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- #ifndef INGAME_MENU_2_H
- #define INGAME_MENU_2_H
- #include <ultra64.h>
- #include "types.h"
- #define ENVFX_MODE_NONE 0 // no effects
- #define ENVFX_SNOW_NORMAL 1 // CCM, SL
- #define ENVFX_SNOW_WATER 2 // Secret Aquarium, Sunken Ship
- #define ENVFX_SNOW_BLIZZARD 3 // unused
- #define ENVFX_BUBBLE_START 10 // Separates snow effects and flower/bubble effects
- #define ENVFX_FLOWERS 11 // unused
- #define ENVFX_LAVA_BUBBLES 12 // LLL, BitFS, Bowser 2
- #define ENVFX_WHIRLPOOL_BUBBLES 13 // DDD
- #define ENVFX_JETSTREAM_BUBBLES 14 // JRB, DDD (submarine area)
- struct EnvFxParticle {
- s8 isAlive;
- //s8 filler01;
- s16 animFrame; // lava bubbles and flowers have frame animations
- s32 xPos;
- s32 yPos;
- s32 zPos;
- s32 angleAndDist[2]; // for whirpools, [0] = angle from center, [1] = distance from center
- s32 unusedBubbleVar; // set to zero for bubbles when respawning, never used elsewhere
- s32 bubbleY; // for Bubbles, yPos is always set to this
- s8 filler20[56 - 0x20];
- };
- extern s8 gEnvFxMode;
- extern UNUSED s32 D_80330644;
- extern Vtx_t gSnowTempVtx[3];
- extern struct SnowFlakeVertex gSnowFlakeVertex1;
- extern struct SnowFlakeVertex gSnowFlakeVertex2;
- extern struct SnowFlakeVertex gSnowFlakeVertex3;
- extern struct EnvFxParticle *gEnvFxBuffer;
- extern Vec3i gSnowCylinderLastPos;
- extern s16 gSnowParticleCount;
- extern s16 gSnowParticleMaxCount;
- Gfx *envfx_update_particles(int snowMode, Vec3s marioPos, Vec3s camTo, Vec3s camFrom);
- void orbit_from_positions(Vec3s from, Vec3s to, s16 *radius, s16 *pitch, s16 *yaw);
- void rotate_triangle_vertices(Vec3s vertex1, Vec3s vertex2, Vec3s vertex3, s16 pitch, s16 yaw);
- #endif // INGAME_MENU_2_H
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