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  1. _______________________________________________________________________________
  2. | This is a list of the things One Vision changes. |
  3. | Version: 0.92 |
  4. | |
  5. | |
  6. | (B) Fixed big |
  7. | (+) Buff |
  8. | (-) Nerf |
  9. | (·) Tweaking (neither buff nor nerf, detail changes) |
  10. | [+] New content (units, upgrades, abilities , buildings) |
  11. | [-] Removed content (units, upgrades, abilities , buildings) |
  12. | |
  13. | Graphical additions and changes are not mentioned in the changelog |
  14. | |
  15. | If a line happens to have no symbol it is simply part of the line above it |
  16. | Symbols like ** or -#- are just headlines for factions. |
  17. |_______________________________________________________________________________|
  18. =========================================================================================================================================
  19. ** All Factions **
  20. =========================================================================================================================================
  21.  
  22. (B) Fixed directional armor for a wide range of units.
  23.  
  24. (+) All Nod and GDI Commandos heal themselves slowly when out of combat.
  25. All Commandos take 50% more damage from Grenade type damage.
  26. Lowered stealth detection range of all Commandos.
  27. All Commandos take 150% from Sniper damage (but lowered the damage of GDI Snipers).
  28.  
  29. (+) Epic units take less damage from mines.
  30.  
  31. (+) GDI and Nod Factions start with a money cap of 10000.
  32.  
  33. (·) Unified the power consumption of all Tier 3 structures to 15 (GDI was 12, Scrin was 10).
  34.  
  35. (+) Slightly lowered sell refund of Construction Yards to 1600$ (from 1750$).
  36.  
  37. (+) Lowered cost of epic units to 5500$ (from 6000$) and build time to 55s (from 60s).
  38.  
  39. (+) All epic unit facilities provide 4 repair drones (from 3).
  40. Increased repair radius to 390 (from 340).
  41.  
  42. (+) All Rocket/Missile infantry take more damage from Grenade type damage.
  43.  
  44. (+) All Commandos for GDI, Nod and Scrin take 75% damage from Grenade damage (from 60%).
  45. Increased taken damage from cannon type weapons to 10% (from 5%).
  46.  
  47. (·) Reworked economy. Lowered cost of all Refineries to 2600$ (from 3000$).
  48. Increased docking time to 9.5s (from 9s).
  49. Increased cost of Harvesters to 1500$ (from 1400$).
  50. Lowered gathering rate of Harvesters by 20%.
  51. Increased power consumption to 14 (from 12).
  52.  
  53. (·) Unified power consumption of all War Factories
  54. Increased power consumption of GDI War Factories to 6 (from 5).
  55. Increased power consumption of Nod War Factories to 6 (from 7).
  56. Scrin Gateways are unchanged (6 power consumption).
  57.  
  58. (-) Lowered recharge time of EMP Control Centers to 2m 30s (from 3m).
  59.  
  60. [+] Every player support power now also states its recharge time.
  61.  
  62. =========================================================================================================================================
  63. ** GDI Factions **
  64. =========================================================================================================================================
  65. -----------------------------------------------------------------------------------------------------------------------------------------
  66. -#- All GDI factions
  67. -----------------------------------------------------------------------------------------------------------------------------------------
  68.  
  69. (B) Hammerheads cannot forward shots of Beam Cannons anymore (vanilla KW bug).
  70.  
  71. (B) Improved accuracy and targeting of Grenadier Squads.
  72.  
  73. (+) Lowered cooldown of the Airborne to 1m (from 2m).
  74. This merely adjusted the cooldown of ZOCOM and Steel Talons to that of the RRF.
  75.  
  76. (+) Battlebases also repair aircraft.
  77.  
  78. (+) Increased range of APCs to 275 (from 250) and increased damage.
  79. Deals 75% damage to aircraft (from 100%) and slightly increased acceptable weapon delta.
  80. Lowered health to 2400 (from 2800).
  81.  
  82. (+) Increased the Orca's "Sensor Ping" ability duration to 12s (from 5s).
  83.  
  84. (+) Increased damage of Mammoth Tanks to 550 (from 500).
  85. Increased main cannon range to 315 (from 300).
  86. Increased speed to 47 (from 45).
  87. Lowered damage of Railguns to 900 (from 1200), increased rate of fire to 2.75s (from 3.55s).
  88. Their DPS to tanks remainds the same. Railguns deal 50% damage to infantry (same as Avatars and Tripods).
  89. Remark: Right now, big walls of Mammoths are near unkillable beacause their first wave of shooting is too powerful.
  90. Also, Mammoth tanks heal themselves out of combat. They restore 1000 HP in one minute (max HP is 11500).
  91. Reason for the self-healing was an emphasis on its role as damage-sponge and a throw-back to Mammoth Tanks in past CnC titles.
  92.  
  93. (·) Lowered cost of Shatterers to 1400$ (from 1500$).
  94. Removed damage penalty to cannon damage of 150%.
  95. Lowered rocket type damage to 75% (from 100%).
  96. Lowered health to 2300 (3400).
  97. Lowered range to 340 (from 350).
  98. Lowered damage to 785 (from 1000) and increased rate of fire.
  99. Changed damage type to cannon (from rocket).
  100. Increased wave speed to 135 (from 115).
  101. Lowered splash radius to 10 (from 12).
  102. Takes slightly more damage from Gun type weapons.
  103.  
  104. (+) Increased damage of Missile Squads to 270 (from 235).
  105. Lowered health to 250 (from 265).
  106.  
  107. (+) Changed damage type of Guardian Cannons to Cannon (from Rocket).
  108. Increased damage to 240 (from 220). Now, it kills bikes in 3 shots.
  109. Increased health to 4000 (from 3500).
  110. Remark: This results in noticeably more damage to units like APCs, Pitbulls, Gun Walkers, Buggies or Attack Bikes.
  111.  
  112. (+) Lowered cost of all Firehawks to 1500$ (from 1600$).
  113.  
  114. (+) Increased health of all Slingshots to 3200 (from 2900).
  115. Lowered damage reduction to Rocket damage to 20% (from 25%).
  116.  
  117. (+) Increased damage of all AA Batteries to 45 (from 38).
  118. Increased upgraded damage to 70 (from 60).
  119. Added minor splash radius of 5.
  120. Drastically increased turret turning radius (it is the same as the Slingshot now).
  121.  
  122. (+) Lowered cost of Tactical Support Drones to 550$ (from 750).
  123.  
