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1nubloku

goldaa

Oct 8th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --//====================================================\\--
  8. --|| CREATED BY SHACKLUSTER
  9. --\\====================================================//--
  10.  
  11.  
  12.  
  13. wait(0.2)
  14.  
  15.  
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://386781032"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 50
  42. sick:Play()
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60.  
  61. --//=================================\\
  62. --|| CUSTOMIZATION
  63. --\\=================================//
  64.  
  65. Class_Name = "Greed"
  66. Weapon_Name = "Add-ons"
  67.  
  68. Custom_Colors = {
  69. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  70. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  71.  
  72. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  73. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  74. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  75. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  76. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  77.  
  78. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  79. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  80. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  81. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  82. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  83. }
  84.  
  85.  
  86. Player_Size = 1 --Size of the player.
  87. Animation_Speed = 3
  88. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  89.  
  90. local Speed = 9
  91. local Effects2 = {}
  92.  
  93. --//=================================\\
  94. --|| END OF CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. local function weldBetween(a, b)
  98. local weldd = Instance.new("ManualWeld")
  99. weldd.Part0 = a
  100. weldd.Part1 = b
  101. weldd.C0 = CFrame.new()
  102. weldd.C1 = b.CFrame:inverse() * a.CFrame
  103. weldd.Parent = a
  104. return weldd
  105. end
  106.  
  107. --//=================================\\
  108. --|| USEFUL VALUES
  109. --\\=================================//
  110.  
  111. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  112. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  113. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  114. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  115. local CO1 = 0
  116. local CO2 = 0
  117. local CO3 = 0
  118. local CO4 = 0
  119. local CHANGEDEFENSE = 0
  120. local CHANGEDAMAGE = 0
  121. local CHANGEMOVEMENT = 0
  122. local ANIM = "Idle"
  123. local ATTACK = false
  124. local EQUIPPED = false
  125. local HOLD = false
  126. local COMBO = 1
  127. local LASTPOINT = nil
  128. local BLCF = nil
  129. local SCFR = nil
  130. local STAGGERHITANIM = false
  131. local STAGGERANIM = false
  132. local STUNANIM = false
  133. local CRITCHANCENUMBER = 0
  134. local IDLENUMBER = 0
  135. local DONUMBER = 0
  136. local HANDIDLE = false
  137. local Rooted = false
  138. local SINE = 0
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local WALK = 0
  142. local DISABLEJUMPING = false
  143. local ROBLOXIDLEANIMATION = IT("Animation")
  144. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  145. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  146. --ROBLOXIDLEANIMATION.Parent = Humanoid
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local UNANCHOR = true
  150.  
  151. local SKILLTEXTCOLOR = C3(0,0,0)
  152.  
  153. --//=================================\\
  154. --\\=================================//
  155.  
  156.  
  157. --//=================================\\
  158. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  159. --\\=================================//
  160.  
  161. ArtificialHB = Instance.new("BindableEvent", script)
  162. ArtificialHB.Name = "ArtificialHB"
  163.  
  164. script:WaitForChild("ArtificialHB")
  165.  
  166. frame = Frame_Speed
  167. tf = 0
  168. allowframeloss = false
  169. tossremainder = false
  170. lastframe = tick()
  171. script.ArtificialHB:Fire()
  172.  
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.ArtificialHB:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.ArtificialHB:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192.  
  193. --//=================================\\
  194. --\\=================================//
  195.  
  196.  
  197.  
  198.  
  199.  
  200. --//=================================\\
  201. --|| SOME FUNCTIONS
  202. --\\=================================//
  203.  
  204. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  205. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  206. end
  207.  
  208. function PositiveAngle(NUMBER)
  209. if NUMBER >= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function NegativeAngle(NUMBER)
  216. if NUMBER <= 0 then
  217. NUMBER = 0
  218. end
  219. return NUMBER
  220. end
  221.  
  222. function Swait(NUMBER)
  223. if NUMBER == 0 or NUMBER == nil then
  224. ArtificialHB.Event:wait()
  225. else
  226. for i = 1, NUMBER do
  227. ArtificialHB.Event:wait()
  228. end
  229. end
  230. end
  231.  
