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FFXIV Boss Macros

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  1. Use these macros to quickly explain to your alliance each boss battle! The weird symbol unicode things in the macro text will be recognized by FFXIV and show up as they should in game.
  2.  
  3. ARR:LotA - Bone Dragon
  4. /a Boss #1 - Bone Dragon
  5. /a  Skeletons that are not dead between each phase will Haste/run to the Bone Dragon and AoE the room
  6.  
  7.  
  8. ARR:LotA - Thanatos
  9. /a Boss #2 - Thanatos
  10. /a  Each group, in order (starting with A), will get a debuff from the pots that lets them DPS the boss.
  11. /a  If you have the debuff, kill the boss. Else kill the adds.
  12.  
  13.  
  14. ARR:LotA - King Behemoth
  15. /a Boss #3 - King Behemoth
  16. /a  Players with a green marker on them should spread somewhat evenly around the boss, a meteor will fall onto you guys.
  17. /a  When the boss rises onto his hind legs and casts Ecliptic Meteor, hide behind the meteors, or you will instadie.
  18.  
  19.  
  20. ARR:LotA - Phlegeton
  21. /a Boss #4 - Phlegeton
  22. /a  Groups A, B and C should go to their marker. The glyph on the ground will be useful later.
  23. /a  Boss should be tanked halfway between the entrance and the middle of the room.
  24. /a  When the boss casts Ancient Flare, run to your designated marker, and stand on the glyph to power the barrier.
  25. /a  Kill the adds, and return to step 2.
  26.  
  27.  
  28. ARR:ST - Scylla
  29. /a Boss #1 - Scylla
  30. /a  Purple orb -- drag to the poles (max 3 per pole; lights on floor per orb).
  31. /a  Blue orb -- gonna get frozen. Do not drag over party members or other puddles.
  32. /a  Red orb -- fire blast incoming. Drag to frozen folks. (Do not drag over puddles!)
  33. /a  Ancient Flare -- get in the puddle left from unfrozen orbs.
  34.  
  35. ARR:ST - Glaysa Labolas
  36. /a Boss #2 - Glaysa Labolas
  37. /a  Ignore mechanics, burn boss
  38.  
  39. ARR:ST - Amon
  40. /a Boss #3 - Amon
  41. /a  Kill slimes ASAP
  42. /a  Drag purple orbs to Kum-Kum adds
  43. /a  When the boss casts Final Curtain, hide behind ice blocks or be insta-killed.
  44.  
  45. ARR:ST - Xande
  46. /a Boss #4 - Xande
  47. /a  lots of small yellow circles -- one person stand in each
  48. /a  black circle -- if it's on you, drag it to melee range; don't overlap the circles too much.
  49. /a  boss disappears -- burn the things around the edges first, then in the middle
  50.  
  51.  
  52. ARR:WoD - Angra Mainyu
  53. /a Boss #1 - Angra Mainyu
  54. /a  two AoEs that divides the room -- alternate which one you stand in to alternate debuffs.
  55. /a  Mortal Gaze -- look away from boss or be Doom'ed. If you have Doom, run to the lit platforms.
  56. /a  Kill Hourglasses. Don't be in the last quadrant that's lit up.
  57. /a  GTFO from the circles (lv100 or lv150 flare/death)
  58.  
  59. ARR:WoD - 5-Headed Dragon
  60. /a Boss #2 - Five-Headed Dragon
  61. /a  Kill adds of any kind
  62. /a  When boss starts casting his Ultimate, kill the other four heads
  63.  
  64. ARR:WoD - Cerberus
  65. /a Boss #3 - Cerberus
  66. /a  Group A is for ADDS - Kill the adds (but not the glowy orb too fast)
  67. /a  Group B is for BELLY - You get hit by the glowy orb to become small then stand in the purple goo to get eaten. Kill everything inside.
  68. /a  Group C is for CHAINS - When the boss is staggered, two people need to grab the chains at the far end of the arena and tether the boss' sides.