  124. (+) Lowered cost of the Engineer's "Neutral Structure Repair" to 200$ (from 400$).
  125.  
  126. (+) Increased damage of Predators to 480 (from 400).
  127. Added pre attack delay of 0.15s.
  128. Lowered rate of fire to 2.75s (from 2.3s).
  129. Remark: The DPS remains unchanged. However, this allows to kill most tanks in one less shot.
  130. Lowered damage of Railguns to 560 (from 572).
  131.  
  132. (+) Doubled regeneration speed of Power Packs.
  133.  
  134. (+) Lowered delay of Commando after using jetpacks to 0.5s (from 2.5s).
  135.  
  136. (·) Reworked Rig and Battlebases.
  137. Lowered speed of Rigs to 67 (from 72).
  138. Increased health of Rigs to 2500 (from 2000).
  139. Increased health of Battlebases to 6100 (from 5500).
  140. Increased anti-air missile volley size to 4 (from 2), lowered damage to 120 (from 150). Fixed rocket speed.
  141. Removed damage reduction to Cannon damage (from 75% damage).
  142. Lowered damage reduction to Rocket damage to 75% (from 25% damage).
  143. Lowered cannon rate of fire to 2.4s per shot (from 2s).
  144. Halved self-repair speed.
  145. Lowered Railgun DPS to 245 (from 300).
  146. Lowered Sonic Cannon DPS to 225 (from 300).
  147.  
  148. (·) Slightly increased acceptable weapon delta of Watchtowers (they can aim at more targets without rotating the turret).
  149. Lowered the Watchtower's damage to vehicles/structures to 75%.
  150. Increased turret rotation speed.
  151.  
  152. (·) Improved turret rotation and aiming capabilities of Slingshots.
  153. Lowered range of Slingshots to 365 (from 375).
  154.  
  155. (-) Lowered power output of upgraded Power Plants to 35 (from 40).
  156. Lowered upgrade cost to 200$ (from 300$). Lowered research time to 4s (from 5s).
  157.  
  158. (-) Foxholes now cost 50$.
  159.  
  160. (-) Lowered damage of Snipers to 250 (from 350). This way, they don't one-shot T3 infantry.
  161. Commandos still take the same amount of shots to kill.
  162.  
  163. (-) Lowered cost of Railguns to 3500$ (from 4000$).
  164. Increased research time to 1m 45s (from 1m 30s).
  165.  
  166. (-) Increased cost of Supersonic Air Strike to 2500$ (from 2000$).
  167. Changed splash damage. Units take less damage the further they are away from the center.
  168.  
  169. (-) Lowered range of Light Infantry Scouts to 270 (from 280).
  170. Lowered delay between shots to 1.25 (from 2.1).
  171. Lowered damage to 60 (from 90).
  172. Lowered health to 85 (from 125).
  173. Lowered vision to 550 (from 800).
  174. Lowered stealth detection range to 150 (from 400).
  175. Increased pre-attack cooldown to 0.45 (from 0.35).
  176. Can now also deal damage to vehicles and structures (at 50% less damage).
  177. Lowered stealth detection range to 150 (from 400) and vision to 550 (from 800).
  178.  
  179. (-) Lowered radar scan duration to 25s (from 40s).
  180.  
  181. (-) Increased cost of the Stratofighter upgrade to 1500$ (from 1000$).
  182. Increased research time to 45s (from 30s).
  183. Increased cooldown to 90s (from 20s).
  184.  
  185. (-) Lowered range of Pitbulls to 255 (from 260).
  186. Increased damage taken from Cannon damage to 120% (from 115%).
  187. Lowered damage of mortars to infantry to 50% (from 100%).
  188.  
  189. (-) Lowered the Sonic Emitter's damage to structures to 70%.
  190.  
  191. (-) Lowered speed of Riflemen Squads to 52 (from 55).
  192.  
  193. (-) Lowered range of Hammerheads to 275 (from 300).
  194. Lowered health of Hammerheads to 2400 (from 2500).
  195. Lowered speed to 145 (from 160).
  196.  
  197. -----------------------------------------------------------------------------------------------------------------------------------------
  198. -#- Steel Talons
  199. -----------------------------------------------------------------------------------------------------------------------------------------
  200.  
  201. (B) Fixed wrong slot count for Firestorm Troopers in Global Conquest.
  202.  
  203. (+) Increased range of Combat Engineers to 150 (from 125).
  204.  
  205. (+) Increased health of Tank Armory to 3500 (from 3000).
  206.  
  207. (+) Increased damage of Titans to 490 (from 470).
  208. Lowered range to 325 (from 335).
  209. Lowered Railgun damage to 650 (from 700).
  210. Improved turn radius.
  211.  
  212. (+) Microwave tank now deals 135% damage to structures (from 100%).
  213. Increased splash radius.
  214.  
  215. (·) Reverted the MRT.
  216. Lowered health of to 2500 (from 3600), lowered garrisons to 1 slot (from 2) but infantry can shoot out.
  217. Remark: APCs have 2800 HP
  218.  
  219. (·) Moved the AP Rockets upgrade to the Tech Center.
  220. Moved the Talon Combat Armor to the Tank Amory.
  221.  
  222. (·) Increased range of Wolverines to 275 (from 265).
  223. Lowered health of Wolverines to 2800 (from 3200) and added directional armor.
  224. Remark: This way, Wolverines can be one-shotted by Vertigos or Obelisks.
  225.  
  226. (·) Lowered health of Mutant Mercenaries to 200 (from 250).
  227. Lowered cost to 400$ (from 500$).
  228. Increased damage to 6 (from 4).
  229. Lowered range to 275 (from 280) and added pre-attack delay of 0.2s.
  230. Increased damage with AP Ammo to 8 (from 6).
  231. Increased rate of suppression to 75 (from 40).
  232.  
  233. (·) Lowered cost of the "Talon Armor Upgrade" to 2000$ (from 2500$).
  234. Lowered research time to 60s (from 1:15s).
  235. The upgrade does not grant a second passenger slot anymore.
  236. The upgrade also affects MRTs now.
  237.  
  238. (-) Lowered health of Heavy Harvesters to 4700 (from 4850).
  239. This is the same as the Black Hand and Reaper-17 Harvester.
  240.  
  241. (-) Slightly lowered rate of fire for Steel Talons Commando.
  242. Lowered abilities to cost to 250$ (from 500$) and increased ability range to 180 (from 120).
  243.  
  244. (-) Increased recharge time of the "Adaptive Armor" ability to 15s (from 10s).