  232. function QuaternionFromCFrame(cf)
  233. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  234. local trace = m00 + m11 + m22
  235. if trace > 0 then
  236. local s = math.sqrt(1 + trace)
  237. local recip = 0.5 / s
  238. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  239. else
  240. local i = 0
  241. if m11 > m00 then
  242. i = 1
  243. end
  244. if m22 > (i == 0 and m00 or m11) then
  245. i = 2
  246. end
  247. if i == 0 then
  248. local s = math.sqrt(m00 - m11 - m22 + 1)
  249. local recip = 0.5 / s
  250. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  251. elseif i == 1 then
  252. local s = math.sqrt(m11 - m22 - m00 + 1)
  253. local recip = 0.5 / s
  254. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  255. elseif i == 2 then
  256. local s = math.sqrt(m22 - m00 - m11 + 1)
  257. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  258. end
  259. end
  260. end
  261.  
  262. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  263. local xs, ys, zs = x + x, y + y, z + z
  264. local wx, wy, wz = w * xs, w * ys, w * zs
  265. local xx = x * xs
  266. local xy = x * ys
  267. local xz = x * zs
  268. local yy = y * ys
  269. local yz = y * zs
  270. local zz = z * zs
  271. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  272. end
  273.  
  274. function QuaternionSlerp(a, b, t)
  275. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  276. local startInterp, finishInterp;
  277. if cosTheta >= 0.0001 then
  278. if (1 - cosTheta) > 0.0001 then
  279. local theta = ACOS(cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((1 - t) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = 1 - t
  285. finishInterp = t
  286. end
  287. else
  288. if (1 + cosTheta) > 0.0001 then
  289. local theta = ACOS(-cosTheta)
  290. local invSinTheta = 1 / SIN(theta)
  291. startInterp = SIN((t - 1) * theta) * invSinTheta
  292. finishInterp = SIN(t * theta) * invSinTheta
  293. else
  294. startInterp = t - 1
  295. finishInterp = t
  296. end
  297. end
  298. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  299. end
  300.  
  301. function Clerp(a, b, t)
  302. local qa = {QuaternionFromCFrame(a)}
  303. local qb = {QuaternionFromCFrame(b)}
  304. local ax, ay, az = a.x, a.y, a.z
  305. local bx, by, bz = b.x, b.y, b.z
  306. local _t = 1 - t
  307. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  308. end
  309.  
  310. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  311. local frame = IT("Frame")
  312. frame.BackgroundTransparency = TRANSPARENCY
  313. frame.BorderSizePixel = BORDERSIZEPIXEL
  314. frame.Position = POSITION
  315. frame.Size = SIZE
  316. frame.BackgroundColor3 = COLOR
  317. frame.BorderColor3 = BORDERCOLOR
  318. frame.Name = NAME
  319. frame.Parent = PARENT
  320. return frame
  321. end
  322.  
  323. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  324. local label = IT("TextLabel")
  325. label.BackgroundTransparency = 1
  326. label.Size = UD2(1, 0, 1, 0)
  327. label.Position = UD2(0, 0, 0, 0)
  328. label.TextColor3 = TEXTCOLOR
  329. label.TextStrokeTransparency = STROKETRANSPARENCY
  330. label.TextTransparency = TRANSPARENCY
  331. label.FontSize = TEXTFONTSIZE
  332. label.Font = TEXTFONT
  333. label.BorderSizePixel = BORDERSIZEPIXEL
  334. label.TextScaled = false
  335. label.Text = TEXT
  336. label.Name = NAME
  337. label.Parent = PARENT
  338. return label
  339. end
  340.  
  341. function NoOutlines(PART)
  342. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  343. end
  344.  
  345.  
  346. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  347. local NEWWELD = IT(TYPE)
  348. NEWWELD.Part0 = PART0
  349. NEWWELD.Part1 = PART1
  350. NEWWELD.C0 = C0
  351. NEWWELD.C1 = C1
  352. NEWWELD.Parent = PARENT
  353. return NEWWELD
  354. end
  355.  
  356. function CreateSound(ID, PARENT, VOLUME, PITCH)
  357. local NEWSOUND = nil
  358. coroutine.resume(coroutine.create(function()
  359. NEWSOUND = IT("Sound", PARENT)
  360. NEWSOUND.Volume = VOLUME
  361. NEWSOUND.Pitch = PITCH
  362. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  363. Swait()
  364. NEWSOUND:play()
  365. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --//=================================\\
  376. --|| SPEECH
  377. --\\=================================//
  378.  
