Benji23245

Untitled

Oct 16th, 2017
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  1. //Super Sonic animated textures
  2. if (GameState != 16)
  3. {
  4. if (is_super)
  5. {
  6. for (auto iter = materials.cbegin(); iter != materials.cend(); ++iter) (*iter)->attr_texId = 30 + ((FrameCounter / 3) % 32);
  7. HMODULE handle = GetModuleHandle(L"CHRMODELS_orig");
  8. NJS_OBJECT **___SONIC_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___SONIC_OBJECTS");
  9. ___SONIC_OBJECTS[44]->basicdxmodel->mats[0].attr_texId = SUPERSpinballtextures[(FrameCounter / 3) % 32];
  10. }
  11. if (is_hyper)
  12. {
  13. for (auto iter = materials2.cbegin(); iter != materials2.cend(); ++iter) (*iter)->attr_texId = 34 + ((FrameCounter / 3) % 32);
  14. HMODULE handle = GetModuleHandle(L"CHRMODELS_orig");
  15. NJS_OBJECT **___SONIC_OBJECTS = (NJS_OBJECT **)GetProcAddress(handle, "___SONIC_OBJECTS");
  16. ___SONIC_OBJECTS[44]->basicdxmodel->mats[0].attr_texId = HYPERSpinballtextures[(FrameCounter / 3) % 32];
  17. }
  18. }
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