp, only available to ghost
  50. you have a knack for possessing people far beyond most ghosts, depending upon your victims willpower you can control their body for up to a week and with kind practiced even learn to invade their very mind allowing you not only extract information but replicate their mannerisms and knowledge flawlessly.
  51.  
  52. The old “fill in the blank” scheme:200, free for con man
  53. what is a con man without a classic con? You have knowledge of every trick in the book and are able to pull off hundreds of bizarre and immoral schemes in order to get money out of people.
  54.  
  55. Back off man, I am a scientist:400cp discounted for con man
  56. no matter how lacking your credentials or intentions, you are able to use your knowledge of interpersonal dynamics to convince people that you have honest scientific curiosity and the wherewithal to perform it. This can get you into a lot of places and help you avoid a lot of trouble. Worst-case scenario you give the money back and say it was part of a sociology experiment.
  57.  
  58. Intangibility:Only Available to ghost,free for ghost
  59. You may pass through solid objects freely so long as they aren't Made out of lead ,Or specifically designed to imprison ghosts through scientific or mystical means.
  60.  
  61.  
  62.  
  63. Exspiravit loci:500cp only available to ghost
  64. you may not be the most free roaming of specters but in exchange you are far larger and more powerful, by taking this you lose all mobility and become a massive immobile ghost house, your interior is a pocket dimension which you have immense control over and you are able to feed on the souls of those who die inside you in order to grow stronger.
  65.  
  66. Poltergeist :200 cp, only available to ghost
  67. you are far more able to manipulate items in the physical world than most ghosts , able to pick up as many items as you like so long as they do not exceed your normal carrying capacity and move them as freely and dexterously as if you were only carrying one item in your normal depilatory appendages.
  68.  
  69. Sarcastic one-liner:100cp, free for business manager
  70. you've got an immensely dry sense of humor and the wit to make it work. You are able to react to anything that would not normally phase you with a dismissive one-liner that's sure to get a smirk out of anyone who it isn't aimed at.
  71.  
  72. Turn on the smarm:100cp, free for conman
  73. you're really really funny in a winking way ,As if you were in on some joke that nobody else in the room is. You have an absolute mastery of Show-biz-like mock sincerity. Deliberately embracing superficiality has proven a fertile source of humor for you. note that this will only make you 9/10 as funny as Bill Murray.
  74.  
  75. friends with city hall,:200cp, discounted for business manager- you have a reasonably well placed contact who can make life easier, loosing complaints about your business or making sure any forms you submit end up on top of the right pile, as you travel to other worlds you find you will keep encountering similar allies.
  76.  
  77. run the show:400cp, discounted for business manager
  78. You are a multitasking maven ,able to simultaneously fill every business role required in order to keep your franchise afloat Simultaneously.
  79.  
  80. Workaholic:800cp, discounted for business manager.
  81. Your work ethic and productivity are things of legend, you are able pull allnighters for a half a month if that's what it takes to get Your projects done, but you'll probably never need to given that you can do the combined desk work of an entire office complex. Note: if you have appropriate skills this can work for any kind of sit down work that doesn't involve manual labor, such as writing, graphic design, crunching numbers, computer coding. If it is done at a desk rather than a workbench or something else it applies.
  82.  
  83. Franchise owner 500 CP, discounted for business manager.
  84. congratulations! You've just purchased your own franchise territory from Ghostbusters international, in addition to managing and running your own franchise territory with the help of four imported companions each of whom get 400 CP additionally it has been determined that if this franchise goes belly up it will be a loss condition
  85.  
  86. Supervisor from head office 400 CP discounted for drop in, requires franchise owner
  87. well it looks like your money is good but corporate wants a little insurance in getting you set up. And so you gain the aid of more experienced ghost Buster, choose anyone from any continuity to join your team. They count as a companion, they bring their usual accoutrements.
  88.  
  89. Live for the rush:200cp discounted athlete.
  90. You've got an enormous capacity to use adrenaline, whenever your actively competing in a sport or in danger your body's natural energy just keeps on going for at least three times someone of a similar level of fitness , with accompanying increase in strength, endurance and pain tolerance. Just watch out for that crash.
  91.  
  92.  
  93. Gear
  94.  
  95. Ghost traps:200cp,Free for, con man,Fringe scientist, athlete,Paranormal expert. so you managed to Lasso a ghost With your proton pack,Now what? Slide out a ghost trap And hit the petal then this little beautie will suck in and contain all But the most powerful and Feisty of Immaterial supernatural entities. This gets you a set of four,each lasts maximum of five hours,Especially strong ghosts drain the batteries quicker
  96.  
  97. The Ecto-_ :400cp, discounted for business manager
  98. so what's a ghost Buster without an awesome car to load up with their paraphernalia and let everyone know that the Ghostbusters are here? Taking this gives you a exact replica of any vehicle from any Ghostbusters continuity, note: thinking vehicles count as companions. But do not count towards the eight companion limit for the duration of this jump. You may choose thinking vehicles as companions for purposes of companion import, if you choose to move on your companions gain this as an alternate form.
  99.  