  379. local speak = Instance.new("Sound",Head)
  380. speak.SoundId = "rbxassetid://418252437"
  381. speak.Volume = 4
  382.  
  383. function chatfunc(text,waitt)
  384. local chat = coroutine.wrap(function()
  385. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  386. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  387. end
  388. local naeeym2 = Instance.new("BillboardGui",Character)
  389. naeeym2.Size = UDim2.new(0,100,0,40)
  390. naeeym2.StudsOffset = Vector3.new(0,2,0)
  391. naeeym2.Adornee = Character.Head
  392. naeeym2.Name = "TalkingBillBoard"
  393. naeeym2.AlwaysOnTop = true
  394. local tecks2 = Instance.new("TextLabel",naeeym2)
  395. tecks2.BackgroundTransparency = 1
  396. tecks2.BorderSizePixel = 0
  397. tecks2.Text = ""
  398. tecks2.Font = "Fantasy"
  399. tecks2.TextSize = 30
  400. tecks2.TextStrokeTransparency = 1
  401. tecks2.TextColor3 = SKILLTEXTCOLOR
  402. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  403. tecks2.Size = UDim2.new(1,0,0.5,0)
  404. for i = 1,string.len(text),1 do
  405. if naeeym2.Parent ~= nil then
  406. tecks2.Text = string.sub(text,1,i)
  407. speak.PlaybackSpeed = (math.random(8,9)/10)
  408. speak:Play()
  409. Swait(3)
  410. end
  411. end
  412. wait(waitt)
  413. coroutine.resume(coroutine.create(function()
  414. for i = 1, 10 do
  415. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  416. Swait()
  417. end
  418. naeeym2:Destroy()
  419. end))
  420. end)
  421. chat()
  422. end
  423.  
  424. --//=================================\\
  425. --|| DAMAGING
  426. --\\=================================//
  427.  
  428. function goldify(hit)
  429. local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
  430. hit.Anchored = false
  431. hit.CanCollide = true
  432. hit.Parent = workspace
  433. hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  434. hit.Material = "Glass"
  435. hit.BrickColor = BRICKC("White")
  436. if hit:FindFirstChildOfClass("SpecialMesh") then
  437. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  438. mesh.TextureId = ""
  439. end
  440. if hit:FindFirstChildOfClass("Decal") then
  441. local mesh = hit:FindFirstChildOfClass("Decal")
  442. mesh:remove()
  443. end
  444. if hit.ClassName == "MeshPart" then
  445. hit.TextureID = ""
  446. end
  447. if hit.ClassName == "UnionOperation" then
  448. hit.UsePartColor = true
  449. end
  450. end
  451.  
  452. function turntogold(hit)
  453. if hit.Parent ~= Character then
  454. if hit.Parent ~= workspace then
  455. print("My gold...")
  456. local body = hit.Parent:GetChildren()
  457. for part = 1, #body do
  458. local child = body[part]
  459. if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  460. if child.Name == "Head" then
  461. CreateSound("1037197054", child, 2, 1)
  462. end
  463. goldify(child)
  464. elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  465. if child:FindFirstChild("Handle") then
  466. goldify(child.Handle)
  467. end
  468. end
  469. end
  470. else
  471. goldify(hit)
  472. end
  473. end
  474. end
  475.  
  476. --//=================================\\
  477. --|| ATTACK FUNCTIONS AND STUFF
  478. --\\=================================//
  479.  
  480. local hit = Torso.Touched:Connect(function(hit)
  481. if hit.Parent:FindFirstChild("Humanoid") then
  482. turntogold(hit)
  483. end
  484. end)
  485. local hit = RightArm.Touched:Connect(function(hit)
  486. if hit.Parent:FindFirstChild("Humanoid") then
  487. turntogold(hit)
  488. end
  489. end)
  490. local hit = LeftArm.Touched:Connect(function(hit)
  491. if hit.Parent:FindFirstChild("Humanoid") then
  492. turntogold(hit)
  493. end
  494. end)
  495. local hit = RightLeg.Touched:Connect(function(hit)
  496. if hit.Parent:FindFirstChild("Humanoid") then
  497. turntogold(hit)
  498. end
  499. end)
  500. local hit = LeftLeg.Touched:Connect(function(hit)
  501. if hit.Parent:FindFirstChild("Humanoid") then
  502. turntogold(hit)
  503. end
  504. end)
  505. local hit = Head.Touched:Connect(function(hit)
  506. if hit.Parent:FindFirstChild("Humanoid") then
  507. turntogold(hit)
  508. end
  509. end)
  510.  