  69.  
  70. ARR:WoD - Cloud of Darkness
  71. /a Boss #4 - Cloud of Darkness
  72. /a  Stay out of her front.
  73. /a  At least one person must stand in circles when the meteor falls.
  74. /a  Red crosshair = Keep running from the alliance.
  75. /a  At one point she'll want to eat dark clouds, kill them all.
  76. /a  When the adds spawn, head to your Group Marker and kill the add.
  77.  
  78.  
  79.  
  80. HW:VA - Cetus
  81. /a Boss #1 - Cetus
  82. /a  Kill all adds, especially when the boss pushes/splits the alliance.
  83. /a  Electric Whorl -- stack on boss (inside hitbox) or run outside AoE.
  84.  
  85. HW:VA - Irminsul & Sawtooth
  86. /a Boss #2 - Irminsul & Sawtooth
  87. /a  Magic or Ranged Physical resistance on either. Look and DPS accordingly.
  88. /a  Kill the adds ASAP.
  89. /a  Run out of black ground, else you become a bush and will be Charmed into attacking other players.
  90. /a  Players hit by goop will become stuck and tethered -- free players by running through the tethers.
  91.  
  92. HW:VA - Cuchulainn
  93. /a Boss #3 - Cuchulainn
  94. /a  Avoid tentacle slams.
  95. /a  Kill the pillars.
  96. /a  Kill the Foobars & make sure the boss doesn't swallow them.
  97. /a  Floor turns disgusting -- get on platforms (must Jump).
  98.  
  99. HW:VA - Echidna
  100. /a Boss #4 - Echidna
  101. /a  Look away during Petrifaction (always from Echidna, even when split).
  102. /a  Burn boss and all adds when she splits.
  103.  
  104.  
  105. HW:WCoM - Arachnae Eve
  106. /a Boss #1 - Arachnae Eve
  107. /a  When she launches everyone up, kill the spiders, then drop through the hole they create. On the bottom, kill the big add and the Knots.
  108. /a  Players hit by goop will become stuck and tethered -- free players by running through the tethers.
  109. /a  Room becomes quicksand (later) -- run into the webs to not get sucked in.
  110.  
  111. HW:WCoM - Lord Forgall
  112. /a Boss #2 - Lord Forgall
  113. /a  Little circles around the room -- one person stand in each (meteors).
  114. /a  Triangle marks (one whole party) -- stack together.
  115. /a  Avoid zombie circles (greenish) in the first phase.
  116. /a  MEGA DEATH -- get in ONE zombie circle and get zombified (else you're dead).
  117.  
  118. HW:WCoM - Ozma
  119. /a Boss #3 - Ozma (Yes, THAT Ozma. No, he's not as hard)
  120. /a  yes, you can fall off in places. No, you're not done, you can be rezzed
  121. /a  Sphere -- go all out.
  122. /a  Triangle -- get off the square platform and onto the disc to avoid big debuff cannon.
  123. /a  Square -- hug in tight. Tank scrunch to one side (targeted by lasers), rest of party to the other.
  124. /a  Black Hole -- 1 player minimum on platform; kill your stuff --
  125. /a  Inside the Black Hole -- Mini-Ozma -- Kill it fast. Turn away on Assimilation.
  126.  
  127. HW:WCoM - Calofisteri
  128. /a Boss #4 - Calofisteri
  129. /a  Stay on the side without the hair blade. It switches, so move. (Big AoE attack on that side.)
  130. /a  avoid the area where the hair burrowed (ground circle).
  131. /a  Add phase -- kill the adds ASAP
  132. /a  Flowers -- safe spots:
  133. /a -- Axe -- melee range
  134. /a -- Hammer/Bulb -- distance
  135. /a -- Spear -- is wide line AoE, so don't be in its path; they cross over the middle.
  136.  
  137.  
  138. HW:DS - Doom/DeathGaze Hollow
  139. /a Boss #1 - Doom/DeathGaze Hollow
  140. /a  Yes, you CAN be knocked off. But your corpse will respawn in the center.