  245. Lowered rate of fire to 70% (from 75%).
  246. Increased taken damage to 75% (from 70%).
  247.  
  248. (-) Removed healing of Steel Talons Commando with veteran rank.
  249. Lowered rate of fire to 3.25s (from 2.8s).
  250. Lowered damage to 500 (from 550).
  251. Lowered range to 300 (from 325).
  252. Removed delay before abilities were activated.
  253. Lowered stealth detection range to 200 (from 400).
  254. Lowered ability cost to 250$ (from 500$) and ability range to 180 (from 120).
  255. Lowered damage of orbital bombard shells to 825 (from 900).
  256. Remark: All Commandos now self-heal out of combat.
  257.  
  258. (-) Increased damage of Railgun Accelerators to Mammoth Tanks to 250 (from 150).
  259. Increased recharge time to 2m 30s (from 1m).
  260. Increased cost to 1500$ (from 400$).
  261.  
  262. (-) Lowered range of Behemoths when using areal bombardment to 1200 (from 1800).
  263. Cannot garrison Snipers or Commandos anymore.
  264.  
  265. (-) Lowered damage of Pitbulls with "AP Rockets" to 260 (from 300).
  266. Lowered bonus damage to aircraft to 130% (from 150%). Now it is the same as Pitbulls without the upgrade.
  267.  
  268. [+] Added the Sniper Team to Steel Talons.
  269.  
  270. [+] Added the Bootcamps upgrade. This makes T1 and T2 infantry come trained with veteran status.
  271. It can be researched at the Command Post and costs 2500$.
  272.  
  273. -----------------------------------------------------------------------------------------------------------------------------------------
  274. -#- ZOCOM
  275. -----------------------------------------------------------------------------------------------------------------------------------------
  276.  
  277. (B) Zone Raiders could not detect stealth.
  278.  
  279. (B) Predators with Sonic Shells don't damage allied units anymore.
  280.  
  281. (B) Missile Squads were not affected by Tiberium Field Suits.
  282.  
  283. (+) Engineers can be upgraded with Tiberium Field Suits.
  284.  
  285. (+) Increased damage of Zone Orcas to 850 (from 750).
  286. Increased delay between shots to 1.3s (from 1.1s).
  287. Increased projectile speed to 425 (from 400).
  288. Removed bonus damage to structures of +20%.
  289.  
  290. (+) Lowered cost of Zone Raiders to 1000$ (from 1200$).
  291. Increased health to 240 (from 210).
  292. Slightly lowered rate of fire and lowered damage to 190 (from 230).
  293. Increased damage of anti-air rockets to 115 (from 100).
  294. Lowered cost of the Zone Raider Drop Pod to 3400$ (from 3800$).
  295. Lowered damage to infantry to 50% (from 100%).
  296.  
  297. (+) Lowered weapon range of Rocket Harvesters to 225 (from 200).
  298.  
  299. (+) The MARV can now garrison Echo Troopers.
  300.  
  301. (+) Lowered cost of Sonic Grenadier Squads to 700$ (from 800$).
  302. Lowered damage to 60 (from 90).
  303. Fixed EXP bug.
  304.  
  305. (+) Removed delay between shots of the Aurora.
  306.  
  307. (+) Missile Squads now benefit from the "Echo Division" upgrade.
  308. This adds an Echo Trooper to the squad similar to Nod Confessors.
  309.  
  310. (+) Increased damage of the Red Arrow's Sonic Cannon to 400 (from 350).
  311. Increased damage of Rocket Launchers to 220 (from 200).
  312. Increased the Red Arrow's leadership aura radius to 200 (from 150)
  313.  
  314. (+) Increased range of Echo Troopers in Riflemen and Missile Squads to 320 (from 280).
  315.  
  316. (-) Lowered health of Zone Shatterers to 2300 (from 3400).
  317. Removed damage penalty to cannon damage of 150%.
  318. Lowered taken damage taken from rockets to 75% (from 100%).
  319. Lowered range to 330 (from 350).
  320. Lowered damage to 825 (from 1050) and increased rate of fire.
  321. Changed damage type to cannon (from rocket).
  322. Lowered damage of overload beam to 800 (from 1500).
  323. Lowered overload EMP duration to 5s (from 6s).
  324. Increased damage taken from Gun to 30% (from 25%).
  325. Lowered splash damage radius to 8 (from 12).
  326.  
  327. (-) Lowered health of Pitbulls with "Extreme Condition Armor" to 1750 (from 2000).
  328.  
  329. (-) Echo Troopers cannot shoot while moving anymore.
  330. Remark: This only makes a difference when the Troopers are garrisoned within a vehicle.
  331.  
  332. (-) Lowered armor of Hammerheads with Ceramic Armor.
  333. Lowers incoming damage by 25% (from 50%).
  334. Remark: This is the same as in vanilla KW.
  335.  
  336. (-) Renamed Aurora to Shockwave.
  337. Changed spread pattern from random to linear.
  338. Lowered health to 2500 (from 3250).
  339. Lowered range to 370 (from 470).
  340. Slightly increased loading time.
  341. Increased turning radius.
  342. Lowered Ceramic Armor damage reduction to 25% (from 50%).
  343. Lowered cost to 1900$ (from 2000$).
  344. Lowered damage to 1500 (from 1650).
  345. Lowered projectile speed to 650 (from 800).
  346. Lowered projectile spread.
  347.  
  348. -----------------------------------------------------------------------------------------------------------------------------------------
  349. -#- RRF (Rapid Reaction Force)
  350. -----------------------------------------------------------------------------------------------------------------------------------------
  351.  
  352. (B) Fixed health of RRF Pitbulls.
  353.  
  354. (B) Fixed a crash to desktop bug, when the AI was building Juggernaughts.
  355.  
  356. (B) The GDI Spotter (from the Sniper Team) was not affected by the Scanner Packs upgrade. This is fixed.
  357.  
  358. (+) Reworked Bulldog. It now has a burst MG and can be upgraded with AP Ammo.
  359.  
  360. (+) Increased range of the Commando to 315.
  361. Increased damage to vehicles.
  362.  
  363. (+) Lowered cost of Zone Troopers to 1000$ (from 1100$).
  364. Slightly lowered rate of fire.
  365. Lowered health to 240 (from 280).
  366. Lowered cost of the Zone Raider Drop Pod to 3400$ (from 3500$).
  367.  
  368. (+) Increased range of Predator tanks with Railguns to 310 (from 300).