  100. Spectral containment unit:200cp,Free for, con man,Fringe scientist, athlete,Paranormal expert.
  101. So you've got a ghost in your ghost trap. Now what? Empty the trap into your spectral containment unit, this artificial alternate dimension is the most effective known method of containing ghosts, includes alarm functions and a three years worth of plutonium for the atomic generator needed to power it.
  102.  
  103. Tobin's spirit guide:400cp,Discounted for paranormal expert
  104. The foremost Authority on supernatural entities Tobin's spirit guide Updates yearly with thorough info on the habits appearance and weaknesses of Every ghost, God And Ghoul known to man. Additionally If you find yourself in another world your copy will update to include the supernatural beasties of that reality.
  105.  
  106. The Dematerializer: 400cp, discounted for fringe scientist and athlete
  107. it is a known fact that energy cannot be created or destroyed, it can however be moved and this bulky device moves ghosts into the next life, now it only works on ghosts rather than any ectoplasm-based entity and it won't work if they're too powerful, but a clever person can usually find out ways to weaken ghosts so that it will work.
  108. PKE meter:300cp,Free for con man,Fringe scientist, athlete,Paranormal expert.
  109. A Surprisingly simple device that Measures how much supernatural activity is in the nearby vicinity by detecting Psycho kinetic energy,Can be set to scan a narrow area In order to Check out specific objects.
  110.  
  111. Proton pack:300cp,Free for con man,Fringe scientist, athlete,Paranormal expert.
  112. In in this into being One of the smallest lightest Synchrocyclotrons Possible, The neutrino wand On A proton pack Emits a Proton Stream Capable of Lassoing Almost anything composed primarily of spiritual/psychic energies. Nuclear batteries last 5000 years Before going Inert, May pose a cancer risk, Don't let it overheat and Whatever you do don't cross the streams.
  113.  
  114. Proton pack upgrades: note all of these require proton pack.
  115.  
  116. Dark matter generator: 400cp,Requires proton pack. Discounted for Fringe scientist And paranormal researcher.
  117. Dark matter is basically a blood Thickening agent for ghosts,Slowing down or even Freezing them in place them temporarily,Fires In a shotgun spread to help deal with anything too quick To get caught in a proton beam or Swarms of tiny ghosts.
  118.  
  119. Atomic Destabilizer :200cp
  120. looking for utility rather than destruction? this little modification allows the proton beam to turn any physical object into its ghostly counterpart temporarily, of course it's difficult to switch back and forth and it doesn't do diddly to actual ghosts but if there is a pesky bank vault you want to make intangible it might come in handy. Alternately this could be used to turn ghosts solid.
  121.  
  122. Composite Particle System:400,Discount for con man And athlete.
  123. The bastard child of a Homing rocket volley and a flame thrower, The Composite particle system
  124. Fires Balls of superheated plasma At the last Thing you Had aimed at since you turned it on. Note Drastically increases Heat production,Damages ghosts about as much as A proton beam.
  125.  
  126. Canister adapter:300.
  127. Need a bit more wallop? The canister adapter is essentially a tank of highly compressed, superheated ionized hydrogen gas that gives your beam some boost allowing it to wrangle even the sturdiest of Specters. And yes this enhancement does apply to any upgrade you pick. Additionally rate of overheating is cut in half, the gas canisters take care of most of the energy freeing up the load on the particle accelerator.
  128.  
  129. Proton pistol:+100cp, requires ghost traps and Proton pack
  130. is mobility more your thing? You can strip down your proton pack into a proton pistol, which is significantly weaker and primarily intended as light fire support for other Ghostbusters, since it's stripped down you may not have any other proton pack upgrades, on the other hand it has far less of a tendency to overheat. however integrated into its backpack unit is a very heavy-duty trap, just be sure not to get the two triggers on the handle mixed up.
  131.  
  132.  
  133. Boson Darts: 400,Discount for Athlete and Fringe scientist
  134. what beats a grenade launcher? A grenade launcher that doesn't need reloading! With this your proton pack can fire boson darts, spheres of hypertensive bosons that explode with as much force as a stick of TNT perfect for disrupting physical focuses of ghostly activity, drastically increases the heat production of your proton pack.
  135.  
  136. Drawbacks.
  137.  
  138. Paraplegic.+200/300 For athlete.
  139. You are paraplegic and thusly have lost the use of either your arms or your legs, you still receive sensation in these limbs however you may not control them in any way. Includes free Rugby style Custom wheelchair.
  140.  
  141. People busters +400cp
  142. the People busters are after you, this team of powerful ghosts with lots of experience at hunting humans has invaded your world and will regularly harass you and try to drag you to their containment unit, even if you manage to capture all four of them a new different team will appear to take their place. They are as good at catching living things as the Ghostbusters are catching undead things . Expect a hard fight every three weeks at least.
  143.  
  144. A real dweeb +600cp
  145. For whatever reason You just Can't get a break, any science you try will be based on A bad hypotheses And wind up only functioning through your willpower,Any ghosts You hunt will somehow elude capture. if you're a ghost You windup Being an insignificant Specter That makes easy prey for larger spirits.
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