  141. /a  Doom -- randomly spawns on people. Healers cleanse it.
  142. /a  Marks + circles -- poop out a Whirlwind. Drop it away from the raid
  143. /a  Death -- black circle in the center that sucks you in two times -- run out or you die.
  144. /a  Blizzard IV -- Get out, then stand near the ice crystals or the boss will knock you overboard.
  145.  
  146. HW:DS - Ferdiad Hollow
  147. /a Boss #2 - Ferdiad Hollow
  148. /a  Player debuffs -- fire or water. Circles that are red (flame) or blue (bubbles). Flip the colors (by walking over them) to the OPPOSITE from your debuff. Best to assign 1-2 people
  149. /a  When he summons Atomoses around the edges + 1-2 orbs in the center:
  150. /a -- Yellow orb = Donut AOE, Blue Orb = Circle AOE
  151. /a -- Orbs go into one Atomos, and are spat by the other Atomos of the same color, then it blows up.
  152. /a -- Pre-position based on the orbs -- either under the secondary Atomos for donut, or out for circle
  153. /a  Blackfire -- growing circles that will explode
  154.  
  155. HW:DS - Proto Ultima
  156. /a Mini-boss - Proto Ultima
  157. /a  if you get marked with a bullseye, GET AWAY from everyone.
  158. /a  kill anything that spawns.
  159. /a  get away from the dropzone points.
  160. /a  kill him before he finishes his cast.
  161. /a  The timing windows are not savage, but they're tighter than average.
  162.  
  163.  
  164. HW:DS - Scathach, Queen of Shadows
  165. /a Boss #3 - Scathach, Queen of Shadows
  166. /a  This boss does a lot of AOEs that don't have ground markers, watch her cast bar and her model
  167. /a  Scarf -- Haircut-like move. Get behind the "wings" of her scarf or directly in front. She shoots out an hourglass-shaped Haircut.
  168. /a  Shadethrust -- Turns to look at a player = unmarked frontal column in their direction.
  169. /a  When she jumps far to a player, do not follow -- giant circle AoE coming.
  170. /a  "Shadows gather on the floor" message + floor pulse -- STOP MOVING until floor returns to normal. (She spams this a lot toward the end.)
  171. /a  Kill the big single add before his cast
  172. /a  Limbs -- tethered player LOOK AT THE HAND to make it stop. Everyone else kills it.
  173.  
  174. HW:DS - Diabolos
  175. /a Boss #4 - Diabolos
  176. /a  This boss has two phases, wiping on the second one lets us restart at the midway point.
  177. /a  Kill the doors before they summon adds.
  178. /a  Big Door -- kill it multiple times. Kill any small doors.
  179. /a  Diabolos fuses with Scathach for phase 2. Moves from the earlier boss come back.
  180. /a  He has a shield around him at first -- break it to do damage -- does Crit damage to MT while shield is up
  181. /a  Large Meteor in the center -- tanks soak.
  182. /a  Eye + Stack Marker -- stack with the marked person BUT turn away from them.
  183. /a  Earthshakers -- 3 people tethered. Boss will shoot an unmarked column AoE at them; don't be between people and the boss.
  184.  
  185.  
  186. SW:tRCoR - Mateus
  187. /a Boss #1 - Mateus
  188. /a  HE CLEAVES. Do not point at the raid please.
  189. /a  When the little bubble/orbs spawn on the ice path, run through to pop them.
  190. /a  3 people stand in the "puddles"/water jets while DPSing the adds. They'll disappear.
  191. /a  Frog phase: when you're "Breathless", run into the big bubbles to take off the debuff.
  192. /a  After clearing Breathless, get out to prevent stacking markers.
  193. /a  Kill all adds asap
  194. /a  Tank snakes apart to break the tether (1 tank each).
  195.  