  369. Railguns deal 50% damage to infantry (same as Scorpion Tanks with Lasers)
  370. Railguns have a 0.1 second pre-attack-delay (same as their normal cannon)
  371.  
  372. (·) Renamed "Advanced Combat Gear" to "Composite Armor" and removed special abilities of affecting infantry.
  373. Now, upgraded infantry gains a 15% speed boost.
  374.  
  375. (·) Lowered cost of the "Sonic Propulsions" upgrade to 2500$ (from 3000$) and research time to 1:15s (from 1:30s).
  376. Lowered speed bonus to 15% (from 20%).
  377. Lowered speed bonus for Predators to 10%.
  378.  
  379. (·) Lowered extra speed of aircraft with "Carbon Fiber" to +15% (from +25%).
  380. Improved damage reduction to 75% (from 80%).
  381.  
  382. (-) Orcas with the "Tactical Fiber Armor" don't get a speed-up (but still benefit from better armor).
  383. Lowered damage of Mortars to 400 (from 690).
  384. Increased cost of the Tactical Fiber Armor upgrade to 1500$ (from 1000$).
  385. Increased research time to 45s (from 30s).
  386.  
  387. (-) Lowered cost of the Firehawk Raid to 1400$ (from 1800$).
  388. Lowered summoned fighters to 2 (from 3).
  389. Lowered scatter radius to 35 (from 50).
  390. Lowered bomb damage to 1850 (from 2000).
  391.  
  392. (-) Lowered health of Kodiaks to 11000 (from 12500).
  393. Lowered range of primary cannons to 275 (from 300).
  394. Lowered damage of Railguns to 320 (from 340).
  395. Lowered range of secondary cannons to 275 (from 300).
  396. Lowered damage of secondary cannons to 175 (from 190).
  397. Lowered splash radius to 10 (from 15).
  398. Lowered turret rotation of all weapons.
  399. Added a short delay before the primary cannons attack.
  400.  
  401. =========================================================================================================================================
  402. ** Nod Factions**
  403. =========================================================================================================================================
  404. -----------------------------------------------------------------------------------------------------------------------------------------
  405. -#- All Nod Factions
  406. -----------------------------------------------------------------------------------------------------------------------------------------
  407.  
  408. (B) Flame weapons can now deal friendly fire with force attack.
  409. Remark: No friendly fire was a problem when killing husks.
  410.  
  411. (B) Fixed a bug that made Nod Construction Yards immune to EMP.
  412.  
  413. (+) Increased health of AA Turrets to 1250 (from 1000).
  414. Alsi slightly increased health of Laser Cannon.
  415.  
  416. (+) Fanatics now deal the same amount of damage when crushed or attacking.
  417. Increased the enclosing distance needed for detonation to 30 (from 20).
  418.  
  419. (+) Increased range of Scorpion Tanks to 290 (from 275).
  420. Increased rate of fire by 10% (including upgraded weapons).
  421. Increased health to 2550 (from 2400).
  422. Lowered speed to 80 (from 85).
  423.  
  424. (+) Slightly increased damage of Shadow Teams.
  425. They deal significantly more damage when upgraded with laseres.
  426.  
  427. (+) Lowered cooldown of the "Decoy Disruption Tower" special power to 1m 30s (from 3m).
  428.  
  429. (+) Increased range of Flame Tanks to 125 (from 100).
  430. Improved resistance to rockets to 30% (from 25%).
  431. Increased turret turn rate.
  432. Increased flame speed to 300 (from 150).
  433. Lowered damage delay to 0.1s (from 0.5s)
  434.  
  435. (+) Increased health of the Secret Shrine to 3500 (from 3000).
  436.  
  437. (+) Increased splash radius of Vertigo Bombers to 70 (from 40).
  438. Increased bomb fall speed to 280 (from 200).
  439. Increased damage of Vertigos to 3100 (from 3000).
  440.  
  441. (+) Increased health of Stealth Tanks to 2000$ (from 1875).
  442. Lowered damage taken by rockets to 70% (from 75%).
  443.  
  444. (+) Increased flame travel speed of Black Hand squads to 300 (from 150).
  445. Increased range to 190.
  446. Lowered pre-attack delay to 0.15s (from 0.35s).
  447. Increased suppression threshold to 800 (from 500).
  448. Lowered unit speed to 62 (from 69).
  449.  
  450. (·) Swapped passive of the Tiberium Chemical Plant with the Scrin Signal Transmitter.
  451. Vehicles and Aircraft will be produced faster.
  452.  
  453. (·) Attack Bikes deal 150% to aircraft.
  454. Lowered attack bonus of Attack Bikes to aircraft to 150% (from 200%).
  455. Take 60% damage from Gun type damage (instead of 50%).
  456. Added a 0.15s delay before shots.
  457.  
  458. (-) Lowered vision of Decoy units to 35% (from 50%).
  459.  
  460. (-) Lowered passive effect of Tiberium Chemical Plants to 10% more income (from 15%).
  461.  
  462. (-) Lowered range of Avatars to 350 (from 375).
  463.  
  464. (-) Lowered damage of Venoms to 35 (from 42).
  465. Lowered damage with Lasers to 155 (from 175).
  466. Lowered damage with Supercharged Particles to 115 (from 135).
  467. Lowered health to 1800 (from 1900).
  468. Increased unupgraded range to 225 (from 200).
  469. Slightly increased acceptable weapon delta.
  470. Venoms deal additional damage to aircraft.
  471.  
  472. (-) Lowered health of Armageddon Bombers to 4500 (from 6500).
  473. Lowered vision to 220 (from 600).
  474. Remark: This is the same amount of health as in vanilla Kane's Wrath.
  475.  
  476. (-) Changed splash damage of Tiberium Vapor Bomb.
  477. Units take less damage the further they are away from the center.
  478. Deals slightly less damage to infantry.
  479. Lowered damage to 8000 (from 9000).
  480.  
  481. (-) Changed damage reduction of deployed Reckoners to 60% (from 75%).
  482. Lowered speed to 105 (from 120).
  483. Increased cost to 800$ (from 700$).
  484. Increased health to 2500 (from 2000).
  485. Lowered health gain when deploying to 1000 (from 1500).
  486.  
  487. (-) Lowered damage of upgraded Shredder Turrets to vehicles/structures to 70%.
  488. Lowered overall DPS to 112 (from 119).
  489.  
  490. (-) Scorpion Tanks upgraded with Dozer Blades now take 35% damage from mines.
  491.  