  511. --//=================================\\
  512. --|| ASSIGN THINGS TO KEYS
  513. --\\=================================//
  514.  
  515. function KeyDown(Key)
  516. if Key == "t" and ATTACK == false then
  517. chatfunc("!",100)
  518. Swait(150)
  519. chatfunc("Gold!",5)
  520. Swait(150)
  521. chatfunc("Hell..?",1)
  522. Swait(45)
  523. chatfunc("Maybe i can take this easier",1)
  524. end
  525. end
  526.  
  527. function KeyUp(Key)
  528. end
  529.  
  530. Mouse.KeyDown:connect(function(NEWKEY)
  531. KeyDown(NEWKEY)
  532. end)
  533. Mouse.KeyUp:connect(function(NEWKEY)
  534. KeyUp(NEWKEY)
  535. end)
  536.  
  537.  
  538. --//=================================\\
  539. --\\=================================//
  540.  
  541.  
  542. function unanchor()
  543. if UNANCHOR == true then
  544. g = Character:GetChildren()
  545. for i = 1, #g do
  546. if g[i].ClassName == "Part" then
  547. g[i].Anchored = false
  548. end
  549. end
  550. end
  551. end
  552.  
  553.  
  554. --//=================================\\
  555. --|| WRAP THE WHOLE SCRIPT UP
  556. --\\=================================//
  557.  
  558.  
  559. ANIMATE.Parent = nil
  560. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  561. IDLEANIMATION:Play()
  562.  
  563. while true do
  564. Swait()
  565. SINE = SINE + CHANGE
  566. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  567. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  568. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  569. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  570. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  571. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  572. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  573. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  574. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  575. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  576. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  577. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  578. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  579. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  580. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  581. end
  582. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  583. ANIM = "Jump"
  584. if ATTACK == false then
  585. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  589. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  591. end
  592. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  593. ANIM = "Fall"
  594. if ATTACK == false then
  595. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  599. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  601. end
  602. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  603. ANIM = "Idle"
  604. if ATTACK == false then
  605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  609. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  611. end
  612. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  613. ANIM = "Walk"
  614. WALK = WALK + 1 / Animation_Speed
  615. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  616. WALK = 0
  617. if WALKINGANIM == true then
  618. WALKINGANIM = false
  619. elseif WALKINGANIM == false then
  620. WALKINGANIM = true
  621. end
  622. end
  623. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  624. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  625. if ATTACK == false then
  626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  630. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  632. end
  633. end
  634. if #Effects2>0 then
  635. for e=1,#Effects2 do
  636. if Effects2[e]~=nil then
  637. local Thing=Effects2[e]
  638. if Thing~=nil then
  639. local Part=Thing[1]
  640. local Mode=Thing[2]
  641. local Delay=Thing[3]
  642. local IncX=Thing[4]
  643. local IncY=Thing[5]
  644. local IncZ=Thing[6]
  645. local Part2=Thing[8]
  646. if Thing[1].Transparency<=1 then
  647. if Thing[2]=="Block1" then
  648. Thing[1].CFrame=Thing[1].CFrame
  649. Mesh=Thing[1].Mesh
  650. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  651. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  652. elseif Thing[2]=="Cylinder" then
  653. Mesh=Thing[1].Mesh
  654. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  655. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  656. elseif Thing[2]=="Blood" then
  657. Mesh=Thing[7]
  658. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  659. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  660. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  661. elseif Thing[2]=="Elec" then
  662. Mesh=Thing[1].Mesh
  663. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  664. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  665. elseif Thing[2]=="Disappear" then
  666. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  667. end
  668. else
  669. Part.Parent=nil
  670. table.remove(Effects2,e)
  671. end
  672. end
  673. end
  674. end
  675. end
  676. unanchor()
  677. if Rooted == false then
  678. Disable_Jump = false
  679. Humanoid.WalkSpeed = Speed
  680. elseif Rooted == true then
  681. Disable_Jump = true
  682. Humanoid.WalkSpeed = 0
  683. end
  684. end
  685.  
  686. --//=================================\\
  687. --\\=================================//
  688.  
  689.  
  690.  
  691.  
  692.  
  693. --//====================================================\\--
  694. --|| END OF SCRIPT
  695. --\\====================================================//--
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