  196. SW:tRCoR - Hashmal
  197. /a Boss #2 - Hashmal
  198. /a  Control Towers -- will fall in a big column AoE and 1-shot. Watch for the direction they cut, which will show you where they'll fall.
  199. /a  When he teleports to E or W, look for his flaming arm and run to opposite side (like Calofisteri's Haircut or Scathach's Scarf). He'll hit half the arena;
  200. /a  Earthern Tower starts casting -- get away from it -- will land with a big proximity-based boom
  201. /a  Middle tower -- room will get giant cones dividing it into 3 parts :
  202. /a -- Rotate as needed to avoid the AoEs.
  203. /a -- Kill the adds ASAP.
  204. /a  Golem adds. They grow & do more damage. Kill ASAP. Burn one first, and/or caster LB.
  205.  
  206. SW:tRCoR - Rofocale
  207. /a Boss #3 - Rofocale
  208. /a  Chariot -- orange marker over your head -- Get CLOSE to the boss. He will charge to your position.
  209. /a  Trample -- quick figure-8 zoomies -- open spots at his flanks and front/back.
  210. /a  During split adds phase, boss has zoomies again. Comes through the walls, too, so stack towards middle.
  211. /a  Avoid Embrace circles (traps)
  212. /a  Floor covered in darkness -- click the circles to dispel them (not just stand in them)
  213.  
  214. SW:tRCoR - Argath
  215. /a Boss #4 - Argath
  216. /a  Stand in meteors
  217. /a  Kill adds
  218. /a  Flashes your screen with either True God (white mask/blue eyes) or False God (black mask/red eyes):
  219. /a -- do what the True God says (look away or "flee" = keep moving)
  220. /a -- do the OPPOSITE of what the False God says (don't look away or don't "flee" = stand still & don't attack)
  221. /a -- swords count down to moment the mechanic "checks"
  222. /a  Marked with weird cross thingy -- gonna poop out a Lakshmi-esque big cross AoE; put in middle so corners are safe
  223. /a  Room-wide AoE with small safe circle -- get there!
  224. /a  The Spinning Hand -- when you push your movement buttons, you'll go in the direction the hand is pointing at that moment. This makes navigating a real pain.
  225.  
  226. SW:tRL - Famfrit
  227. /a Boss #1 - Famfrit
  228. /a  haha, Tide Pod. Ouch, tank buster. Don't eat it.
  229. /a  He pulls water into his ewer from one direction, then blasts that SAME sector with knockback + damaging waves
  230. /a -- Stand on his flanks when he's filling his water jug so you can dodge
  231. /a  Dark Rain -- mark on you; "chasing" mechanic; keep moving until it's done
  232. /a  Avoid water spouts
  233.  
  234. SW:tRL - Belias
  235. /a Boss #2 - Belias
  236. /a  Time Eruption: clock faces on ground:
  237. /a -- spins fast = explodes first
  238. /a -- stand in a slow clock, then move to the open spot
  239. /a  "nails" + tether on healers -- run away from nail
  240. /a -- other players: avoid touching the tether (gives STOP)
  241. /a  Eruption -- "chasing" damage; run away from group
  242. /a  "clock" meteors: run into the circle to move the hand around. Don't point it at the raid.
  243. /a  When Belias clones and jumps to a corner. Look for (>>) on ground.
  244. /a -- Each clone will dash from the corner to one of those, then dash in the direction it points.
  245. /a -- don't be in the path
  246.  
  247.  
  248. SW:tRL - Construct 7
  249. /a Boss #3 - Construct 7
  250. /a  Pulverize -- pointblank AoE
  251. /a  Dispose -- spinning Cone AoE.
  252. /a  Boss jumps and lands along one back edge -- avoid his lane (1/3 of the arena); avoid Cogs areas
  253. /a  Add phase. A : Tank on edge. B : avoid missiles. C : Dice on head = STOP EVERYTHING.
  254. /a Math Time!
  255. /a  Subtract = Your HP will be reduced to single digits (1-9). Look at your number.