  492. (-) Lowered the Obelisks damage to structures to 70%.
  493.  
  494. [+] Added the Master Computer Countermeasures as support power on the left side bar.
  495. Increased reload time to 1:30s (from 30s).
  496.  
  497. -----------------------------------------------------------------------------------------------------------------------------------------
  498. -#- Black Hand
  499. -----------------------------------------------------------------------------------------------------------------------------------------
  500.  
  501. (B) Emissaries had the wrong cost. Fixed cost to 1300$.
  502.  
  503. (+) Harvesters gained the "Black Cloak" ability.
  504.  
  505. (+) Deal +100% damage to aircraft (from +50%). Other Attack Bikes deal +50%.
  506.  
  507. (+) Lowered build cost of Aftershocks to 2200$ (from 2300$) and build time to 22s (from 23s).
  508.  
  509. (+) Increased range of Scorpion Tanks with Consecrated Shells to 300 (from 290).
  510. Deals a bit more damage up-front and less damage over time.
  511.  
  512. (+) Increased splash radius of Widow Bombers.
  513.  
  514. (+) Confessor Cabals had a slightly shorter range than intended.
  515. Increased range to 255 (from 245).
  516. Increased "enclosing distance" to 225 (from 190). This is the distance the unit moves towards a target until it stops.
  517. Slightly increased damage.
  518.  
  519. (+) Increased range of Purifier lasers to 375 (from 350).
  520. Remark: The upgraded laser already had a range of 375.
  521. Lowered upgraded damage to 1400 (from 1550) but increased rate of fire.
  522. Remark: DPS remains the same, but it takes one more shot to kill other T3 units.
  523.  
  524. (+) The Redeemer can now garrison Black Templars.
  525.  
  526. (+) Lowered cost of the Fusion Laser upgrade to 2500$ (from 3000$).
  527. Lowered research time to 1m 15s (from 1m 30s).
  528.  
  529. (+) Lowered costs of Black Templars to 900$ (from 1000$).
  530. Increased health to 300 (from 285).
  531. Increased range to 275 (from 260).
  532. Increased speed to 60 (from 50).
  533. Increased suppression resistance to 1000 (from 500).
  534.  
  535. (+) Fanatics can be upgraded with Consecrated Shells.
  536.  
  537. (+) Lowered cost of Siege Cadres to 900$ (from 1000$).
  538. Lowered damage of Siege Cadres to vehicles to 50% (from 80%).
  539.  
  540. (-) Lowered health of Rocket Indoctrines to 250 (from 280).
  541. Lowered range to 325 (from 350).
  542.  
  543. (-) Removed the leadership buff of Purifiers to nearby infantry units.
  544.  
  545. (-) Lowered damage of Flame Tanks with Purifying Flames to buildings to 125% (from 150%).
  546.  
  547. (-) Changed build requirements of Aggressor tanks.
  548. They require a Tech Assembly Plant instead of a Secret Shrine and Operations Center.
  549. Aggressor Tanks deal 200% damage to aircraft (from 150%).
  550.  
  551. (-) Fixed Exp for Confessor Cabals.
  552. They required too much Exp to gain veterancy and awarded too much Exp when killed.
  553.  
  554. [+] Replaced the Commando with the High Confessor.
  555.  
  556. -----------------------------------------------------------------------------------------------------------------------------------------
  557. -#- Renegades
  558. -----------------------------------------------------------------------------------------------------------------------------------------
  559.  
  560. (B/+) Fixed EXP of Shadow Teams. Now they rank up normally.
  561.  
  562. (B) Fixed stealth detection of Commandos. Like all other Commandos, it now has a stealth detection range of 400.
  563.  
  564. (B) Confessors of Militant squads can now gain veterancy.
  565.  
  566. (+) Avatars with Attack Bike parts have greater vision.
  567.  
  568. (+) Increased range of Vertigos with nuclear component to 150 (from 100).
  569.  
  570. (+) Increased range of Confessors with Charged Particle Beams to 340 (from 300).
  571. Remark: The range of the Confessor without the upgrade is 325.
  572.  
  573. (+) Increased damage radius of Dawnbringer Devices to 180 (from 100).
  574. Increased damage radius when upgraded to to 300 (from 200).
  575.  
  576. (·) Increased damage of Raider Buggies by 20%, lowered damage to aircraft to 75% (from 125%).
  577. Lowered health to 1500 (from 1600).
  578.  
  579. (+) Increased squad size to 9 (from 8).
  580. Lowered DPS to 14 (from 22).
  581. Increased range to 260 (from 255).
  582. Lowered suppression threshold to 400 (from 500).
  583.  
  584. (-) Lowered bugged vision of Militant Squads inside buildings.
  585. Slightly lowered DPS.
  586.  
  587. (-) Lowered health of Rocket Militants to 180 (from 200).
  588. Lowered speed to 53 (from 55) and range to 345 (from 360).
  589. Lowered damage to 275 (from 300) and firing rate to 3s (from 2.4s).
  590.  
  591. (-) Lowered speed bonus from Tiberium Infusion to 110% (from 120%).
  592.  
  593. (-) Lowered rate of fire bonus of Combat drugs to 30% (from 50%).
  594.  
  595. (-) Lowered radius of Hallucinogenic Grenades to 20 (from 30).
  596. Lowered effect time to 4s (from 5s).
  597.  
  598. [-] Removed Combat Drugs.
  599.  
  600. -----------------------------------------------------------------------------------------------------------------------------------------
  601. -#- Marked of Kane
  602. -----------------------------------------------------------------------------------------------------------------------------------------
  603.  
  604. (B) Fixed Stealth Detection range of Reaper Squads.
  605.  
  606. (B/+) Fixed the Basilisk upgrade weapon. It had the same weapon as the Mantis.
  607. Increased damage radius of Basilisks to 10 (from 3).
  608. Increasd speed to 75 (from 60).
  609. Increased vision radius to 450 (from 400).
  610. Increases range and durability of nearby ground units.
  611.  
  612. (+) Moved the "Cyborg EMP Coils" upgrade to the Operations Center.
  613.  
  614. (+) Increased turret turn rate of Liquifier Tanks to 110 (from 90).
  615. Increased weapon spray speed to 350 (from 150).
  616. Increased range to 160 (from 140).
  617. Lowered weapon damage delay to 0.1s (from 0.2s).
  618. Improved splash radius and movement speed.
  619. Increased damage to contained infantry.
  620. Takes 70% damage from Rocket type damage (from 75%).
  621.  
