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- =begin
- Equipment Requirements
- by Fomar0153
- Version 1.1
- ----------------------
- Notes
- ----------------------
- Adds a level requirement to equipment.
- ----------------------
- Instructions
- ----------------------
- Notetag the weapons/armors like so:
- <levelreq x>
- <mhpreq x>
- <mmpreq x>
- <atkreq x>
- <defreq x>
- <matreq x>
- <mdfreq x>
- <agireq x>
- <lukreq x>
- ----------------------
- Change Log
- ----------------------
- 1.0 -> 1.1 Added stat requirements
- Changed script name from Equipment Level Requirements
- to just Equipment Requirements
- ----------------------
- Known bugs
- ----------------------
- None
- =end
- class Game_BattlerBase
- #--------------------------------------------------------------------------
- # ● If set to true then it compares the requirement with the actor's base
- # stat rather than their current.
- #--------------------------------------------------------------------------
- EQUIPREQ_USE_BASE_STAT = true
- #--------------------------------------------------------------------------
- # ● Check the requirements
- #--------------------------------------------------------------------------
- alias level_equippable? equippable?
- def equippable?(item)
- return false unless item.is_a?(RPG::EquipItem)
- return false if @level < item.levelreq
- return false if reqstat(0) < item.mhpreq
- return false if reqstat(1) < item.mmpreq
- return false if reqstat(2) < item.atkreq
- return false if reqstat(3) < item.defreq
- return false if reqstat(4) < item.matreq
- return false if reqstat(5) < item.mdfreq
- return false if reqstat(6) < item.agireq
- return false if reqstat(7) < item.lukreq
- return level_equippable?(item)
- end
- #--------------------------------------------------------------------------
- # ● New Method
- #--------------------------------------------------------------------------
- def reqstat(id)
- if EQUIPREQ_USE_BASE_STAT
- return param_base(id)
- else
- return param(id)
- end
- end
- end
- module RPG
- #--------------------------------------------------------------------------
- # ● Equip Item is inherited by both Weapon and Armor
- #--------------------------------------------------------------------------
- class EquipItem
- def levelreq
- if self.note =~ /<levelreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def mhpreq
- if self.note =~ /<mhpreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def mmpreq
- if self.note =~ /<mmpreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def atkreq
- if self.note =~ /<atkreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def defreq
- if self.note =~ /<defreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def matreq
- if self.note =~ /<matreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def mdfreq
- if self.note =~ /<mdfreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def agireq
- if self.note =~ /<agireq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- def lukreq
- if self.note =~ /<lukreq (.*)>/i
- return $1.to_i
- else
- return 0
- end
- end
- end
- end
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