  256. /a  Circles will add their number to yours. (No circle is also a valid answer.)
  257. /a  Boss casts:
  258. /a -- Divide by Three/Four/Five = your sum of 1+2 above = a multiple of the "divide by" #
  259. /a -- Indivisible = Prime number = 2, 3, 5, 7, 11, or 13
  260.  
  261. SW:tRL - Yiazmat
  262. /a Boss #4 - Yiazmat
  263. /a  Rake -- tankbuster (cleave); Dust Storm -- roomwide AoE
  264. /a  White Breath -- only melee range is safe
  265. /a  Magnetic Lysis -- field is half +, half -. You are marked with + or -.
  266. /a -- stand on opposite side from your mark to be drawn to the ground.
  267. /a  Rake + Charge -- (>>) circles indicate direction. Don't stand in the way. Arrows around him show which direction (right/left) he'll turn.
  268. /a  Small adds = kill.
  269. /a  Heart of the Dragon -- kill it
  270.  
  271. SW:tOM - Mustadio
  272. /a Boss #1 - Mustadio
  273. /a  he tethers to 2 types of mechs:
  274. /a -- constructs along the edges: they will do a big column across the whole field; try to position in what will be the open areas
  275. /a -- floaty ones on the field: they will hit a quarter square of the arena (either diagonal from each other or one whole half); don't be there
  276. /a  Weak Point: the OPEN side is your DEFENSIVE side. Position that toward him.
  277.  
  278. SW:tOM - Agrias
  279. /a Boss #2 - Agrias
  280. /a  Run into the circles to collect Duty Actions:
  281. -- The Shield Duty Action is a front shield, so face the boss and use it to block her charged attacks.
  282. -- The Sword Duty Action is used against the ghosts that have a shield.
  283. /a  Ghost party: kill them ASAP and before they reach the center
  284. /a  When people get "frozen" with AoEs pointed at them, kill the target to break them out
  285.  
  286. SW:tOM - Thunder God Cid
  287. /a Boss #3 - Thunder God Cid
  288. /a  Early : Drops everyone's HP to 1 + DOOM. Must heal to max. (Happens at least once later, as well.)
  289. /a  Watch where his swords go:
  290. /a -- if they're hovering over three of the big circles, he's going to smack that whole circle, so get in the other (seems to overlap the "connection" area, too, so MOVE)
  291. /a -- if he plunges 2 (maybe all 3; I was watching the front two) into the ground in front of him, he'll do an melee spin, so get in a circle and toward the back
  292. /a -- if he holds the swords angled, he'll do an outside spin, so move into a circle and get smack up against the barrier next to him
  293. /a -- if he points at big circles one at a time, he'll stab circles in that sequence
  294. /a  Marker + giant circle on your head: move to a big circle + back to drop it. Party can move to other circle.
  295. /a  Marker + small circle: going to get hit + chased. It's FAST. It also chases directly toward you from point to point, so if you try to loop around, it will cut over to you now and zap you. Need to run straight as much as possible.
  296. /a  Small circles appear right up close to him: tank/healers left, DPS right. Stack in the circle.
  297. /a  Tethers: tanks should NOT take; DPS pick up and move away.
  298.  
  299. SW:tOM - Ultima
  300. /a Boss #4 - Ultima, The High Seraph
  301. /a  Drops crystals on the floor. They'll do cross-column AoEs. Find safe spot.
  302. /a  Summons most of the previous bosses. They do one mechanic from their own boss fights.
  303. /a  ULTIMATE: constant damage going out; healers keep HoTs/heals going. Just keep healing.
  304. /a  Previous boss vomit phase: summons ALL THE THINGS AT ONCE. The important one to watch for is Hashmal with his half-arena burning cleave... while dodging all the other things, of course.
  305. /a  "Maze" -- run through, avoid AoEs, reach boss, avoid AoEs; take "get away" marker away.
  306. /a  Lines of circles with arrows in them : Stand in the circle that would be just after the last one to tank the falling angel.
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