  622. (+) Increased damage of Enlightened to 250 (from 230).
  623. Lowered build cost to 1100$ (from 1300$).
  624. Lowered upgraded damage to 300 (from 320).
  625. Increased range to 315 (from 300).
  626. Increased movement speed of Enlightened to 50 (from 45).
  627. Increased health to 450 (from 435).
  628. Lowered EMP duration to 6.25s (from 7.5s).
  629.  
  630. (+) Increased range of Awakened to 280 (from 270).
  631. Increased damage to heavy infantry (+25%).
  632. Increased upgraded range to 300 (from 280).
  633. Lowered build cost to 900$ (from 1000$).
  634. Increased damage to 14 (from 10). Slightly lowered rate of fire.
  635. Increased movement speed of Awakened to 50 (from 45).
  636. Increased upgraded damage to 160 (from 120). Lowered delay between shots to 0.9s (from 1.2s).
  637. Increased EMP radius to that of the Enlightened. Limited dispatched EMP blasts to one per squad.
  638.  
  639. (+) Increased range of Reaper Squads to 255 (from 245).
  640. Can fire while moving.
  641. Lowered attack delay of anti-air laser to 1.4s (from 1.5s).
  642. Added small splash to anti-air laser.
  643. Increased health to 335 (from 325).
  644. Removed resistance to Gun damage (was 20%).
  645. Increased speed to 48 (from 36).
  646. Lowered taken damage of cannon/rocket type damage to 20% (from 25%).
  647.  
  648. (·) Reverted the stats of the Beam Cannon.
  649.  
  650. (·) Reworked the Mantis to make it more similar to the Seeker.
  651. Lowered speed of Mantis to 100 (from 115).
  652. Increased range to 240 (from 210).
  653. Increased rate of fire and slightly lowered damage per projectile.
  654. Removed stealth detection and bonus repair rate.
  655. Takes 35% Gun damage (from 25%), takes 40% Grenade damage (from 30%).
  656. Lowered vision to 300 (from 350).
  657. Will move slower when it is damaged.
  658.  
  659. (·) Lowered health of Myrmidon to 9500 (from 11000).
  660. Lowered rate of fire to 1.35s (from 1.2s).
  661. Lowered speed to 48 (from 50).
  662. Lowered delay before firing to 0.3s (from 0.5s).
  663. Can be upgraded with Laser Matrix.
  664. Removed prerequisites from Myrmidon upgrades.
  665. Changed Myrmidon upgrades, where each upgrade has a unique support function (repair drone, tiberium sprayer, stealth).
  666.  
  667. (·) Lowered cost of the Liquified Blue Tiberium upgrade to 1000$ (from 1500$). Lowered research time to 30s (from 45s).
  668. Moved to Operations Center (from Secret Shrine).
  669.  
  670. (·) Fixed the Centurion's armor.
  671. It took less damage from Cannon damage and more damage from Rocket damage. This was unintended.
  672. Changed movement behavior from that of an Avatar to that of a Titan (less clunky).
  673. Lowered range to 325 (from 350).
  674. Lowered health to 3750 (from 4000).
  675. Takes 70% rocket damage (from 75%), takes 20% gun damage (from 25%).
  676. Increased damage to 500 (from 460) and upgraded damage to 675 (from 650).
  677. This way, it takes one less shot to kill most light vehicles.
  678.  
  679. (-) Lowered speed bonus of the Cybernetic Legs upgrade to 155% (from 175%).
  680. Lowered upgrade cost to 1500$ (from 2000$) and research time to 45s (from 1m).
  681.  
  682. (-) Redeemer garrisons deal less damage (Reaper, Enlightened).
  683.  
  684. (-) Tiberium Troopers can no longer clear garrisons.
  685. Lowered tiberium spray travel speed to 250 (from instant).
  686. However, they can still clear garrisons when upgraded.
  687. Lowered pre-attack delay to 0.15s (from 0.2s).
  688. Increased range to 180 (from 170) and splash radius to 5 (from 2).
  689. Can now attack allied units.
  690. Lowered vision radius to 300 (from 350).
  691. Lowered speed to 43 (from 45).
  692.  
  693. (-) Lowered health of Drone Buggies to 1600 (from 1700).
  694. Slightly lowered range and speed.
  695. Lowered speed of repair drone to 120 (from 150).
  696. Made the repair drone an upgrade.
  697. Slighty improved damage.
  698.  
  699. [+] Added the "Cybernetic Awakening" support power.
  700. Raises several awakened from the selected ground.
  701.  
  702. [-] Removed "Scatterfield Jammers" for now.
  703.  
  704. =========================================================================================================================================
  705. ** Scrin Factions **
  706. =========================================================================================================================================
  707. -----------------------------------------------------------------------------------------------------------------------------------------
  708. -#- All Scrin
  709. -----------------------------------------------------------------------------------------------------------------------------------------
  710.  
  711. (B) Fixed attack damage of Seekers with "Dissolver Warpray Cannon".
  712. Now, Seekers deal 95 damage (from 68).
  713. Lowered damage to non civilian structures by 10%.
  714.  
  715. (B) Fixed armor of Devourer Tanks.
  716. They used to take more damage from rocket damage than cannon damage.
  717.  
  718. (+) Disintegrators only take 20% from Cannon and Rocket damage (from 25%). Lowered damage delay to 0.2s (from 0.4s).
  719. Remark: This is to make them more resiliant against Lasers and Railguns in the lategame.
  720.  
  721. (+) Devourers and Reaper Tripods charge Tiberium 33% faster.
  722.  
  723. (+) The Mothership heals out of combat and is affected by Ion Storms.
  724.  
  725. (+) Added stealth detection to Ravagers and Agonizers.
  726.  
  727. (+) Increased range of Planetary Assault Carriers to 475 (the range on the Fighers remains the same).
  728. Increased fighter health to 550 (from 500) and they take 80% damage from Gun weapons.
  729.  
  730. (+) Shock Troopers now deal "cannon" damage. Deal more damage to heavy tanks (+25%).
  731. Shock Troopers receive 15% Cannon type damage (from 5%).
  732. Shock Troopers receive 75% Gun type damage (from 100%).
  733. Lowered health to 200 (from 260).
  734. Lowered damage to 110 (from 125), but they shoot 2 shots in short succession.
  735.  
  736. (+) Stormriders deal 50% more damage to other aircraft.
  737. Increased vision range to 500 (from 400).
  738.  
  739. (+) Lowered "Conversion Reserves" ability cooldown to 8s (from 10s).
  740. Increased charge range to 75 (from 50).
  741. Increased charge time duration to 3s (from 2s).
  742.  
  743. (+) Increased health of the Stasis Chamber to 3250 (from 3000).
  744.  
  745. (+) Increased health of Buzzer Hives to 2500 (from 2000).
  746.  
  747. (+) Lowered range of Gun/Shardwalkers to 290 (from 300).
  748. Increased damage taken by rockets to 70% (from 60%).
  749. Remark: The armor and health change was an adjustment to the rocket resistance of Buggies.
  750.  
  751. (+) Lowered speed of Leeches to 68 (from 72).
  752. Increased range to 170 (from 160).
  753. Increased enclosing distance to 130 (from 120).
  754. Slightly lowered health and increased damage.
  755.  
  756. (+) Increased range of Ravagers to 325 (from 310).
  757. Increased speed to 71 (from 65).
  758. Lowered damage to vehicles to 75% (from 100%).
  759. Lowered damage to structures to 18% (from 20%).
  760. Lowered damage delay of Tiberium Agitation to 0.5s (from 0.9s).
  761. Tiberium Agitation will always hit.
  762. Lowered damage taken from Cannon type damage to 15% (from 20%).
  763.  
  764. (+) Increased health of Buzzers to 140 (from 130).
  765. Lowered Take 75% Grenade type damage (from 50%).
  766.  
  767. (+) Increased upgraded damage of Stormriders to infantry to 50% (from 35%).
  768.  
  769. (+) Slightly lowered damage of Devourer Tanks, but increased their rate of fire.
  770. Increased damage when charged to 800 (from 750).
  771. Lowered charged damage delay to make them feel more responsive.
  772.  
  773. (·) Swapped passive of the Signal Transmitter with the Nod Chemical Plant.
  774. Refineries will provide more money per harvester load.
  775.  
  776. (·) Seekers receive 90% damage from rocket type damage (from 75%).
  777. Increased range to 260 (from 250).
  778.  
  779. (·) Increased cooldown of the "Teleport Units" ability for Prodigies and Masterminds to 45s (from 20s).
  780. Increased radius to 75 (from 50).
  781. Removed restriction that they needed to face the target.
  782. Cannot teleport units out of Stasis Shields.
  783. Lowered health, but increased damage resistance to Gun damage.
  784.  
  785. (·) Mastermind and Prodigies have a 2.5s delay before capturing buildings.
  786. Lowered mind control cooldown to 20s.
  787.  
  788. (-) Lowered damage of Storm Columns to 2200 (from 2500).
  789. Remark: This is the same damage from vanilla KW (but other buffs to the Storm Column remain).
  790.  
  791. (-) Increased Tiberium Vibration Scan cost to 500$ (from 300$).
  792.  
  793. (-) Lowered amount of Buzzers from the Buzzer Swarm support power to 4 (from 5).
  794. All buzzers are summoned one after another.
  795. Lowered cost to 1200$ (from 1500$).
  796.  
  797. (-) Lowered passive effect of Signal Transmitters to 20% faster construction (from 33%).
  798.  
  799. (-) Increased cost of Phase Fields to 2000$ (from 1500$).
  800. Increased cooldown to 3m 30s (from 3m).
  801. Lowered area of effect to 80 (from 100).
  802. Lowered SP duration to 25s.
  803. Affected units cannot be crushed and cannot crush other units.
  804. Does not affect Droneships and MCVs anymore.
  805.  
  806. (-) Increased cost of Stasis Shield to 2500$ (from 2000$).
  807. Lowered SP duration to 18s (from 20s).
  808. Lowered radius to 110 (from 150).
  809.  
  810. (-) Lowered repair rate of the Repair Drones support power.
  811. Lowered repairs to 80 (from 110).
  812. Lowered SP duration to 40s (from 60s).
  813. Can also be summoned from Warp Chasms now.
  814.  
  815. (-) Lowered healing rate of Harvesters near Tiberium to 2% (from 4%).
  816. This does not affect the Reaper-17 Harvesters.
  817.  
  818. (-) Lowered speed of Tripods to 55 (from 60).
  819. Lowered range to 325 (from 350).
  820. Lowered EMP range to 65 (from 100).
  821. Lowered EMP duration to 8s (from 10s).
  822.  
  823. (-) Lowered damage reduction of Mechapedes to Rocket damage to 90% (from 75%).
  824. Lowered segment health to 800 (from 1000).
  825. Lowered head health to 2200 (from 2400).
  826. Lowered segment cost to 100$ (from 120$).
  827. Lowered Disk weapon range to 285 (from 305).
  828. Lowered Shard weapon range to 280 (from 300).
  829. Lowered Disintegrator Weapon range to 240 (from 250) and slightly lowered damage by 12%.
  830. Lowered Toxin Weapon damage to 18 (from 20).
  831. Increased cost to 1400$ (from 1200$).
  832.  
  833. (-) Lowered health of Corrupters to 3200 (from 3400).
  834. Lowered healing power to 20 (from 30).
  835. Tweaked attack to make it stronger against infantry.
  836.  
  837. -----------------------------------------------------------------------------------------------------------------------------------------
  838. -#- Traveler-59
  839. -----------------------------------------------------------------------------------------------------------------------------------------
  840.  
  841. (B) Kinetic Barriers were immune to sniper damage.
  842.  
  843. (B) Fixed cloned Phantasm EXP bug. They awarded the full exp of a normal Phantasm.
  844.  
  845. (+) Lowered cost of Phantasm Devices to 1400$ (from 1600$).
  846. Lowered health to 3000 (from 3300).
  847. Lowered upgraded damage to 210 (from 240).
  848. Slows enemy units by 25%.
  849. Lowered range to 325 (from 365) and slightly lowered rate of fire.
  850.  
  851. (+) Added the "EMP Pulsar" ability to Agonizers.
  852. It's a mid range EMP beam that is unlocked with the "Quantum Fields" upgrade.
  853. Changed the prerequisites for Lurker modules. Now they require the "Cascading Haze" upgrade.
  854.  
  855. (+) Increased projectile speed of Mindphasers to 100 (from 80).
  856. Mindphasers don't require an upgrade for their teleport ability.
  857. Mindphasers can be upgraded with Kinetic Shields.
  858.  
  859. (+) Lowered cost of the Cascading Haze upgrade to 2000$ (from 2500$).
  860. Lowered research time to 1m (from 1m 15s).
  861.  
  862. (+) Lowered cost of the Ichor Agglutinogen upgrade to 2000$ (from 3000$).
  863. Lowered research time to 1m (from 1m 30s).
  864. Increased speed bonus to 120% (from 115%).
  865.  
  866. (+) Increased rate of fire of Mindbreaker Swarms.
  867. Increased speed to 75 (from 65).
  868. Increased health to 300 (from 220).
  869. Increased projectile speed to 600 (from 400).
  870. Increased suppression rate to enemy infantry to 12 (from 5).
  871.  
  872. (+) Moved the "Ichor Agglutinogen" upgrade to the Stasis Chamber.
  873.  
  874. (+) Lowered cooldown of the Temporal Worm hole to 4m (from 6m).
  875.  
  876. (+) Increased cost of Temporal Wormhole to 1800$ (from 1200$).
  877.  
  878. (+) Increased speed of Cultists to 55 (from 40), but lowered upgraded speed to 70 (from 76).
  879. Added another member but lowered health to 160 (from 215).
  880.  
  881. (-) Lowered teleport range of Prodigies to 550 (from 750).
  882. Changed the Prodigy's Area Mind Control duration to 12s (from 20s for vehicles and 6s for infantry).
  883. Fixed the bug that Area Mind Control could control epic units.
  884. Lowered AOE mind control range to 350 (from 400).
  885.  
  886. (-) Increased cost of Advanced Articulators to 1500$ (from 1000$).
  887. Lowered speed gain to 170% (from 185%).
  888.  
  889. (-) Increased Tiberium Vibration Scan cost to 500$ (from 300$).
  890.  
  891. (-) Lowered damage of Gunwalkers to 80 (from 90) and increased damage to aircraft to 200% (from 180%).
  892. Slightly increased rate of fire and range.
  893.  
  894. (-) Increased cost of Chaos Lightning to 4500$ (from 2500$).
  895. Increased cooldown to 6m (from 3m).
  896.  
  897. (-) Increased cost of Neural Network Reveal to 3000$ (from 2500$).
  898. Lowered duration to 12s (from 15s).
  899.  
  900. [+] Added the Quantum Fields upgrade for Agonizers and Mindbreakers.
  901. It unlocks unique special abilities.
  902.  
  903. -----------------------------------------------------------------------------------------------------------------------------------------
  904. -#- Reaper-17
  905. -----------------------------------------------------------------------------------------------------------------------------------------
  906.  
  907. (B) Scourges don't deal friendly fire.
  908.  
  909. (B) Infested did not explode when crushed.
  910.  
  911. (B) Fixed inconsistencies with MS-8 Devourer.
  912.  
  913. (+) Lowered "Shard Pack" upgrade cost to 2000$ (from 2500$).
  914. Lowered upgrade time to 60s (from 75s).
  915.  
  916. (+) Lowered the cost of Devourer Tank's "Eviscerator Artillery" mutation to 150$ (from 250$).
  917. Lowered mutation time to 3s (from 5s).
  918. Cannot fire while moving.
  919. Slightly lowered health and damage.
  920.  
  921. (·) Rebalanced the Shardwalker Mutations:
  922. - Trepidator Mutation: Lowered cost to 150 (from 200). Removed movement speed buff.
  923. - Shardwalker Shardroamer: Reworked the mutation so it cannot shoot air. Now it can shoot explosive shards.
  924.  
  925. (·) Reverted the Manhunter back to a normal Seeker.
  926. Vindicator Mutation: The mutation will make the Seeker similar to the Manhunter, but also lower armor of enemy targets.
  927.  
  928. (·) Removed the "Shard Pack" upgrade from Disintegrators.
  929. Instead, Disintegrators can be upgraded with the "Amplified Ichor Conversion" upgrade.
  930. This increases the damage to 115 (from 90).
  931.  
  932. (-) Reverted build cost of Rift Generators to 5000$ (from 4500$).
  933.  
  934. (-) Lowered damage of Shardlings to vehicles to 50% (from 100%).
  935. But doesn't deal friendly fire anymore.
  936.  
  937. (-) Lowered shield health of Tripods to 2000 (from 2500).
  938. Lowered damage with Amplified Ichor Conversion to 10% (from 15%).
  939.  
  940. (-) Lowered range of Manhunters to 260 (from 275).
  941. Lowered damage to 68 (from 72).
  942. Lowered reload time to 1.55s (from 1.7s).
  943.  
  944. -----------------------------------------------------------------------------------------------------------------------------------------
  945. -#- Messenger-8
  946. -----------------------------------------------------------------------------------------------------------------------------------------
  947.  
  948. (+) The Mastermind will increase gained experience of nearby units.
  949. It also increases combat effectiveness of nearby infantry.
  950.  
  951. (+) Lowered cost of the Exoskeleton Adaptation upgrade to 1000$ (from 2000$).
  952. Lowered received damage for Masterminds to 75% (from 65%).
  953. Disintegrators further take less damage cannon and rocket damage.
  954.  
  955. (+) Increased upgraded damage of Gunwalkers to aircraft to 160% (from 135%) and added a small splash damage effect.
  956. Remark: The bonus damage is 200% without the upgrade
  957.  
  958. (+) Increased damage of upgraded Disintegrators to 120 (from 105).
  959. Increased weapon range to 200 (from 185).
  960.  
  961. (+) Lowered the cost of the Forcefield Generators upgrade to 3500$ (from 4000$).
  962. Increased research time to 3:15s (from 3:00s).
  963.  
  964. (-) Lowered teleport cooldown of units to 20s (from 30s).
  965. Lowered range to 650 (from 750).
  966.  
  967. (-) Lowered damage of upgraded Corrupters to 45 (from 50).
  968. Lowered bonus damage to structures when upgraded with "Corrosive Ichor" to 125% (from 150%).
  969.  
  970. (-) Increased cost of Armored Articulators to 2000$ (from 1500$) and research time to 1m (from 45s).
  971. Lowered additional speed to 130% (from 155%) and 125% for Disintegrators.
  972. Increased additional HP to 40% (from 25%).
  973.  
  974. (-) Lowered shield health of Tripod Annihilators to 2000 (from 2500).
  975. Lowered delay between shots with Negative Energy Lance to 1.675 (from 1.5).
  976.  
  977. (-) Lowered shield health of Devastator Warships to 2000 (from 2500).
  978.  
  979. [-] Removed the Extraction Node special power.
  980.  
  981. [-] Removed the Emergency repair special power.
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